gecko-dev/js/src/jsworkers.cpp
Nicholas Nethercote 93abbb41bc Bug 1001159 (part 1) - Split CellIterImpl and subclasses in two. r=billm.
--HG--
extra : rebase_source : 20203cad0af54bd9bea81b8ff5c2e7016e14c3c2
2014-04-28 23:39:44 -07:00

1124 lines
34 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* vim: set ts=8 sts=4 et sw=4 tw=99:
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "jsworkers.h"
#ifdef JS_THREADSAFE
#include "mozilla/DebugOnly.h"
#include "jsnativestack.h"
#include "prmjtime.h"
#include "frontend/BytecodeCompiler.h"
#include "jit/IonBuilder.h"
#include "vm/Debugger.h"
#include "vm/TraceLogging.h"
#include "jscntxtinlines.h"
#include "jscompartmentinlines.h"
#include "jsobjinlines.h"
#include "jsscriptinlines.h"
using namespace js;
using mozilla::ArrayLength;
using mozilla::DebugOnly;
namespace js {
GlobalWorkerThreadState gWorkerThreadState;
} // namespace js
void
js::EnsureWorkerThreadsInitialized(ExclusiveContext *cx)
{
// If 'cx' is not a JSContext, we are already off the main thread and the
// worker threads would have already been initialized.
if (!cx->isJSContext())
return;
WorkerThreadState().ensureInitialized();
}
static size_t
ThreadCountForCPUCount(size_t cpuCount)
{
return Max(cpuCount, (size_t)2);
}
void
js::SetFakeCPUCount(size_t count)
{
// This must be called before the threads have been initialized.
JS_ASSERT(!WorkerThreadState().threads);
WorkerThreadState().cpuCount = count;
WorkerThreadState().threadCount = ThreadCountForCPUCount(count);
}
#ifdef JS_ION
bool
js::StartOffThreadAsmJSCompile(ExclusiveContext *cx, AsmJSParallelTask *asmData)
{
// Threads already initialized by the AsmJS compiler.
JS_ASSERT(asmData->mir);
JS_ASSERT(asmData->lir == nullptr);
AutoLockWorkerThreadState lock;
// Don't append this task if another failed.
if (WorkerThreadState().asmJSWorkerFailed())
return false;
if (!WorkerThreadState().asmJSWorklist().append(asmData))
return false;
WorkerThreadState().notifyOne(GlobalWorkerThreadState::PRODUCER);
return true;
}
bool
js::StartOffThreadIonCompile(JSContext *cx, jit::IonBuilder *builder)
{
EnsureWorkerThreadsInitialized(cx);
AutoLockWorkerThreadState lock;
if (!WorkerThreadState().ionWorklist().append(builder))
return false;
WorkerThreadState().notifyOne(GlobalWorkerThreadState::PRODUCER);
return true;
}
/*
* Move an IonBuilder for which compilation has either finished, failed, or
* been cancelled into the global finished compilation list. All off thread
* compilations which are started must eventually be finished.
*/
static void
FinishOffThreadIonCompile(jit::IonBuilder *builder)
{
WorkerThreadState().ionFinishedList().append(builder);
}
#endif // JS_ION
static inline bool
CompiledScriptMatches(JSCompartment *compartment, JSScript *script, JSScript *target)
{
if (script)
return target == script;
return target->compartment() == compartment;
}
void
js::CancelOffThreadIonCompile(JSCompartment *compartment, JSScript *script)
{
#ifdef JS_ION
jit::JitCompartment *jitComp = compartment->jitCompartment();
if (!jitComp)
return;
AutoLockWorkerThreadState lock;
if (!WorkerThreadState().threads)
return;
/* Cancel any pending entries for which processing hasn't started. */
GlobalWorkerThreadState::IonBuilderVector &worklist = WorkerThreadState().ionWorklist();
for (size_t i = 0; i < worklist.length(); i++) {
jit::IonBuilder *builder = worklist[i];
if (CompiledScriptMatches(compartment, script, builder->script())) {
FinishOffThreadIonCompile(builder);
WorkerThreadState().remove(worklist, &i);
}
}
/* Wait for in progress entries to finish up. */
for (size_t i = 0; i < WorkerThreadState().threadCount; i++) {
