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mlgshaders
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Add helpers for debugging Advanced Layers with RenderDoc. (bug 1381666 part 1, r=mattwoodrow)
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2017-07-31 12:28:26 -07:00 |
BlendingHelpers.hlslh
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BlendShaderConstants.h
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Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
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2017-10-27 16:10:06 -07:00 |
CompositorD3D11.cpp
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Bug 1444169 Fix capitalization for a few Windows files r=aklotz
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2018-03-08 14:49:59 -06:00 |
CompositorD3D11.h
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Bug 1436263 - Part 3: Remove virtual from final virtual function declarations. r=froydnj
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2018-02-08 21:22:43 -08:00 |
CompositorD3D11.hlsl
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DeviceAttachmentsD3D11.cpp
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Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
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2017-10-27 16:10:06 -07:00 |
DeviceAttachmentsD3D11.h
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Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
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2017-10-27 16:10:06 -07:00 |
DiagnosticsD3D11.cpp
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Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
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2017-10-27 16:10:06 -07:00 |
DiagnosticsD3D11.h
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Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
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2017-10-27 16:10:06 -07:00 |
genshaders.py
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Bug 1468273 - Fix flake8/pep8 issues by hand in gfx/ r=ted
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2018-06-10 14:15:18 +02:00 |
HelpersD3D11.h
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Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
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2017-10-27 16:10:06 -07:00 |
MLGDeviceD3D11.cpp
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Bug 1423570: Use BaseRect access methods instead of member variables in gfx/ r=bas.schouten
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2017-12-19 15:48:39 -05:00 |
MLGDeviceD3D11.h
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Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
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2017-10-27 16:10:06 -07:00 |
ReadbackManagerD3D11.cpp
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Bug 1412048 - Replace NS_RUNTIMEABORT("...") with MOZ_CRASH("..."). r=froydnj
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2017-10-24 23:30:31 -07:00 |
ReadbackManagerD3D11.h
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Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
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2017-10-27 16:10:06 -07:00 |
ShaderDefinitionsD3D11.h
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Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
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2017-10-27 16:10:06 -07:00 |
shaders.manifest
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Rewrite genshaders.sh as a Python script that uses a manifest. (bug 1365859 part 1, r=bas)
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2017-05-19 12:32:13 -07:00 |
TextureD3D11.cpp
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Bug 1465585: Switch from mozilla::Move to std::move. r=froydnj
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2018-06-01 10:45:27 +02:00 |
TextureD3D11.h
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Bug 1477608 - Reuse same ExternalImageId for different video frames if possible r=jrmuizel
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2018-07-25 23:30:08 +09:00 |