mirror of
https://github.com/mozilla/gecko-dev.git
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cb89030541
Differential Revision: https://phabricator.services.mozilla.com/D132865
2342 lines
76 KiB
C++
2342 lines
76 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include <optional>
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#include <initguid.h>
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#include "DrawTargetD2D1.h"
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#include "FilterNodeSoftware.h"
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#include "GradientStopsD2D.h"
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#include "SourceSurfaceD2D1.h"
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#include "ConicGradientEffectD2D1.h"
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#include "RadialGradientEffectD2D1.h"
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#include "HelpersD2D.h"
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#include "FilterNodeD2D1.h"
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#include "ExtendInputEffectD2D1.h"
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#include "nsAppRunner.h"
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#include "MainThreadUtils.h"
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#include "mozilla/Mutex.h"
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// decltype is not usable for overloaded functions.
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typedef HRESULT(WINAPI* D2D1CreateFactoryFunc)(
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D2D1_FACTORY_TYPE factoryType, REFIID iid,
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CONST D2D1_FACTORY_OPTIONS* pFactoryOptions, void** factory);
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namespace mozilla {
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namespace gfx {
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uint64_t DrawTargetD2D1::mVRAMUsageDT;
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uint64_t DrawTargetD2D1::mVRAMUsageSS;
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StaticRefPtr<ID2D1Factory1> DrawTargetD2D1::mFactory;
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const D2D1_MATRIX_5X4_F kLuminanceMatrix =
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D2D1::Matrix5x4F(0, 0, 0, 0.2125f, 0, 0, 0, 0.7154f, 0, 0, 0, 0.0721f, 0, 0,
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0, 0, 0, 0, 0, 0);
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RefPtr<ID2D1Factory1> D2DFactory() { return DrawTargetD2D1::factory(); }
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DrawTargetD2D1::DrawTargetD2D1()
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: mPushedLayers(1),
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mSnapshotLock(std::make_shared<Mutex>("DrawTargetD2D1::mSnapshotLock")),
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mUsedCommandListsSincePurge(0),
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mTransformedGlyphsSinceLastPurge(0),
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mComplexBlendsWithListInList(0),
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mDeviceSeq(0),
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mInitState(InitState::Uninitialized) {}
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DrawTargetD2D1::~DrawTargetD2D1() {
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PopAllClips();
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if (mSnapshot) {
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MutexAutoLock lock(*mSnapshotLock);
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// We may hold the only reference. MarkIndependent will clear mSnapshot;
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// keep the snapshot object alive so it doesn't get destroyed while
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// MarkIndependent is running.
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RefPtr<SourceSurfaceD2D1> deathGrip = mSnapshot;
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// mSnapshot can be treated as independent of this DrawTarget since we know
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// this DrawTarget won't change again.
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deathGrip->MarkIndependent();
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// mSnapshot will be cleared now.
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}
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if (mDC && IsDeviceContextValid()) {
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// The only way mDC can be null is if Init failed, but it can happen and the
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// destructor is the only place where we need to check for it since the
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// DrawTarget will destroyed right after Init fails.
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mDC->EndDraw();
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}
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{
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// Until this point in the destructor it -must- still be valid for
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// FlushInternal to be called on this.
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StaticMutexAutoLock lock(Factory::mDTDependencyLock);
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// Targets depending on us can break that dependency, since we're obviously
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// not going to be modified in the future.
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for (auto iter = mDependentTargets.begin(); iter != mDependentTargets.end();
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iter++) {
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(*iter)->mDependingOnTargets.erase(this);
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}
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// Our dependencies on other targets no longer matter.
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for (TargetSet::iterator iter = mDependingOnTargets.begin();
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iter != mDependingOnTargets.end(); iter++) {
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(*iter)->mDependentTargets.erase(this);
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}
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}
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}
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bool DrawTargetD2D1::IsValid() const {
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if (mInitState != InitState::Uninitialized && !IsDeviceContextValid()) {
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return false;
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}
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if (NS_IsMainThread()) {
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// Uninitialized DTs are considered valid.
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return mInitState != InitState::Failure;
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} else {
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return const_cast<DrawTargetD2D1*>(this)->EnsureInitialized();
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}
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}
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already_AddRefed<SourceSurface> DrawTargetD2D1::Snapshot() {
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if (!EnsureInitialized()) {
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return nullptr;
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}
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MutexAutoLock lock(*mSnapshotLock);
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if (mSnapshot) {
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RefPtr<SourceSurface> snapshot(mSnapshot);
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return snapshot.forget();
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}
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PopAllClips();
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Flush();
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mSnapshot = new SourceSurfaceD2D1(mBitmap, mDC, mFormat, mSize, this);
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RefPtr<SourceSurface> snapshot(mSnapshot);
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return snapshot.forget();
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}
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bool DrawTargetD2D1::EnsureLuminanceEffect() {
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if (mLuminanceEffect.get()) {
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return true;
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}
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HRESULT hr = mDC->CreateEffect(CLSID_D2D1ColorMatrix,
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getter_AddRefs(mLuminanceEffect));
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if (FAILED(hr)) {
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gfxCriticalError() << "Failed to create luminance effect. Code: "
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<< hexa(hr);
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return false;
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}
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mLuminanceEffect->SetValue(D2D1_COLORMATRIX_PROP_COLOR_MATRIX,
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kLuminanceMatrix);
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mLuminanceEffect->SetValue(D2D1_COLORMATRIX_PROP_ALPHA_MODE,
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D2D1_COLORMATRIX_ALPHA_MODE_STRAIGHT);
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return true;
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}
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already_AddRefed<SourceSurface> DrawTargetD2D1::IntoLuminanceSource(
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LuminanceType aLuminanceType, float aOpacity) {
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if (!EnsureInitialized()) {
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return nullptr;
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}
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if ((aLuminanceType != LuminanceType::LUMINANCE) ||
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// See bug 1372577, some race condition where we get invalid
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// results with D2D in the parent process. Fallback in that case.
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XRE_IsParentProcess()) {
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return DrawTarget::IntoLuminanceSource(aLuminanceType, aOpacity);
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}
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// Create the luminance effect
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if (!EnsureLuminanceEffect()) {
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return DrawTarget::IntoLuminanceSource(aLuminanceType, aOpacity);
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}
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Flush();
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{
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D2D1_MATRIX_5X4_F matrix = kLuminanceMatrix;
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matrix._14 *= aOpacity;
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matrix._24 *= aOpacity;
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matrix._34 *= aOpacity;
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mLuminanceEffect->SetValue(D2D1_COLORMATRIX_PROP_COLOR_MATRIX, matrix);
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}
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mLuminanceEffect->SetInput(0, mBitmap);
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RefPtr<ID2D1Image> luminanceOutput;
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mLuminanceEffect->GetOutput(getter_AddRefs(luminanceOutput));
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return MakeAndAddRef<SourceSurfaceD2D1>(luminanceOutput, mDC,
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SurfaceFormat::B8G8R8A8, mSize);
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}
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// Command lists are kept around by device contexts until EndDraw is called,
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// this can cause issues with memory usage (see bug 1238328). EndDraw/BeginDraw
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// are expensive though, especially relatively when little work is done, so
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// we try to reduce the amount of times we execute these purges.
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static const uint32_t kPushedLayersBeforePurge = 25;
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// Rendering glyphs with different transforms causes the glyph cache to grow
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// very large (see bug 1474883) so we must call EndDraw every so often.
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static const uint32_t kTransformedGlyphsBeforePurge = 1000;
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void DrawTargetD2D1::Flush() { FlushInternal(); }
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void DrawTargetD2D1::DrawSurface(SourceSurface* aSurface, const Rect& aDest,
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const Rect& aSource,
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const DrawSurfaceOptions& aSurfOptions,
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const DrawOptions& aOptions) {
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if (!PrepareForDrawing(aOptions.mCompositionOp,
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ColorPattern(DeviceColor()))) {
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return;
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}
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Rect source = aSource - aSurface->GetRect().TopLeft();
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D2D1_RECT_F samplingBounds;
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if (aSurfOptions.mSamplingBounds == SamplingBounds::BOUNDED) {
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samplingBounds = D2DRect(source);
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} else {
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samplingBounds = D2D1::RectF(0, 0, Float(aSurface->GetSize().width),
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Float(aSurface->GetSize().height));
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}
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Float xScale = aDest.Width() / source.Width();
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Float yScale = aDest.Height() / source.Height();
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RefPtr<ID2D1ImageBrush> brush;
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// Here we scale the source pattern up to the size and position where we want
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// it to be.
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Matrix transform;
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transform.PreTranslate(aDest.X() - source.X() * xScale,
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aDest.Y() - source.Y() * yScale);
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transform.PreScale(xScale, yScale);
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RefPtr<ID2D1Image> image =
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GetImageForSurface(aSurface, transform, ExtendMode::CLAMP);
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if (!image) {
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gfxWarning() << *this << ": Unable to get D2D image for surface.";
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return;
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}
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RefPtr<ID2D1Bitmap> bitmap;
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HRESULT hr = E_FAIL;
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if (aSurface->GetType() == SurfaceType::D2D1_1_IMAGE) {
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// If this is called with a DataSourceSurface it might do a partial upload
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// that our DrawBitmap call doesn't support.
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hr = image->QueryInterface((ID2D1Bitmap**)getter_AddRefs(bitmap));
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}
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if (SUCCEEDED(hr) && bitmap &&
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aSurfOptions.mSamplingBounds == SamplingBounds::UNBOUNDED) {
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mDC->DrawBitmap(bitmap, D2DRect(aDest), aOptions.mAlpha,
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D2DFilter(aSurfOptions.mSamplingFilter), D2DRect(source));
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} else {
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// This has issues ignoring the alpha channel on windows 7 with images
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// marked opaque.
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MOZ_ASSERT(aSurface->GetFormat() != SurfaceFormat::B8G8R8X8);
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// Bug 1275478 - D2D1 cannot draw A8 surface correctly.
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MOZ_ASSERT(aSurface->GetFormat() != SurfaceFormat::A8);
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mDC->CreateImageBrush(
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image,
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D2D1::ImageBrushProperties(
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samplingBounds, D2D1_EXTEND_MODE_CLAMP, D2D1_EXTEND_MODE_CLAMP,
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D2DInterpolationMode(aSurfOptions.mSamplingFilter)),
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D2D1::BrushProperties(aOptions.mAlpha, D2DMatrix(transform)),
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getter_AddRefs(brush));
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mDC->FillRectangle(D2DRect(aDest), brush);
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}
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FinalizeDrawing(aOptions.mCompositionOp, ColorPattern(DeviceColor()));
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}
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void DrawTargetD2D1::DrawFilter(FilterNode* aNode, const Rect& aSourceRect,
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const Point& aDestPoint,
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const DrawOptions& aOptions) {
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if (aNode->GetBackendType() != FILTER_BACKEND_DIRECT2D1_1) {
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gfxWarning() << *this << ": Incompatible filter passed to DrawFilter.";
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return;
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}
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if (!PrepareForDrawing(aOptions.mCompositionOp,
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ColorPattern(DeviceColor()))) {
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return;
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}
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mDC->SetAntialiasMode(D2DAAMode(aOptions.mAntialiasMode));
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FilterNodeD2D1* node = static_cast<FilterNodeD2D1*>(aNode);
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node->WillDraw(this);
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if (aOptions.mAlpha == 1.0f) {
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mDC->DrawImage(node->OutputEffect(), D2DPoint(aDestPoint),
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D2DRect(aSourceRect));
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} else {
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RefPtr<ID2D1Image> image;
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node->OutputEffect()->GetOutput(getter_AddRefs(image));
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Matrix mat = Matrix::Translation(aDestPoint);
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RefPtr<ID2D1ImageBrush> imageBrush;
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mDC->CreateImageBrush(
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image, D2D1::ImageBrushProperties(D2DRect(aSourceRect)),
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D2D1::BrushProperties(aOptions.mAlpha, D2DMatrix(mat)),
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getter_AddRefs(imageBrush));
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mDC->FillRectangle(D2D1::RectF(aDestPoint.x, aDestPoint.y,
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aDestPoint.x + aSourceRect.width,
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aDestPoint.y + aSourceRect.height),
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imageBrush);
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}
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FinalizeDrawing(aOptions.mCompositionOp, ColorPattern(DeviceColor()));
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}
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void DrawTargetD2D1::DrawSurfaceWithShadow(SourceSurface* aSurface,
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const Point& aDest,
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const DeviceColor& aColor,
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const Point& aOffset, Float aSigma,
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CompositionOp aOperator) {
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if (!EnsureInitialized()) {
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return;
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}
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MarkChanged();
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mDC->SetTransform(D2D1::IdentityMatrix());
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mTransformDirty = true;
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Matrix mat;
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RefPtr<ID2D1Image> image =
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GetImageForSurface(aSurface, mat, ExtendMode::CLAMP, nullptr, false);
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if (!image) {
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gfxWarning() << "Couldn't get image for surface.";
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return;
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}
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if (!mat.IsIdentity()) {
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gfxDebug() << *this
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<< ": At this point complex partial uploads are not supported "
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"for Shadow surfaces.";
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return;
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}
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// Step 1, create the shadow effect.