const WorkerThread &helper = WorkerThreadState().threads[i];
while (helper.ionBuilder &&
CompiledScriptMatches(compartment, script, helper.ionBuilder->script()))
{
helper.ionBuilder->cancel();
WorkerThreadState().wait(GlobalWorkerThreadState::CONSUMER);
}
}
/* Cancel code generation for any completed entries. */
GlobalWorkerThreadState::IonBuilderVector &finished = WorkerThreadState().ionFinishedList();
for (size_t i = 0; i < finished.length(); i++) {
jit::IonBuilder *builder = finished[i];
if (CompiledScriptMatches(compartment, script, builder->script())) {
jit::FinishOffThreadBuilder(builder);
WorkerThreadState().remove(finished, &i);
}
}
#endif // JS_ION
}
static const JSClass workerGlobalClass = {
"internal-worker-global", JSCLASS_GLOBAL_FLAGS,
JS_PropertyStub, JS_DeletePropertyStub,
JS_PropertyStub, JS_StrictPropertyStub,
JS_EnumerateStub, JS_ResolveStub,
JS_ConvertStub, nullptr,
nullptr, nullptr, nullptr,
JS_GlobalObjectTraceHook
};
ParseTask::ParseTask(ExclusiveContext *cx, JSObject *exclusiveContextGlobal, JSContext *initCx,
const jschar *chars, size_t length,
JS::OffThreadCompileCallback callback, void *callbackData)
: cx(cx), options(initCx), chars(chars), length(length),
alloc(JSRuntime::TEMP_LIFO_ALLOC_PRIMARY_CHUNK_SIZE),
exclusiveContextGlobal(initCx, exclusiveContextGlobal), optionsElement(initCx),
optionsIntroductionScript(initCx), callback(callback), callbackData(callbackData),
script(nullptr), errors(cx), overRecursed(false)
{
}
bool
ParseTask::init(JSContext *cx, const ReadOnlyCompileOptions &options)
{
if (!this->options.copy(cx, options))
return false;
// Save those compilation options that the ScriptSourceObject can't
// point at while it's in the compilation's temporary compartment.
optionsElement = this->options.element();
this->options.setElement(nullptr);
optionsIntroductionScript = this->options.introductionScript();
this->options.setIntroductionScript(nullptr);
return true;
}
void
ParseTask::activate(JSRuntime *rt)
{
rt->setUsedByExclusiveThread(exclusiveContextGlobal->zone());
cx->enterCompartment(exclusiveContextGlobal->compartment());
}
void
ParseTask::finish()
{
if (script) {
// Initialize the ScriptSourceObject slots that we couldn't while the SSO
// was in the temporary compartment.
ScriptSourceObject &sso = script->sourceObject()->as<ScriptSourceObject>();
sso.initElement(optionsElement);
sso.initIntroductionScript(optionsIntroductionScript);
}
}
ParseTask::~ParseTask()
{
// ParseTask takes over ownership of its input exclusive context.
js_delete(cx);
for (size_t i = 0; i < errors.length(); i++)
js_delete(errors[i]);
}
void
js::CancelOffThreadParses(JSRuntime *rt)
{
AutoLockWorkerThreadState lock;
if (!WorkerThreadState().threads)
return;
// Instead of forcibly canceling pending parse tasks, just wait for all scheduled
// and in progress ones to complete. Otherwise the final GC may not collect
// everything due to zones being used off thread.
while (true) {
bool pending = false;
GlobalWorkerThreadState::ParseTaskVector &worklist = WorkerThreadState().parseWorklist();
for (size_t i = 0; i < worklist.length(); i++) {
ParseTask *task = worklist[i];
if (task->runtimeMatches(rt))
pending = true;
}
if (!pending) {
bool inProgress = false;
for (size_t i = 0; i < WorkerThreadState().threadCount; i++) {
ParseTask *task = WorkerThreadState().threads[i].parseTask;
if (task && task->runtimeMatches(rt))
inProgress = true;
}
if (!inProgress)
break;
}
WorkerThreadState().wait(GlobalWorkerThreadState::CONSUMER);
}
// Clean up any parse tasks which haven't been finished by the main thread.
