gecko-dev/dom/webidl/GamepadPose.webidl
Cosmin Sabou 679b5e2db1 Backed out 5 changesets (bug 1485040) for causing build bustages on test_mozwebidlcodegen. CLOSED TREE
Backed out changeset b417c2d937e8 (bug 1485040)
Backed out changeset c567c4c7438f (bug 1485040)
Backed out changeset 806c36cb2c4c (bug 1485040)
Backed out changeset 0fbb490ffc7f (bug 1485040)
Backed out changeset a9622e7761eb (bug 1485040)
2018-09-13 23:04:55 +03:00

31 lines
1.4 KiB
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/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/.
*
* The origin of this IDL file is
* https://w3c.github.io/gamepad/extensions.html#gamepadpose-interface
*/
[Pref="dom.gamepad.extensions.enabled"]
interface GamepadPose
{
readonly attribute boolean hasOrientation;
readonly attribute boolean hasPosition;
/**
* position, linearVelocity, and linearAcceleration are 3-component vectors.
* position is relative to a sitting space. Transforming this point with
* VRStageParameters.sittingToStandingTransform converts this to standing space.
*/
[Constant, Throws] readonly attribute Float32Array? position;
[Constant, Throws] readonly attribute Float32Array? linearVelocity;
[Constant, Throws] readonly attribute Float32Array? linearAcceleration;
/* orientation is a 4-entry array representing the components of a quaternion. */
[Constant, Throws] readonly attribute Float32Array? orientation;
/* angularVelocity and angularAcceleration are the components of 3-dimensional vectors. */
[Constant, Throws] readonly attribute Float32Array? angularVelocity;
[Constant, Throws] readonly attribute Float32Array? angularAcceleration;
};