mirror of
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170 lines
4.6 KiB
C++
170 lines
4.6 KiB
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_dom_mobileconnection_MobileConnectionParent_h
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#define mozilla_dom_mobileconnection_MobileConnectionParent_h
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#include "mozilla/dom/mobileconnection/PMobileConnectionParent.h"
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#include "mozilla/dom/mobileconnection/PMobileConnectionRequestParent.h"
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#include "nsIMobileConnectionInfo.h"
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#include "nsIMobileConnectionService.h"
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#include "nsServiceManagerUtils.h"
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namespace mozilla {
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namespace dom {
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namespace mobileconnection {
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/**
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* Parent actor of PMobileConnection. This object is created/destroyed along
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* with child actor.
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*/
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class MobileConnectionParent : public PMobileConnectionParent
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, public nsIMobileConnectionListener
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{
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public:
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NS_DECL_ISUPPORTS
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NS_DECL_NSIMOBILECONNECTIONLISTENER
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explicit MobileConnectionParent(uint32_t aClientId);
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protected:
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virtual
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~MobileConnectionParent()
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{
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MOZ_COUNT_DTOR(MobileConnectionParent);
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}
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virtual void
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ActorDestroy(ActorDestroyReason aWhy) MOZ_OVERRIDE;
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virtual bool
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RecvPMobileConnectionRequestConstructor(PMobileConnectionRequestParent* aActor,
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const MobileConnectionRequest& aRequest) MOZ_OVERRIDE;
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virtual PMobileConnectionRequestParent*
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AllocPMobileConnectionRequestParent(const MobileConnectionRequest& request) MOZ_OVERRIDE;
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virtual bool
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DeallocPMobileConnectionRequestParent(PMobileConnectionRequestParent* aActor) MOZ_OVERRIDE;
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virtual bool
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RecvInit(nsMobileConnectionInfo* aVoice, nsMobileConnectionInfo* aData,
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nsString* aLastKnownNetwork, nsString* aLastKnownHomeNetwork,
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int32_t* aNetworkSelectionMode, int32_t* aRadioState,
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nsTArray<int32_t>* aSupportedNetworkTypes) MOZ_OVERRIDE;
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private:
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nsCOMPtr<nsIMobileConnection> mMobileConnection;
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bool mLive;
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};
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/******************************************************************************
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* PMobileConnectionRequestParent
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******************************************************************************/
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/**
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* Parent actor of PMobileConnectionRequestParent. The object is created along
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* with child actor and destroyed after the callback function of
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* nsIMobileConnectionCallback is called. Child actor might be destroyed before
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* any callback is triggered. So we use mLive to maintain the status of child
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* actor in order to present sending data to a dead one.
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*/
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class MobileConnectionRequestParent : public PMobileConnectionRequestParent
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, public nsIMobileConnectionCallback
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{
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public:
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NS_DECL_ISUPPORTS
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NS_DECL_NSIMOBILECONNECTIONCALLBACK
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explicit MobileConnectionRequestParent(nsIMobileConnection* aMobileConnection)
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: mMobileConnection(aMobileConnection)
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, mLive(true)
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{
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MOZ_COUNT_CTOR(MobileConnectionRequestParent);
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}
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bool
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DoRequest(const GetNetworksRequest& aRequest);
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bool
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DoRequest(const SelectNetworkRequest& aRequest);
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bool
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DoRequest(const SelectNetworkAutoRequest& aRequest);
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bool
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DoRequest(const SetPreferredNetworkTypeRequest& aRequest);
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bool
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DoRequest(const GetPreferredNetworkTypeRequest& aRequest);
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bool
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DoRequest(const SetRoamingPreferenceRequest& aRequest);
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bool
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DoRequest(const GetRoamingPreferenceRequest& aRequest);
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bool
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DoRequest(const SetVoicePrivacyModeRequest& aRequest);
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bool
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DoRequest(const GetVoicePrivacyModeRequest& aRequest);
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bool
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DoRequest(const SetCallForwardingRequest& aRequest);
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bool
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DoRequest(const GetCallForwardingRequest& aRequest);
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bool
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DoRequest(const SetCallBarringRequest& aRequest);
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bool
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DoRequest(const GetCallBarringRequest& aRequest);
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bool
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DoRequest(const ChangeCallBarringPasswordRequest& aRequest);
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bool
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DoRequest(const SetCallWaitingRequest& aRequest);
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bool
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DoRequest(const GetCallWaitingRequest& aRequest);
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bool
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DoRequest(const SetCallingLineIdRestrictionRequest& aRequest);
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bool
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DoRequest(const GetCallingLineIdRestrictionRequest& aRequest);
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bool
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DoRequest(const ExitEmergencyCbModeRequest& aRequest);
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bool
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DoRequest(const SetRadioEnabledRequest& aRequest);
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protected:
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virtual
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~MobileConnectionRequestParent()
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{
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MOZ_COUNT_DTOR(MobileConnectionRequestParent);
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}
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virtual void
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ActorDestroy(ActorDestroyReason aWhy) MOZ_OVERRIDE;
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nsresult
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SendReply(const MobileConnectionReply& aReply);
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private:
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nsCOMPtr<nsIMobileConnection> mMobileConnection;
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bool mLive;
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};
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} // namespace mobileconnection
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} // namespace dom
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} // namespace mozilla
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#endif // mozilla_dom_mobileconnection_MobileConnectionParent_h
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