GlobalWorkerThreadState::ParseTaskVector &finished = WorkerThreadState().parseFinishedList();
while (true) {
bool found = false;
for (size_t i = 0; i < finished.length(); i++) {
ParseTask *task = finished[i];
if (task->runtimeMatches(rt)) {
found = true;
AutoUnlockWorkerThreadState unlock;
WorkerThreadState().finishParseTask(/* maybecx = */ nullptr, rt, task);
}
}
if (!found)
break;
}
}
bool
js::OffThreadParsingMustWaitForGC(JSRuntime *rt)
{
// Off thread parsing can't occur during incremental collections on the
// atoms compartment, to avoid triggering barriers. (Outside the atoms
// compartment, the compilation will use a new zone that is never
// collected.) If an atoms-zone GC is in progress, hold off on executing the
// parse task until the atoms-zone GC completes (see
// EnqueuePendingParseTasksAfterGC).
return rt->activeGCInAtomsZone();
}
bool
js::StartOffThreadParseScript(JSContext *cx, const ReadOnlyCompileOptions &options,
const jschar *chars, size_t length,
JS::OffThreadCompileCallback callback, void *callbackData)
{
// Suppress GC so that calls below do not trigger a new incremental GC
// which could require barriers on the atoms compartment.
gc::AutoSuppressGC suppress(cx);
SourceBufferHolder srcBuf(chars, length, SourceBufferHolder::NoOwnership);
frontend::MaybeCallSourceHandler(cx, options, srcBuf);
EnsureWorkerThreadsInitialized(cx);
JS::CompartmentOptions compartmentOptions(cx->compartment()->options());
compartmentOptions.setZone(JS::FreshZone);
compartmentOptions.setInvisibleToDebugger(true);
compartmentOptions.setMergeable(true);
// Don't falsely inherit the host's global trace hook.
compartmentOptions.setTrace(nullptr);
JSObject *global = JS_NewGlobalObject(cx, &workerGlobalClass, nullptr,
JS::FireOnNewGlobalHook, compartmentOptions);
if (!global)
return false;
JS_SetCompartmentPrincipals(global->compartment(), cx->compartment()->principals);
RootedObject obj(cx);
// Initialize all classes needed for parsing while we are still on the main
// thread. Do this for both the target and the new global so that prototype
// pointers can be changed infallibly after parsing finishes.
if (!GetBuiltinConstructor(cx, JSProto_Function, &obj) ||
!GetBuiltinConstructor(cx, JSProto_Array, &obj) ||
!GetBuiltinConstructor(cx, JSProto_RegExp, &obj) ||
!GetBuiltinConstructor(cx, JSProto_Iterator, &obj))
{
return false;
}
{
AutoCompartment ac(cx, global);
if (!GetBuiltinConstructor(cx, JSProto_Function, &obj) ||
!GetBuiltinConstructor(cx, JSProto_Array, &obj) ||
!GetBuiltinConstructor(cx, JSProto_RegExp, &obj) ||
!GetBuiltinConstructor(cx, JSProto_Iterator, &obj))
{
return false;
}
}
ScopedJSDeletePtr<ExclusiveContext> workercx(
cx->new_<ExclusiveContext>(cx->runtime(), (PerThreadData *) nullptr,
ThreadSafeContext::Context_Exclusive));
if (!workercx)
return false;
ScopedJSDeletePtr<ParseTask> task(
cx->new_<ParseTask>(workercx.get(), global, cx, chars, length,
callback, callbackData));
if (!task)
return false;
workercx.forget();
if (!task->init(cx, options))
return false;
if (OffThreadParsingMustWaitForGC(cx->runtime())) {
AutoLockWorkerThreadState lock;
if (!WorkerThreadState().parseWaitingOnGC().append(task.get()))
return false;
} else {
task->activate(cx->runtime());
AutoLockWorkerThreadState lock;
if (!WorkerThreadState().parseWorklist().append(task.get()))
return false;
WorkerThreadState().notifyOne(GlobalWorkerThreadState::PRODUCER);
}
task.forget();
return true;
}
void
js::EnqueuePendingParseTasksAfterGC(JSRuntime *rt)
