gecko-dev/dom/push/PushServiceWebSocket.jsm
Bogdan Tara 3719c11a02 Backed out 4 changesets (bug 1440022) for nsSocketTransport crashes when trying to access the internet CLOSED TREE
Backed out changeset 9fa127e6df56 (bug 1440022)
Backed out changeset 4f84a6745a51 (bug 1440022)
Backed out changeset 00cf71bb3861 (bug 1440022)
Backed out changeset b7d5b0db60ad (bug 1440022)
2018-06-11 22:17:53 +03:00

1136 lines
34 KiB
JavaScript

/* jshint moz: true, esnext: true */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
ChromeUtils.import("resource://gre/modules/AppConstants.jsm");
ChromeUtils.import("resource://gre/modules/Preferences.jsm");
ChromeUtils.import("resource://gre/modules/Services.jsm");
ChromeUtils.import("resource://gre/modules/Timer.jsm");
ChromeUtils.import("resource://gre/modules/XPCOMUtils.jsm");
const {PushDB} = ChromeUtils.import("resource://gre/modules/PushDB.jsm");
const {PushRecord} = ChromeUtils.import("resource://gre/modules/PushRecord.jsm");
const {PushCrypto} = ChromeUtils.import("resource://gre/modules/PushCrypto.jsm");
const kPUSHWSDB_DB_NAME = "pushapi";
const kPUSHWSDB_DB_VERSION = 5; // Change this if the IndexedDB format changes
const kPUSHWSDB_STORE_NAME = "pushapi";
// WebSocket close code sent by the server to indicate that the client should
// not automatically reconnect.
const kBACKOFF_WS_STATUS_CODE = 4774;
// Maps ack statuses, unsubscribe reasons, and delivery error reasons to codes
// included in request payloads.
const kACK_STATUS_TO_CODE = {
[Ci.nsIPushErrorReporter.ACK_DELIVERED]: 100,
[Ci.nsIPushErrorReporter.ACK_DECRYPTION_ERROR]: 101,
[Ci.nsIPushErrorReporter.ACK_NOT_DELIVERED]: 102,
};
const kUNREGISTER_REASON_TO_CODE = {
[Ci.nsIPushErrorReporter.UNSUBSCRIBE_MANUAL]: 200,
[Ci.nsIPushErrorReporter.UNSUBSCRIBE_QUOTA_EXCEEDED]: 201,
[Ci.nsIPushErrorReporter.UNSUBSCRIBE_PERMISSION_REVOKED]: 202,
};
const kDELIVERY_REASON_TO_CODE = {
[Ci.nsIPushErrorReporter.DELIVERY_UNCAUGHT_EXCEPTION]: 301,
[Ci.nsIPushErrorReporter.DELIVERY_UNHANDLED_REJECTION]: 302,
[Ci.nsIPushErrorReporter.DELIVERY_INTERNAL_ERROR]: 303,
};
const prefs = new Preferences("dom.push.");
var EXPORTED_SYMBOLS = ["PushServiceWebSocket"];
XPCOMUtils.defineLazyGetter(this, "console", () => {
let {ConsoleAPI} = ChromeUtils.import("resource://gre/modules/Console.jsm", {});
return new ConsoleAPI({
maxLogLevelPref: "dom.push.loglevel",
prefix: "PushServiceWebSocket",
});
});
/**
* A proxy between the PushService and the WebSocket. The listener is used so
* that the PushService can silence messages from the WebSocket by setting
* PushWebSocketListener._pushService to null. This is required because
* a WebSocket can continue to send messages or errors after it has been
* closed but the PushService may not be interested in these. It's easier to
* stop listening than to have checks at specific points.
*/
var PushWebSocketListener = function(pushService) {
this._pushService = pushService;
};
PushWebSocketListener.prototype = {
onStart: function(context) {
if (!this._pushService) {
return;
}
this._pushService._wsOnStart(context);
},
onStop: function(context, statusCode) {
if (!this._pushService) {
return;
}
this._pushService._wsOnStop(context, statusCode);
},
onAcknowledge: function(context, size) {
// EMPTY
},
onBinaryMessageAvailable: function(context, message) {
// EMPTY
},
onMessageAvailable: function(context, message) {
if (!this._pushService) {
return;
}
this._pushService._wsOnMessageAvailable(context, message);
},
onServerClose: function(context, aStatusCode, aReason) {
if (!this._pushService) {
return;
}
this._pushService._wsOnServerClose(context, aStatusCode, aReason);
}
};
// websocket states
// websocket is off
const STATE_SHUT_DOWN = 0;
// Websocket has been opened on client side, waiting for successful open.
