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The spec now defines that we should use the relevant Realm of the target element for the created Animation and KeyframeEffect object.[1] As for the AnimationEffectTiming object associated with the KeyframeEffect object, the constructor for KeyframeEffect (or, actually the constructor for KeyframeEffectReadOnly), specifies that current realm is used (which, at this point corresponds to the relevant Realm of the target).[2] [1] https://w3c.github.io/web-animations/#dom-animatable-animate [2] https://w3c.github.io/web-animations/#dom-keyframeeffectreadonly-keyframeeffectreadonly MozReview-Commit-ID: HzlyCxeQZ3T --HG-- extra : rebase_source : c27363907da4a6e9ef1327c2ab1f06e8f6129585 |
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testsuite-targets.mk |
Common testing tools for mozilla codebase projects, test suite definitions for automated test runs, tests that don't fit anywhere else, and other fun stuff