gecko-dev/dom/html/HTMLCanvasElement.h
Kirk Steuber 7fdb378650 Bug 1359556 - Optimize cloneNode by preinitializing attribute and child arrays r=bz
Currently, attribute and child arrays (implemented in dom/base/nsAttrAndChildArray.h) start out empty. When cloning, the array ends up being resized multiple times in order to add the attributes and children that are being cloned from the original node. This would be quicker if the array was initialized to the correct size in the first place so that resizes are not necessary.

However, preallocating space for children is only necessary when performing a deep clone. Therefore, an additional parameter is being added to the Clone, CopyInnerTo, and CloneDocHelper methods to indicate whether preallocation of children should happen. Attributes are copied either way, so that part of the array is preallocated in both cases.

MozReview-Commit-ID: 3iVezeAKXnI

--HG--
extra : rebase_source : 9c3deec6d7aafd6411044d623d4863637b45fd58
2017-04-20 12:57:48 -07:00

454 lines
14 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#if !defined(mozilla_dom_HTMLCanvasElement_h)
#define mozilla_dom_HTMLCanvasElement_h
#include "mozilla/Attributes.h"
#include "mozilla/WeakPtr.h"
#include "nsIDOMEventListener.h"
#include "nsIDOMHTMLCanvasElement.h"
#include "nsIObserver.h"
#include "nsGenericHTMLElement.h"
#include "nsGkAtoms.h"
#include "nsSize.h"
#include "nsError.h"
#include "mozilla/dom/BindingDeclarations.h"
#include "mozilla/dom/CanvasRenderingContextHelper.h"
#include "mozilla/gfx/Rect.h"
#include "mozilla/layers/LayersTypes.h"
class nsICanvasRenderingContextInternal;
class nsITimerCallback;
namespace mozilla {
class WebGLContext;
namespace layers {
class AsyncCanvasRenderer;
class CanvasLayer;
class Image;
class Layer;
class LayerManager;
class SharedSurfaceTextureClient;
} // namespace layers
namespace gfx {
class SourceSurface;
class VRLayerChild;
} // namespace gfx
namespace dom {
class BlobCallback;
class CanvasCaptureMediaStream;
class File;
class HTMLCanvasPrintState;
class OffscreenCanvas;
class PrintCallback;
class RequestedFrameRefreshObserver;
// Listen visibilitychange and memory-pressure event and inform
// context when event is fired.
class HTMLCanvasElementObserver final : public nsIObserver
, public nsIDOMEventListener
{
public:
NS_DECL_ISUPPORTS
NS_DECL_NSIOBSERVER
NS_DECL_NSIDOMEVENTLISTENER
explicit HTMLCanvasElementObserver(HTMLCanvasElement* aElement);
void Destroy();
void RegisterVisibilityChangeEvent();
void UnregisterVisibilityChangeEvent();
void RegisterMemoryPressureEvent();
void UnregisterMemoryPressureEvent();
private:
~HTMLCanvasElementObserver();
HTMLCanvasElement* mElement;
};
/*
* FrameCaptureListener is used by captureStream() as a way of getting video
* frames from the canvas. On a refresh driver tick after something has been
* drawn to the canvas since the last such tick, all registered
* FrameCaptureListeners whose `mFrameCaptureRequested` equals `true`,
* will be given a copy of the just-painted canvas.
* All FrameCaptureListeners get the same copy.
*/
class FrameCaptureListener : public SupportsWeakPtr<FrameCaptureListener>
{
public:
MOZ_DECLARE_WEAKREFERENCE_TYPENAME(FrameCaptureListener)
FrameCaptureListener()
: mFrameCaptureRequested(false) {}
/*
* Called when a frame capture is desired on next paint.
*/
void RequestFrameCapture() { mFrameCaptureRequested = true; }
/*
* Indicates to the canvas whether or not this listener has requested a frame.
