gecko-dev/dom/media/webaudio/AudioNode.cpp
Dan Minor e6817b0e4d Bug 1573541 - Fix assertion failure in PannerNode.h; r=karlt
This removes the call to SetThreeDPointParameter which is no longer necessary
now that we're using AudioParams for position and orientation. Doing the
conversion can cause an assertion failure when the AudioParams have a scheduled
future value.

Differential Revision: https://phabricator.services.mozilla.com/D42023

--HG--
extra : moz-landing-system : lando
2019-08-15 21:17:36 +00:00

604 lines
20 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "AudioNode.h"
#include "mozilla/ErrorResult.h"
#include "AudioNodeStream.h"
#include "AudioNodeEngine.h"
#include "mozilla/dom/AudioParam.h"
#include "mozilla/Services.h"
#include "nsIObserverService.h"
namespace mozilla {
namespace dom {
static const uint32_t INVALID_PORT = 0xffffffff;
static uint32_t gId = 0;
NS_IMPL_CYCLE_COLLECTION_CLASS(AudioNode)
NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN_INHERITED(AudioNode, DOMEventTargetHelper)
tmp->DisconnectFromGraph();
if (tmp->mContext) {
tmp->mContext->UnregisterNode(tmp);
}
NS_IMPL_CYCLE_COLLECTION_UNLINK(mContext)
NS_IMPL_CYCLE_COLLECTION_UNLINK(mParams)
NS_IMPL_CYCLE_COLLECTION_UNLINK(mOutputNodes)
NS_IMPL_CYCLE_COLLECTION_UNLINK(mOutputParams)
NS_IMPL_CYCLE_COLLECTION_UNLINK_END
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN_INHERITED(AudioNode,
DOMEventTargetHelper)
NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mContext)
NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mParams)
NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mOutputNodes)
NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mOutputParams)
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
NS_IMPL_ADDREF_INHERITED(AudioNode, DOMEventTargetHelper)
NS_IMPL_RELEASE_INHERITED(AudioNode, DOMEventTargetHelper)
NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(AudioNode)
NS_INTERFACE_MAP_ENTRY(nsISupportsWeakReference)
NS_INTERFACE_MAP_END_INHERITING(DOMEventTargetHelper)
AudioNode::AudioNode(AudioContext* aContext, uint32_t aChannelCount,
ChannelCountMode aChannelCountMode,
ChannelInterpretation aChannelInterpretation)
: DOMEventTargetHelper(aContext->GetParentObject()),
mContext(aContext),
mChannelCount(aChannelCount),
mChannelCountMode(aChannelCountMode),
mChannelInterpretation(aChannelInterpretation),
mId(gId++),
mPassThrough(false),
mAbstractMainThread(
aContext->GetOwnerGlobal()
? aContext->GetOwnerGlobal()->AbstractMainThreadFor(
TaskCategory::Other)
: nullptr) {
MOZ_ASSERT(aContext);
aContext->RegisterNode(this);
}
AudioNode::~AudioNode() {
MOZ_ASSERT(mInputNodes.IsEmpty());
MOZ_ASSERT(mOutputNodes.IsEmpty());
MOZ_ASSERT(mOutputParams.IsEmpty());
MOZ_ASSERT(!mStream,
"The webaudio-node-demise notification must have been sent");
if (mContext) {
mContext->UnregisterNode(this);
}
}
void AudioNode::Initialize(const AudioNodeOptions& aOptions, ErrorResult& aRv) {
if (aOptions.mChannelCount.WasPassed()) {
SetChannelCount(aOptions.mChannelCount.Value(), aRv);
if (NS_WARN_IF(aRv.Failed())) {
return;
}
}
if (aOptions.mChannelCountMode.WasPassed()) {
SetChannelCountModeValue(aOptions.mChannelCountMode.Value(), aRv);
if (NS_WARN_IF(aRv.Failed())) {
return;
}
}
if (aOptions.mChannelInterpretation.WasPassed()) {
SetChannelInterpretationValue(aOptions.mChannelInterpretation.Value(), aRv);
if (NS_WARN_IF(aRv.Failed())) {
return;
}
}
}
size_t AudioNode::SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const {
// Not owned:
// - mContext
// - mStream
size_t amount = 0;
amount += mInputNodes.ShallowSizeOfExcludingThis(aMallocSizeOf);
for (size_t i = 0; i < mInputNodes.Length(); i++) {
amount += mInputNodes[i].SizeOfExcludingThis(aMallocSizeOf);
}
// Just measure the array. The entire audio node graph is measured via the
// MediaStreamGraph's streams, so we don't want to double-count the elements.
