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384 lines
11 KiB
Plaintext
384 lines
11 KiB
Plaintext
= mfbt style rules =
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== Line length ==
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The line limit is 80 characters, except that excessively long blocks of
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preprocessor directives may exceed this if it makes the code more readable (e.g.
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MOZ_STATIC_ASSERT in Assertions.h.), and unbreakable text in comments (e.g.
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URLs) may exceed this as well. Wrap expressions after binary operators.
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== Capitalization ==
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Standalone functions, classes, structs, and template parameters are named
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InterCaps-style. Member functions and fields in classes and structs are named
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camelCaps-style.
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== Indentation ==
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Indentation is two spaces, never tabs.
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if (x == 2)
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return 17;
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== Whitespace ==
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Surround binary operators with a single space on either side.
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if (x == 2)
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return 17;
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When describing pointer types, the * shall be adjacent to the type name. (Same
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goes for references -- & goes by the type name.)
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int
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Foo(int* p)
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{
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typedef void* VoidPtr;
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int& i = *p;
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}
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A corollary: don't mix declaration types by declaring a T and a T* (or a T**,
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&c.) in the same declaration.
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T* foo, bar; // BAD
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== Expressions ==
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Ternary expressions (a ? b : c) should use only one line if sufficiently short.
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Longer ternary expressions should use multiple lines. The condition,
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consequent, and alternative should each be on separate lines (each part
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overflowing to additional lines as necessary), and the ? and : should be aligned
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with the start of the condition:
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size_t
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BinaryTree::height()
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{
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return isLeaf()
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? 0
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: 1 + std::max(left()->height(),
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right()->height());
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}
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== Bracing ==
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Don't brace single statements.
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if (y == 7)
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return 3;
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for (size_t i = 0; i < 5; i++)
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frob(i);
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But do brace them if the statement (or condition(s) or any additional
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consequents, if the braces would be associated with an if statement) occupies
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multiple lines.
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if (cond1 ||
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cond2)
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{
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action();
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}
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if (cond1) {
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consequent();
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} else {
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alternative(arg1,
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arg2);
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}
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if (cond1 || cond2) {
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callMethod(arg1,
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arg2);
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}
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for (size_t j = 0;
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j < 17;
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j++)
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{
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action();
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}
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Braces in control flow go at the end of the line except when associated with an
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|if| or loop-head where the condition covers multiple lines
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== Classes and structs ==
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Inside class and structure definitions, public/private consume one level of
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indentation.
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class Baz
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{
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public:
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Baz() { }
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};
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The absence of public/private in structs in which all members are public still
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consumes a level.
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struct Foo
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{
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int field;
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};
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Braces delimiting a class or struct go on their own lines.
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Member initialization in constructors should be formatted as follows:
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class Fnord
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{
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size_t s1, s2, s3, s4, s5;
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public:
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Fnord(size_t s) : s1(s), s2(s), s3(s), s4(s), s5(s) { }
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Fnord()
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: s1(0), /* member initialization can be compressed if desired */
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s2(0),
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s3(0),
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s4(0),
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s5(0)
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{
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...
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}
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};
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Fields should go first in the class so that the basic structure is all in one
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place, consistently.
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Use the inline keyword to annotate functions defined inline in a header. (If
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the function is defined inline in the class, don't bother adding it
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redundantly.)
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Explicitly delete (using Attributes.h's MOZ_DELETE) the copy constructor and
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assignment operator from classes not intended to be copied or assigned to avoid
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mistakes.
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class Funky
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{
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public:
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Funky() { }
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private:
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Funky(const Funky& other) MOZ_DELETE;
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void operator=(const Funky& other) MOZ_DELETE;
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};
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Include a blank line between sections of structs and classes with different
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access control.
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The "get" prefix is used when a method is fallible. If it's infallible, don't
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use it.
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class String
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{
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public:
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size_t length() const; // not getLength()
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};
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== Templates ==
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Capitalize template parameter names to distinguish them from fields.
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template<size_t KeySize, typename T>
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class BloomFilter
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{
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};
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Use single-letter names if it makes sense (T for an arbitrary type, K for key
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type, V for value type, &c.). Otherwise use InterCaps-style names.
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When declaring or defining a function, template<...> goes on one line, the
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return type and other specifiers go on another line, and the function name and
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argument list go on a third line.
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template<typename T>
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inline bool
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Vector::add(T t)
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{
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}
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== Namespaces ==
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All C++ code shall be in the mozilla namespace, except that functionality only
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used to implement external-facing API should be in the mozilla::detail
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namespace, indicating that it should not be directly used.
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Namespace opening braces go on the same line as the namespace declaration.
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Namespace closing braces shall be commented. Namespace contents are not
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indented.
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namespace mozilla {
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...
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} // namespace mozilla
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Don't use |using| in a header unless it's confined to a class or method.
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Implementation files for out-of-line functionality may use |using|.
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Name data structures and methods which must be usable in C code with a Moz*
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prefix, e.g. MozCustomStructure. If the data structure is not meant to be used
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outside of the header in which it is found (i.e. it would be in mozilla::detail
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but for its being required to work in C code), add a corresponding comment to
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highlight this.
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== #includes ==
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Headers that include mfbt headers use a fully-qualified include path, even if
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full qualification is not strictly necessary.