{
JS_ASSERT(!OffThreadParsingMustWaitForGC(rt));
GlobalWorkerThreadState::ParseTaskVector newTasks;
{
AutoLockWorkerThreadState lock;
GlobalWorkerThreadState::ParseTaskVector &waiting = WorkerThreadState().parseWaitingOnGC();
for (size_t i = 0; i < waiting.length(); i++) {
ParseTask *task = waiting[i];
if (task->runtimeMatches(rt)) {
newTasks.append(task);
WorkerThreadState().remove(waiting, &i);
}
}
}
if (newTasks.empty())
return;
// This logic should mirror the contents of the !activeGCInAtomsZone()
// branch in StartOffThreadParseScript:
for (size_t i = 0; i < newTasks.length(); i++)
newTasks[i]->activate(rt);
AutoLockWorkerThreadState lock;
for (size_t i = 0; i < newTasks.length(); i++)
WorkerThreadState().parseWorklist().append(newTasks[i]);
WorkerThreadState().notifyAll(GlobalWorkerThreadState::PRODUCER);
}
static const uint32_t WORKER_STACK_SIZE = 512 * 1024;
static const uint32_t WORKER_STACK_QUOTA = 450 * 1024;
void
GlobalWorkerThreadState::ensureInitialized()
{
JS_ASSERT(this == &WorkerThreadState());
AutoLockWorkerThreadState lock;
if (threads)
return;
threads = js_pod_calloc<WorkerThread>(threadCount);
if (!threads)
CrashAtUnhandlableOOM("GlobalWorkerThreadState::ensureInitialized");
for (size_t i = 0; i < threadCount; i++) {
WorkerThread &helper = threads[i];
helper.threadData.construct(static_cast<JSRuntime *>(nullptr));
helper.thread = PR_CreateThread(PR_USER_THREAD,
WorkerThread::ThreadMain, &helper,
PR_PRIORITY_NORMAL, PR_GLOBAL_THREAD, PR_JOINABLE_THREAD, WORKER_STACK_SIZE);
if (!helper.thread || !helper.threadData.ref().init())
CrashAtUnhandlableOOM("GlobalWorkerThreadState::ensureInitialized");
}
resetAsmJSFailureState();
}
GlobalWorkerThreadState::GlobalWorkerThreadState()
{
mozilla::PodZero(this);
cpuCount = GetCPUCount();
threadCount = ThreadCountForCPUCount(cpuCount);
MOZ_ASSERT(cpuCount > 0, "GetCPUCount() seems broken");
workerLock = PR_NewLock();
consumerWakeup = PR_NewCondVar(workerLock);
producerWakeup = PR_NewCondVar(workerLock);
}
void
GlobalWorkerThreadState::finish()
{
if (threads) {
for (size_t i = 0; i < threadCount; i++)
threads[i].destroy();
js_free(threads);
}
PR_DestroyCondVar(consumerWakeup);
PR_DestroyCondVar(producerWakeup);
PR_DestroyLock(workerLock);
}
void
GlobalWorkerThreadState::lock()
{
JS_ASSERT(!isLocked());
AssertCurrentThreadCanLock(WorkerThreadStateLock);
PR_Lock(workerLock);
#ifdef DEBUG
lockOwner = PR_GetCurrentThread();
#endif
}
void
GlobalWorkerThreadState::unlock()
{
JS_ASSERT(isLocked());
#ifdef DEBUG
lockOwner = nullptr;
#endif
PR_Unlock(workerLock);
}
#ifdef DEBUG
bool
GlobalWorkerThreadState::isLocked()
{
return lockOwner == PR_GetCurrentThread();
}
#endif
void
GlobalWorkerThreadState::wait(CondVar which, uint32_t millis)
{
JS_ASSERT(isLocked());
#ifdef DEBUG
lockOwner = nullptr;
#endif
DebugOnly<PRStatus> status =
PR_WaitCondVar((which == CONSUMER) ? consumerWakeup : producerWakeup,
millis ? PR_MillisecondsToInterval(millis) : PR_INTERVAL_NO_TIMEOUT);
JS_ASSERT(status == PR_SUCCESS);
#ifdef DEBUG
lockOwner = PR_GetCurrentThread();
#endif
}
void
GlobalWorkerThreadState::notifyAll(CondVar which)
{
JS_ASSERT(isLocked());
PR_NotifyAllCondVar((which == CONSUMER) ? consumerWakeup : producerWakeup);
}
void
GlobalWorkerThreadState::notifyOne(CondVar which)
{
JS_ASSERT(isLocked());
PR_NotifyCondVar((which == CONSUMER) ? consumerWakeup : producerWakeup);
}
bool
GlobalWorkerThreadState::canStartAsmJSCompile()
{
// Don't execute an AsmJS job if an earlier one failed.