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RefPtr<ID2D1Effect> shadowEffect;
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HRESULT hr = mDC->CreateEffect(
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mFormat == SurfaceFormat::A8 ? CLSID_D2D1GaussianBlur : CLSID_D2D1Shadow,
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getter_AddRefs(shadowEffect));
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if (FAILED(hr) || !shadowEffect) {
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gfxWarning() << "Failed to create shadow effect. Code: " << hexa(hr);
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return;
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}
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shadowEffect->SetInput(0, image);
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if (mFormat == SurfaceFormat::A8) {
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shadowEffect->SetValue(D2D1_GAUSSIANBLUR_PROP_STANDARD_DEVIATION, aSigma);
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shadowEffect->SetValue(D2D1_GAUSSIANBLUR_PROP_BORDER_MODE,
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D2D1_BORDER_MODE_HARD);
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} else {
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shadowEffect->SetValue(D2D1_SHADOW_PROP_BLUR_STANDARD_DEVIATION, aSigma);
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D2D1_VECTOR_4F color = {aColor.r, aColor.g, aColor.b, aColor.a};
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shadowEffect->SetValue(D2D1_SHADOW_PROP_COLOR, color);
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}
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D2D1_POINT_2F shadowPoint = D2DPoint(aDest + aOffset);
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mDC->DrawImage(shadowEffect, &shadowPoint, nullptr,
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D2D1_INTERPOLATION_MODE_LINEAR, D2DCompositionMode(aOperator));
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if (aSurface->GetFormat() != SurfaceFormat::A8) {
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D2D1_POINT_2F imgPoint = D2DPoint(aDest);
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mDC->DrawImage(image, &imgPoint, nullptr, D2D1_INTERPOLATION_MODE_LINEAR,
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D2DCompositionMode(aOperator));
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}
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}
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void DrawTargetD2D1::ClearRect(const Rect& aRect) {
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if (!EnsureInitialized()) {
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return;
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}
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if (aRect.IsEmpty()) {
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// Nothing to be done.
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return;
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}
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MarkChanged();
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PopAllClips();
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PushClipRect(aRect);
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if (mTransformDirty || !mTransform.IsIdentity()) {
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mDC->SetTransform(D2D1::IdentityMatrix());
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mTransformDirty = true;
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}
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D2D1_RECT_F clipRect;
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bool isPixelAligned;
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if (mTransform.IsRectilinear() &&
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GetDeviceSpaceClipRect(clipRect, isPixelAligned)) {
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mDC->PushAxisAlignedClip(clipRect, isPixelAligned
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? D2D1_ANTIALIAS_MODE_ALIASED
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: D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
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mDC->Clear();
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mDC->PopAxisAlignedClip();
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PopClip();
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return;
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}
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RefPtr<ID2D1CommandList> list;
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mUsedCommandListsSincePurge++;
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mDC->CreateCommandList(getter_AddRefs(list));
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mDC->SetTarget(list);
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IntRect addClipRect;
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RefPtr<ID2D1Geometry> geom = GetClippedGeometry(&addClipRect);
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RefPtr<ID2D1SolidColorBrush> brush;
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mDC->CreateSolidColorBrush(D2D1::ColorF(D2D1::ColorF::White),
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getter_AddRefs(brush));
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mDC->PushAxisAlignedClip(
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D2D1::RectF(addClipRect.X(), addClipRect.Y(), addClipRect.XMost(),
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addClipRect.YMost()),
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D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
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mDC->FillGeometry(geom, brush);
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mDC->PopAxisAlignedClip();
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mDC->SetTarget(CurrentTarget());
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list->Close();
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mDC->DrawImage(list, D2D1_INTERPOLATION_MODE_NEAREST_NEIGHBOR,
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D2D1_COMPOSITE_MODE_DESTINATION_OUT);
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PopClip();
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return;
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}
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void DrawTargetD2D1::MaskSurface(const Pattern& aSource, SourceSurface* aMask,
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Point aOffset, const DrawOptions& aOptions) {
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if (!EnsureInitialized()) {
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return;
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}
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MarkChanged();
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RefPtr<ID2D1Bitmap> bitmap;
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Matrix mat = Matrix::Translation(aOffset);
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RefPtr<ID2D1Image> image =
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GetImageForSurface(aMask, mat, ExtendMode::CLAMP, nullptr);
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MOZ_ASSERT(!mat.HasNonTranslation());
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aOffset.x = mat._31;
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aOffset.y = mat._32;
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if (!image) {
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gfxWarning() << "Failed to get image for surface.";
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return;
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}
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if (!PrepareForDrawing(aOptions.mCompositionOp, aSource)) {
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return;
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}
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IntSize size =
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IntSize::Truncate(aMask->GetSize().width, aMask->GetSize().height);
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Rect dest =
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Rect(aOffset.x + aMask->GetRect().x, aOffset.y + aMask->GetRect().y,
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Float(size.width), Float(size.height));
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HRESULT hr = image->QueryInterface((ID2D1Bitmap**)getter_AddRefs(bitmap));
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if (!bitmap || FAILED(hr)) {
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// D2D says if we have an actual ID2D1Image and not a bitmap underlying the
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// object, we can't query for a bitmap. Instead, Push/PopLayer
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gfxWarning() << "FillOpacityMask only works with Bitmap source surfaces. "
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"Falling back to push/pop layer";
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RefPtr<ID2D1Brush> source = CreateBrushForPattern(aSource, aOptions.mAlpha);
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RefPtr<ID2D1ImageBrush> maskBrush;
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hr = mDC->CreateImageBrush(
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image,
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D2D1::ImageBrushProperties(D2D1::RectF(0, 0, size.width, size.height)),
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D2D1::BrushProperties(
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1.0f, D2D1::Matrix3x2F::Translation(aMask->GetRect().x,
|
|
aMask->GetRect().y)),
|
|
getter_AddRefs(maskBrush));
|
|
MOZ_ASSERT(SUCCEEDED(hr));
|
|
|
|
mDC->PushLayer(
|
|
D2D1::LayerParameters1(D2D1::InfiniteRect(), nullptr,
|
|
D2D1_ANTIALIAS_MODE_PER_PRIMITIVE,
|
|
D2D1::Matrix3x2F::Translation(
|
|
aMask->GetRect().x, aMask->GetRect().y),
|
|
1.0f, maskBrush, D2D1_LAYER_OPTIONS1_NONE),
|
|
nullptr);
|
|
|
|
mDC->FillRectangle(D2DRect(dest), source);
|
|
mDC->PopLayer();
|
|
|
|
FinalizeDrawing(aOptions.mCompositionOp, aSource);
|
|
return;
|
|
} else {
|
|
// If this is a data source surface, we might have created a partial bitmap
|
|
// for this surface and only uploaded part of the mask. In that case,
|
|
// we have to fixup our sizes here.
|
|
size.width = bitmap->GetSize().width;
|
|
size.height = bitmap->GetSize().height;
|
|
dest.SetWidth(size.width);
|
|
dest.SetHeight(size.height);
|
|
}
|
|
|
|
// FillOpacityMask only works if the antialias mode is MODE_ALIASED
|
|
mDC->SetAntialiasMode(D2D1_ANTIALIAS_MODE_ALIASED);
|
|
|
|
Rect maskRect = Rect(aMask->GetRect().x, aMask->GetRect().y,
|
|
Float(size.width), Float(size.height));
|
|
RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aSource, aOptions.mAlpha);
|
|
mDC->FillOpacityMask(bitmap, brush, D2D1_OPACITY_MASK_CONTENT_GRAPHICS,
|
|
D2DRect(dest), D2DRect(maskRect));
|
|
|
|
mDC->SetAntialiasMode(D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
|
|
|
|
FinalizeDrawing(aOptions.mCompositionOp, aSource);
|
|
}
|
|
|
|
void DrawTargetD2D1::CopySurface(SourceSurface* aSurface,
|
|
const IntRect& aSourceRect,
|
|
const IntPoint& aDestination) {
|
|
if (!EnsureInitialized()) {
|
|
return;
|
|
}
|
|
MarkChanged();
|
|
|
|
PopAllClips();
|
|
|
|
mDC->SetTransform(D2D1::IdentityMatrix());
|
|
mTransformDirty = true;
|
|
|
|
Matrix mat = Matrix::Translation(aDestination.x - aSourceRect.X(),
|
|
aDestination.y - aSourceRect.Y());
|
|
RefPtr<ID2D1Image> image =
|
|
GetImageForSurface(aSurface, mat, ExtendMode::CLAMP, nullptr, false);
|
|
|
|
if (!image) {
|
|
gfxWarning() << "Couldn't get image for surface.";
|
|
return;
|
|
}
|
|
|
|
if (mat.HasNonIntegerTranslation()) {
|
|
gfxDebug() << *this
|
|
<< ": At this point scaled partial uploads are not supported "
|
|
"for CopySurface.";
|
|
return;
|
|
}
|
|
|
|
IntRect sourceRect = aSourceRect;
|
|
sourceRect.SetLeftEdge(sourceRect.X() + (aDestination.x - aSourceRect.X()) -
|
|
mat._31);
|
|
sourceRect.SetTopEdge(sourceRect.Y() + (aDestination.y - aSourceRect.Y()) -