// (_wsOnStart)
const STATE_WAITING_FOR_WS_START = 1;
// Websocket opened, hello sent, waiting for server reply (_handleHelloReply).
const STATE_WAITING_FOR_HELLO = 2;
// Websocket operational, handshake completed, begin protocol messaging.
const STATE_READY = 3;
var PushServiceWebSocket = {
_mainPushService: null,
_serverURI: null,
newPushDB: function() {
return new PushDB(kPUSHWSDB_DB_NAME,
kPUSHWSDB_DB_VERSION,
kPUSHWSDB_STORE_NAME,
"channelID",
PushRecordWebSocket);
},
disconnect: function() {
this._shutdownWS();
},
observe: function(aSubject, aTopic, aData) {
if (aTopic == "nsPref:changed" && aData == "dom.push.userAgentID") {
this._onUAIDChanged();
} else if (aTopic == "timer-callback") {
this._onTimerFired(aSubject);
}
},
/**
* Handles a UAID change. Unlike reconnects, we cancel all pending requests
* after disconnecting. Existing subscriptions stored in IndexedDB will be
* dropped on reconnect.
*/
_onUAIDChanged() {
console.debug("onUAIDChanged()");
this._shutdownWS();
this._startBackoffTimer();
},
/** Handles a ping, backoff, or request timeout timer event. */
_onTimerFired(timer) {
console.debug("onTimerFired()");
if (timer == this._pingTimer) {
this._sendPing();
return;
}
if (timer == this._backoffTimer) {
console.debug("onTimerFired: Reconnecting after backoff");
this._beginWSSetup();
return;
}
if (timer == this._requestTimeoutTimer) {
this._timeOutRequests();
return;
}
},
/**
* Sends a ping to the server. Bypasses the request queue, but starts the
* request timeout timer. If the socket is already closed, or the server
* does not respond within the timeout, the client will reconnect.
*/
_sendPing() {
console.debug("sendPing()");
this._startRequestTimeoutTimer();
try {
this._wsSendMessage({});
this._lastPingTime = Date.now();
} catch (e) {
console.debug("sendPing: Error sending ping", e);
this._reconnect();
}
},
/** Times out any pending requests. */
_timeOutRequests() {
console.debug("timeOutRequests()");
if (!this._hasPendingRequests()) {
// Cancel the repeating timer and exit early if we aren't waiting for
// pongs or requests.
this._requestTimeoutTimer.cancel();
return;
}
let now = Date.now();
// Set to true if at least one request timed out, or we're still waiting
// for a pong after the request timeout.
let requestTimedOut = false;
if (this._lastPingTime > 0 &&
now - this._lastPingTime > this._requestTimeout) {
console.debug("timeOutRequests: Did not receive pong in time");
requestTimedOut = true;
} else {
for (let [key, request] of this._pendingRequests) {
let duration = now - request.ctime;
// If any of the registration requests time out, all the ones after it
// also made to fail, since we are going to be disconnecting the
// socket.
requestTimedOut |= duration > this._requestTimeout;
if (requestTimedOut) {
request.reject(new Error("Request timed out: " + key));
this._pendingRequests.delete(key);
}
}
}
// The most likely reason for a pong or registration request timing out is
// that the socket has disconnected. Best to reconnect.
if (requestTimedOut) {
this._reconnect();
}
},
validServerURI: function(serverURI) {
if (serverURI.scheme == "ws") {
return !!prefs.get("testing.allowInsecureServerURL");
}
return serverURI.scheme == "wss";
},
get _UAID() {
return prefs.get("userAgentID");
},
set _UAID(newID) {
if (typeof(newID) !== "string") {
console.warn("Got invalid, non-string UAID", newID,
"Not updating userAgentID");
return;
}
console.debug("New _UAID", newID);
prefs.set("userAgentID", newID);
},
_ws: null,
_pendingRequests: new Map(),
_currentState: STATE_SHUT_DOWN,
_requestTimeout: 0,
_requestTimeoutTimer: null,
_retryFailCount: 0,
/**
* According to the WS spec, servers should immediately close the underlying
* TCP connection after they close a WebSocket. This causes wsOnStop to be
* called with error NS_BASE_STREAM_CLOSED. Since the client has to keep the
* WebSocket up, it should try to reconnect. But if the server closes the
* WebSocket because it wants the client to back off, then the client
* shouldn't re-establish the connection. If the server sends the backoff
* close code, this field will be set to true in wsOnServerClose. It is
* checked in wsOnStop.