JS_ASSERT(isLocked());
return !asmJSWorklist().empty() && !numAsmJSFailedJobs;
}
bool
GlobalWorkerThreadState::canStartIonCompile()
{
// A worker thread can begin an Ion compilation if (a) there is some script
// which is waiting to be compiled, and (b) no other worker thread is
// currently compiling a script. The latter condition ensures that two
// compilations cannot simultaneously occur.
if (ionWorklist().empty())
return false;
for (size_t i = 0; i < threadCount; i++) {
if (threads[i].ionBuilder)
return false;
}
return true;
}
bool
GlobalWorkerThreadState::canStartParseTask()
{
// Don't allow simultaneous off thread parses, to reduce contention on the
// atoms table. Note that asm.js compilation depends on this to avoid
// stalling the worker thread, as off thread parse tasks can trigger and
// block on other off thread asm.js compilation tasks.
JS_ASSERT(isLocked());
if (parseWorklist().empty())
return false;
for (size_t i = 0; i < threadCount; i++) {
if (threads[i].parseTask)
return false;
}
return true;
}
bool
GlobalWorkerThreadState::canStartCompressionTask()
{
return !compressionWorklist().empty();
}
static void
CallNewScriptHookForAllScripts(JSContext *cx, HandleScript script)
{
// We should never hit this, since nested scripts are also constructed via
// BytecodeEmitter instances on the stack.
JS_CHECK_RECURSION(cx, return);
// Recurse to any nested scripts.
if (script->hasObjects()) {
ObjectArray *objects = script->objects();
for (size_t i = 0; i < objects->length; i++) {
JSObject *obj = objects->vector[i];
if (obj->is<JSFunction>()) {
JSFunction *fun = &obj->as<JSFunction>();
if (fun->hasScript()) {
RootedScript nested(cx, fun->nonLazyScript());
CallNewScriptHookForAllScripts(cx, nested);
}
}
}
}
// The global new script hook is called on every script that was compiled.
RootedFunction function(cx, script->functionNonDelazifying());
CallNewScriptHook(cx, script, function);
}
JSScript *
GlobalWorkerThreadState::finishParseTask(JSContext *maybecx, JSRuntime *rt, void *token)
{
ScopedJSDeletePtr<ParseTask> parseTask;
// The token is a ParseTask* which should be in the finished list.
// Find and remove its entry.
{
AutoLockWorkerThreadState lock;
ParseTaskVector &finished = parseFinishedList();
for (size_t i = 0; i < finished.length(); i++) {
if (finished[i] == token) {
parseTask = finished[i];
remove(finished, &i);
break;
}
}
}
JS_ASSERT(parseTask);
// Mark the zone as no longer in use by an ExclusiveContext, and available
// to be collected by the GC.
rt->clearUsedByExclusiveThread(parseTask->cx->zone());
if (!maybecx) {
return nullptr;
}
JSContext *cx = maybecx;
JS_ASSERT(cx->compartment());
// Make sure we have all the constructors we need for the prototype
// remapping below, since we can't GC while that's happening.
Rooted<GlobalObject*> global(cx, &cx->global()->as<GlobalObject>());
if (!GlobalObject::ensureConstructor(cx, global, JSProto_Object) ||
!GlobalObject::ensureConstructor(cx, global, JSProto_Array) ||
!GlobalObject::ensureConstructor(cx, global, JSProto_Function) ||
!GlobalObject::ensureConstructor(cx, global, JSProto_RegExp) ||
!GlobalObject::ensureConstructor(cx, global, JSProto_Iterator))
{
return nullptr;
}
// Point the prototypes of any objects in the script's compartment to refer
// to the corresponding prototype in the new compartment. This will briefly
// create cross compartment pointers, which will be fixed by the
// MergeCompartments call below.
for (gc::ZoneCellIter iter(parseTask->cx->zone(), gc::FINALIZE_TYPE_OBJECT);
!iter.done();
iter.next())
{
types::TypeObject *object = iter.get<types::TypeObject>();
TaggedProto proto(object->proto());
if (!proto.isObject())
continue;
JSProtoKey key = JS::IdentifyStandardPrototype(proto.toObject());
if (key == JSProto_Null)
continue;
JS_ASSERT(key == JSProto_Object || key == JSProto_Array ||
key == JSProto_Function || key == JSProto_RegExp ||
key == JSProto_Iterator);
JSObject *newProto = GetBuiltinPrototypePure(global, key);
JS_ASSERT(newProto);
object->setProtoUnchecked(newProto);
}
// Move the parsed script and all its contents into the desired compartment.
gc::MergeCompartments(parseTask->cx->compartment(), cx->compartment());
parseTask->finish();
RootedScript script(rt, parseTask->script);
assertSameCompartment(cx, script);
// Report any error or warnings generated during the parse, and inform the
// debugger about the compiled scripts.
for (size_t i = 0; i < parseTask->errors.length(); i++)
parseTask->errors[i]->throwError(cx);
if (parseTask->overRecursed)
js_ReportOverRecursed(cx);
if (script) {
// The Debugger only needs to be told about the topmost script that was compiled.