|
|
mat._32);
|
|
|
|
RefPtr<ID2D1Bitmap> bitmap;
|
|
HRESULT hr = image->QueryInterface((ID2D1Bitmap**)getter_AddRefs(bitmap));
|
|
|
|
if (SUCCEEDED(hr) && bitmap && mFormat == SurfaceFormat::A8) {
|
|
RefPtr<ID2D1SolidColorBrush> brush;
|
|
mDC->CreateSolidColorBrush(D2D1::ColorF(D2D1::ColorF::White),
|
|
D2D1::BrushProperties(), getter_AddRefs(brush));
|
|
mDC->SetAntialiasMode(D2D1_ANTIALIAS_MODE_ALIASED);
|
|
mDC->SetPrimitiveBlend(D2D1_PRIMITIVE_BLEND_COPY);
|
|
mDC->FillOpacityMask(bitmap, brush, D2D1_OPACITY_MASK_CONTENT_GRAPHICS);
|
|
mDC->SetAntialiasMode(D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
|
|
mDC->SetPrimitiveBlend(D2D1_PRIMITIVE_BLEND_SOURCE_OVER);
|
|
return;
|
|
}
|
|
|
|
Rect srcRect(Float(sourceRect.X()), Float(sourceRect.Y()),
|
|
Float(aSourceRect.Width()), Float(aSourceRect.Height()));
|
|
|
|
Rect dstRect(Float(aDestination.x), Float(aDestination.y),
|
|
Float(aSourceRect.Width()), Float(aSourceRect.Height()));
|
|
|
|
if (SUCCEEDED(hr) && bitmap) {
|
|
mDC->SetPrimitiveBlend(D2D1_PRIMITIVE_BLEND_COPY);
|
|
mDC->DrawBitmap(bitmap, D2DRect(dstRect), 1.0f,
|
|
D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR,
|
|
D2DRect(srcRect));
|
|
mDC->SetPrimitiveBlend(D2D1_PRIMITIVE_BLEND_SOURCE_OVER);
|
|
return;
|
|
}
|
|
|
|
mDC->DrawImage(image,
|
|
D2D1::Point2F(Float(aDestination.x), Float(aDestination.y)),
|
|
D2DRect(srcRect), D2D1_INTERPOLATION_MODE_NEAREST_NEIGHBOR,
|
|
D2D1_COMPOSITE_MODE_BOUNDED_SOURCE_COPY);
|
|
}
|
|
|
|
void DrawTargetD2D1::FillRect(const Rect& aRect, const Pattern& aPattern,
|
|
const DrawOptions& aOptions) {
|
|
if (!PrepareForDrawing(aOptions.mCompositionOp, aPattern)) {
|
|
return;
|
|
}
|
|
|
|
mDC->SetAntialiasMode(D2DAAMode(aOptions.mAntialiasMode));
|
|
|
|
RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aPattern, aOptions.mAlpha);
|
|
mDC->FillRectangle(D2DRect(aRect), brush);
|
|
|
|
FinalizeDrawing(aOptions.mCompositionOp, aPattern);
|
|
}
|
|
|
|
void DrawTargetD2D1::FillRoundedRect(const RoundedRect& aRect,
|
|
const Pattern& aPattern,
|
|
const DrawOptions& aOptions) {
|
|
if (!aRect.corners.AreRadiiSame()) {
|
|
return DrawTarget::FillRoundedRect(aRect, aPattern, aOptions);
|
|
}
|
|
|
|
if (!PrepareForDrawing(aOptions.mCompositionOp, aPattern)) {
|
|
return;
|
|
}
|
|
|
|
mDC->SetAntialiasMode(D2DAAMode(aOptions.mAntialiasMode));
|
|
|
|
RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aPattern, aOptions.mAlpha);
|
|
mDC->FillRoundedRectangle(D2DRoundedRect(aRect), brush);
|
|
|
|
FinalizeDrawing(aOptions.mCompositionOp, aPattern);
|
|
}
|
|
|
|
void DrawTargetD2D1::StrokeRect(const Rect& aRect, const Pattern& aPattern,
|
|
const StrokeOptions& aStrokeOptions,
|
|
const DrawOptions& aOptions) {
|
|
if (!PrepareForDrawing(aOptions.mCompositionOp, aPattern)) {
|
|
return;
|
|
}
|
|
|
|
mDC->SetAntialiasMode(D2DAAMode(aOptions.mAntialiasMode));
|
|
|
|
RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aPattern, aOptions.mAlpha);
|
|
RefPtr<ID2D1StrokeStyle> strokeStyle =
|
|
CreateStrokeStyleForOptions(aStrokeOptions);
|
|
|
|
mDC->DrawRectangle(D2DRect(aRect), brush, aStrokeOptions.mLineWidth,
|
|
strokeStyle);
|
|
|
|
FinalizeDrawing(aOptions.mCompositionOp, aPattern);
|
|
}
|
|
|
|
void DrawTargetD2D1::StrokeLine(const Point& aStart, const Point& aEnd,
|
|
const Pattern& aPattern,
|
|
const StrokeOptions& aStrokeOptions,
|
|
const DrawOptions& aOptions) {
|
|
if (!PrepareForDrawing(aOptions.mCompositionOp, aPattern)) {
|
|
return;
|
|
}
|
|
|
|
mDC->SetAntialiasMode(D2DAAMode(aOptions.mAntialiasMode));
|
|
|
|
RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aPattern, aOptions.mAlpha);
|
|
RefPtr<ID2D1StrokeStyle> strokeStyle =
|
|
CreateStrokeStyleForOptions(aStrokeOptions);
|
|
|
|
mDC->DrawLine(D2DPoint(aStart), D2DPoint(aEnd), brush,
|
|
aStrokeOptions.mLineWidth, strokeStyle);
|
|
|
|
FinalizeDrawing(aOptions.mCompositionOp, aPattern);
|
|
}
|
|
|
|
void DrawTargetD2D1::Stroke(const Path* aPath, const Pattern& aPattern,
|
|
const StrokeOptions& aStrokeOptions,
|
|
const DrawOptions& aOptions) {
|
|
const Path* path = aPath;
|
|
if (path->GetBackendType() != BackendType::DIRECT2D1_1) {
|
|
gfxDebug() << *this << ": Ignoring drawing call for incompatible path.";
|
|
return;
|
|
}
|
|
const PathD2D* d2dPath = static_cast<const PathD2D*>(path);
|
|
|
|
if (!PrepareForDrawing(aOptions.mCompositionOp, aPattern)) {
|
|
return;
|
|
}
|
|
|
|
mDC->SetAntialiasMode(D2DAAMode(aOptions.mAntialiasMode));
|
|
|
|
RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aPattern, aOptions.mAlpha);
|
|
RefPtr<ID2D1StrokeStyle> strokeStyle =
|
|
CreateStrokeStyleForOptions(aStrokeOptions);
|
|
|
|
mDC->DrawGeometry(d2dPath->mGeometry, brush, aStrokeOptions.mLineWidth,
|
|
strokeStyle);
|
|
|
|
FinalizeDrawing(aOptions.mCompositionOp, aPattern);
|
|
}
|
|
|
|
void DrawTargetD2D1::Fill(const Path* aPath, const Pattern& aPattern,
|
|
const DrawOptions& aOptions) {
|
|
const Path* path = aPath;
|
|
if (!path || path->GetBackendType() != BackendType::DIRECT2D1_1) {
|
|
gfxDebug() << *this << ": Ignoring drawing call for incompatible path.";
|
|
return;
|
|
}
|
|
const PathD2D* d2dPath = static_cast<const PathD2D*>(path);
|
|
|
|
if (!PrepareForDrawing(aOptions.mCompositionOp, aPattern)) {
|
|
return;
|
|
}
|
|
|
|
mDC->SetAntialiasMode(D2DAAMode(aOptions.mAntialiasMode));
|
|
|
|
RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aPattern, aOptions.mAlpha);
|
|
|
|
mDC->FillGeometry(d2dPath->mGeometry, brush);
|
|
|
|
FinalizeDrawing(aOptions.mCompositionOp, aPattern);
|
|
}
|
|
|
|
void DrawTargetD2D1::FillGlyphs(ScaledFont* aFont, const GlyphBuffer& aBuffer,
|
|
const Pattern& aPattern,
|
|
const DrawOptions& aOptions) {
|
|
if (aFont->GetType() != FontType::DWRITE) {
|
|
gfxDebug() << *this << ": Ignoring drawing call for incompatible font.";
|
|
return;
|
|
}
|
|
|
|
ScaledFontDWrite* font = static_cast<ScaledFontDWrite*>(aFont);
|
|
|
|
// May be null, if we failed to initialize the default rendering params.
|
|
RefPtr<IDWriteRenderingParams> params =
|
|
font->DWriteSettings().RenderingParams();
|
|
|
|
AntialiasMode aaMode = font->GetDefaultAAMode();
|
|
|
|
if (aOptions.mAntialiasMode != AntialiasMode::DEFAULT) {
|
|
aaMode = aOptions.mAntialiasMode;
|
|
}
|
|
|
|
if (!PrepareForDrawing(aOptions.mCompositionOp, aPattern)) {
|
|
return;
|
|
}
|
|
|
|
bool forceClearType = false;
|
|
if (!CurrentLayer().mIsOpaque && mPermitSubpixelAA &&
|
|
aOptions.mCompositionOp == CompositionOp::OP_OVER &&
|
|
aaMode == AntialiasMode::SUBPIXEL) {
|
|
forceClearType = true;
|
|
}
|
|
|
|
D2D1_TEXT_ANTIALIAS_MODE d2dAAMode = D2D1_TEXT_ANTIALIAS_MODE_DEFAULT;
|
|
|
|
switch (aaMode) {
|
|
case AntialiasMode::NONE:
|
|
d2dAAMode = D2D1_TEXT_ANTIALIAS_MODE_ALIASED;
|
|
break;
|
|
case AntialiasMode::GRAY:
|
|
d2dAAMode = D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE;
|
|
break;
|
|
case AntialiasMode::SUBPIXEL:
|
|
d2dAAMode = D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE;
|
|
break;
|
|
default:
|
|
d2dAAMode = D2D1_TEXT_ANTIALIAS_MODE_DEFAULT;
|
|
}
|
|
|
|
if (d2dAAMode == D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE &&
|
|
!CurrentLayer().mIsOpaque && !forceClearType) {
|
|
d2dAAMode = D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE;
|
|
}
|
|
|
|
mDC->SetTextAntialiasMode(d2dAAMode);
|
|
|
|
if (params != mTextRenderingParams) {
|
|
// According to
|
|
// https://docs.microsoft.com/en-us/windows/win32/api/d2d1/nf-d2d1-id2d1rendertarget-settextrenderingparams
|
|
// it's OK to pass null for params here; it will just "clear current text
|
|
// rendering options".
|
|
mDC->SetTextRenderingParams(params);
|
|
mTextRenderingParams = params;
|
|
}
|
|
|
|
RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aPattern, aOptions.mAlpha);
|
|
|
|
AutoDWriteGlyphRun autoRun;
|
|
DWriteGlyphRunFromGlyphs(aBuffer, font, &autoRun);
|
|
|
|
bool needsRepushedLayers = false;
|
|
if (forceClearType) {
|
|
D2D1_RECT_F rect;
|
|
bool isAligned;
|
|
needsRepushedLayers = CurrentLayer().mPushedClips.size() &&
|
|
!GetDeviceSpaceClipRect(rect, isAligned);
|
|
|
|
// If we have a complex clip in our stack and we have a transparent
|
|
// background, and subpixel AA is permitted, we need to repush our layer
|
|
// stack limited by the glyph run bounds initializing our layers for
|
|
// subpixel AA.
|
|
if (needsRepushedLayers) {
|
|
mDC->GetGlyphRunWorldBounds(D2D1::Point2F(), &autoRun,
|
|
DWRITE_MEASURING_MODE_NATURAL, &rect);
|
|
rect.left = std::floor(rect.left);
|
|
rect.right = std::ceil(rect.right);
|
|
rect.top = std::floor(rect.top);
|
|
rect.bottom = std::ceil(rect.bottom);
|
|
|
|
PopAllClips();
|
|
|
|
if (!mTransform.IsRectilinear()) {
|
|
// We must limit the pixels we touch to the -user space- bounds of
|
|
// the glyphs being drawn. In order not to get transparent pixels
|
|
// copied up in our pushed layer stack.
|
|
D2D1_RECT_F userRect;
|
|
mDC->SetTransform(D2D1::IdentityMatrix());
|
|
mDC->GetGlyphRunWorldBounds(D2D1::Point2F(), &autoRun,
|
|
DWRITE_MEASURING_MODE_NATURAL, &userRect);
|
|
|
|
RefPtr<ID2D1PathGeometry> path;
|
|
factory()->CreatePathGeometry(getter_AddRefs(path));
|
|
RefPtr<ID2D1GeometrySink> sink;
|
|
path->Open(getter_AddRefs(sink));
|
|
AddRectToSink(sink, userRect);
|
|
sink->Close();
|
|
|
|
mDC->PushLayer(
|
|
D2D1::LayerParameters1(
|
|
D2D1::InfiniteRect(), path, D2D1_ANTIALIAS_MODE_ALIASED,
|
|
D2DMatrix(mTransform), 1.0f, nullptr,
|
|
D2D1_LAYER_OPTIONS1_INITIALIZE_FROM_BACKGROUND |
|
|
D2D1_LAYER_OPTIONS1_IGNORE_ALPHA),
|
|
nullptr);
|
|
}
|
|
|
|
PushClipsToDC(mDC, true, rect);
|
|
mDC->SetTransform(D2DMatrix(mTransform));
|
|
}
|
|
}
|
|
|
|
if (brush) {
|
|
mDC->DrawGlyphRun(D2D1::Point2F(), &autoRun, brush);
|
|
}
|
|
|
|
if (mTransform.HasNonTranslation()) {
|
|
mTransformedGlyphsSinceLastPurge += aBuffer.mNumGlyphs;
|
|
}
|
|
|
|
if (needsRepushedLayers) {
|
|
PopClipsFromDC(mDC);
|
|
|
|
if (!mTransform.IsRectilinear()) {
|
|
mDC->PopLayer();
|
|
}
|
|
}
|
|
|
|
FinalizeDrawing(aOptions.mCompositionOp, aPattern);
|
|
}
|
|
|
|
void DrawTargetD2D1::Mask(const Pattern& aSource, const Pattern& aMask,
|
|
const DrawOptions& aOptions) {
|
|
if (!PrepareForDrawing(aOptions.mCompositionOp, aSource)) {
|
|
return;
|
|
}
|
|
|
|
RefPtr<ID2D1Brush> source = CreateBrushForPattern(aSource, aOptions.mAlpha);
|
|
RefPtr<ID2D1Brush> mask = CreateBrushForPattern(aMask, 1.0f);
|
|
mDC->PushLayer(D2D1::LayerParameters(D2D1::InfiniteRect(), nullptr,
|
|
D2D1_ANTIALIAS_MODE_PER_PRIMITIVE,
|
|
D2D1::IdentityMatrix(), 1.0f, mask),
|
|
nullptr);
|
|
|
|
Rect rect(0, 0, (Float)mSize.width, (Float)mSize.height);
|
|
Matrix mat = mTransform;
|
|
mat.Invert();
|
|
|
|
mDC->FillRectangle(D2DRect(mat.TransformBounds(rect)), source);
|
|
|
|
mDC->PopLayer();
|
|
|
|
FinalizeDrawing(aOptions.mCompositionOp, aSource);
|
|
}
|
|
|
|
void DrawTargetD2D1::PushClipGeometry(ID2D1Geometry* aGeometry,
|
|
const D2D1_MATRIX_3X2_F& aTransform,
|
|
bool aPixelAligned) {
|
|
mCurrentClippedGeometry = nullptr;
|
|
|
|
PushedClip clip;
|
|
clip.mGeometry = aGeometry;
|
|
clip.mTransform = aTransform;
|
|
clip.mIsPixelAligned = aPixelAligned;
|
|
|
|
aGeometry->GetBounds(aTransform, &clip.mBounds);
|
|
|
|
CurrentLayer().mPushedClips.push_back(clip);
|
|
|
|
// The transform of clips is relative to the world matrix, since we use the
|
|
// total transform for the clips, make the world matrix identity.
|
|
mDC->SetTransform(D2D1::IdentityMatrix());
|
|
mTransformDirty = true;
|
|
|
|
if (CurrentLayer().mClipsArePushed) {
|
|
PushD2DLayer(mDC, clip.mGeometry, clip.mTransform, clip.mIsPixelAligned);
|
|
}
|
|
}
|
|
|
|
void DrawTargetD2D1::PushClip(const Path* aPath) {
|
|
const Path* path = aPath;
|
|
if (path->GetBackendType() != BackendType::DIRECT2D1_1) {
|
|
gfxDebug() << *this << ": Ignoring clipping call for incompatible path.";
|
|
return;
|
|
}
|
|
if (!EnsureInitialized()) {
|
|
return;
|
|
}
|
|
|
|
RefPtr<PathD2D> pathD2D = static_cast<PathD2D*>(const_cast<Path*>(path));
|
|
|
|
PushClipGeometry(pathD2D->GetGeometry(), D2DMatrix(mTransform));
|
|
}
|
|
|
|
void DrawTargetD2D1::PushClipRect(const Rect& aRect) {
|
|
if (!EnsureInitialized()) {
|
|
return;
|
|
}
|
|
if (!mTransform.IsRectilinear()) {
|
|
// Whoops, this isn't a rectangle in device space, Direct2D will not deal
|
|
// with this transform the way we want it to.