*/
bool FrameCaptureRequested() const { return mFrameCaptureRequested; }
/*
* Interface through which new video frames will be provided while
* `mFrameCaptureRequested` is `true`.
*/
virtual void NewFrame(already_AddRefed<layers::Image> aImage,
const TimeStamp& aTime) = 0;
protected:
virtual ~FrameCaptureListener() {}
bool mFrameCaptureRequested;
};
class HTMLCanvasElement final : public nsGenericHTMLElement,
public nsIDOMHTMLCanvasElement,
public CanvasRenderingContextHelper
{
enum {
DEFAULT_CANVAS_WIDTH = 300,
DEFAULT_CANVAS_HEIGHT = 150
};
typedef layers::AsyncCanvasRenderer AsyncCanvasRenderer;
typedef layers::CanvasLayer CanvasLayer;
typedef layers::Layer Layer;
typedef layers::LayerManager LayerManager;
public:
explicit HTMLCanvasElement(already_AddRefed<mozilla::dom::NodeInfo>& aNodeInfo);
NS_IMPL_FROMCONTENT_HTML_WITH_TAG(HTMLCanvasElement, canvas)
// nsISupports
NS_DECL_ISUPPORTS_INHERITED
// nsIDOMHTMLCanvasElement
NS_DECL_NSIDOMHTMLCANVASELEMENT
// CC
NS_DECL_CYCLE_COLLECTION_CLASS_INHERITED(HTMLCanvasElement,
nsGenericHTMLElement)
// WebIDL
uint32_t Height()
{
return GetUnsignedIntAttr(nsGkAtoms::height, DEFAULT_CANVAS_HEIGHT);
}
void SetHeight(uint32_t aHeight, ErrorResult& aRv)
{
if (mOffscreenCanvas) {
aRv.Throw(NS_ERROR_FAILURE);
return;
}
SetUnsignedIntAttr(nsGkAtoms::height, aHeight, DEFAULT_CANVAS_HEIGHT, aRv);
}
uint32_t Width()
{
return GetUnsignedIntAttr(nsGkAtoms::width, DEFAULT_CANVAS_WIDTH);
}
void SetWidth(uint32_t aWidth, ErrorResult& aRv)
{
if (mOffscreenCanvas) {
aRv.Throw(NS_ERROR_FAILURE);
return;
}
SetUnsignedIntAttr(nsGkAtoms::width, aWidth, DEFAULT_CANVAS_WIDTH, aRv);
}
virtual already_AddRefed<nsISupports>
GetContext(JSContext* aCx, const nsAString& aContextId,
JS::Handle<JS::Value> aContextOptions,
ErrorResult& aRv) override;
void ToDataURL(JSContext* aCx, const nsAString& aType,
JS::Handle<JS::Value> aParams,
nsAString& aDataURL,
ErrorResult& aRv);
void ToBlob(JSContext* aCx,
BlobCallback& aCallback,
const nsAString& aType,
JS::Handle<JS::Value> aParams,
ErrorResult& aRv);
OffscreenCanvas* TransferControlToOffscreen(ErrorResult& aRv);
bool MozOpaque() const
{
return GetBoolAttr(nsGkAtoms::moz_opaque);
}
void SetMozOpaque(bool aValue, ErrorResult& aRv)
{
if (mOffscreenCanvas) {
aRv.Throw(NS_ERROR_FAILURE);
return;
}
SetHTMLBoolAttr(nsGkAtoms::moz_opaque, aValue, aRv);
}
already_AddRefed<File> MozGetAsFile(const nsAString& aName,
const nsAString& aType,
CallerType aCallerType,
ErrorResult& aRv);
already_AddRefed<nsISupports> MozGetIPCContext(const nsAString& aContextId,
ErrorResult& aRv);
PrintCallback* GetMozPrintCallback() const;
void SetMozPrintCallback(PrintCallback* aCallback);
already_AddRefed<CanvasCaptureMediaStream>
CaptureStream(const Optional<double>& aFrameRate, ErrorResult& aRv);
/**
* Get the size in pixels of this canvas element
*/
nsIntSize GetSize();
/**
* Determine whether the canvas is write-only.
