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198 lines
6.2 KiB
C++
198 lines
6.2 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef DOM_SVG_SVGNUMBERLIST_H_
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#define DOM_SVG_SVGNUMBERLIST_H_
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#include "nsCOMPtr.h"
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#include "nsDebug.h"
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#include "nsIContent.h"
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#include "nsINode.h"
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#include "nsIWeakReferenceUtils.h"
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#include "SVGElement.h"
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#include "nsTArray.h"
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namespace mozilla {
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namespace dom {
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class DOMSVGNumber;
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class DOMSVGNumberList;
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} // namespace dom
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/**
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* ATTENTION! WARNING! WATCH OUT!!
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*
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* Consumers that modify objects of this type absolutely MUST keep the DOM
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* wrappers for those lists (if any) in sync!! That's why this class is so
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* locked down.
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*
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* The DOM wrapper class for this class is DOMSVGNumberList.
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*/
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class SVGNumberList {
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friend class dom::DOMSVGNumber;
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friend class dom::DOMSVGNumberList;
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friend class SVGAnimatedNumberList;
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public:
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SVGNumberList() = default;
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~SVGNumberList() = default;
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SVGNumberList& operator=(const SVGNumberList& aOther) {
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mNumbers.ClearAndRetainStorage();
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// Best-effort, really.
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Unused << mNumbers.AppendElements(aOther.mNumbers, fallible);
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return *this;
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}
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SVGNumberList(const SVGNumberList& aOther) { *this = aOther; }
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// Only methods that don't make/permit modification to this list are public.
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// Only our friend classes can access methods that may change us.
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/// This may return an incomplete string on OOM, but that's acceptable.
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void GetValueAsString(nsAString& aValue) const;
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bool IsEmpty() const { return mNumbers.IsEmpty(); }
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uint32_t Length() const { return mNumbers.Length(); }
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const float& operator[](uint32_t aIndex) const { return mNumbers[aIndex]; }
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bool operator==(const SVGNumberList& rhs) const {
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return mNumbers == rhs.mNumbers;
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}
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bool SetCapacity(uint32_t size) {
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return mNumbers.SetCapacity(size, fallible);
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}
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void Compact() { mNumbers.Compact(); }
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// Access to methods that can modify objects of this type is deliberately
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// limited. This is to reduce the chances of someone modifying objects of
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// this type without taking the necessary steps to keep DOM wrappers in sync.
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// If you need wider access to these methods, consider adding a method to
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// SVGAnimatedNumberList and having that class act as an intermediary so it
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// can take care of keeping DOM wrappers in sync.
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protected:
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/**
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* This may fail on OOM if the internal capacity needs to be increased, in
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* which case the list will be left unmodified.
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*/
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nsresult CopyFrom(const SVGNumberList& rhs);
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float& operator[](uint32_t aIndex) { return mNumbers[aIndex]; }
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/**
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* This may fail (return false) on OOM if the internal capacity is being
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* increased, in which case the list will be left unmodified.
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*/
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bool SetLength(uint32_t aNumberOfItems) {
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return mNumbers.SetLength(aNumberOfItems, fallible);
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}
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private:
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// Marking the following private only serves to show which methods are only
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// used by our friend classes (as opposed to our subclasses) - it doesn't
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// really provide additional safety.
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nsresult SetValueFromString(const nsAString& aValue);
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void Clear() { mNumbers.Clear(); }
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bool InsertItem(uint32_t aIndex, const float& aNumber) {
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if (aIndex >= mNumbers.Length()) {
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aIndex = mNumbers.Length();
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}
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return !!mNumbers.InsertElementAt(aIndex, aNumber, fallible);
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}
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void ReplaceItem(uint32_t aIndex, const float& aNumber) {
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MOZ_ASSERT(aIndex < mNumbers.Length(),
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"DOM wrapper caller should have raised INDEX_SIZE_ERR");
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mNumbers[aIndex] = aNumber;
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}
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void RemoveItem(uint32_t aIndex) {
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MOZ_ASSERT(aIndex < mNumbers.Length(),
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"DOM wrapper caller should have raised INDEX_SIZE_ERR");
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mNumbers.RemoveElementAt(aIndex);
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}
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bool AppendItem(float aNumber) {
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return !!mNumbers.AppendElement(aNumber, fallible);
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}
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protected:
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/* See SVGLengthList for the rationale for using FallibleTArray<float> instead
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* of FallibleTArray<float, 1>.
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*/
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FallibleTArray<float> mNumbers;
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};
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/**
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* This SVGNumberList subclass is used by the SMIL code when a number list
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* is to be stored in a SMILValue instance. Since SMILValue objects may
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* be cached, it is necessary for us to hold a strong reference to our element
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* so that it doesn't disappear out from under us if, say, the element is
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* removed from the DOM tree.
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*/
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class SVGNumberListAndInfo : public SVGNumberList {
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public:
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SVGNumberListAndInfo() : mElement(nullptr) {}
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explicit SVGNumberListAndInfo(dom::SVGElement* aElement)
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: mElement(do_GetWeakReference(static_cast<nsINode*>(aElement))) {}
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void SetInfo(dom::SVGElement* aElement) {
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mElement = do_GetWeakReference(static_cast<nsINode*>(aElement));
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}
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dom::SVGElement* Element() const {
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nsCOMPtr<nsIContent> e = do_QueryReferent(mElement);
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return static_cast<dom::SVGElement*>(e.get());
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}
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nsresult CopyFrom(const SVGNumberListAndInfo& rhs) {
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mElement = rhs.mElement;
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return SVGNumberList::CopyFrom(rhs);
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}
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// Instances of this special subclass do not have DOM wrappers that we need
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// to worry about keeping in sync, so it's safe to expose any hidden base
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// class methods required by the SMIL code, as we do below.
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/**
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* Exposed so that SVGNumberList baseVals can be copied to
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* SVGNumberListAndInfo objects. Note that callers should also call
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* SetInfo() when using this method!
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*/
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nsresult CopyFrom(const SVGNumberList& rhs) {
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return SVGNumberList::CopyFrom(rhs);
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}
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const float& operator[](uint32_t aIndex) const {
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return SVGNumberList::operator[](aIndex);
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}
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float& operator[](uint32_t aIndex) {
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return SVGNumberList::operator[](aIndex);
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}
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bool SetLength(uint32_t aNumberOfItems) {
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return SVGNumberList::SetLength(aNumberOfItems);
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}
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private:
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// We must keep a weak reference to our element because we may belong to a
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// cached baseVal SMILValue. See the comments starting at:
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// https://bugzilla.mozilla.org/show_bug.cgi?id=515116#c15
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// See also https://bugzilla.mozilla.org/show_bug.cgi?id=653497
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nsWeakPtr mElement;
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};
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} // namespace mozilla
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#endif // DOM_SVG_SVGNUMBERLIST_H_
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