|
|
// See remarks:
|
|
// http://msdn.microsoft.com/en-us/library/dd316860%28VS.85%29.aspx
|
|
RefPtr<ID2D1Geometry> geom = ConvertRectToGeometry(D2DRect(aRect));
|
|
return PushClipGeometry(geom, D2DMatrix(mTransform));
|
|
}
|
|
|
|
mCurrentClippedGeometry = nullptr;
|
|
|
|
PushedClip clip;
|
|
Rect rect = mTransform.TransformBounds(aRect);
|
|
IntRect intRect;
|
|
clip.mIsPixelAligned = rect.ToIntRect(&intRect);
|
|
|
|
// Do not store the transform, just store the device space rectangle directly.
|
|
clip.mBounds = D2DRect(rect);
|
|
|
|
CurrentLayer().mPushedClips.push_back(clip);
|
|
|
|
mDC->SetTransform(D2D1::IdentityMatrix());
|
|
mTransformDirty = true;
|
|
|
|
if (CurrentLayer().mClipsArePushed) {
|
|
mDC->PushAxisAlignedClip(
|
|
clip.mBounds, clip.mIsPixelAligned ? D2D1_ANTIALIAS_MODE_ALIASED
|
|
: D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
|
|
}
|
|
}
|
|
|
|
void DrawTargetD2D1::PushDeviceSpaceClipRects(const IntRect* aRects,
|
|
uint32_t aCount) {
|
|
if (!EnsureInitialized()) {
|
|
return;
|
|
}
|
|
// Build a path for the union of the rects.
|
|
RefPtr<ID2D1PathGeometry> path;
|
|
factory()->CreatePathGeometry(getter_AddRefs(path));
|
|
RefPtr<ID2D1GeometrySink> sink;
|
|
path->Open(getter_AddRefs(sink));
|
|
sink->SetFillMode(D2D1_FILL_MODE_WINDING);
|
|
for (uint32_t i = 0; i < aCount; i++) {
|
|
const IntRect& rect = aRects[i];
|
|
sink->BeginFigure(D2DPoint(rect.TopLeft()), D2D1_FIGURE_BEGIN_FILLED);
|
|
D2D1_POINT_2F lines[3] = {D2DPoint(rect.TopRight()),
|
|
D2DPoint(rect.BottomRight()),
|
|
D2DPoint(rect.BottomLeft())};
|
|
sink->AddLines(lines, 3);
|
|
sink->EndFigure(D2D1_FIGURE_END_CLOSED);
|
|
}
|
|
sink->Close();
|
|
|
|
// The path is in device-space, so there is no transform needed,
|
|
// and all rects are pixel aligned.
|
|
PushClipGeometry(path, D2D1::IdentityMatrix(), true);
|
|
}
|
|
|
|
void DrawTargetD2D1::PopClip() {
|
|
if (!EnsureInitialized()) {
|
|
return;
|
|
}
|
|
mCurrentClippedGeometry = nullptr;
|
|
if (CurrentLayer().mPushedClips.empty()) {
|
|
gfxDevCrash(LogReason::UnbalancedClipStack)
|
|
<< "DrawTargetD2D1::PopClip: No clip to pop.";
|
|
return;
|
|
}
|
|
|
|
if (CurrentLayer().mClipsArePushed) {
|
|
if (CurrentLayer().mPushedClips.back().mGeometry) {
|
|
mDC->PopLayer();
|
|
} else {
|
|
mDC->PopAxisAlignedClip();
|
|
}
|
|
}
|
|
CurrentLayer().mPushedClips.pop_back();
|
|
}
|
|
|
|
void DrawTargetD2D1::PushLayer(bool aOpaque, Float aOpacity,
|
|
SourceSurface* aMask,
|
|
const Matrix& aMaskTransform,
|
|
const IntRect& aBounds, bool aCopyBackground) {
|
|
if (!EnsureInitialized()) {
|
|
return;
|
|
}
|
|
D2D1_LAYER_OPTIONS1 options = D2D1_LAYER_OPTIONS1_NONE;
|
|
|
|
if (aOpaque) {
|
|
options |= D2D1_LAYER_OPTIONS1_IGNORE_ALPHA;
|
|
}
|
|
if (aCopyBackground) {
|
|
options |= D2D1_LAYER_OPTIONS1_INITIALIZE_FROM_BACKGROUND;
|
|
}
|
|
|
|
RefPtr<ID2D1ImageBrush> mask;
|
|
Matrix maskTransform = aMaskTransform;
|
|
RefPtr<ID2D1PathGeometry> clip;
|
|
|
|
if (aMask) {
|
|
RefPtr<ID2D1Image> image =
|
|
GetImageForSurface(aMask, maskTransform, ExtendMode::CLAMP);
|
|
mDC->SetTransform(D2D1::IdentityMatrix());
|
|
mTransformDirty = true;
|
|
|
|
maskTransform =
|
|
maskTransform.PreTranslate(aMask->GetRect().X(), aMask->GetRect().Y());
|
|
// The mask is given in user space. Our layer will apply it in device space.
|
|
maskTransform = maskTransform * mTransform;
|
|
|
|
if (image) {
|
|
IntSize maskSize = aMask->GetSize();
|
|
HRESULT hr = mDC->CreateImageBrush(
|
|
image,
|
|
D2D1::ImageBrushProperties(
|
|
D2D1::RectF(0, 0, maskSize.width, maskSize.height)),
|
|
D2D1::BrushProperties(1.0f, D2DMatrix(maskTransform)),
|
|
getter_AddRefs(mask));
|
|
if (FAILED(hr)) {
|
|
gfxWarning() << "[D2D1.1] Failed to create a ImageBrush, code: "
|
|
<< hexa(hr);
|
|
}
|
|
|
|
factory()->CreatePathGeometry(getter_AddRefs(clip));
|
|
RefPtr<ID2D1GeometrySink> sink;
|
|
clip->Open(getter_AddRefs(sink));
|
|
AddRectToSink(sink, D2D1::RectF(0, 0, aMask->GetSize().width,
|
|
aMask->GetSize().height));
|
|
sink->Close();
|
|
} else {
|
|
gfxCriticalError() << "Failed to get image for mask surface!";
|
|
}
|
|
}
|
|
|
|
PushAllClips();
|
|
|
|
mDC->PushLayer(D2D1::LayerParameters1(
|
|
D2D1::InfiniteRect(), clip, D2D1_ANTIALIAS_MODE_ALIASED,
|
|
D2DMatrix(maskTransform), aOpacity, mask, options),
|
|
nullptr);
|
|
PushedLayer pushedLayer;
|
|
pushedLayer.mClipsArePushed = false;
|
|
pushedLayer.mIsOpaque = aOpaque;
|
|
pushedLayer.mOldPermitSubpixelAA = mPermitSubpixelAA;
|
|
mPermitSubpixelAA = aOpaque;
|
|
|
|
mDC->CreateCommandList(getter_AddRefs(pushedLayer.mCurrentList));
|
|
mPushedLayers.push_back(pushedLayer);
|
|
|
|
mDC->SetTarget(CurrentTarget());
|
|
|
|
mUsedCommandListsSincePurge++;
|
|
}
|
|
|
|
void DrawTargetD2D1::PopLayer() {
|
|
// We must have at least one layer at all times.
|
|
MOZ_ASSERT(mPushedLayers.size() > 1);
|
|
MOZ_ASSERT(CurrentLayer().mPushedClips.size() == 0);
|
|
if (!EnsureInitialized() || mPushedLayers.size() <= 1) {
|
|
return;
|
|
}
|
|
RefPtr<ID2D1CommandList> list = CurrentLayer().mCurrentList;
|
|
mPermitSubpixelAA = CurrentLayer().mOldPermitSubpixelAA;
|
|
|
|
mPushedLayers.pop_back();
|
|
mDC->SetTarget(CurrentTarget());
|
|
|
|
list->Close();
|
|
mDC->SetTransform(D2D1::IdentityMatrix());
|
|
mTransformDirty = true;
|
|
|
|
DCCommandSink sink(mDC);
|
|
list->Stream(&sink);
|
|
|
|
mComplexBlendsWithListInList = 0;
|
|
|
|
mDC->PopLayer();
|
|
}
|
|
|
|
already_AddRefed<SourceSurface> DrawTargetD2D1::CreateSourceSurfaceFromData(
|
|
unsigned char* aData, const IntSize& aSize, int32_t aStride,
|
|
SurfaceFormat aFormat) const {
|
|
RefPtr<ID2D1Bitmap1> bitmap;
|
|
|
|
RefPtr<ID2D1DeviceContext> dc = Factory::GetD2DDeviceContext();
|
|
if (!dc) {
|
|
return nullptr;
|
|
}
|
|
|
|
HRESULT hr =
|
|
dc->CreateBitmap(D2DIntSize(aSize), aData, aStride,
|
|
D2D1::BitmapProperties1(D2D1_BITMAP_OPTIONS_NONE,
|
|
D2DPixelFormat(aFormat)),
|
|
getter_AddRefs(bitmap));
|
|
|
|
if (FAILED(hr) || !bitmap) {
|
|
gfxCriticalError(
|
|
CriticalLog::DefaultOptions(Factory::ReasonableSurfaceSize(aSize)))
|
|
<< "[D2D1.1] 1CreateBitmap failure " << aSize << " Code: " << hexa(hr)
|
|
<< " format " << (int)aFormat;
|
|
return nullptr;
|
|
}
|
|
|
|
return MakeAndAddRef<SourceSurfaceD2D1>(bitmap.get(), dc.get(), aFormat,
|
|
aSize);
|
|
}
|
|
|
|
already_AddRefed<DrawTarget> DrawTargetD2D1::CreateSimilarDrawTarget(
|
|
const IntSize& aSize, SurfaceFormat aFormat) const {
|
|
RefPtr<DrawTargetD2D1> dt = new DrawTargetD2D1();
|
|
|
|
if (!dt->Init(aSize, aFormat)) {
|
|
return nullptr;
|
|
}
|
|
|
|
return dt.forget();
|
|
}
|
|
|
|
bool DrawTargetD2D1::CanCreateSimilarDrawTarget(const IntSize& aSize,
|
|
SurfaceFormat aFormat) const {
|
|
RefPtr<ID2D1DeviceContext> dc = Factory::GetD2DDeviceContext();
|
|
if (!dc) {
|
|
return false;
|
|
}
|
|
return (dc->GetMaximumBitmapSize() >= UINT32(aSize.width) &&
|
|
dc->GetMaximumBitmapSize() >= UINT32(aSize.height));
|
|
}
|
|
|
|
RefPtr<DrawTarget> DrawTargetD2D1::CreateClippedDrawTarget(
|
|
const Rect& aBounds, SurfaceFormat aFormat) {
|
|
RefPtr<DrawTarget> result;
|
|
|
|
if (!aBounds.IsEmpty()) {
|
|
PushClipRect(aBounds);
|
|
}
|
|
|
|
D2D1_RECT_F clipRect;
|
|
bool isAligned;
|
|
GetDeviceSpaceClipRect(clipRect, isAligned);
|
|
IntRect rect = RoundedOut(ToRect(clipRect));
|
|
|
|
RefPtr<DrawTarget> dt = CreateSimilarDrawTarget(rect.Size(), aFormat);
|
|
result = gfx::Factory::CreateOffsetDrawTarget(dt, rect.TopLeft());
|
|
result->SetTransform(mTransform);
|
|
if (!aBounds.IsEmpty()) {
|
|
PopClip();
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
already_AddRefed<PathBuilder> DrawTargetD2D1::CreatePathBuilder(
|
|
FillRule aFillRule) const {
|
|
RefPtr<ID2D1PathGeometry> path;
|
|
HRESULT hr = factory()->CreatePathGeometry(getter_AddRefs(path));
|
|
|
|
if (FAILED(hr)) {
|
|
gfxWarning() << *this << ": Failed to create Direct2D Path Geometry. Code: "
|
|
<< hexa(hr);
|
|
return nullptr;
|
|
}
|
|
|
|
RefPtr<ID2D1GeometrySink> sink;
|
|
hr = path->Open(getter_AddRefs(sink));
|
|
if (FAILED(hr)) {
|
|
gfxWarning() << *this << ": Failed to access Direct2D Path Geometry. Code: "
|
|
<< hexa(hr);
|
|
return nullptr;
|
|
}
|
|
|
|
if (aFillRule == FillRule::FILL_WINDING) {
|
|
sink->SetFillMode(D2D1_FILL_MODE_WINDING);
|
|
}
|
|
|
|
return MakeAndAddRef<PathBuilderD2D>(sink, path, aFillRule,
|
|
BackendType::DIRECT2D1_1);
|
|
}
|
|
|
|
already_AddRefed<GradientStops> DrawTargetD2D1::CreateGradientStops(
|
|
GradientStop* rawStops, uint32_t aNumStops, ExtendMode aExtendMode) const {
|
|
if (aNumStops == 0) {
|
|
gfxWarning() << *this
|
|
<< ": Failed to create GradientStopCollection with no stops.";
|
|
return nullptr;
|
|
}
|
|
|
|
D2D1_GRADIENT_STOP* stops = new D2D1_GRADIENT_STOP[aNumStops];
|
|
|
|
for (uint32_t i = 0; i < aNumStops; i++) {
|
|
stops[i].position = rawStops[i].offset;
|
|
stops[i].color = D2DColor(rawStops[i].color);
|
|
}
|
|
|
|
RefPtr<ID2D1GradientStopCollection1> stopCollection;
|
|
|
|
RefPtr<ID2D1DeviceContext> dc = Factory::GetD2DDeviceContext();
|
|
|
|
if (!dc) {
|
|
return nullptr;
|
|
}
|
|
|
|
HRESULT hr = dc->CreateGradientStopCollection(
|
|
stops, aNumStops, D2D1_COLOR_SPACE_SRGB, D2D1_COLOR_SPACE_SRGB,
|
|
D2D1_BUFFER_PRECISION_8BPC_UNORM, D2DExtend(aExtendMode, Axis::BOTH),
|
|
D2D1_COLOR_INTERPOLATION_MODE_PREMULTIPLIED,
|
|
getter_AddRefs(stopCollection));
|
|
delete[] stops;
|
|
|
|
if (FAILED(hr)) {
|
|
gfxWarning() << *this << ": Failed to create GradientStopCollection. Code: "
|
|
<< hexa(hr);
|
|
return nullptr;
|
|
}
|
|
|
|
RefPtr<ID3D11Device> device = Factory::GetDirect3D11Device();
|
|
return MakeAndAddRef<GradientStopsD2D>(stopCollection, device);
|
|
}
|
|
|
|
already_AddRefed<FilterNode> DrawTargetD2D1::CreateFilter(FilterType aType) {
|
|
if (!EnsureInitialized()) {
|
|
return nullptr;
|
|
}
|
|
return FilterNodeD2D1::Create(mDC, aType);
|
|
}
|
|
|
|
bool DrawTargetD2D1::Init(ID3D11Texture2D* aTexture, SurfaceFormat aFormat) {
|
|
RefPtr<ID2D1Device> device = Factory::GetD2D1Device(&mDeviceSeq);
|
|
if (!device) {
|
|
gfxCriticalNote << "[D2D1.1] Failed to obtain a device for "
|
|
"DrawTargetD2D1::Init(ID3D11Texture2D*, SurfaceFormat).";
|
|
return false;
|
|
}
|
|
|
|
aTexture->QueryInterface(__uuidof(IDXGISurface),
|
|
(void**)((IDXGISurface**)getter_AddRefs(mSurface)));
|
|
if (!mSurface) {
|
|
gfxCriticalError() << "[D2D1.1] Failed to obtain a DXGI surface.";
|
|
return false;
|
|
}
|
|
|
|
mFormat = aFormat;
|
|
|
|
D3D11_TEXTURE2D_DESC desc;
|
|
aTexture->GetDesc(&desc);
|
|
mSize.width = desc.Width;
|
|
mSize.height = desc.Height;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool DrawTargetD2D1::Init(const IntSize& aSize, SurfaceFormat aFormat) {
|
|
RefPtr<ID2D1Device> device = Factory::GetD2D1Device(&mDeviceSeq);
|
|
if (!device) {
|
|
gfxCriticalNote << "[D2D1.1] Failed to obtain a device for "
|
|
"DrawTargetD2D1::Init(IntSize, SurfaceFormat).";
|
|
return false;
|
|
}
|
|
|
|
if (!CanCreateSimilarDrawTarget(aSize, aFormat)) {
|
|
// Size unsupported.
