gecko-dev/layout/style/AnimationCommon.h
Boris Chiou 5d0121968c Bug 1804574 - Part 2: Fix the normalized iteration duration for scroll animations. r=layout-reviewers,emilio
So we can run scroll animation with `animation-duration:auto`.

Note that the active duration is still 0s (when calling
`AnimationEffect::getComputedTiming()`) because we haven't changed our time
type from double [1] to CSSNumberish [2] (Bug 1762238).

[1] https://drafts.csswg.org/web-animations-1/#the-computedeffecttiming-dictionary
[2] https://drafts.csswg.org/web-animations-2/#the-computedeffecttiming-dictionary

Differential Revision: https://phabricator.services.mozilla.com/D217872
2024-08-06 18:23:14 +00:00

226 lines
7.8 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_css_AnimationCommon_h
#define mozilla_css_AnimationCommon_h
#include "mozilla/AnimationCollection.h"
#include "mozilla/LinkedList.h"
#include "mozilla/dom/Animation.h"
#include "mozilla/dom/BaseKeyframeTypesBinding.h"
#include "mozilla/Assertions.h"
#include "mozilla/Maybe.h"
#include "mozilla/TimingParams.h"
#include "mozilla/dom/Nullable.h"
#include "nsContentUtils.h"
#include "nsDOMMutationObserver.h" // For nsAutoAnimationMutationBatch
class nsPresContext;
namespace mozilla {
enum class PseudoStyleType : uint8_t;
namespace dom {
class Element;
}
template <class AnimationType>
class CommonAnimationManager {
public:
explicit CommonAnimationManager(nsPresContext* aPresContext)
: mPresContext(aPresContext) {}
// NOTE: This can return null after Disconnect().
nsPresContext* PresContext() const { return mPresContext; }
/**
* Notify the manager that the pres context is going away.
*/
void Disconnect() {
// Content nodes might outlive the transition or animation manager.
RemoveAllElementCollections();
mPresContext = nullptr;
}
/**
* Stop animations on the element. This method takes the real element
* rather than the element for the generated content for animations on
* ::before, ::after and ::marker.
*/
void StopAnimationsForElement(dom::Element* aElement,
PseudoStyleType aPseudoType) {
MOZ_ASSERT(aElement);
auto* collection =
AnimationCollection<AnimationType>::Get(aElement, aPseudoType);
if (!collection) {
return;
}
nsAutoAnimationMutationBatch mb(aElement->OwnerDoc());
collection->Destroy();
}
protected:
virtual ~CommonAnimationManager() {
MOZ_ASSERT(!mPresContext, "Disconnect should have been called");
}
void AddElementCollection(AnimationCollection<AnimationType>* aCollection) {
mElementCollections.insertBack(aCollection);
}
void RemoveAllElementCollections() {
while (AnimationCollection<AnimationType>* head =
mElementCollections.getFirst()) {
head->Destroy(); // Note: this removes 'head' from mElementCollections.
}
}
LinkedList<AnimationCollection<AnimationType>> mElementCollections;
nsPresContext* mPresContext; // weak (non-null from ctor to Disconnect)
};
/**
* Utility class for referencing the element that created a CSS animation or
* transition. It is non-owning (i.e. it uses a raw pointer) since it is only
* expected to be set by the owned animation while it actually being managed
* by the owning element.
*
* This class also abstracts the comparison of an element/pseudo-class pair
* for the sake of composite ordering since this logic is common to both CSS
* animations and transitions.
*
* (We call this OwningElementRef instead of just OwningElement so that we can
* call the getter on CSSAnimation/CSSTransition OwningElement() without
* clashing with this object's contructor.)
*/
class OwningElementRef final {
public:
OwningElementRef() = default;
explicit OwningElementRef(const NonOwningAnimationTarget& aTarget)
: mTarget(aTarget) {}
OwningElementRef(dom::Element& aElement, PseudoStyleType aPseudoType)
: mTarget(&aElement, aPseudoType) {}
bool Equals(const OwningElementRef& aOther) const {