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#include "mozilla/Assertions.h"
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mfbt headers should be included first, alphabetically. Standard includes should
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follow, separated from mfbt includes by a blank line.
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#include "mozilla/Assertions.h"
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#include "mozilla/Attributes.h"
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#include <string.h>
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If a header dependency is limited simply to the existence of a class,
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forward-declare it rather than #include that header.
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namespace mozilla {
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class BloomFilter;
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extern bool
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Test(BloomFilter* bf);
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} // namespace mozilla
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== Preprocessor ==
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Include guards should be named by determining the fully-qualified include path,
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then substituting _ for / and . in it, and finally appending a trailing _. For
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example, "mozilla/Assertions.h" becomes mozilla_Assertions_h_.
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Nested preprocessor directives indent the directive name (but not the #) by two
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spaces.
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#ifdef __clang__
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# define FOO ...
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#else
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# define FOO ...
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#endif
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Comments within nested preprocessor directives align with directive names at
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that nesting depth.
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#if defined(__GNUC__)
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/* gcc supports C++11 override syntax. */
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# define MOZ_OVERRIDE override
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#else
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# define MOZ_OVERRIDE /* unsupported */
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#endif
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Feature-testing macros may be defined to nothing. Macros intended to be
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textually expanded should be defined to a comment indicating non-support, as
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above or as appropriate to the situation.
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No particular preference is expressed between testing for a macro being defined
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using defined(...) and using #ifdef.
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When defining a macro with different expansions for different compilers, the top
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level of distinction should be the compiler, and the next nested level should be
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the compiler version. Clang seems likely to be around for awhile, so to reduce
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confusion test for it separately from gcc even when it's not strictly necessary.
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#if defined(__clang__)
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#elif defined(__GNUC__)
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# if __GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6)
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# else
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# endif
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#elif defined(_MSC_VER)
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#endif
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But don't distinguish clang's feature support using version checks: use the
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__has_feature() and __has_extension() macros instead, because vendors may
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customize clang's version numbers.
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Use a MOZ_* prefix when defining macros (e.g. MOZ_OVERRIDE, MOZ_LIKELY, and so
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on) that are part of the mfbt interface. (C++ implementation files implementing
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mfbt's interface but which are not directly part of that interface may ignore
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this rule.)
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Prefer inline functions to macros whenever possible.
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== Comments ==
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Header files shall have a short descriptive comment underneath license
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boilerplate indicating what functionality the file implements, to be picked up
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by MXR and displayed in directory listings. (But see bug 717196, which
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currently prevents MXR from doing this if the MPL2 boilerplate is used.)
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Assertions.h:
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...license boilerplate...
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/* Implementations of runtime and static assertion macros for C and C++. */
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Classes intended for public use shall have interface comments explaining their
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functionality from the user's perspective. These comments shall include
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examples of how the relevant functionality might be used. These interface
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comments use /** */ doxygen/Javadoc-style comments.
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/**
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* The Frobber class simplifies the process of frobbing.
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*/
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class Frobber
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{
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};
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Comments describing implementation details (tradeoffs considered, assumptions
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made, mathematical background, &c.) occur separately from interface comments so
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that users need not consider them. They should go inside the class definition
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or inside the appropriate method, depending on the specificity of the comment.
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Headers which are intended to be C-compatible shall use only /**/-style
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comments. (Code examples nested inside documentation comments may use //-style
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comments.) Headers which are C++-compatible may also use //-style comments.
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Non-interface comments that are /**/-style shall not also be doxygen-style.
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Use Python-style ** to denote exponentiation inside comments, not ^ (which can
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be confused with C-style bitwise xor). If you're writing sufficiently complex
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math, feel free to descend into LaTeX math mode ;-) inside implementation
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comments if you need to. (But keep it out of interface comments, because most
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people probably haven't seen LaTeX.)
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== Miscellaneous ==
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Enclose C-compatible code in |extern "C"| blocks, and #ifdef __cplusplus the
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block start/end as needed. The contents of these blocks should not be indented.
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Add new functionality to new headers unless an existing header makes sense.
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Err on the side of more headers rather than fewer, as this helps to minimize
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dependencies. Don't add anything to Util.h, which will be split into multiple
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headers at some point (bug 713082).
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Don't use bool for argument types unless the method is a "set" or "enable"-style
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method where the method name and bool value together indicate the sense of its
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effect. Use well-named enums in all other places, so that the semantics of the
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argument are clear at a glance and do not require knowing how the method
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interprets that argument.
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void
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setVisible(bool visible); // true clearly means visible, false clearly not
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enum Enumerability {
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Enumerable,
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NonEnumerable
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};
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bool
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DefineProperty(JSObject* obj, const char* name, Value v, Enumerability e);
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Use NULL for the null pointer constant.
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If a consequent in an if-statement ends with a return, don't specify an else.
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The else would be redundant with the return, and not using it avoids excess
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indentation. If you feel the if-else alternation is important as a way to
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think about the choice being made, consider a ternary expression instead.
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// BAD
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if (f())
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return 2;
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else
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return 5;
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// GOOD
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if (f())
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return 2;
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return 5;
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// GOOD
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return f() ? 2 : 5
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