*/
_skipReconnect: false,
/** Indicates whether the server supports Web Push-style message delivery. */
_dataEnabled: false,
/**
* The last time the client sent a ping to the server. If non-zero, keeps the
* request timeout timer active. Reset to zero when the server responds with
* a pong or pending messages.
*/
_lastPingTime: 0,
/**
* A one-shot timer used to ping the server, to avoid timing out idle
* connections. Reset to the ping interval on each incoming message.
*/
_pingTimer: null,
/** A one-shot timer fired after the reconnect backoff period. */
_backoffTimer: null,
/**
* Sends a message to the Push Server through an open websocket.
* typeof(msg) shall be an object
*/
_wsSendMessage: function(msg) {
if (!this._ws) {
console.warn("wsSendMessage: No WebSocket initialized.",
"Cannot send a message");
return;
}
msg = JSON.stringify(msg);
console.debug("wsSendMessage: Sending message", msg);
this._ws.sendMsg(msg);
},
init: function(options, mainPushService, serverURI) {
console.debug("init()");
this._mainPushService = mainPushService;
this._serverURI = serverURI;
// Override the default WebSocket factory function. The returned object
// must be null or satisfy the nsIWebSocketChannel interface. Used by
// the tests to provide a mock WebSocket implementation.
if (options.makeWebSocket) {
this._makeWebSocket = options.makeWebSocket;
}
this._requestTimeout = prefs.get("requestTimeout");
return Promise.resolve();
},
_reconnect: function () {
console.debug("reconnect()");
this._shutdownWS(false);
this._startBackoffTimer();
},
_shutdownWS: function(shouldCancelPending = true) {
console.debug("shutdownWS()");
if (this._currentState == STATE_READY) {
prefs.ignore("userAgentID", this);
}
this._currentState = STATE_SHUT_DOWN;
this._skipReconnect = false;
if (this._wsListener) {
this._wsListener._pushService = null;
}
try {
this._ws.close(0, null);
} catch (e) {}
this._ws = null;
this._lastPingTime = 0;
if (this._pingTimer) {
this._pingTimer.cancel();
}
if (shouldCancelPending) {
this._cancelPendingRequests();
}
if (this._notifyRequestQueue) {
this._notifyRequestQueue();
this._notifyRequestQueue = null;
}
},
uninit: function() {
// All pending requests (ideally none) are dropped at this point. We
// shouldn't have any applications performing registration/unregistration
// or receiving notifications.
this._shutdownWS();
if (this._backoffTimer) {
this._backoffTimer.cancel();
}
if (this._requestTimeoutTimer) {
this._requestTimeoutTimer.cancel();
}
this._mainPushService = null;
this._dataEnabled = false;
},
/**
* How retries work: If the WS is closed due to a socket error,
* _startBackoffTimer() is called. The retry timer is started and when
* it times out, beginWSSetup() is called again.
*
* If we are in the middle of a timeout (i.e. waiting), but
* a register/unregister is called, we don't want to wait around anymore.
* _sendRequest will automatically call beginWSSetup(), which will cancel the
* timer. In addition since the state will have changed, even if a pending
* timer event comes in (because the timer fired the event before it was
* cancelled), so the connection won't be reset.
*/
_startBackoffTimer() {
console.debug("startBackoffTimer()");
// Calculate new timeout, but cap it to pingInterval.
let retryTimeout = prefs.get("retryBaseInterval") *
Math.pow(2, this._retryFailCount);
retryTimeout = Math.min(retryTimeout, prefs.get("pingInterval"));
this._retryFailCount++;
console.debug("startBackoffTimer: Retry in", retryTimeout,
"Try number", this._retryFailCount);
if (!this._backoffTimer) {
this._backoffTimer = Cc["@mozilla.org/timer;1"]
.createInstance(Ci.nsITimer);
}
this._backoffTimer.init(this, retryTimeout, Ci.nsITimer.TYPE_ONE_SHOT);
},
/** Indicates whether we're waiting for pongs or requests. */
_hasPendingRequests() {
return this._lastPingTime > 0 || this._pendingRequests.size > 0;
},
/**
* Starts the request timeout timer unless we're already waiting for a pong
* or register request.