|
|
return false;
|
|
}
|
|
|
|
mFormat = aFormat;
|
|
mSize = aSize;
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Private helpers.
|
|
*/
|
|
uint32_t DrawTargetD2D1::GetByteSize() const {
|
|
return mSize.width * mSize.height * BytesPerPixel(mFormat);
|
|
}
|
|
|
|
RefPtr<ID2D1Factory1> DrawTargetD2D1::factory() {
|
|
StaticMutexAutoLock lock(Factory::mDeviceLock);
|
|
|
|
if (mFactory || !NS_IsMainThread()) {
|
|
return mFactory;
|
|
}
|
|
|
|
// We don't allow initializing the factory off the main thread.
|
|
MOZ_RELEASE_ASSERT(NS_IsMainThread());
|
|
|
|
RefPtr<ID2D1Factory> factory;
|
|
D2D1CreateFactoryFunc createD2DFactory;
|
|
HMODULE d2dModule = LoadLibraryW(L"d2d1.dll");
|
|
createD2DFactory =
|
|
(D2D1CreateFactoryFunc)GetProcAddress(d2dModule, "D2D1CreateFactory");
|
|
|
|
if (!createD2DFactory) {
|
|
gfxWarning() << "Failed to locate D2D1CreateFactory function.";
|
|
return nullptr;
|
|
}
|
|
|
|
D2D1_FACTORY_OPTIONS options;
|
|
#ifdef _DEBUG
|
|
options.debugLevel = D2D1_DEBUG_LEVEL_WARNING;
|
|
#else
|
|
options.debugLevel = D2D1_DEBUG_LEVEL_NONE;
|
|
#endif
|
|
// options.debugLevel = D2D1_DEBUG_LEVEL_INFORMATION;
|
|
|
|
HRESULT hr =
|
|
createD2DFactory(D2D1_FACTORY_TYPE_MULTI_THREADED, __uuidof(ID2D1Factory),
|
|
&options, getter_AddRefs(factory));
|
|
|
|
if (FAILED(hr) || !factory) {
|
|
gfxCriticalNote << "Failed to create a D2D1 content device: " << hexa(hr);
|
|
return nullptr;
|
|
}
|
|
|
|
RefPtr<ID2D1Factory1> factory1;
|
|
hr = factory->QueryInterface(__uuidof(ID2D1Factory1),
|
|
getter_AddRefs(factory1));
|
|
if (FAILED(hr) || !factory1) {
|
|
return nullptr;
|
|
}
|
|
|
|
mFactory = factory1;
|
|
|
|
ExtendInputEffectD2D1::Register(mFactory);
|
|
ConicGradientEffectD2D1::Register(mFactory);
|
|
RadialGradientEffectD2D1::Register(mFactory);
|
|
|
|
return mFactory;
|
|
}
|
|
|
|
void DrawTargetD2D1::CleanupD2D() {
|
|
MOZ_RELEASE_ASSERT(NS_IsMainThread());
|
|
Factory::mDeviceLock.AssertCurrentThreadOwns();
|
|
|
|
if (mFactory) {
|
|
RadialGradientEffectD2D1::Unregister(mFactory);
|
|
ConicGradientEffectD2D1::Unregister(mFactory);
|
|
ExtendInputEffectD2D1::Unregister(mFactory);
|
|
mFactory = nullptr;
|
|
}
|
|
}
|
|
|
|
void DrawTargetD2D1::FlushInternal(bool aHasDependencyMutex /* = false */) {
|
|
if (IsDeviceContextValid()) {
|
|
if ((mUsedCommandListsSincePurge >= kPushedLayersBeforePurge ||
|
|
mTransformedGlyphsSinceLastPurge >= kTransformedGlyphsBeforePurge) &&
|
|
mPushedLayers.size() == 1) {
|
|
// It's important to pop all clips as otherwise layers can forget about
|
|
// their clip when doing an EndDraw. When we have layers pushed we cannot
|
|
// easily pop all underlying clips to delay the purge until we have no
|
|
// layers pushed.
|
|
PopAllClips();
|
|
mUsedCommandListsSincePurge = 0;
|
|
mTransformedGlyphsSinceLastPurge = 0;
|
|
mDC->EndDraw();
|
|
mDC->BeginDraw();
|
|
} else {
|
|
mDC->Flush();
|
|
}
|
|
}
|
|
|
|
Maybe<StaticMutexAutoLock> lock;
|
|
|
|
if (!aHasDependencyMutex) {
|
|
lock.emplace(Factory::mDTDependencyLock);
|
|
}
|
|
|
|
Factory::mDTDependencyLock.AssertCurrentThreadOwns();
|
|
// We no longer depend on any target.
|
|
for (TargetSet::iterator iter = mDependingOnTargets.begin();
|
|
iter != mDependingOnTargets.end(); iter++) {
|
|
(*iter)->mDependentTargets.erase(this);
|
|
}
|
|
mDependingOnTargets.clear();
|
|
}
|
|
|
|
bool DrawTargetD2D1::EnsureInitialized() {
|
|
if (mInitState != InitState::Uninitialized) {
|
|
return mInitState == InitState::Success;
|
|
}
|
|
|
|
// Don't retry.
|
|
mInitState = InitState::Failure;
|
|
|
|
HRESULT hr;
|
|
|
|
RefPtr<ID2D1Device> device = Factory::GetD2D1Device(&mDeviceSeq);
|
|
if (!device) {
|
|
gfxCriticalNote << "[D2D1.1] Failed to obtain a device for "
|
|
"DrawTargetD2D1::EnsureInitialized().";
|
|
return false;
|
|
}
|
|
|
|
hr = device->CreateDeviceContext(
|
|
D2D1_DEVICE_CONTEXT_OPTIONS_ENABLE_MULTITHREADED_OPTIMIZATIONS,
|
|
getter_AddRefs(mDC));
|
|
|
|
if (FAILED(hr)) {
|
|
gfxCriticalError() << "[D2D1.1] 2Failed to create a DeviceContext, code: "
|
|
<< hexa(hr) << " format " << (int)mFormat;
|
|
return false;
|
|
}
|
|
|
|
if (!mSurface) {
|
|
if (mDC->GetMaximumBitmapSize() < UINT32(mSize.width) ||
|
|
mDC->GetMaximumBitmapSize() < UINT32(mSize.height)) {
|
|
// This is 'ok', so don't assert
|
|
gfxCriticalNote << "[D2D1.1] Attempt to use unsupported surface size "
|
|
<< mSize;
|
|
return false;
|
|
}
|
|
|
|
D2D1_BITMAP_PROPERTIES1 props;
|
|
props.dpiX = 96;
|
|
props.dpiY = 96;
|
|
props.pixelFormat = D2DPixelFormat(mFormat);
|
|
props.colorContext = nullptr;
|
|
props.bitmapOptions = D2D1_BITMAP_OPTIONS_TARGET;
|
|
hr = mDC->CreateBitmap(D2DIntSize(mSize), nullptr, 0, props,
|
|
(ID2D1Bitmap1**)getter_AddRefs(mBitmap));
|
|
|
|
if (FAILED(hr)) {
|
|
gfxCriticalError() << "[D2D1.1] 3CreateBitmap failure " << mSize
|
|
<< " Code: " << hexa(hr) << " format " << (int)mFormat;
|
|
return false;
|
|
}
|
|
} else {
|
|
D2D1_BITMAP_PROPERTIES1 props;
|
|
props.dpiX = 96;
|
|
props.dpiY = 96;
|
|
props.pixelFormat = D2DPixelFormat(mFormat);
|
|
props.colorContext = nullptr;
|
|
props.bitmapOptions = D2D1_BITMAP_OPTIONS_TARGET;
|
|
hr = mDC->CreateBitmapFromDxgiSurface(
|
|
mSurface, props, (ID2D1Bitmap1**)getter_AddRefs(mBitmap));
|
|
|
|
if (FAILED(hr)) {
|
|
gfxCriticalError()
|
|
<< "[D2D1.1] CreateBitmapFromDxgiSurface failure Code: " << hexa(hr)
|
|
<< " format " << (int)mFormat;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
mDC->SetTarget(CurrentTarget());
|
|
|
|
hr = mDC->CreateSolidColorBrush(D2D1::ColorF(0, 0),
|
|
getter_AddRefs(mSolidColorBrush));
|
|
|
|
if (FAILED(hr)) {
|
|
gfxCriticalError() << "[D2D1.1] Failure creating solid color brush (I2).";
|
|
return false;
|
|
}
|
|
|
|
mDC->BeginDraw();
|
|
|
|
CurrentLayer().mIsOpaque = mFormat == SurfaceFormat::B8G8R8X8;
|
|
|
|
if (!mSurface) {
|
|
mDC->Clear();
|
|
}
|
|
|
|
mInitState = InitState::Success;
|
|
|
|
return true;
|
|
}
|
|
|
|
void DrawTargetD2D1::MarkChanged() {
|
|
if (mSnapshot) {
|
|
MutexAutoLock lock(*mSnapshotLock);
|
|
if (mSnapshot->hasOneRef()) {
|
|
// Just destroy it, since no-one else knows about it.
|
|
mSnapshot = nullptr;
|
|
} else {
|
|
mSnapshot->DrawTargetWillChange();
|
|
// The snapshot will no longer depend on this target.
|
|
MOZ_ASSERT(!mSnapshot);
|
|
}
|
|
}
|
|
|
|
{
|
|
StaticMutexAutoLock lock(Factory::mDTDependencyLock);
|
|
if (mDependentTargets.size()) {
|
|
// Copy mDependentTargets since the Flush()es below will modify it.
|
|
TargetSet tmpTargets = mDependentTargets;
|
|
for (TargetSet::iterator iter = tmpTargets.begin();
|
|
iter != tmpTargets.end(); iter++) {
|
|
(*iter)->FlushInternal(true);
|
|
}
|
|
// The Flush() should have broken all dependencies on this target.
