mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-24 13:21:05 +00:00
265e672179
# ignore-this-changeset --HG-- extra : amend_source : 4d301d3b0b8711c4692392aa76088ba7fd7d1022
133 lines
3.3 KiB
C++
133 lines
3.3 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#ifndef MOZILLA_BASEPOINT4D_H_
|
|
#define MOZILLA_BASEPOINT4D_H_
|
|
|
|
#include "mozilla/Assertions.h"
|
|
|
|
namespace mozilla {
|
|
namespace gfx {
|
|
|
|
/**
|
|
* Do not use this class directly. Subclass it, pass that subclass as the
|
|
* Sub parameter, and only use that subclass. This allows methods to safely
|
|
* cast 'this' to 'Sub*'.
|
|
*/
|
|
template <class T, class Sub>
|
|
struct BasePoint4D {
|
|
union {
|
|
struct {
|
|
T x, y, z, w;
|
|
};
|
|
T components[4];
|
|
};
|
|
|
|
// Constructors
|
|
BasePoint4D() : x(0), y(0), z(0), w(0) {}
|
|
BasePoint4D(T aX, T aY, T aZ, T aW) : x(aX), y(aY), z(aZ), w(aW) {}
|
|
|
|
void MoveTo(T aX, T aY, T aZ, T aW) {
|
|
x = aX;
|
|
y = aY;
|
|
z = aZ;
|
|
w = aW;
|
|
}
|
|
void MoveBy(T aDx, T aDy, T aDz, T aDw) {
|
|
x += aDx;
|
|
y += aDy;
|
|
z += aDz;
|
|
w += aDw;
|
|
}
|
|
|
|
// Note that '=' isn't defined so we'll get the
|
|
// compiler generated default assignment operator
|
|
|
|
bool operator==(const Sub& aPoint) const {
|
|
return x == aPoint.x && y == aPoint.y && z == aPoint.z && w == aPoint.w;
|
|
}
|
|
bool operator!=(const Sub& aPoint) const {
|
|
return x != aPoint.x || y != aPoint.y || z != aPoint.z || w != aPoint.w;
|
|
}
|
|
|
|
Sub operator+(const Sub& aPoint) const {
|
|
return Sub(x + aPoint.x, y + aPoint.y, z + aPoint.z, w + aPoint.w);
|
|
}
|
|
Sub operator-(const Sub& aPoint) const {
|
|
return Sub(x - aPoint.x, y - aPoint.y, z - aPoint.z, w - aPoint.w);
|
|
}
|
|
Sub& operator+=(const Sub& aPoint) {
|
|
x += aPoint.x;
|
|
y += aPoint.y;
|
|
z += aPoint.z;
|
|
w += aPoint.w;
|
|
return *static_cast<Sub*>(this);
|
|
}
|
|
Sub& operator-=(const Sub& aPoint) {
|
|
x -= aPoint.x;
|
|
y -= aPoint.y;
|
|
z -= aPoint.z;
|
|
w -= aPoint.w;
|
|
return *static_cast<Sub*>(this);
|
|
}
|
|
|
|
Sub operator*(T aScale) const {
|
|
return Sub(x * aScale, y * aScale, z * aScale, w * aScale);
|
|
}
|
|
Sub operator/(T aScale) const {
|
|
return Sub(x / aScale, y / aScale, z / aScale, w / aScale);
|
|
}
|
|
|
|
Sub& operator*=(T aScale) {
|
|
x *= aScale;
|
|
y *= aScale;
|
|
z *= aScale;
|
|
w *= aScale;
|
|
return *static_cast<Sub*>(this);
|
|
}
|
|
|
|
Sub& operator/=(T aScale) {
|
|
x /= aScale;
|
|
y /= aScale;
|
|
z /= aScale;
|
|
w /= aScale;
|
|
return *static_cast<Sub*>(this);
|
|
}
|
|
|
|
Sub operator-() const { return Sub(-x, -y, -z, -w); }
|
|
|
|
T& operator[](int aIndex) {
|
|
MOZ_ASSERT(aIndex >= 0 && aIndex <= 3, "Invalid array index");
|
|
return *((&x) + aIndex);
|
|
}
|
|
|
|
const T& operator[](int aIndex) const {
|
|
MOZ_ASSERT(aIndex >= 0 && aIndex <= 3, "Invalid array index");
|
|
return *((&x) + aIndex);
|
|
}
|
|
|
|
T DotProduct(const Sub& aPoint) const {
|
|
return x * aPoint.x + y * aPoint.y + z * aPoint.z + w * aPoint.w;
|
|
}
|
|
|
|
// Ignores the 4th component!
|
|
Sub CrossProduct(const Sub& aPoint) const {
|
|
return Sub(y * aPoint.z - aPoint.y * z, z * aPoint.x - aPoint.z * x,
|
|
x * aPoint.y - aPoint.x * y, 0);
|
|
}
|
|
|
|
T Length() const { return sqrt(x * x + y * y + z * z + w * w); }
|
|
|
|
void Normalize() { *this /= Length(); }
|
|
|
|
bool HasPositiveWCoord() { return w > 0; }
|
|
};
|
|
|
|
} // namespace gfx
|
|
} // namespace mozilla
|
|
|
|
#endif /* MOZILLA_BASEPOINT4D_H_ */
|