GlobalObject *compileAndGoGlobal = nullptr;
if (script->compileAndGo())
compileAndGoGlobal = &script->global();
Debugger::onNewScript(cx, script, compileAndGoGlobal);
// The NewScript hook needs to be called for all compiled scripts.
CallNewScriptHookForAllScripts(cx, script);
}
return script;
}
void
WorkerThread::destroy()
{
if (thread) {
{
AutoLockWorkerThreadState lock;
terminate = true;
/* Notify all workers, to ensure that this thread wakes up. */
WorkerThreadState().notifyAll(GlobalWorkerThreadState::PRODUCER);
}
PR_JoinThread(thread);
}
if (!threadData.empty())
threadData.destroy();
}
/* static */
void
WorkerThread::ThreadMain(void *arg)
{
PR_SetCurrentThreadName("Analysis Helper");
static_cast<WorkerThread *>(arg)->threadLoop();
}
void
WorkerThread::handleAsmJSWorkload()
{
#ifdef JS_ION
JS_ASSERT(WorkerThreadState().isLocked());
JS_ASSERT(WorkerThreadState().canStartAsmJSCompile());
JS_ASSERT(idle());
asmData = WorkerThreadState().asmJSWorklist().popCopy();
bool success = false;
do {
AutoUnlockWorkerThreadState unlock;
PerThreadData::AutoEnterRuntime enter(threadData.addr(), asmData->runtime);
jit::IonContext icx(asmData->mir->compartment->runtime(),
asmData->mir->compartment,
&asmData->mir->alloc());
int64_t before = PRMJ_Now();
if (!OptimizeMIR(asmData->mir))
break;
asmData->lir = GenerateLIR(asmData->mir);
if (!asmData->lir)
break;
int64_t after = PRMJ_Now();
asmData->compileTime = (after - before) / PRMJ_USEC_PER_MSEC;
success = true;
} while(0);
// On failure, signal parent for harvesting in CancelOutstandingJobs().
if (!success) {
WorkerThreadState().noteAsmJSFailure(asmData->func);
WorkerThreadState().notifyAll(GlobalWorkerThreadState::CONSUMER);
asmData = nullptr;
return;
}
// On success, move work to the finished list.
WorkerThreadState().asmJSFinishedList().append(asmData);
asmData = nullptr;
// Notify the main thread in case it's blocked waiting for a LifoAlloc.
WorkerThreadState().notifyAll(GlobalWorkerThreadState::CONSUMER);
#else
MOZ_CRASH();
#endif // JS_ION
}
void
WorkerThread::handleIonWorkload()
{
#ifdef JS_ION
JS_ASSERT(WorkerThreadState().isLocked());
JS_ASSERT(WorkerThreadState().canStartIonCompile());
JS_ASSERT(idle());
ionBuilder = WorkerThreadState().ionWorklist().popCopy();
TraceLogger *logger = TraceLoggerForCurrentThread();
AutoTraceLog logScript(logger, TraceLogCreateTextId(logger, ionBuilder->script()));
AutoTraceLog logCompile(logger, TraceLogger::IonCompilation);
JSRuntime *rt = ionBuilder->script()->compartment()->runtimeFromAnyThread();
{
AutoUnlockWorkerThreadState unlock;
PerThreadData::AutoEnterRuntime enter(threadData.addr(),
ionBuilder->script()->runtimeFromAnyThread());
jit::IonContext ictx(jit::CompileRuntime::get(rt),
jit::CompileCompartment::get(ionBuilder->script()->compartment()),
&ionBuilder->alloc());
ionBuilder->setBackgroundCodegen(jit::CompileBackEnd(ionBuilder));
}
FinishOffThreadIonCompile(ionBuilder);
ionBuilder = nullptr;
// Ping the main thread so that the compiled code can be incorporated
// at the next interrupt callback. Don't interrupt Ion code for this, as
// this incorporation can be delayed indefinitely without affecting
// performance as long as the main thread is actually executing Ion code.
rt->requestInterrupt(JSRuntime::RequestInterruptAnyThreadDontStopIon);
// Notify the main thread in case it is waiting for the compilation to finish.