|
|
MOZ_ASSERT(!mDependentTargets.size());
|
|
}
|
|
}
|
|
}
|
|
|
|
bool DrawTargetD2D1::ShouldClipTemporarySurfaceDrawing(CompositionOp aOp,
|
|
const Pattern& aPattern,
|
|
bool aClipIsComplex) {
|
|
bool patternSupported = IsPatternSupportedByD2D(aPattern);
|
|
return patternSupported && !CurrentLayer().mIsOpaque &&
|
|
D2DSupportsCompositeMode(aOp) && IsOperatorBoundByMask(aOp) &&
|
|
aClipIsComplex;
|
|
}
|
|
|
|
bool DrawTargetD2D1::PrepareForDrawing(CompositionOp aOp,
|
|
const Pattern& aPattern) {
|
|
if (!EnsureInitialized()) {
|
|
return false;
|
|
}
|
|
|
|
MarkChanged();
|
|
|
|
bool patternSupported = IsPatternSupportedByD2D(aPattern);
|
|
|
|
if (D2DSupportsPrimitiveBlendMode(aOp) && patternSupported) {
|
|
// It's important to do this before FlushTransformToDC! As this will cause
|
|
// the transform to become dirty.
|
|
PushAllClips();
|
|
|
|
FlushTransformToDC();
|
|
|
|
if (aOp != CompositionOp::OP_OVER) {
|
|
mDC->SetPrimitiveBlend(D2DPrimitiveBlendMode(aOp));
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
HRESULT result = mDC->CreateCommandList(getter_AddRefs(mCommandList));
|
|
mDC->SetTarget(mCommandList);
|
|
mUsedCommandListsSincePurge++;
|
|
|
|
// This is where we should have a valid command list. If we don't, something
|
|
// is wrong, and it's likely an OOM.
|
|
if (!mCommandList) {
|
|
gfxDevCrash(LogReason::InvalidCommandList)
|
|
<< "Invalid D2D1.1 command list on creation "
|
|
<< mUsedCommandListsSincePurge << ", " << gfx::hexa(result);
|
|
}
|
|
|
|
D2D1_RECT_F rect;
|
|
bool isAligned;
|
|
bool clipIsComplex = CurrentLayer().mPushedClips.size() &&
|
|
!GetDeviceSpaceClipRect(rect, isAligned);
|
|
|
|
if (ShouldClipTemporarySurfaceDrawing(aOp, aPattern, clipIsComplex)) {
|
|
PushClipsToDC(mDC);
|
|
}
|
|
|
|
FlushTransformToDC();
|
|
|
|
return true;
|
|
}
|
|
|
|
void DrawTargetD2D1::FinalizeDrawing(CompositionOp aOp,
|
|
const Pattern& aPattern) {
|
|
bool patternSupported = IsPatternSupportedByD2D(aPattern);
|
|
|
|
if (D2DSupportsPrimitiveBlendMode(aOp) && patternSupported) {
|
|
if (aOp != CompositionOp::OP_OVER)
|
|
mDC->SetPrimitiveBlend(D2D1_PRIMITIVE_BLEND_SOURCE_OVER);
|
|
return;
|
|
}
|
|
|
|
D2D1_RECT_F rect;
|
|
bool isAligned;
|
|
bool clipIsComplex = CurrentLayer().mPushedClips.size() &&
|
|
!GetDeviceSpaceClipRect(rect, isAligned);
|
|
|
|
if (ShouldClipTemporarySurfaceDrawing(aOp, aPattern, clipIsComplex)) {
|
|
PopClipsFromDC(mDC);
|
|
}
|
|
|
|
mDC->SetTarget(CurrentTarget());
|
|
if (!mCommandList) {
|
|
gfxDevCrash(LogReason::InvalidCommandList)
|
|
<< "Invalid D21.1 command list on finalize";
|
|
return;
|
|
}
|
|
mCommandList->Close();
|
|
|
|
RefPtr<ID2D1CommandList> source = mCommandList;
|
|
mCommandList = nullptr;
|
|
|
|
mDC->SetTransform(D2D1::IdentityMatrix());
|
|
mTransformDirty = true;
|
|
|
|
if (patternSupported) {
|
|
if (D2DSupportsCompositeMode(aOp)) {
|
|
RefPtr<ID2D1Image> tmpImage;
|
|
if (clipIsComplex) {
|
|
PopAllClips();
|
|
if (!IsOperatorBoundByMask(aOp)) {
|
|
tmpImage = GetImageForLayerContent();
|
|
}
|
|
}
|
|
mDC->DrawImage(source, D2D1_INTERPOLATION_MODE_NEAREST_NEIGHBOR,
|
|
D2DCompositionMode(aOp));
|
|
|
|
if (tmpImage) {
|
|
RefPtr<ID2D1ImageBrush> brush;
|
|
RefPtr<ID2D1Geometry> inverseGeom = GetInverseClippedGeometry();
|
|
mDC->CreateImageBrush(tmpImage,
|
|
D2D1::ImageBrushProperties(
|
|
D2D1::RectF(0, 0, mSize.width, mSize.height)),
|
|
getter_AddRefs(brush));
|
|
|
|
mDC->SetPrimitiveBlend(D2D1_PRIMITIVE_BLEND_COPY);
|
|
mDC->FillGeometry(inverseGeom, brush);
|
|
mDC->SetPrimitiveBlend(D2D1_PRIMITIVE_BLEND_SOURCE_OVER);
|
|
}
|
|
return;
|
|
}
|
|
|
|
RefPtr<ID2D1Effect> blendEffect;
|
|
HRESULT hr =
|
|
mDC->CreateEffect(CLSID_D2D1Blend, getter_AddRefs(blendEffect));
|
|
|
|
if (FAILED(hr) || !blendEffect) {
|
|
gfxWarning() << "Failed to create blend effect!";
|
|
return;
|
|
}
|
|
|
|
// We don't need to preserve the current content of this layer as the output
|
|
// of the blend effect should completely replace it.
|
|
RefPtr<ID2D1Image> tmpImage = GetImageForLayerContent(false);
|
|
if (!tmpImage) {
|
|
return;
|
|
}
|
|
|
|
PushAllClips();
|
|
|
|
blendEffect->SetInput(0, tmpImage);
|
|
blendEffect->SetInput(1, source);
|
|
blendEffect->SetValue(D2D1_BLEND_PROP_MODE, D2DBlendMode(aOp));
|
|
|
|
mDC->DrawImage(blendEffect, D2D1_INTERPOLATION_MODE_NEAREST_NEIGHBOR,
|
|
D2D1_COMPOSITE_MODE_BOUNDED_SOURCE_COPY);
|
|
|
|
mComplexBlendsWithListInList++;
|
|
return;
|
|
}
|
|
|
|
if (aPattern.GetType() == PatternType::CONIC_GRADIENT) {
|
|
const ConicGradientPattern* pat =
|
|
static_cast<const ConicGradientPattern*>(&aPattern);
|
|
|
|
if (!pat->mStops) {
|
|
// Draw nothing because of no color stops
|
|
return;
|
|
}
|
|
RefPtr<ID2D1Effect> conicGradientEffect;
|
|
|
|
HRESULT hr = mDC->CreateEffect(CLSID_ConicGradientEffect,
|
|
getter_AddRefs(conicGradientEffect));
|
|
if (FAILED(hr) || !conicGradientEffect) {
|
|
gfxWarning() << "Failed to create conic gradient effect. Code: "
|
|
<< hexa(hr);
|
|
return;
|
|
}
|
|
|
|
PushAllClips();
|
|
|
|
conicGradientEffect->SetValue(
|
|
CONIC_PROP_STOP_COLLECTION,
|
|
static_cast<const GradientStopsD2D*>(pat->mStops.get())
|
|
->mStopCollection);
|
|
conicGradientEffect->SetValue(
|
|
CONIC_PROP_CENTER, D2D1::Vector2F(pat->mCenter.x, pat->mCenter.y));
|
|
conicGradientEffect->SetValue(CONIC_PROP_ANGLE, pat->mAngle);
|
|
conicGradientEffect->SetValue(CONIC_PROP_START_OFFSET, pat->mStartOffset);
|
|
conicGradientEffect->SetValue(CONIC_PROP_END_OFFSET, pat->mEndOffset);
|
|
conicGradientEffect->SetValue(CONIC_PROP_TRANSFORM,
|
|
D2DMatrix(pat->mMatrix * mTransform));
|
|
conicGradientEffect->SetInput(0, source);
|
|
|
|
mDC->DrawImage(conicGradientEffect,
|
|
D2D1_INTERPOLATION_MODE_NEAREST_NEIGHBOR,
|
|
D2DCompositionMode(aOp));
|
|
return;
|
|
}
|
|
|
|
MOZ_ASSERT(aPattern.GetType() == PatternType::RADIAL_GRADIENT);
|
|
|
|
const RadialGradientPattern* pat =
|
|
static_cast<const RadialGradientPattern*>(&aPattern);
|
|
if (pat->mCenter1 == pat->mCenter2 && pat->mRadius1 == pat->mRadius2) {
|
|
// Draw nothing!
|
|
return;
|
|
}
|
|
|
|
if (!pat->mStops) {
|
|
// Draw nothing because of no color stops
|
|
return;
|
|
}
|
|
|
|
RefPtr<ID2D1Effect> radialGradientEffect;
|
|
|
|
HRESULT hr = mDC->CreateEffect(CLSID_RadialGradientEffect,
|
|
getter_AddRefs(radialGradientEffect));
|
|
if (FAILED(hr) || !radialGradientEffect) {
|
|
gfxWarning() << "Failed to create radial gradient effect. Code: "
|
|
<< hexa(hr);
|
|
return;
|
|
}
|
|
|
|
PushAllClips();
|
|
|
|
radialGradientEffect->SetValue(
|
|
RADIAL_PROP_STOP_COLLECTION,
|
|
static_cast<const GradientStopsD2D*>(pat->mStops.get())->mStopCollection);
|
|
radialGradientEffect->SetValue(
|
|
RADIAL_PROP_CENTER_1, D2D1::Vector2F(pat->mCenter1.x, pat->mCenter1.y));
|
|
radialGradientEffect->SetValue(
|
|
RADIAL_PROP_CENTER_2, D2D1::Vector2F(pat->mCenter2.x, pat->mCenter2.y));
|
|
radialGradientEffect->SetValue(RADIAL_PROP_RADIUS_1, pat->mRadius1);
|
|
radialGradientEffect->SetValue(RADIAL_PROP_RADIUS_2, pat->mRadius2);
|
|
radialGradientEffect->SetValue(RADIAL_PROP_RADIUS_2, pat->mRadius2);
|
|
radialGradientEffect->SetValue(RADIAL_PROP_TRANSFORM,
|
|
D2DMatrix(pat->mMatrix * mTransform));
|
|
radialGradientEffect->SetInput(0, source);
|
|
|
|
mDC->DrawImage(radialGradientEffect, D2D1_INTERPOLATION_MODE_NEAREST_NEIGHBOR,
|
|
D2DCompositionMode(aOp));
|
|
}
|
|
|
|
void DrawTargetD2D1::AddDependencyOnSource(SourceSurfaceD2D1* aSource) {
|
|
Maybe<MutexAutoLock> snapshotLock;
|
|
// We grab the SnapshotLock as well, this guaranteeds aSource->mDrawTarget
|
|
// cannot be cleared in between the if statement and the dereference.
|
|
if (aSource->mSnapshotLock) {
|
|
snapshotLock.emplace(*aSource->mSnapshotLock);
|
|
}
|
|
{
|
|
StaticMutexAutoLock lock(Factory::mDTDependencyLock);
|
|
if (aSource->mDrawTarget &&
|
|
!mDependingOnTargets.count(aSource->mDrawTarget)) {
|
|
aSource->mDrawTarget->mDependentTargets.insert(this);
|
|
mDependingOnTargets.insert(aSource->mDrawTarget);
|
|
}
|
|
}
|
|
}
|
|
|
|
static D2D1_RECT_F IntersectRect(const D2D1_RECT_F& aRect1,
|
|
const D2D1_RECT_F& aRect2) {
|
|
D2D1_RECT_F result;
|
|
result.left = std::max(aRect1.left, aRect2.left);
|
|
result.top = std::max(aRect1.top, aRect2.top);
|
|
result.right = std::min(aRect1.right, aRect2.right);
|
|
result.bottom = std::min(aRect1.bottom, aRect2.bottom);
|
|
|
|
result.right = std::max(result.right, result.left);
|
|
result.bottom = std::max(result.bottom, result.top);
|
|
|
|
return result;
|
|
}
|
|
|
|
bool DrawTargetD2D1::GetDeviceSpaceClipRect(D2D1_RECT_F& aClipRect,
|
|
bool& aIsPixelAligned) {
|
|
aIsPixelAligned = true;
|
|
aClipRect = D2D1::RectF(0, 0, mSize.width, mSize.height);
|
|
|
|
if (!CurrentLayer().mPushedClips.size()) {
|
|
return false;
|
|
}
|
|
|
|
for (auto iter = CurrentLayer().mPushedClips.begin();
|
|
iter != CurrentLayer().mPushedClips.end(); iter++) {
|
|
if (iter->mGeometry) {
|
|
return false;
|
|
}
|
|
aClipRect = IntersectRect(aClipRect, iter->mBounds);
|
|
if (!iter->mIsPixelAligned) {
|
|
aIsPixelAligned = false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static const uint32_t sComplexBlendsWithListAllowedInList = 4;
|
|
|
|
already_AddRefed<ID2D1Image> DrawTargetD2D1::GetImageForLayerContent(
|
|
bool aShouldPreserveContent) {
|
|
PopAllClips();
|
|
|
|
if (!CurrentLayer().mCurrentList) {
|
|
RefPtr<ID2D1Bitmap> tmpBitmap;
|
|
HRESULT hr = mDC->CreateBitmap(
|
|
D2DIntSize(mSize), D2D1::BitmapProperties(D2DPixelFormat(mFormat)),
|
|
getter_AddRefs(tmpBitmap));
|
|
if (FAILED(hr)) {
|
|
gfxCriticalError(
|
|
CriticalLog::DefaultOptions(Factory::ReasonableSurfaceSize(mSize)))
|
|
<< "[D2D1.1] 6CreateBitmap failure " << mSize << " Code: " << hexa(hr)
|
|
<< " format " << (int)mFormat;
|
|
// If it's a recreate target error, return and handle it elsewhere.
