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34acbb653a
First reformat with clang-format 10 # ignore-this-changeset Differential Revision: https://phabricator.services.mozilla.com/D68802
163 lines
5.4 KiB
C++
163 lines
5.4 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_VR_H
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#define GFX_VR_H
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#include "moz_external_vr.h"
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#include "nsTArray.h"
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#include "nsString.h"
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#include "nsCOMPtr.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/Atomics.h"
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#include "mozilla/EnumeratedArray.h"
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#include "mozilla/TimeStamp.h"
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#include "mozilla/TypedEnumBits.h"
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#include <type_traits>
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namespace mozilla {
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namespace layers {
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class PTextureParent;
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}
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namespace dom {
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enum class GamepadMappingType : uint8_t;
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enum class GamepadHand : uint8_t;
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} // namespace dom
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namespace gfx {
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enum class VRAPIMode : uint8_t { WebXR, WebVR, NumVRAPIModes };
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class VRLayerParent;
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class VRDisplayHost;
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class VRManagerPromise;
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// The maximum number of frames of latency that we would expect before we
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// should give up applying pose prediction.
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// If latency is greater than one second, then the experience is not likely
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// to be corrected by pose prediction. Setting this value too
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// high may result in unnecessary memory allocation.
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// As the current fastest refresh rate is 90hz, 100 is selected as a
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// conservative value.
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static const int kVRMaxLatencyFrames = 100;
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struct VRDisplayInfo {
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uint32_t mDisplayID;
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uint32_t mPresentingGroups;
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uint32_t mGroupMask;
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uint64_t mFrameId;
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VRDisplayState mDisplayState;
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VRControllerState mControllerState[kVRControllerMaxCount];
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VRHMDSensorState mLastSensorState[kVRMaxLatencyFrames];
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void Clear() { memset(this, 0, sizeof(VRDisplayInfo)); }
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const VRHMDSensorState& GetSensorState() const {
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return mLastSensorState[mFrameId % kVRMaxLatencyFrames];
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}
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uint32_t GetDisplayID() const { return mDisplayID; }
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const char* GetDisplayName() const { return mDisplayState.displayName; }
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VRDisplayCapabilityFlags GetCapabilities() const {
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return mDisplayState.capabilityFlags;
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}
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const IntSize SuggestedEyeResolution() const;
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const Point3D GetEyeTranslation(uint32_t whichEye) const;
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const VRFieldOfView& GetEyeFOV(uint32_t whichEye) const {
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return mDisplayState.eyeFOV[whichEye];
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}
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bool GetIsConnected() const { return mDisplayState.isConnected; }
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bool GetIsMounted() const { return mDisplayState.isMounted; }
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uint32_t GetPresentingGroups() const { return mPresentingGroups; }
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uint32_t GetGroupMask() const { return mGroupMask; }
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const Size GetStageSize() const;
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const Matrix4x4 GetSittingToStandingTransform() const;
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uint64_t GetFrameId() const { return mFrameId; }
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bool operator==(const VRDisplayInfo& other) const {
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for (size_t i = 0; i < kVRMaxLatencyFrames; i++) {
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if (mLastSensorState[i] != other.mLastSensorState[i]) {
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return false;
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}
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}
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// Note that mDisplayState and mControllerState are asserted to be POD
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// types, so memcmp is safe
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return mDisplayID == other.mDisplayID &&
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memcmp(&mDisplayState, &other.mDisplayState,
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sizeof(VRDisplayState)) == 0 &&
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memcmp(mControllerState, other.mControllerState,
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sizeof(VRControllerState) * kVRControllerMaxCount) == 0 &&
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mPresentingGroups == other.mPresentingGroups &&
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mGroupMask == other.mGroupMask && mFrameId == other.mFrameId;
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}
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bool operator!=(const VRDisplayInfo& other) const {
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return !(*this == other);
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}
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};
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static_assert(std::is_pod<VRDisplayInfo>::value,
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"VRDisplayInfo must be a POD type.");
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struct VRSubmitFrameResultInfo {
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VRSubmitFrameResultInfo()
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: mFormat(SurfaceFormat::UNKNOWN), mFrameNum(0), mWidth(0), mHeight(0) {}
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nsCString mBase64Image;
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SurfaceFormat mFormat;
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uint64_t mFrameNum;
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uint32_t mWidth;
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uint32_t mHeight;
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};
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struct VRControllerInfo {
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uint32_t GetControllerID() const { return mControllerID; }
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const char* GetControllerName() const {
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return mControllerState.controllerName;
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}
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dom::GamepadMappingType GetMappingType() const { return mMappingType; }
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uint32_t GetDisplayID() const { return mDisplayID; }
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dom::GamepadHand GetHand() const { return mControllerState.hand; }
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uint32_t GetNumButtons() const { return mControllerState.numButtons; }
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uint32_t GetNumAxes() const { return mControllerState.numAxes; }
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uint32_t GetNumHaptics() const { return mControllerState.numHaptics; }
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uint32_t mControllerID;
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dom::GamepadMappingType mMappingType;
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uint32_t mDisplayID;
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VRControllerState mControllerState;
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bool operator==(const VRControllerInfo& other) const {
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// Note that mControllerState is asserted to be a POD type, so memcmp is
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// safe
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return mControllerID == other.mControllerID &&
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memcmp(&mControllerState, &other.mControllerState,
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sizeof(VRControllerState)) == 0 &&
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mMappingType == other.mMappingType && mDisplayID == other.mDisplayID;
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}
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bool operator!=(const VRControllerInfo& other) const {
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return !(*this == other);
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}
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};
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struct VRTelemetry {
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VRTelemetry() : mLastDroppedFrameCount(-1) {}
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void Clear() {
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mPresentationStart = TimeStamp();
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mLastDroppedFrameCount = -1;
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}
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bool IsLastDroppedFrameValid() { return (mLastDroppedFrameCount != -1); }
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TimeStamp mPresentationStart;
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int32_t mLastDroppedFrameCount;
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};
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} // namespace gfx
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} // namespace mozilla
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#endif /* GFX_VR_H */
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