gecko-dev/gfx/layers/RenderTrace.h
Daniel Holbert 126bd9e1a4 Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py

For every file that is modified in this patch, the changes are as follows:
 (1) The patch changes the file to use the exact C++ mode lines from the
     Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line

 (2) The patch deletes any blank lines between the mode line & the MPL
     boilerplate comment.

 (3) If the file previously had the mode lines and MPL boilerplate in a
     single contiguous C++ comment, then the patch splits them into
     separate C++ comments, to match the boilerplate in the coding style.

MozReview-Commit-ID: 77D61xpSmIl

--HG--
extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
2017-10-27 16:10:06 -07:00

77 lines
2.2 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// This is a general tool that will let you visualize platform operation.
// Currently used for the layer system, the general syntax allows this
// tools to be adapted to trace other operations.
//
// For the front end see: https://github.com/staktrace/rendertrace
// Uncomment this line to enable RENDERTRACE
//#define MOZ_RENDERTRACE
#ifndef GFX_RENDERTRACE_H
#define GFX_RENDERTRACE_H
#include "nsRect.h"
#include "mozilla/gfx/Matrix.h"
namespace mozilla {
namespace layers {
class Layer;
void RenderTraceLayers(Layer *aLayer, const char *aColor, const gfx::Matrix4x4 aRootTransform = gfx::Matrix4x4(), bool aReset = true);
void RenderTraceInvalidateStart(Layer *aLayer, const char *aColor, const gfx::IntRect aRect);
void RenderTraceInvalidateEnd(Layer *aLayer, const char *aColor);
void renderTraceEventStart(const char *aComment, const char *aColor);
void renderTraceEventEnd(const char *aComment, const char *aColor);
void renderTraceEventEnd(const char *aColor);
struct RenderTraceScope {
public:
RenderTraceScope(const char *aComment, const char *aColor)
: mComment(aComment)
, mColor(aColor)
{
renderTraceEventStart(mComment, mColor);
}
~RenderTraceScope() {
renderTraceEventEnd(mComment, mColor);
}
private:
const char *mComment;
const char *mColor;
};
#ifndef MOZ_RENDERTRACE
inline void RenderTraceLayers(Layer *aLayer, const char *aColor, const gfx::Matrix4x4 aRootTransform, bool aReset)
{}
inline void RenderTraceInvalidateStart(Layer *aLayer, const char *aColor, const gfx::IntRect aRect)
{}
inline void RenderTraceInvalidateEnd(Layer *aLayer, const char *aColor)
{}
inline void renderTraceEventStart(const char *aComment, const char *aColor)
{}
inline void renderTraceEventEnd(const char *aComment, const char *aColor)
{}
inline void renderTraceEventEnd(const char *aColor)
{}
#endif // MOZ_RENDERTRACE
} // namespace layers
} // namespace mozilla
#endif //GFX_RENDERTRACE_H