|
|
if (hr == D2DERR_RECREATE_TARGET) {
|
|
mDC->Flush();
|
|
return nullptr;
|
|
}
|
|
// For now, crash in other scenarios; this should happen because tmpBitmap
|
|
// is null and CopyFromBitmap call below dereferences it.
|
|
}
|
|
mDC->Flush();
|
|
|
|
tmpBitmap->CopyFromBitmap(nullptr, mBitmap, nullptr);
|
|
return tmpBitmap.forget();
|
|
} else {
|
|
RefPtr<ID2D1CommandList> list = CurrentLayer().mCurrentList;
|
|
mDC->CreateCommandList(getter_AddRefs(CurrentLayer().mCurrentList));
|
|
mDC->SetTarget(CurrentTarget());
|
|
list->Close();
|
|
|
|
RefPtr<ID2D1Bitmap1> tmpBitmap;
|
|
if (mComplexBlendsWithListInList >= sComplexBlendsWithListAllowedInList) {
|
|
D2D1_BITMAP_PROPERTIES1 props = D2D1::BitmapProperties1(
|
|
D2D1_BITMAP_OPTIONS_TARGET,
|
|
D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM,
|
|
D2D1_ALPHA_MODE_PREMULTIPLIED));
|
|
mDC->CreateBitmap(mBitmap->GetPixelSize(), nullptr, 0, &props,
|
|
getter_AddRefs(tmpBitmap));
|
|
mDC->SetTransform(D2D1::IdentityMatrix());
|
|
mDC->SetTarget(tmpBitmap);
|
|
mDC->DrawImage(list, D2D1_INTERPOLATION_MODE_NEAREST_NEIGHBOR,
|
|
D2D1_COMPOSITE_MODE_BOUNDED_SOURCE_COPY);
|
|
mDC->SetTarget(CurrentTarget());
|
|
mComplexBlendsWithListInList = 0;
|
|
}
|
|
|
|
DCCommandSink sink(mDC);
|
|
|
|
if (aShouldPreserveContent) {
|
|
list->Stream(&sink);
|
|
PushAllClips();
|
|
}
|
|
|
|
if (tmpBitmap) {
|
|
return tmpBitmap.forget();
|
|
}
|
|
|
|
return list.forget();
|
|
}
|
|
}
|
|
|
|
already_AddRefed<ID2D1Geometry> DrawTargetD2D1::GetClippedGeometry(
|
|
IntRect* aClipBounds) {
|
|
if (mCurrentClippedGeometry) {
|
|
*aClipBounds = mCurrentClipBounds;
|
|
RefPtr<ID2D1Geometry> clippedGeometry(mCurrentClippedGeometry);
|
|
return clippedGeometry.forget();
|
|
}
|
|
|
|
MOZ_ASSERT(CurrentLayer().mPushedClips.size());
|
|
|
|
mCurrentClipBounds = IntRect(IntPoint(0, 0), mSize);
|
|
|
|
// if pathGeom is null then pathRect represents the path.
|
|
RefPtr<ID2D1Geometry> pathGeom;
|
|
D2D1_RECT_F pathRect;
|
|
bool pathRectIsAxisAligned = false;
|
|
auto iter = CurrentLayer().mPushedClips.begin();
|
|
|
|
if (iter->mGeometry) {
|
|
pathGeom = GetTransformedGeometry(iter->mGeometry, iter->mTransform);
|
|
} else {
|
|
pathRect = iter->mBounds;
|
|
pathRectIsAxisAligned = iter->mIsPixelAligned;
|
|
}
|
|
|
|
iter++;
|
|
for (; iter != CurrentLayer().mPushedClips.end(); iter++) {
|
|
// Do nothing but add it to the current clip bounds.
|
|
if (!iter->mGeometry && iter->mIsPixelAligned) {
|
|
mCurrentClipBounds.IntersectRect(
|
|
mCurrentClipBounds,
|
|
IntRect(int32_t(iter->mBounds.left), int32_t(iter->mBounds.top),
|
|
int32_t(iter->mBounds.right - iter->mBounds.left),
|
|
int32_t(iter->mBounds.bottom - iter->mBounds.top)));
|
|
continue;
|
|
}
|
|
|
|
if (!pathGeom) {
|
|
if (pathRectIsAxisAligned) {
|
|
mCurrentClipBounds.IntersectRect(
|
|
mCurrentClipBounds,
|
|
IntRect(int32_t(pathRect.left), int32_t(pathRect.top),
|
|
int32_t(pathRect.right - pathRect.left),
|
|
int32_t(pathRect.bottom - pathRect.top)));
|
|
}
|
|
if (iter->mGeometry) {
|
|
// See if pathRect needs to go into the path geometry.
|
|
if (!pathRectIsAxisAligned) {
|
|
pathGeom = ConvertRectToGeometry(pathRect);
|
|
} else {
|
|
pathGeom = GetTransformedGeometry(iter->mGeometry, iter->mTransform);
|
|
}
|
|
} else {
|
|
pathRect = IntersectRect(pathRect, iter->mBounds);
|
|
pathRectIsAxisAligned = false;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
RefPtr<ID2D1PathGeometry> newGeom;
|
|
factory()->CreatePathGeometry(getter_AddRefs(newGeom));
|
|
|
|
RefPtr<ID2D1GeometrySink> currentSink;
|
|
newGeom->Open(getter_AddRefs(currentSink));
|
|
|
|
if (iter->mGeometry) {
|
|
pathGeom->CombineWithGeometry(iter->mGeometry,
|
|
D2D1_COMBINE_MODE_INTERSECT,
|
|
iter->mTransform, currentSink);
|
|
} else {
|
|
RefPtr<ID2D1Geometry> rectGeom = ConvertRectToGeometry(iter->mBounds);
|
|
pathGeom->CombineWithGeometry(rectGeom, D2D1_COMBINE_MODE_INTERSECT,
|
|
D2D1::IdentityMatrix(), currentSink);
|
|
}
|
|
|
|
currentSink->Close();
|
|
|
|
pathGeom = newGeom.forget();
|
|
}
|
|
|
|
// For now we need mCurrentClippedGeometry to always be non-nullptr. This
|
|
// method might seem a little strange but it is just fine, if pathGeom is
|
|
// nullptr pathRect will always still contain 1 clip unaccounted for
|
|
// regardless of mCurrentClipBounds.
|
|
if (!pathGeom) {
|
|
pathGeom = ConvertRectToGeometry(pathRect);
|
|
}
|
|
mCurrentClippedGeometry = pathGeom.forget();
|
|
*aClipBounds = mCurrentClipBounds;
|
|
RefPtr<ID2D1Geometry> clippedGeometry(mCurrentClippedGeometry);
|
|
return clippedGeometry.forget();
|
|
}
|
|
|
|
already_AddRefed<ID2D1Geometry> DrawTargetD2D1::GetInverseClippedGeometry() {
|
|
IntRect bounds;
|
|
RefPtr<ID2D1Geometry> geom = GetClippedGeometry(&bounds);
|
|
RefPtr<ID2D1RectangleGeometry> rectGeom;
|
|
RefPtr<ID2D1PathGeometry> inverseGeom;
|
|
|
|
factory()->CreateRectangleGeometry(
|
|
D2D1::RectF(0, 0, mSize.width, mSize.height), getter_AddRefs(rectGeom));
|
|
factory()->CreatePathGeometry(getter_AddRefs(inverseGeom));
|
|
RefPtr<ID2D1GeometrySink> sink;
|
|
inverseGeom->Open(getter_AddRefs(sink));
|
|
rectGeom->CombineWithGeometry(geom, D2D1_COMBINE_MODE_EXCLUDE,
|
|
D2D1::IdentityMatrix(), sink);
|
|
sink->Close();
|
|
|
|
return inverseGeom.forget();
|
|
}
|
|
|
|
void DrawTargetD2D1::PopAllClips() {
|
|
if (CurrentLayer().mClipsArePushed) {
|
|
PopClipsFromDC(mDC);
|
|
|
|
CurrentLayer().mClipsArePushed = false;
|
|
}
|
|
}
|
|
|
|
void DrawTargetD2D1::PushAllClips() {
|
|
if (!CurrentLayer().mClipsArePushed) {
|
|
PushClipsToDC(mDC);
|
|
|
|
CurrentLayer().mClipsArePushed = true;
|
|
}
|
|
}
|
|
|
|
void DrawTargetD2D1::PushClipsToDC(ID2D1DeviceContext* aDC,
|
|
bool aForceIgnoreAlpha,
|
|
const D2D1_RECT_F& aMaxRect) {
|
|
mDC->SetTransform(D2D1::IdentityMatrix());
|
|
mTransformDirty = true;
|
|
|
|
for (auto iter = CurrentLayer().mPushedClips.begin();
|
|
iter != CurrentLayer().mPushedClips.end(); iter++) {
|
|
if (iter->mGeometry) {
|
|
PushD2DLayer(aDC, iter->mGeometry, iter->mTransform,
|
|
iter->mIsPixelAligned, aForceIgnoreAlpha, aMaxRect);
|
|
} else {
|
|
mDC->PushAxisAlignedClip(iter->mBounds,
|
|
iter->mIsPixelAligned
|
|
? D2D1_ANTIALIAS_MODE_ALIASED
|
|
: D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
|
|
}
|
|
}
|
|
}
|
|
|
|
void DrawTargetD2D1::PopClipsFromDC(ID2D1DeviceContext* aDC) {
|
|
for (int i = CurrentLayer().mPushedClips.size() - 1; i >= 0; i--) {
|
|
if (CurrentLayer().mPushedClips[i].mGeometry) {
|
|
aDC->PopLayer();
|
|
} else {
|
|
aDC->PopAxisAlignedClip();
|
|
}
|
|
}
|
|
}
|
|
|
|
already_AddRefed<ID2D1Brush> DrawTargetD2D1::CreateTransparentBlackBrush() {
|
|
return GetSolidColorBrush(D2D1::ColorF(0, 0));
|
|
}
|
|
|
|
already_AddRefed<ID2D1SolidColorBrush> DrawTargetD2D1::GetSolidColorBrush(
|
|
const D2D_COLOR_F& aColor) {
|
|
RefPtr<ID2D1SolidColorBrush> brush = mSolidColorBrush;
|
|
brush->SetColor(aColor);
|
|
return brush.forget();
|
|
}
|
|
|
|
already_AddRefed<ID2D1Brush> DrawTargetD2D1::CreateBrushForPattern(
|
|
const Pattern& aPattern, Float aAlpha) {
|
|
if (!IsPatternSupportedByD2D(aPattern)) {
|
|
return GetSolidColorBrush(D2D1::ColorF(1.0f, 1.0f, 1.0f, 1.0f));
|
|
}
|
|
|
|
if (aPattern.GetType() == PatternType::COLOR) {
|
|
DeviceColor color = static_cast<const ColorPattern*>(&aPattern)->mColor;
|
|
return GetSolidColorBrush(
|
|
D2D1::ColorF(color.r, color.g, color.b, color.a * aAlpha));
|
|
}
|
|
if (aPattern.GetType() == PatternType::LINEAR_GRADIENT) {
|
|
RefPtr<ID2D1LinearGradientBrush> gradBrush;
|
|
const LinearGradientPattern* pat =
|
|
static_cast<const LinearGradientPattern*>(&aPattern);
|
|
|
|
GradientStopsD2D* stops = static_cast<GradientStopsD2D*>(pat->mStops.get());
|
|
|
|
if (!stops) {
|
|
gfxDebug() << "No stops specified for gradient pattern.";
|
|
return CreateTransparentBlackBrush();
|
|
}
|
|
|
|
if (pat->mBegin == pat->mEnd) {
|
|
return CreateTransparentBlackBrush();
|
|
}
|
|
|
|
mDC->CreateLinearGradientBrush(
|
|
D2D1::LinearGradientBrushProperties(D2DPoint(pat->mBegin),
|
|
D2DPoint(pat->mEnd)),
|
|
D2D1::BrushProperties(aAlpha, D2DMatrix(pat->mMatrix)),
|
|
stops->mStopCollection, getter_AddRefs(gradBrush));
|
|
|
|
if (!gradBrush) {
|
|
gfxWarning() << "Couldn't create gradient brush.";
|
|
return CreateTransparentBlackBrush();
|
|
}
|
|
|
|
return gradBrush.forget();
|
|
}
|
|
if (aPattern.GetType() == PatternType::RADIAL_GRADIENT) {
|
|
RefPtr<ID2D1RadialGradientBrush> gradBrush;
|
|
const RadialGradientPattern* pat =
|
|
static_cast<const RadialGradientPattern*>(&aPattern);
|
|
|
|
GradientStopsD2D* stops = static_cast<GradientStopsD2D*>(pat->mStops.get());
|
|
|
|
if (!stops) {
|
|
gfxDebug() << "No stops specified for gradient pattern.";
|
|
return CreateTransparentBlackBrush();
|
|
}
|
|
|
|
if (pat->mCenter1 == pat->mCenter2 && pat->mRadius1 == pat->mRadius2) {
|
|
return CreateTransparentBlackBrush();
|
|
}
|
|
|
|
// This will not be a complex radial gradient brush.