return mTarget == aOther.mTarget;
}
bool LessThan(Maybe<uint32_t>& aChildIndex, const OwningElementRef& aOther,
Maybe<uint32_t>& aOtherChildIndex) const {
MOZ_ASSERT(mTarget.mElement && aOther.mTarget.mElement,
"Elements to compare should not be null");
if (mTarget.mElement != aOther.mTarget.mElement) {
return nsContentUtils::PositionIsBefore(mTarget.mElement,
aOther.mTarget.mElement,
&aChildIndex, &aOtherChildIndex);
}
return mTarget.mPseudoType == PseudoStyleType::NotPseudo ||
(mTarget.mPseudoType == PseudoStyleType::before &&
aOther.mTarget.mPseudoType == PseudoStyleType::after) ||
(mTarget.mPseudoType == PseudoStyleType::marker &&
aOther.mTarget.mPseudoType == PseudoStyleType::before) ||
(mTarget.mPseudoType == PseudoStyleType::marker &&
aOther.mTarget.mPseudoType == PseudoStyleType::after);
}
bool IsSet() const { return !!mTarget.mElement; }
void GetElement(dom::Element*& aElement, PseudoStyleType& aPseudoType) const {
aElement = mTarget.mElement;
aPseudoType = mTarget.mPseudoType;
}
const NonOwningAnimationTarget& Target() const { return mTarget; }
nsPresContext* GetPresContext() const {
return nsContentUtils::GetContextForContent(mTarget.mElement);
}
private:
NonOwningAnimationTarget mTarget;
};
// Return the TransitionPhase or AnimationPhase to use when the animation
// doesn't have a target effect.
template <typename PhaseType>
PhaseType GetAnimationPhaseWithoutEffect(const dom::Animation& aAnimation) {
MOZ_ASSERT(!aAnimation.GetEffect(),
"Should only be called when we do not have an effect");
dom::Nullable<TimeDuration> currentTime =
aAnimation.GetCurrentTimeAsDuration();
if (currentTime.IsNull()) {
return PhaseType::Idle;
}
// If we don't have a target effect, the duration will be zero so the phase is
// 'before' if the current time is less than zero.
return currentTime.Value() < TimeDuration() ? PhaseType::Before
: PhaseType::After;
};
inline dom::PlaybackDirection StyleToDom(StyleAnimationDirection aDirection) {
switch (aDirection) {
case StyleAnimationDirection::Normal:
return dom::PlaybackDirection::Normal;
case StyleAnimationDirection::Reverse:
return dom::PlaybackDirection::Reverse;
case StyleAnimationDirection::Alternate:
return dom::PlaybackDirection::Alternate;
case StyleAnimationDirection::AlternateReverse:
return dom::PlaybackDirection::Alternate_reverse;
}
MOZ_ASSERT_UNREACHABLE("Wrong style value?");
return dom::PlaybackDirection::Normal;
}
inline dom::FillMode StyleToDom(StyleAnimationFillMode aFillMode) {
switch (aFillMode) {
case StyleAnimationFillMode::None:
return dom::FillMode::None;
case StyleAnimationFillMode::Both:
return dom::FillMode::Both;
case StyleAnimationFillMode::Forwards:
return dom::FillMode::Forwards;
case StyleAnimationFillMode::Backwards:
return dom::FillMode::Backwards;
}
MOZ_ASSERT_UNREACHABLE("Wrong style value?");
return dom::FillMode::None;
}
inline dom::CompositeOperation StyleToDom(StyleAnimationComposition aStyle) {
switch (aStyle) {
case StyleAnimationComposition::Replace:
return dom::CompositeOperation::Replace;
case StyleAnimationComposition::Add:
return dom::CompositeOperation::Add;
case StyleAnimationComposition::Accumulate:
return dom::CompositeOperation::Accumulate;
}
MOZ_ASSERT_UNREACHABLE("Invalid style composite operation?");
return dom::CompositeOperation::Replace;
}
inline TimingParams TimingParamsFromCSSParams(
Maybe<float> aDuration, float aDelay, float aIterationCount,
StyleAnimationDirection aDirection, StyleAnimationFillMode aFillMode) {
MOZ_ASSERT(aIterationCount >= 0.0 && !std::isnan(aIterationCount),
"aIterations should be nonnegative & finite, as ensured by "
"CSSParser");
return TimingParams{aDuration, aDelay, aIterationCount,
StyleToDom(aDirection), StyleToDom(aFillMode)};
}
} // namespace mozilla
#endif /* !defined(mozilla_css_AnimationCommon_h) */