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333 lines
11 KiB
C++
333 lines
11 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_dom_StructuredCloneHolder_h
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#define mozilla_dom_StructuredCloneHolder_h
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#include "jsapi.h"
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#include "js/StructuredClone.h"
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#include "mozilla/Move.h"
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#include "mozilla/UniquePtr.h"
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#include "mozilla/dom/BindingDeclarations.h"
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#include "nsISupports.h"
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#include "nsTArray.h"
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#ifdef DEBUG
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#include "nsIThread.h"
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#endif
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namespace mozilla {
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class ErrorResult;
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namespace layers {
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class Image;
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}
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namespace gfx {
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class DataSourceSurface;
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}
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namespace dom {
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class StructuredCloneHolderBase
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{
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public:
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typedef JS::StructuredCloneScope StructuredCloneScope;
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StructuredCloneHolderBase(StructuredCloneScope aScope = StructuredCloneScope::SameProcessSameThread);
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virtual ~StructuredCloneHolderBase();
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StructuredCloneHolderBase(StructuredCloneHolderBase&& aOther) = default;
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// These methods should be implemented in order to clone data.
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// Read more documentation in js/public/StructuredClone.h.
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virtual JSObject* CustomReadHandler(JSContext* aCx,
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JSStructuredCloneReader* aReader,
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uint32_t aTag,
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uint32_t aIndex) = 0;
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virtual bool CustomWriteHandler(JSContext* aCx,
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JSStructuredCloneWriter* aWriter,
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JS::Handle<JSObject*> aObj) = 0;
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// This method has to be called when this object is not needed anymore.
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// It will free memory and the buffer. This has to be called because
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// otherwise the buffer will be freed in the DTOR of this class and at that
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// point we cannot use the overridden methods.
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void Clear();
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// If these 3 methods are not implement, transfering objects will not be
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// allowed. Otherwise only arrayBuffers will be transferred.
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virtual bool
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CustomReadTransferHandler(JSContext* aCx,
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JSStructuredCloneReader* aReader,
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uint32_t aTag,
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void* aContent,
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uint64_t aExtraData,
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JS::MutableHandleObject aReturnObject);
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virtual bool
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CustomWriteTransferHandler(JSContext* aCx,
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JS::Handle<JSObject*> aObj,
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// Output:
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uint32_t* aTag,
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JS::TransferableOwnership* aOwnership,
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void** aContent,
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uint64_t* aExtraData);
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virtual void
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CustomFreeTransferHandler(uint32_t aTag,
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JS::TransferableOwnership aOwnership,
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void* aContent,
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uint64_t aExtraData);
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// These methods are what you should use to read/write data.
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// Execute the serialization of aValue using the Structured Clone Algorithm.
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// The data can read back using Read().
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bool Write(JSContext* aCx,
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JS::Handle<JS::Value> aValue);
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// Like Write() but it supports the transferring of objects and handling
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// of cloning policy.
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bool Write(JSContext* aCx,
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JS::Handle<JS::Value> aValue,
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JS::Handle<JS::Value> aTransfer,
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JS::CloneDataPolicy cloneDataPolicy);
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// If Write() has been called, this method retrieves data and stores it into
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// aValue.
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bool Read(JSContext* aCx,
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JS::MutableHandle<JS::Value> aValue);
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bool HasData() const
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{
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return !!mBuffer;
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}
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JSStructuredCloneData& BufferData() const
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{
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MOZ_ASSERT(mBuffer, "Write() has never been called.");
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return mBuffer->data();
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}
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protected:
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UniquePtr<JSAutoStructuredCloneBuffer> mBuffer;
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StructuredCloneScope mStructuredCloneScope;
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#ifdef DEBUG
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bool mClearCalled;
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#endif
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};
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class BlobImpl;
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class MessagePort;
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class MessagePortIdentifier;
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class StructuredCloneHolder : public StructuredCloneHolderBase
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{
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public:
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enum CloningSupport
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{
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CloningSupported,
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CloningNotSupported
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};
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enum TransferringSupport
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{
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TransferringSupported,
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TransferringNotSupported
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};
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// If cloning is supported, this object will clone objects such as Blobs,
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// FileList, ImageData, etc.
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// If transferring is supported, we will transfer MessagePorts and in the
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// future other transferrable objects.
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// The StructuredCloneScope is useful to know where the cloned/transferred
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// data can be read and written. Additional checks about the nature of the
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// objects will be done based on this scope value because not all the
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// objects can be sent between threads or processes.
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explicit StructuredCloneHolder(CloningSupport aSupportsCloning,
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TransferringSupport aSupportsTransferring,
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StructuredCloneScope aStructuredCloneScope);
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virtual ~StructuredCloneHolder();
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StructuredCloneHolder(StructuredCloneHolder&& aOther) = default;
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// Normally you should just use Write() and Read().
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void Write(JSContext* aCx,
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JS::Handle<JS::Value> aValue,
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ErrorResult &aRv);
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void Write(JSContext* aCx,
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JS::Handle<JS::Value> aValue,
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JS::Handle<JS::Value> aTransfer,
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JS::CloneDataPolicy cloneDataPolicy,
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ErrorResult &aRv);
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void Read(nsISupports* aParent,
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JSContext* aCx,
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JS::MutableHandle<JS::Value> aValue,
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ErrorResult &aRv);
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// Call this method to know if this object is keeping some DOM object alive.