*/
bool IsWriteOnly();
/**
* Force the canvas to be write-only.
*/
void SetWriteOnly();
/**
* Notify that some canvas content has changed and the window may
* need to be updated. aDamageRect is in canvas coordinates.
*/
void InvalidateCanvasContent(const mozilla::gfx::Rect* aDamageRect);
/*
* Notify that we need to repaint the entire canvas, including updating of
* the layer tree.
*/
void InvalidateCanvas();
/*
* Get the number of contexts in this canvas, and request a context at
* an index.
*/
int32_t CountContexts ();
nsICanvasRenderingContextInternal *GetContextAtIndex (int32_t index);
/*
* Returns true if the canvas context content is guaranteed to be opaque
* across its entire area.
*/
bool GetIsOpaque();
virtual bool GetOpaqueAttr() override;
virtual already_AddRefed<gfx::SourceSurface>
GetSurfaceSnapshot(gfxAlphaType* aOutAlphaType = nullptr);
/*
* Register a FrameCaptureListener with this canvas.
* The canvas hooks into the RefreshDriver while there are
* FrameCaptureListeners registered.
* The registered FrameCaptureListeners are stored as WeakPtrs, thus it's the
* caller's responsibility to keep them alive. Once a registered
* FrameCaptureListener is destroyed it will be automatically deregistered.
*/
nsresult RegisterFrameCaptureListener(FrameCaptureListener* aListener);
/*
* Returns true when there is at least one registered FrameCaptureListener
* that has requested a frame capture.
*/
bool IsFrameCaptureRequested() const;
/*
* Processes destroyed FrameCaptureListeners and removes them if necessary.
* Should there be none left, the FrameRefreshObserver will be unregistered.
*/
void ProcessDestroyedFrameListeners();
/*
* Called by the RefreshDriver hook when a frame has been captured.
* Makes a copy of the provided surface and hands it to all
* FrameCaptureListeners having requested frame capture.
*/
void SetFrameCapture(already_AddRefed<gfx::SourceSurface> aSurface,
const TimeStamp& aTime);
virtual bool ParseAttribute(int32_t aNamespaceID,
nsIAtom* aAttribute,
const nsAString& aValue,
nsAttrValue& aResult) override;
nsChangeHint GetAttributeChangeHint(const nsIAtom* aAttribute, int32_t aModType) const override;
// SetAttr override. C++ is stupid, so have to override both
// overloaded methods.
nsresult SetAttr(int32_t aNameSpaceID, nsIAtom* aName,
const nsAString& aValue, bool aNotify)
{
return SetAttr(aNameSpaceID, aName, nullptr, aValue, aNotify);
}
virtual nsresult SetAttr(int32_t aNameSpaceID, nsIAtom* aName,
nsIAtom* aPrefix, const nsAString& aValue,
bool aNotify) override;
virtual nsresult UnsetAttr(int32_t aNameSpaceID, nsIAtom* aName,
bool aNotify) override;
virtual nsresult Clone(mozilla::dom::NodeInfo *aNodeInfo, nsINode **aResult,
bool aPreallocateChildren) const override;
nsresult CopyInnerTo(mozilla::dom::Element* aDest,
bool aPreallocateChildren);
virtual nsresult GetEventTargetParent(
mozilla::EventChainPreVisitor& aVisitor) override;
/*
* Helpers called by various users of Canvas
*/
already_AddRefed<Layer> GetCanvasLayer(nsDisplayListBuilder* aBuilder,
Layer *aOldLayer,
LayerManager *aManager);
// Should return true if the canvas layer should always be marked inactive.