amount += mOutputNodes.ShallowSizeOfExcludingThis(aMallocSizeOf);
amount += mOutputParams.ShallowSizeOfExcludingThis(aMallocSizeOf);
for (size_t i = 0; i < mOutputParams.Length(); i++) {
amount += mOutputParams[i]->SizeOfIncludingThis(aMallocSizeOf);
}
return amount;
}
size_t AudioNode::SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const {
return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
}
template <class InputNode>
static size_t FindIndexOfNode(const nsTArray<InputNode>& aInputNodes,
const AudioNode* aNode) {
for (size_t i = 0; i < aInputNodes.Length(); ++i) {
if (aInputNodes[i].mInputNode == aNode) {
return i;
}
}
return nsTArray<InputNode>::NoIndex;
}
template <class InputNode>
static size_t FindIndexOfNodeWithPorts(const nsTArray<InputNode>& aInputNodes,
const AudioNode* aNode,
uint32_t aInputPort,
uint32_t aOutputPort) {
for (size_t i = 0; i < aInputNodes.Length(); ++i) {
if (aInputNodes[i].mInputNode == aNode &&
aInputNodes[i].mInputPort == aInputPort &&
aInputNodes[i].mOutputPort == aOutputPort) {
return i;
}
}
return nsTArray<InputNode>::NoIndex;
}
void AudioNode::DisconnectFromGraph() {
MOZ_ASSERT(mRefCnt.get() > mInputNodes.Length(),
"Caller should be holding a reference");
// The idea here is that we remove connections one by one, and at each step
// the graph is in a valid state.
// Disconnect inputs. We don't need them anymore.
while (!mInputNodes.IsEmpty()) {
size_t i = mInputNodes.Length() - 1;
RefPtr<AudioNode> input = mInputNodes[i].mInputNode;
mInputNodes.RemoveElementAt(i);
input->mOutputNodes.RemoveElement(this);
}
while (!mOutputNodes.IsEmpty()) {
size_t i = mOutputNodes.Length() - 1;
RefPtr<AudioNode> output = mOutputNodes[i].forget();
mOutputNodes.RemoveElementAt(i);
size_t inputIndex = FindIndexOfNode(output->mInputNodes, this);
// It doesn't matter which one we remove, since we're going to remove all
// entries for this node anyway.
output->mInputNodes.RemoveElementAt(inputIndex);
// This effects of this connection will remain.
output->NotifyHasPhantomInput();
}
while (!mOutputParams.IsEmpty()) {
size_t i = mOutputParams.Length() - 1;
RefPtr<AudioParam> output = mOutputParams[i].forget();
mOutputParams.RemoveElementAt(i);
size_t inputIndex = FindIndexOfNode(output->InputNodes(), this);
// It doesn't matter which one we remove, since we're going to remove all
// entries for this node anyway.
output->RemoveInputNode(inputIndex);
}
DestroyMediaStream();
}
AudioNode* AudioNode::Connect(AudioNode& aDestination, uint32_t aOutput,
uint32_t aInput, ErrorResult& aRv) {
if (aOutput >= NumberOfOutputs() || aInput >= aDestination.NumberOfInputs()) {
aRv.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
return nullptr;
}
if (Context() != aDestination.Context()) {
aRv.Throw(NS_ERROR_DOM_INVALID_ACCESS_ERR);
return nullptr;
}
if (FindIndexOfNodeWithPorts(aDestination.mInputNodes, this, aInput,
aOutput) !=
nsTArray<AudioNode::InputNode>::NoIndex) {
// connection already exists.
return &aDestination;
}
WEB_AUDIO_API_LOG("%f: %s %u Connect() to %s %u", Context()->CurrentTime(),
NodeType(), Id(), aDestination.NodeType(),
aDestination.Id());
// The MediaStreamGraph will handle cycle detection. We don't need to do it
// here.