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bool HasClonedDOMObjects() const
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{
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return !mBlobImplArray.IsEmpty() ||
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!mWasmModuleArray.IsEmpty() ||
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!mClonedSurfaces.IsEmpty();
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}
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nsTArray<RefPtr<BlobImpl>>& BlobImpls()
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{
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MOZ_ASSERT(mSupportsCloning, "Blobs cannot be taken/set if cloning is not supported.");
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return mBlobImplArray;
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}
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nsTArray<RefPtr<JS::WasmModule>>& WasmModules()
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{
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MOZ_ASSERT(mSupportsCloning, "WasmModules cannot be taken/set if cloning is not supported.");
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return mWasmModuleArray;
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}
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StructuredCloneScope CloneScope() const
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{
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return mStructuredCloneScope;
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}
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// The parent object is set internally just during the Read(). This method
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// can be used by read functions to retrieve it.
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nsISupports* ParentDuringRead() const
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{
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return mParent;
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}
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// This must be called if the transferring has ports generated by Read().
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// MessagePorts are not thread-safe and they must be retrieved in the thread
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// where they are created.
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nsTArray<RefPtr<MessagePort>>&& TakeTransferredPorts()
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{
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MOZ_ASSERT(mSupportsTransferring);
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return Move(mTransferredPorts);
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}
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// This method uses TakeTransferredPorts() to populate a sequence of
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// MessagePorts for WebIDL binding classes.
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bool
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TakeTransferredPortsAsSequence(Sequence<OwningNonNull<mozilla::dom::MessagePort>>& aPorts);
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nsTArray<MessagePortIdentifier>& PortIdentifiers() const
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{
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MOZ_ASSERT(mSupportsTransferring);
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return mPortIdentifiers;
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}
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nsTArray<RefPtr<gfx::DataSourceSurface>>& GetSurfaces()
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{
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return mClonedSurfaces;
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}
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// Implementations of the virtual methods to allow cloning of objects which
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// JS engine itself doesn't clone.
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virtual JSObject* CustomReadHandler(JSContext* aCx,
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JSStructuredCloneReader* aReader,
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uint32_t aTag,
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uint32_t aIndex) override;
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virtual bool CustomWriteHandler(JSContext* aCx,
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JSStructuredCloneWriter* aWriter,
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JS::Handle<JSObject*> aObj) override;
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virtual bool CustomReadTransferHandler(JSContext* aCx,
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JSStructuredCloneReader* aReader,
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uint32_t aTag,
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void* aContent,
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uint64_t aExtraData,
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JS::MutableHandleObject aReturnObject) override;
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virtual bool CustomWriteTransferHandler(JSContext* aCx,
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JS::Handle<JSObject*> aObj,
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uint32_t* aTag,
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JS::TransferableOwnership* aOwnership,
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void** aContent,
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uint64_t* aExtraData) override;
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virtual void CustomFreeTransferHandler(uint32_t aTag,
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JS::TransferableOwnership aOwnership,
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void* aContent,
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uint64_t aExtraData) override;
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// These 2 static methods are useful to read/write fully serializable objects.
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// They can be used by custom StructuredCloneHolderBase classes to
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// serialize objects such as ImageData, CryptoKey, RTCCertificate, etc.
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static JSObject* ReadFullySerializableObjects(JSContext* aCx,
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JSStructuredCloneReader* aReader,
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uint32_t aTag);
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static bool WriteFullySerializableObjects(JSContext* aCx,
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JSStructuredCloneWriter* aWriter,
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JS::Handle<JSObject*> aObj);
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static const JSStructuredCloneCallbacks sCallbacks;
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protected:
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// If you receive a buffer from IPC, you can use this method to retrieve a
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// JS::Value. It can happen that you want to pre-populate the array of Blobs
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// and/or the PortIdentifiers.
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void ReadFromBuffer(nsISupports* aParent,
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JSContext* aCx,
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JSStructuredCloneData& aBuffer,
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JS::MutableHandle<JS::Value> aValue,
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ErrorResult &aRv);
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void ReadFromBuffer(nsISupports* aParent,
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JSContext* aCx,
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JSStructuredCloneData& aBuffer,
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uint32_t aAlgorithmVersion,
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JS::MutableHandle<JS::Value> aValue,
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ErrorResult &aRv);
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bool mSupportsCloning;
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bool mSupportsTransferring;
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// Used for cloning blobs in the structured cloning algorithm.
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nsTArray<RefPtr<BlobImpl>> mBlobImplArray;
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// Used for cloning JS::WasmModules in the structured cloning algorithm.
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nsTArray<RefPtr<JS::WasmModule>> mWasmModuleArray;
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// This is used for sharing the backend of ImageBitmaps.
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// The DataSourceSurface object must be thread-safely reference-counted.
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// The DataSourceSurface object will not be written ever via any ImageBitmap
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// instance, so no race condition will occur.
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nsTArray<RefPtr<gfx::DataSourceSurface>> mClonedSurfaces;
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// This raw pointer is only set within ::Read() and is unset by the end.
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nsISupports* MOZ_NON_OWNING_REF mParent;
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// This array contains the ports once we've finished the reading. It's
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// generated from the mPortIdentifiers array.
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nsTArray<RefPtr<MessagePort>> mTransferredPorts;
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// This array contains the identifiers of the MessagePorts. Based on these we
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// are able to reconnect the new transferred ports with the other
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// MessageChannel ports.
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mutable nsTArray<MessagePortIdentifier> mPortIdentifiers;
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#ifdef DEBUG
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nsCOMPtr<nsIThread> mCreationThread;
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#endif
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};
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} // dom namespace
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} // mozilla namespace
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#endif // mozilla_dom_StructuredCloneHolder_h
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