// We should return true here if we can't do accelerated compositing with
// a non-BasicCanvasLayer.
bool ShouldForceInactiveLayer(LayerManager *aManager);
// Call this whenever we need future changes to the canvas
// to trigger fresh invalidation requests. This needs to be called
// whenever we render the canvas contents to the screen, or whenever we
// take a snapshot of the canvas that needs to be "live" (e.g. -moz-element).
void MarkContextClean();
// Call this after capturing a frame, so we can avoid unnecessary surface
// copies for future frames when no drawing has occurred.
void MarkContextCleanForFrameCapture();
// Starts returning false when something is drawn.
bool IsContextCleanForFrameCapture();
nsresult GetContext(const nsAString& aContextId, nsISupports** aContext);
layers::LayersBackend GetCompositorBackendType() const;
void OnVisibilityChange();
void OnMemoryPressure();
static void SetAttrFromAsyncCanvasRenderer(AsyncCanvasRenderer *aRenderer);
static void InvalidateFromAsyncCanvasRenderer(AsyncCanvasRenderer *aRenderer);
void StartVRPresentation();
void StopVRPresentation();
already_AddRefed<layers::SharedSurfaceTextureClient> GetVRFrame();
protected:
virtual ~HTMLCanvasElement();
virtual JSObject* WrapNode(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) override;
virtual nsIntSize GetWidthHeight() override;
virtual already_AddRefed<nsICanvasRenderingContextInternal>
CreateContext(CanvasContextType aContextType) override;
nsresult ExtractData(nsAString& aType,
const nsAString& aOptions,
nsIInputStream** aStream);
nsresult ToDataURLImpl(JSContext* aCx,
const nsAString& aMimeType,
const JS::Value& aEncoderOptions,
nsAString& aDataURL);
nsresult MozGetAsFileImpl(const nsAString& aName,
const nsAString& aType,
File** aResult);
void CallPrintCallback();
AsyncCanvasRenderer* GetAsyncCanvasRenderer();
bool mResetLayer;
RefPtr<HTMLCanvasElement> mOriginalCanvas;
RefPtr<PrintCallback> mPrintCallback;
RefPtr<HTMLCanvasPrintState> mPrintState;
nsTArray<WeakPtr<FrameCaptureListener>> mRequestedFrameListeners;
RefPtr<RequestedFrameRefreshObserver> mRequestedFrameRefreshObserver;
RefPtr<AsyncCanvasRenderer> mAsyncCanvasRenderer;
RefPtr<OffscreenCanvas> mOffscreenCanvas;
RefPtr<HTMLCanvasElementObserver> mContextObserver;
bool mVRPresentationActive;
public:
// Record whether this canvas should be write-only or not.
// We set this when script paints an image from a different origin.
// We also transitively set it when script paints a canvas which
// is itself write-only.
bool mWriteOnly;
bool IsPrintCallbackDone();
void HandlePrintCallback(nsPresContext::nsPresContextType aType);
nsresult DispatchPrintCallback(nsITimerCallback* aCallback);
void ResetPrintCallback();
HTMLCanvasElement* GetOriginalCanvas();
CanvasContextType GetCurrentContextType() {
return mCurrentContextType;
}
};
class HTMLCanvasPrintState final : public nsWrapperCache
{
public:
HTMLCanvasPrintState(HTMLCanvasElement* aCanvas,
nsICanvasRenderingContextInternal* aContext,
nsITimerCallback* aCallback);
nsISupports* Context() const;
void Done();
void NotifyDone();
bool mIsDone;
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(HTMLCanvasPrintState)
NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(HTMLCanvasPrintState)
virtual JSObject* WrapObject(JSContext *cx, JS::Handle<JSObject*> aGivenProto) override;
HTMLCanvasElement* GetParentObject()
{
return mCanvas;
}
private:
~HTMLCanvasPrintState();
bool mPendingNotify;
protected:
RefPtr<HTMLCanvasElement> mCanvas;
nsCOMPtr<nsICanvasRenderingContextInternal> mContext;
nsCOMPtr<nsITimerCallback> mCallback;
};
} // namespace dom
} // namespace mozilla
#endif /* mozilla_dom_HTMLCanvasElement_h */