mOutputNodes.AppendElement(&aDestination);
InputNode* input = aDestination.mInputNodes.AppendElement();
input->mInputNode = this;
input->mInputPort = aInput;
input->mOutputPort = aOutput;
AudioNodeStream* destinationStream = aDestination.mStream;
if (mStream && destinationStream) {
// Connect streams in the MediaStreamGraph
MOZ_ASSERT(aInput <= UINT16_MAX, "Unexpected large input port number");
MOZ_ASSERT(aOutput <= UINT16_MAX, "Unexpected large output port number");
input->mStreamPort = destinationStream->AllocateInputPort(
mStream, AudioNodeStream::AUDIO_TRACK, TRACK_ANY,
static_cast<uint16_t>(aInput), static_cast<uint16_t>(aOutput));
}
aDestination.NotifyInputsChanged();
return &aDestination;
}
void AudioNode::Connect(AudioParam& aDestination, uint32_t aOutput,
ErrorResult& aRv) {
if (aOutput >= NumberOfOutputs()) {
aRv.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
return;
}
if (Context() != aDestination.GetParentObject()) {
aRv.Throw(NS_ERROR_DOM_INVALID_ACCESS_ERR);
return;
}
if (FindIndexOfNodeWithPorts(aDestination.InputNodes(), this, INVALID_PORT,
aOutput) !=
nsTArray<AudioNode::InputNode>::NoIndex) {
// connection already exists.
return;
}
mOutputParams.AppendElement(&aDestination);
InputNode* input = aDestination.AppendInputNode();
input->mInputNode = this;
input->mInputPort = INVALID_PORT;
input->mOutputPort = aOutput;
MediaStream* stream = aDestination.Stream();
MOZ_ASSERT(stream->AsProcessedStream());
ProcessedMediaStream* ps = static_cast<ProcessedMediaStream*>(stream);
if (mStream) {
// Setup our stream as an input to the AudioParam's stream
MOZ_ASSERT(aOutput <= UINT16_MAX, "Unexpected large output port number");
input->mStreamPort =
ps->AllocateInputPort(mStream, AudioNodeStream::AUDIO_TRACK, TRACK_ANY,
0, static_cast<uint16_t>(aOutput));
}
}
void AudioNode::SendDoubleParameterToStream(uint32_t aIndex, double aValue) {
MOZ_ASSERT(mStream, "How come we don't have a stream here?");
mStream->SetDoubleParameter(aIndex, aValue);
}
void AudioNode::SendInt32ParameterToStream(uint32_t aIndex, int32_t aValue) {
MOZ_ASSERT(mStream, "How come we don't have a stream here?");
mStream->SetInt32Parameter(aIndex, aValue);
}
void AudioNode::SendChannelMixingParametersToStream() {
if (mStream) {
mStream->SetChannelMixingParameters(mChannelCount, mChannelCountMode,
mChannelInterpretation);
}
}
template <>
bool AudioNode::DisconnectFromOutputIfConnected<AudioNode>(
uint32_t aOutputNodeIndex, uint32_t aInputIndex) {
WEB_AUDIO_API_LOG("%f: %s %u Disconnect()", Context()->CurrentTime(),
NodeType(), Id());
AudioNode* destination = mOutputNodes[aOutputNodeIndex];
MOZ_ASSERT(aOutputNodeIndex < mOutputNodes.Length());
MOZ_ASSERT(aInputIndex < destination->InputNodes().Length());
// An upstream node may be starting to play on the graph thread, and the
// engine for a downstream node may be sending a PlayingRefChangeHandler
// ADDREF message to this (main) thread. Wait for a round trip before
// releasing nodes, to give engines receiving sound now time to keep their
// nodes alive.
class RunnableRelease final : public Runnable {
public:
explicit RunnableRelease(already_AddRefed<AudioNode> aNode)
: mozilla::Runnable("RunnableRelease"), mNode(aNode) {}
NS_IMETHOD Run() override {
mNode = nullptr;
return NS_OK;
}
private:
RefPtr<AudioNode> mNode;
};
InputNode& input = destination->mInputNodes[aInputIndex];
if (input.mInputNode != this) {
return false;
}
// Remove one instance of 'dest' from mOutputNodes. There could be
// others, and it's not correct to remove them all since some of them
// could be for different output ports.
