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b71747b2ac
The new name makes the sense of the condition much clearer. E.g. compare: NS_WARN_IF_FALSE(!rv.Failed()); with: NS_WARNING_ASSERTION(!rv.Failed()); The new name also makes it clearer that it only has effect in debug builds, because that's standard for assertions. --HG-- extra : rebase_source : 886e57a9e433e0cb6ed635cc075b34b7ebf81853
75 lines
1.8 KiB
C++
75 lines
1.8 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "SameProcessMessageQueue.h"
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#include "nsThreadUtils.h"
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using namespace mozilla;
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using namespace mozilla::dom;
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SameProcessMessageQueue* SameProcessMessageQueue::sSingleton;
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SameProcessMessageQueue::SameProcessMessageQueue()
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{
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}
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SameProcessMessageQueue::~SameProcessMessageQueue()
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{
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// This code should run during shutdown, and we should already have pumped the
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// event loop. So we should only see messages here if someone is sending
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// messages pretty late in shutdown.
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NS_WARNING_ASSERTION(mQueue.IsEmpty(),
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"Shouldn't send messages during shutdown");
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sSingleton = nullptr;
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}
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void
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SameProcessMessageQueue::Push(Runnable* aRunnable)
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{
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mQueue.AppendElement(aRunnable);
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NS_DispatchToCurrentThread(aRunnable);
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}
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void
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SameProcessMessageQueue::Flush()
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{
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nsTArray<RefPtr<Runnable>> queue;
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mQueue.SwapElements(queue);
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for (size_t i = 0; i < queue.Length(); i++) {
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queue[i]->Run();
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}
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}
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/* static */ SameProcessMessageQueue*
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SameProcessMessageQueue::Get()
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{
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if (!sSingleton) {
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sSingleton = new SameProcessMessageQueue();
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}
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return sSingleton;
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}
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SameProcessMessageQueue::Runnable::Runnable()
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: mDispatched(false)
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{
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}
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NS_IMPL_ISUPPORTS(SameProcessMessageQueue::Runnable, nsIRunnable)
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nsresult
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SameProcessMessageQueue::Runnable::Run()
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{
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if (mDispatched) {
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return NS_OK;
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}
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SameProcessMessageQueue* queue = SameProcessMessageQueue::Get();
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queue->mQueue.RemoveElement(this);
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mDispatched = true;
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return HandleMessage();
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}
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