gecko-dev/gfx/layers/d3d11
2016-10-06 14:32:55 +02:00
..
BlendingHelpers.hlslh Add full mix-blend mode support to the D3D11 compositor. (bug 1238496, r=bas) 2016-02-02 16:33:13 -08:00
BlendShaderConstants.h Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas 2016-03-22 09:10:37 +13:00
CompositorD3D11.cpp Bug 1302918 - Remove old Compositor sharing code. r=nical 2016-09-23 09:44:46 +12:00
CompositorD3D11.h Bug 1302918 - Remove old Compositor sharing code. r=nical 2016-09-23 09:44:46 +12:00
CompositorD3D11.hlsl Fix D3D11 mix-blending when the source alpha is 0. (bug 1281593 part 1, r=mstange) 2016-08-02 11:43:15 -07:00
CompositorD3D11Shaders.h Fix D3D11 mix-blending when the source alpha is 0. (bug 1281593 part 1, r=mstange) 2016-08-02 11:43:15 -07:00
genshaders.sh Bug 1250244 - Part 2: Remove old VR rendering paths,r=gw280 2016-05-27 13:49:04 -07:00
ReadbackManagerD3D11.cpp Bug 1293603 (part 2) - Make Run() declarations consistent. r=erahm. 2016-08-08 12:18:10 +10:00
ReadbackManagerD3D11.h
TextureD3D11.cpp Bug 1292923 - Don't upload to textures during creation on Intel cards as it frequently crashes. r=dvander 2016-10-06 14:32:55 +02:00
TextureD3D11.h Bug 1281456 - Decouple TextureForwarder and CompositableForwarder. r=gw280 2016-09-27 16:22:20 +13:00