WorkerThreadState().notifyAll(GlobalWorkerThreadState::CONSUMER);
#else
MOZ_CRASH();
#endif // JS_ION
}
void
ExclusiveContext::setWorkerThread(WorkerThread *workerThread)
{
workerThread_ = workerThread;
perThreadData = workerThread->threadData.addr();
}
frontend::CompileError &
ExclusiveContext::addPendingCompileError()
{
frontend::CompileError *error = js_new<frontend::CompileError>();
if (!error)
MOZ_CRASH();
if (!workerThread()->parseTask->errors.append(error))
MOZ_CRASH();
return *error;
}
void
ExclusiveContext::addPendingOverRecursed()
{
if (workerThread()->parseTask)
workerThread()->parseTask->overRecursed = true;
}
void
WorkerThread::handleParseWorkload()
{
JS_ASSERT(WorkerThreadState().isLocked());
JS_ASSERT(WorkerThreadState().canStartParseTask());
JS_ASSERT(idle());
parseTask = WorkerThreadState().parseWorklist().popCopy();
parseTask->cx->setWorkerThread(this);
{
AutoUnlockWorkerThreadState unlock;
PerThreadData::AutoEnterRuntime enter(threadData.addr(),
parseTask->exclusiveContextGlobal->runtimeFromAnyThread());
SourceBufferHolder srcBuf(parseTask->chars, parseTask->length,
SourceBufferHolder::NoOwnership);
parseTask->script = frontend::CompileScript(parseTask->cx, &parseTask->alloc,
NullPtr(), NullPtr(),
parseTask->options,
srcBuf);
}
// The callback is invoked while we are still off the main thread.
parseTask->callback(parseTask, parseTask->callbackData);
// FinishOffThreadScript will need to be called on the script to
// migrate it into the correct compartment.
WorkerThreadState().parseFinishedList().append(parseTask);
parseTask = nullptr;
// Notify the main thread in case it is waiting for the parse/emit to finish.
WorkerThreadState().notifyAll(GlobalWorkerThreadState::CONSUMER);
}
void
WorkerThread::handleCompressionWorkload()
{
JS_ASSERT(WorkerThreadState().isLocked());
JS_ASSERT(WorkerThreadState().canStartCompressionTask());
JS_ASSERT(idle());
compressionTask = WorkerThreadState().compressionWorklist().popCopy();
compressionTask->workerThread = this;
{
AutoUnlockWorkerThreadState unlock;
if (!compressionTask->work())
compressionTask->setOOM();
}
compressionTask->workerThread = nullptr;
compressionTask = nullptr;
// Notify the main thread in case it is waiting for the compression to finish.
WorkerThreadState().notifyAll(GlobalWorkerThreadState::CONSUMER);
}
bool
js::StartOffThreadCompression(ExclusiveContext *cx, SourceCompressionTask *task)
{
EnsureWorkerThreadsInitialized(cx);
AutoLockWorkerThreadState lock;
if (!WorkerThreadState().compressionWorklist().append(task))
return false;
WorkerThreadState().notifyOne(GlobalWorkerThreadState::PRODUCER);
return true;
}
bool
GlobalWorkerThreadState::compressionInProgress(SourceCompressionTask *task)
{
JS_ASSERT(isLocked());
for (size_t i = 0; i < compressionWorklist().length(); i++) {
if (compressionWorklist()[i] == task)
return true;
}
for (size_t i = 0; i < threadCount; i++) {
if (threads[i].compressionTask == task)
return true;
}
return false;
}
bool
SourceCompressionTask::complete()
{
JS_ASSERT_IF(!ss, !chars);
if (active()) {
AutoLockWorkerThreadState lock;
while (WorkerThreadState().compressionInProgress(this))
WorkerThreadState().wait(GlobalWorkerThreadState::CONSUMER);
ss->ready_ = true;
// Update memory accounting.
if (!oom)
cx->updateMallocCounter(ss->computedSizeOfData());
ss = nullptr;
chars = nullptr;
}
if (oom) {
js_ReportOutOfMemory(cx);
return false;
}
return true;
}
SourceCompressionTask *
GlobalWorkerThreadState::compressionTaskForSource(ScriptSource *ss)
{
JS_ASSERT(isLocked());
for (size_t i = 0; i < compressionWorklist().length(); i++) {
SourceCompressionTask *task = compressionWorklist()[i];
if (task->source() == ss)
return task;
}
for (size_t i = 0; i < threadCount; i++) {
SourceCompressionTask *task = threads[i].compressionTask;
if (task && task->source() == ss)
return task;
}
return nullptr;
}
const jschar *
ScriptSource::getOffThreadCompressionChars(ExclusiveContext *cx)
{
// If this is being compressed off thread, return its uncompressed chars.