|
|
mDC->CreateRadialGradientBrush(
|
|
D2D1::RadialGradientBrushProperties(
|
|
D2DPoint(pat->mCenter2), D2DPoint(pat->mCenter1 - pat->mCenter2),
|
|
pat->mRadius2, pat->mRadius2),
|
|
D2D1::BrushProperties(aAlpha, D2DMatrix(pat->mMatrix)),
|
|
stops->mStopCollection, getter_AddRefs(gradBrush));
|
|
|
|
if (!gradBrush) {
|
|
gfxWarning() << "Couldn't create gradient brush.";
|
|
return CreateTransparentBlackBrush();
|
|
}
|
|
|
|
return gradBrush.forget();
|
|
}
|
|
if (aPattern.GetType() == PatternType::SURFACE) {
|
|
const SurfacePattern* pat = static_cast<const SurfacePattern*>(&aPattern);
|
|
|
|
if (!pat->mSurface) {
|
|
gfxDebug() << "No source surface specified for surface pattern";
|
|
return CreateTransparentBlackBrush();
|
|
}
|
|
|
|
D2D1_RECT_F samplingBounds;
|
|
Matrix mat = pat->mMatrix;
|
|
|
|
MOZ_ASSERT(pat->mSurface->IsValid());
|
|
|
|
RefPtr<SourceSurface> surf = pat->mSurface;
|
|
|
|
RefPtr<ID2D1Image> image = GetImageForSurface(
|
|
surf, mat, pat->mExtendMode,
|
|
!pat->mSamplingRect.IsEmpty() ? &pat->mSamplingRect : nullptr);
|
|
|
|
if (!image) {
|
|
return CreateTransparentBlackBrush();
|
|
}
|
|
|
|
if (surf->GetFormat() == SurfaceFormat::A8) {
|
|
// See bug 1251431, at least FillOpacityMask does not appear to allow a
|
|
// source bitmapbrush with source format A8. This creates a BGRA surface
|
|
// with the same alpha values that the A8 surface has.
|
|
RefPtr<ID2D1Bitmap> bitmap;
|
|
HRESULT hr = image->QueryInterface((ID2D1Bitmap**)getter_AddRefs(bitmap));
|
|
if (SUCCEEDED(hr) && bitmap) {
|
|
RefPtr<ID2D1Image> oldTarget;
|
|
RefPtr<ID2D1Bitmap1> tmpBitmap;
|
|
mDC->CreateBitmap(D2D1::SizeU(pat->mSurface->GetSize().width,
|
|
pat->mSurface->GetSize().height),
|
|
nullptr, 0,
|
|
D2D1::BitmapProperties1(
|
|
D2D1_BITMAP_OPTIONS_TARGET,
|
|
D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM,
|
|
D2D1_ALPHA_MODE_PREMULTIPLIED)),
|
|
getter_AddRefs(tmpBitmap));
|
|
|
|
if (!tmpBitmap) {
|
|
return CreateTransparentBlackBrush();
|
|
}
|
|
|
|
mDC->GetTarget(getter_AddRefs(oldTarget));
|
|
mDC->SetTarget(tmpBitmap);
|
|
|
|
RefPtr<ID2D1SolidColorBrush> brush;
|
|
mDC->CreateSolidColorBrush(D2D1::ColorF(D2D1::ColorF::White),
|
|
getter_AddRefs(brush));
|
|
mDC->FillOpacityMask(bitmap, brush);
|
|
mDC->SetTarget(oldTarget);
|
|
image = tmpBitmap;
|
|
}
|
|
}
|
|
|
|
if (pat->mSamplingRect.IsEmpty()) {
|
|
RefPtr<ID2D1Bitmap> bitmap;
|
|
HRESULT hr = image->QueryInterface((ID2D1Bitmap**)getter_AddRefs(bitmap));
|
|
if (SUCCEEDED(hr) && bitmap) {
|
|
/**
|
|
* Create the brush with the proper repeat modes.
|
|
*/
|
|
RefPtr<ID2D1BitmapBrush> bitmapBrush;
|
|
D2D1_EXTEND_MODE xRepeat = D2DExtend(pat->mExtendMode, Axis::X_AXIS);
|
|
D2D1_EXTEND_MODE yRepeat = D2DExtend(pat->mExtendMode, Axis::Y_AXIS);
|
|
|
|
mDC->CreateBitmapBrush(
|
|
bitmap,
|
|
D2D1::BitmapBrushProperties(xRepeat, yRepeat,
|
|
D2DFilter(pat->mSamplingFilter)),
|
|
D2D1::BrushProperties(aAlpha, D2DMatrix(mat)),
|
|
getter_AddRefs(bitmapBrush));
|
|
if (!bitmapBrush) {
|
|
gfxWarning() << "Couldn't create bitmap brush!";
|
|
return CreateTransparentBlackBrush();
|
|
}
|
|
return bitmapBrush.forget();
|
|
}
|
|
}
|
|
|
|
RefPtr<ID2D1ImageBrush> imageBrush;
|
|
if (pat->mSamplingRect.IsEmpty()) {
|
|
samplingBounds = D2D1::RectF(0, 0, Float(pat->mSurface->GetSize().width),
|
|
Float(pat->mSurface->GetSize().height));
|
|
} else if (surf->GetType() == SurfaceType::D2D1_1_IMAGE) {
|
|
samplingBounds = D2DRect(pat->mSamplingRect);
|
|
mat.PreTranslate(pat->mSamplingRect.X(), pat->mSamplingRect.Y());
|
|
} else {
|
|
// We will do a partial upload of the sampling restricted area from
|
|
// GetImageForSurface.
|
|
samplingBounds = D2D1::RectF(0, 0, pat->mSamplingRect.Width(),
|
|
pat->mSamplingRect.Height());
|
|
}
|
|
|
|
D2D1_EXTEND_MODE xRepeat = D2DExtend(pat->mExtendMode, Axis::X_AXIS);
|
|
D2D1_EXTEND_MODE yRepeat = D2DExtend(pat->mExtendMode, Axis::Y_AXIS);
|
|
|
|
mDC->CreateImageBrush(
|
|
image,
|
|
D2D1::ImageBrushProperties(samplingBounds, xRepeat, yRepeat,
|
|
D2DInterpolationMode(pat->mSamplingFilter)),
|
|
D2D1::BrushProperties(aAlpha, D2DMatrix(mat)),
|
|
getter_AddRefs(imageBrush));
|
|
|
|
if (!imageBrush) {
|
|
gfxWarning() << "Couldn't create image brush!";
|
|
return CreateTransparentBlackBrush();
|
|
}
|
|
|
|
return imageBrush.forget();
|
|
}
|
|
|
|
gfxWarning() << "Invalid pattern type detected.";
|
|
return CreateTransparentBlackBrush();
|
|
}
|
|
|
|
already_AddRefed<ID2D1Image> DrawTargetD2D1::GetImageForSurface(
|
|
SourceSurface* aSurface, Matrix& aSourceTransform, ExtendMode aExtendMode,
|
|
const IntRect* aSourceRect, bool aUserSpace) {
|
|
RefPtr<ID2D1Image> image;
|
|
RefPtr<SourceSurface> surface = aSurface->GetUnderlyingSurface();
|
|
|
|
if (!surface) {
|
|
return nullptr;
|
|
}
|
|
|
|
switch (surface->GetType()) {
|
|
case SurfaceType::D2D1_1_IMAGE: {
|
|
SourceSurfaceD2D1* surf = static_cast<SourceSurfaceD2D1*>(surface.get());
|
|
image = surf->GetImage();
|
|
AddDependencyOnSource(surf);
|
|
} break;
|
|
default: {
|
|
RefPtr<DataSourceSurface> dataSurf = surface->GetDataSurface();
|
|
if (!dataSurf) {
|
|
gfxWarning() << "Invalid surface type.";
|
|
return nullptr;
|
|
}
|
|
Matrix transform = aUserSpace ? mTransform : Matrix();
|
|
return CreatePartialBitmapForSurface(dataSurf, transform, mSize,
|
|
aExtendMode, aSourceTransform, mDC,
|
|
aSourceRect);
|
|
} break;
|
|
}
|
|
|
|
return image.forget();
|
|
}
|
|
|
|
already_AddRefed<SourceSurface> DrawTargetD2D1::OptimizeSourceSurface(
|
|
SourceSurface* aSurface) const {
|
|
if (aSurface->GetType() == SurfaceType::D2D1_1_IMAGE) {
|
|
RefPtr<SourceSurface> surface(aSurface);
|
|
return surface.forget();
|
|
}
|
|
|
|
RefPtr<ID2D1DeviceContext> dc = Factory::GetD2DDeviceContext();
|
|
if (!dc) {
|
|
return nullptr;
|
|
}
|
|
|
|
RefPtr<DataSourceSurface> data = aSurface->GetDataSurface();
|
|
|
|
std::optional<SurfaceFormat> convertTo;
|
|
switch (data->GetFormat()) {
|
|
case gfx::SurfaceFormat::R8G8B8X8:
|
|
convertTo = SurfaceFormat::B8G8R8X8;
|
|
break;
|
|
case gfx::SurfaceFormat::R8G8B8A8:
|
|
convertTo = SurfaceFormat::B8G8R8X8;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (convertTo) {
|
|
const auto size = data->GetSize();
|
|
const RefPtr<DrawTarget> dt =
|
|
Factory::CreateDrawTarget(BackendType::SKIA, size, *convertTo);
|
|
if (!dt) {
|
|
return nullptr;
|
|
}
|
|
dt->CopySurface(data, {{}, size}, {});
|
|
|
|
const RefPtr<SourceSurface> snapshot = dt->Snapshot();
|
|
data = snapshot->GetDataSurface();
|
|
}
|
|
|
|
RefPtr<ID2D1Bitmap1> bitmap;
|
|
{
|
|
DataSourceSurface::ScopedMap map(data, DataSourceSurface::READ);
|
|
if (MOZ2D_WARN_IF(!map.IsMapped())) {
|
|
return nullptr;
|
|
}
|
|
|
|
HRESULT hr = dc->CreateBitmap(
|
|
D2DIntSize(data->GetSize()), map.GetData(), map.GetStride(),
|
|
D2D1::BitmapProperties1(D2D1_BITMAP_OPTIONS_NONE,
|
|
D2DPixelFormat(data->GetFormat())),
|
|
getter_AddRefs(bitmap));
|
|
|
|
if (FAILED(hr)) {
|
|
gfxCriticalError(CriticalLog::DefaultOptions(
|
|
Factory::ReasonableSurfaceSize(data->GetSize())))
|
|
<< "[D2D1.1] 4CreateBitmap failure " << data->GetSize()
|
|
<< " Code: " << hexa(hr) << " format " << (int)data->GetFormat();
|
|
}
|
|
}
|
|
|
|
if (!bitmap) {
|
|
return data.forget();
|
|
}
|
|
|
|
return MakeAndAddRef<SourceSurfaceD2D1>(bitmap.get(), dc.get(),
|
|
data->GetFormat(), data->GetSize());
|
|
}
|
|
|
|
void DrawTargetD2D1::PushD2DLayer(ID2D1DeviceContext* aDC,
|
|
ID2D1Geometry* aGeometry,
|
|
const D2D1_MATRIX_3X2_F& aTransform,
|
|
bool aPixelAligned, bool aForceIgnoreAlpha,
|
|
const D2D1_RECT_F& aMaxRect) {
|
|
D2D1_LAYER_OPTIONS1 options = D2D1_LAYER_OPTIONS1_NONE;
|
|
|
|
if (CurrentLayer().mIsOpaque || aForceIgnoreAlpha) {
|
|
options = D2D1_LAYER_OPTIONS1_IGNORE_ALPHA |
|
|
D2D1_LAYER_OPTIONS1_INITIALIZE_FROM_BACKGROUND;
|
|
}
|
|
|
|
D2D1_ANTIALIAS_MODE antialias = aPixelAligned
|
|
? D2D1_ANTIALIAS_MODE_ALIASED
|
|
: D2D1_ANTIALIAS_MODE_PER_PRIMITIVE;
|
|
|
|
mDC->PushLayer(D2D1::LayerParameters1(aMaxRect, aGeometry, antialias,
|
|
aTransform, 1.0, nullptr, options),
|
|
nullptr);
|
|
}
|
|
|
|
bool DrawTargetD2D1::IsDeviceContextValid() const {
|
|
uint32_t seqNo;
|
|
return mDC && Factory::GetD2D1Device(&seqNo) && seqNo == mDeviceSeq;
|
|
}
|
|
|
|
} // namespace gfx
|
|
} // namespace mozilla
|