RefPtr<AudioNode> output = mOutputNodes[aOutputNodeIndex].forget();
mOutputNodes.RemoveElementAt(aOutputNodeIndex);
// Destroying the InputNode here sends a message to the graph thread
// to disconnect the streams, which should be sent before the
// RunAfterPendingUpdates() call below.
destination->mInputNodes.RemoveElementAt(aInputIndex);
output->NotifyInputsChanged();
if (mStream) {
nsCOMPtr<nsIRunnable> runnable = new RunnableRelease(output.forget());
mStream->RunAfterPendingUpdates(runnable.forget());
}
return true;
}
template <>
bool AudioNode::DisconnectFromOutputIfConnected<AudioParam>(
uint32_t aOutputParamIndex, uint32_t aInputIndex) {
MOZ_ASSERT(aOutputParamIndex < mOutputParams.Length());
AudioParam* destination = mOutputParams[aOutputParamIndex];
MOZ_ASSERT(aInputIndex < destination->InputNodes().Length());
const InputNode& input = destination->InputNodes()[aInputIndex];
if (input.mInputNode != this) {
return false;
}
destination->RemoveInputNode(aInputIndex);
// Remove one instance of 'dest' from mOutputParams. There could be
// others, and it's not correct to remove them all since some of them
// could be for different output ports.
mOutputParams.RemoveElementAt(aOutputParamIndex);
return true;
}
template <>
const nsTArray<AudioNode::InputNode>&
AudioNode::InputsForDestination<AudioNode>(uint32_t aOutputNodeIndex) const {
return mOutputNodes[aOutputNodeIndex]->InputNodes();
}
template <>
const nsTArray<AudioNode::InputNode>&
AudioNode::InputsForDestination<AudioParam>(uint32_t aOutputNodeIndex) const {
return mOutputParams[aOutputNodeIndex]->InputNodes();
}
template <typename DestinationType, typename Predicate>
bool AudioNode::DisconnectMatchingDestinationInputs(uint32_t aDestinationIndex,
Predicate aPredicate) {
bool wasConnected = false;
uint32_t inputCount =
InputsForDestination<DestinationType>(aDestinationIndex).Length();
for (int32_t inputIndex = inputCount - 1; inputIndex >= 0; --inputIndex) {
const InputNode& input =
InputsForDestination<DestinationType>(aDestinationIndex)[inputIndex];
if (aPredicate(input)) {
if (DisconnectFromOutputIfConnected<DestinationType>(aDestinationIndex,
inputIndex)) {
wasConnected = true;
break;
}
}
}
return wasConnected;
}
void AudioNode::Disconnect(ErrorResult& aRv) {
for (int32_t outputIndex = mOutputNodes.Length() - 1; outputIndex >= 0;
--outputIndex) {
DisconnectMatchingDestinationInputs<AudioNode>(
outputIndex, [](const InputNode&) { return true; });
}
for (int32_t outputIndex = mOutputParams.Length() - 1; outputIndex >= 0;
--outputIndex) {
DisconnectMatchingDestinationInputs<AudioParam>(
outputIndex, [](const InputNode&) { return true; });
}
}
void AudioNode::Disconnect(uint32_t aOutput, ErrorResult& aRv) {
if (aOutput >= NumberOfOutputs()) {
aRv.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
return;
}
for (int32_t outputIndex = mOutputNodes.Length() - 1; outputIndex >= 0;
--outputIndex) {
DisconnectMatchingDestinationInputs<AudioNode>(
outputIndex, [aOutput](const InputNode& aInputNode) {
return aInputNode.mOutputPort == aOutput;
});
}
for (int32_t outputIndex = mOutputParams.Length() - 1; outputIndex >= 0;
--outputIndex) {
DisconnectMatchingDestinationInputs<AudioParam>(
outputIndex, [aOutput](const InputNode& aInputNode) {
return aInputNode.mOutputPort == aOutput;
});
}
}
void AudioNode::Disconnect(AudioNode& aDestination, ErrorResult& aRv) {
bool wasConnected = false;
for (int32_t outputIndex = mOutputNodes.Length() - 1; outputIndex >= 0;
--outputIndex) {
if (mOutputNodes[outputIndex] != &aDestination) {
continue;
}
wasConnected |= DisconnectMatchingDestinationInputs<AudioNode>(
outputIndex, [](const InputNode&) { return true; });
}
if (!wasConnected) {
aRv.Throw(NS_ERROR_DOM_INVALID_ACCESS_ERR);