if (ready()) {
// Compression has already finished on the source.
return nullptr;
}
AutoLockWorkerThreadState lock;
// Look for a token that hasn't finished compressing and whose source is
// the given ScriptSource.
if (SourceCompressionTask *task = WorkerThreadState().compressionTaskForSource(this))
return task->uncompressedChars();
// Compressing has finished, so this ScriptSource is ready. Avoid future
// queries on the worker thread state when getting the chars.
ready_ = true;
return nullptr;
}
void
WorkerThread::threadLoop()
{
JS::AutoAssertNoGC nogc;
AutoLockWorkerThreadState lock;
js::TlsPerThreadData.set(threadData.addr());
// Compute the thread's stack limit, for over-recursed checks.
uintptr_t stackLimit = GetNativeStackBase();
#if JS_STACK_GROWTH_DIRECTION > 0
stackLimit += WORKER_STACK_QUOTA;
#else
stackLimit -= WORKER_STACK_QUOTA;
#endif
for (size_t i = 0; i < ArrayLength(threadData.ref().nativeStackLimit); i++)
threadData.ref().nativeStackLimit[i] = stackLimit;
while (true) {
JS_ASSERT(!ionBuilder && !asmData);
// Block until a task is available.
while (true) {
if (terminate)
return;
if (WorkerThreadState().canStartIonCompile() ||
WorkerThreadState().canStartAsmJSCompile() ||
WorkerThreadState().canStartParseTask() ||
WorkerThreadState().canStartCompressionTask())
{
break;
}
WorkerThreadState().wait(GlobalWorkerThreadState::PRODUCER);
}
// Dispatch tasks, prioritizing AsmJS work.
if (WorkerThreadState().canStartAsmJSCompile())
handleAsmJSWorkload();
else if (WorkerThreadState().canStartIonCompile())
handleIonWorkload();
else if (WorkerThreadState().canStartParseTask())
handleParseWorkload();
else if (WorkerThreadState().canStartCompressionTask())
handleCompressionWorkload();
else
MOZ_ASSUME_UNREACHABLE("No task to perform");
}
}
#else /* JS_THREADSAFE */
using namespace js;
#ifdef JS_ION
bool
js::StartOffThreadAsmJSCompile(ExclusiveContext *cx, AsmJSParallelTask *asmData)
{
MOZ_ASSUME_UNREACHABLE("Off thread compilation not available in non-THREADSAFE builds");
}
bool
js::StartOffThreadIonCompile(JSContext *cx, jit::IonBuilder *builder)
{
MOZ_ASSUME_UNREACHABLE("Off thread compilation not available in non-THREADSAFE builds");
}
#endif // JS_ION
void
js::CancelOffThreadIonCompile(JSCompartment *compartment, JSScript *script)
{
}
void
js::CancelOffThreadParses(JSRuntime *rt)
{
}
bool
js::StartOffThreadParseScript(JSContext *cx, const ReadOnlyCompileOptions &options,
const jschar *chars, size_t length,
JS::OffThreadCompileCallback callback, void *callbackData)
{
MOZ_ASSUME_UNREACHABLE("Off thread compilation not available in non-THREADSAFE builds");
}
bool
js::StartOffThreadCompression(ExclusiveContext *cx, SourceCompressionTask *task)
{
MOZ_ASSUME_UNREACHABLE("Off thread compression not available");
}
bool
SourceCompressionTask::complete()
{
JS_ASSERT(!active() && !oom);
return true;
}
const jschar *
ScriptSource::getOffThreadCompressionChars(ExclusiveContext *cx)
{
JS_ASSERT(ready());
return nullptr;
}
frontend::CompileError &
ExclusiveContext::addPendingCompileError()
{
MOZ_ASSUME_UNREACHABLE("Off thread compilation not available.");
}
void
ExclusiveContext::addPendingOverRecursed()
{
MOZ_ASSUME_UNREACHABLE("Off thread compilation not available.");
}
#endif /* JS_THREADSAFE */