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134 lines
4.9 KiB
C++
134 lines
4.9 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=2 sw=2 et tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef nsIScriptGlobalObject_h__
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#define nsIScriptGlobalObject_h__
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#include "nsISupports.h"
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#include "nsEvent.h"
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#include "nsIProgrammingLanguage.h"
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class nsIScriptContext;
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class nsIDOMEvent;
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class nsIScriptGlobalObjectOwner;
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class nsIArray;
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class nsScriptErrorEvent;
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class nsIScriptGlobalObject;
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struct JSObject; // until we finally remove GetGlobalJSObject...
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// Some helpers for working with integer "script type IDs", and specifically
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// for working with arrays of such objects. For example, it is common for
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// implementations supporting multiple script languages to keep each
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// language's nsIScriptContext in an array indexed by the language ID.
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// Implementation note: We always ignore nsIProgrammingLanguage::UNKNOWN and
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// nsIProgrammingLanguage::CPLUSPLUS - this gives javascript slot 0. An
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// attempted micro-optimization tried to avoid us going all the way to
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// nsIProgrammingLanguage::MAX; however:
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// * Someone is reportedly working on a PHP impl - that has value 9
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// * nsGenericElement therefore allows 4 bits for the value.
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// So there is no good reason for us to be more restrictive again...
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#define NS_STID_FIRST nsIProgrammingLanguage::JAVASCRIPT
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// like nsGenericElement, only 4 bits worth is valid...
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#define NS_STID_LAST (nsIProgrammingLanguage::MAX > 0x000FU ? \
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0x000FU : nsIProgrammingLanguage::MAX)
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// Use to declare the array size
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#define NS_STID_ARRAY_UBOUND (NS_STID_LAST-NS_STID_FIRST+1)
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// Is a language ID valid?
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#define NS_STID_VALID(langID) (langID >= NS_STID_FIRST && langID <= NS_STID_LAST)
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// Return an index for a given ID.
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#define NS_STID_INDEX(langID) (langID-NS_STID_FIRST)
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// Create a 'for' loop iterating over all possible language IDs (*not* indexes)
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#define NS_STID_FOR_ID(varName) \
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for (varName=NS_STID_FIRST;varName<=NS_STID_LAST;varName++)
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// Create a 'for' loop iterating over all indexes (when you don't need to know
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// what language it is)
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#define NS_STID_FOR_INDEX(varName) \
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for (varName=0;varName<=NS_STID_INDEX(NS_STID_LAST);varName++)
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// A helper function for nsIScriptGlobalObject implementations to use
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// when handling a script error. Generally called by the global when a context
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// notifies it of an error via nsIScriptGlobalObject::HandleScriptError.
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// Returns true if HandleDOMEvent was actually called, in which case
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// aStatus will be filled in with the status.
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bool
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NS_HandleScriptError(nsIScriptGlobalObject *aScriptGlobal,
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nsScriptErrorEvent *aErrorEvent,
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nsEventStatus *aStatus);
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#define NS_ISCRIPTGLOBALOBJECT_IID \
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{ 0x92569431, 0x6e6e, 0x408a, \
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{ 0xa8, 0x8c, 0x45, 0x28, 0x5c, 0x1c, 0x85, 0x73 } }
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/**
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* The global object which keeps a script context for each supported script
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* language. This often used to store per-window global state.
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*/
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class nsIScriptGlobalObject : public nsISupports
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{
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public:
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NS_DECLARE_STATIC_IID_ACCESSOR(NS_ISCRIPTGLOBALOBJECT_IID)
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/**
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* Ensure that the script global object is initialized for working with the
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* specified script language ID. This will set up the nsIScriptContext
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* and 'script global' for that language, allowing these to be fetched
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* and manipulated.
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* @return NS_OK if successful; error conditions include that the language
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* has not been registered, as well as 'normal' errors, such as
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* out-of-memory
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*/
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virtual nsresult EnsureScriptEnvironment() = 0;
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/**
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* Get a script context (WITHOUT added reference) for the specified language.
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*/
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virtual nsIScriptContext *GetScriptContext() = 0;
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virtual JSObject* GetGlobalJSObject() = 0;
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nsIScriptContext* GetContext() {
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return GetScriptContext();
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}
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/**
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* Called when the global script for a language is finalized, typically as
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* part of its GC process. By the time this call is made, the
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* nsIScriptContext for the language has probably already been removed.
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* After this call, the passed object is dead - which should generally be the
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* same object the global is using for a global for that language.
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*/
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virtual void OnFinalize(JSObject* aObject) = 0;
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/**
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* Called to enable/disable scripts.
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*/
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virtual void SetScriptsEnabled(bool aEnabled, bool aFireTimeouts) = 0;
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/**
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* Handle a script error. Generally called by a script context.
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*/
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virtual nsresult HandleScriptError(nsScriptErrorEvent *aErrorEvent,
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nsEventStatus *aEventStatus) {
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NS_ENSURE_STATE(NS_HandleScriptError(this, aErrorEvent, aEventStatus));
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return NS_OK;
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}
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virtual bool IsBlackForCC() { return false; }
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};
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NS_DEFINE_STATIC_IID_ACCESSOR(nsIScriptGlobalObject,
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NS_ISCRIPTGLOBALOBJECT_IID)
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#endif
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