return;
}
}
void AudioNode::Disconnect(AudioNode& aDestination, uint32_t aOutput,
ErrorResult& aRv) {
if (aOutput >= NumberOfOutputs()) {
aRv.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
return;
}
bool wasConnected = false;
for (int32_t outputIndex = mOutputNodes.Length() - 1; outputIndex >= 0;
--outputIndex) {
if (mOutputNodes[outputIndex] != &aDestination) {
continue;
}
wasConnected |= DisconnectMatchingDestinationInputs<AudioNode>(
outputIndex, [aOutput](const InputNode& aInputNode) {
return aInputNode.mOutputPort == aOutput;
});
}
if (!wasConnected) {
aRv.Throw(NS_ERROR_DOM_INVALID_ACCESS_ERR);
return;
}
}
void AudioNode::Disconnect(AudioNode& aDestination, uint32_t aOutput,
uint32_t aInput, ErrorResult& aRv) {
if (aOutput >= NumberOfOutputs()) {
aRv.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
return;
}
if (aInput >= aDestination.NumberOfInputs()) {
aRv.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
return;
}
bool wasConnected = false;
for (int32_t outputIndex = mOutputNodes.Length() - 1; outputIndex >= 0;
--outputIndex) {
if (mOutputNodes[outputIndex] != &aDestination) {
continue;
}
wasConnected |= DisconnectMatchingDestinationInputs<AudioNode>(
outputIndex, [aOutput, aInput](const InputNode& aInputNode) {
return aInputNode.mOutputPort == aOutput &&
aInputNode.mInputPort == aInput;
});
}
if (!wasConnected) {
aRv.Throw(NS_ERROR_DOM_INVALID_ACCESS_ERR);
return;
}
}
void AudioNode::Disconnect(AudioParam& aDestination, ErrorResult& aRv) {
bool wasConnected = false;
for (int32_t outputIndex = mOutputParams.Length() - 1; outputIndex >= 0;
--outputIndex) {
if (mOutputParams[outputIndex] != &aDestination) {
continue;
}
wasConnected |= DisconnectMatchingDestinationInputs<AudioParam>(
outputIndex, [](const InputNode&) { return true; });
}
if (!wasConnected) {
aRv.Throw(NS_ERROR_DOM_INVALID_ACCESS_ERR);
return;
}
}
void AudioNode::Disconnect(AudioParam& aDestination, uint32_t aOutput,
ErrorResult& aRv) {
if (aOutput >= NumberOfOutputs()) {
aRv.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
return;
}
bool wasConnected = false;
for (int32_t outputIndex = mOutputParams.Length() - 1; outputIndex >= 0;
--outputIndex) {
if (mOutputParams[outputIndex] != &aDestination) {
continue;
}
wasConnected |= DisconnectMatchingDestinationInputs<AudioParam>(
outputIndex, [aOutput](const InputNode& aInputNode) {
return aInputNode.mOutputPort == aOutput;
});
}
if (!wasConnected) {
aRv.Throw(NS_ERROR_DOM_INVALID_ACCESS_ERR);
return;
}
}
void AudioNode::DestroyMediaStream() {
if (mStream) {
// Remove the node pointer on the engine.
AudioNodeStream* ns = mStream;
MOZ_ASSERT(ns, "How come we don't have a stream here?");
MOZ_ASSERT(ns->Engine()->NodeMainThread() == this,
"Invalid node reference");
ns->Engine()->ClearNode();
mStream->Destroy();
mStream = nullptr;
nsCOMPtr<nsIObserverService> obs = services::GetObserverService();
if (obs) {
nsAutoString id;
id.AppendPrintf("%u", mId);
obs->NotifyObservers(nullptr, "webaudio-node-demise", id.get());
}
}
}
void AudioNode::RemoveOutputParam(AudioParam* aParam) {
mOutputParams.RemoveElement(aParam);
}
bool AudioNode::PassThrough() const {
MOZ_ASSERT(NumberOfInputs() <= 1 && NumberOfOutputs() == 1);
return mPassThrough;
}
void AudioNode::SetPassThrough(bool aPassThrough) {
MOZ_ASSERT(NumberOfInputs() <= 1 && NumberOfOutputs() == 1);
mPassThrough = aPassThrough;
if (mStream) {
mStream->SetPassThrough(mPassThrough);
}
}
void AudioNode::CreateAudioParam(RefPtr<AudioParam>& aParam, uint32_t aIndex,
const char* aName, float aDefaultValue,
float aMinValue, float aMaxValue) {
aParam =
new AudioParam(this, aIndex, aName, aDefaultValue, aMinValue, aMaxValue);
mParams.AppendElement(aParam);
}
} // namespace dom
} // namespace mozilla