*/
_startRequestTimeoutTimer() {
if (this._hasPendingRequests()) {
return;
}
if (!this._requestTimeoutTimer) {
this._requestTimeoutTimer = Cc["@mozilla.org/timer;1"]
.createInstance(Ci.nsITimer);
}
this._requestTimeoutTimer.init(this,
this._requestTimeout,
Ci.nsITimer.TYPE_REPEATING_SLACK);
},
/** Starts or resets the ping timer. */
_startPingTimer() {
if (!this._pingTimer) {
this._pingTimer = Cc["@mozilla.org/timer;1"]
.createInstance(Ci.nsITimer);
}
this._pingTimer.init(this, prefs.get("pingInterval"),
Ci.nsITimer.TYPE_ONE_SHOT);
},
_makeWebSocket: function(uri) {
if (!prefs.get("connection.enabled")) {
console.warn("makeWebSocket: connection.enabled is not set to true.",
"Aborting.");
return null;
}
if (Services.io.offline) {
console.warn("makeWebSocket: Network is offline.");
return null;
}
let contractId = uri.scheme == "ws" ?
"@mozilla.org/network/protocol;1?name=ws" :
"@mozilla.org/network/protocol;1?name=wss";
let socket = Cc[contractId].createInstance(Ci.nsIWebSocketChannel);
socket.initLoadInfo(null, // aLoadingNode
Services.scriptSecurityManager.getSystemPrincipal(),
null, // aTriggeringPrincipal
Ci.nsILoadInfo.SEC_ALLOW_CROSS_ORIGIN_DATA_IS_NULL,
Ci.nsIContentPolicy.TYPE_WEBSOCKET);
return socket;
},
_beginWSSetup: function() {
console.debug("beginWSSetup()");
if (this._currentState != STATE_SHUT_DOWN) {
console.error("_beginWSSetup: Not in shutdown state! Current state",
this._currentState);
return;
}
// Stop any pending reconnects scheduled for the near future.
if (this._backoffTimer) {
this._backoffTimer.cancel();
}
let uri = this._serverURI;
if (!uri) {
return;
}
let socket = this._makeWebSocket(uri);
if (!socket) {
return;
}
this._ws = socket.QueryInterface(Ci.nsIWebSocketChannel);
console.debug("beginWSSetup: Connecting to", uri.spec);
this._wsListener = new PushWebSocketListener(this);
this._ws.protocol = "push-notification";
try {
// Grab a wakelock before we open the socket to ensure we don't go to
// sleep before connection the is opened.
this._ws.asyncOpen(uri, uri.spec, 0, this._wsListener, null);
this._currentState = STATE_WAITING_FOR_WS_START;
} catch(e) {
console.error("beginWSSetup: Error opening websocket.",
"asyncOpen failed", e);
this._reconnect();
}
},
connect: function(records) {
console.debug("connect()");
this._beginWSSetup();
},
isConnected: function() {
return !!this._ws;
},
/**
* Protocol handler invoked by server message.
*/
_handleHelloReply: function(reply) {
console.debug("handleHelloReply()");
if (this._currentState != STATE_WAITING_FOR_HELLO) {
console.error("handleHelloReply: Unexpected state", this._currentState,
"(expected STATE_WAITING_FOR_HELLO)");
this._shutdownWS();
return;
}
if (typeof reply.uaid !== "string") {
console.error("handleHelloReply: Received invalid UAID", reply.uaid);
this._shutdownWS();
return;
}
if (reply.uaid === "") {
console.error("handleHelloReply: Received empty UAID");
this._shutdownWS();
return;
}
// To avoid sticking extra large values sent by an evil server into prefs.
if (reply.uaid.length > 128) {
console.error("handleHelloReply: UAID received from server was too long",
reply.uaid);
this._shutdownWS();
return;
}
let sendRequests = () => {
if (this._notifyRequestQueue) {
this._notifyRequestQueue();
this._notifyRequestQueue = null;
}
this._sendPendingRequests();
};
function finishHandshake() {
this._UAID = reply.uaid;
this._currentState = STATE_READY;
prefs.observe("userAgentID", this);
this._dataEnabled = !!reply.use_webpush;
if (this._dataEnabled) {
this._mainPushService.getAllUnexpired().then(records =>
Promise.all(records.map(record =>
this._mainPushService.ensureCrypto(record).catch(error => {
console.error("finishHandshake: Error updating record",
record.keyID, error);
})
))
).then(sendRequests);
} else {
sendRequests();
}
}
// By this point we've got a UAID from the server that we are ready to
// accept.
//
// We unconditionally drop all existing registrations and notify service
// workers if we receive a new UAID. This ensures we expunge all stale
// registrations if the `userAgentID` pref is reset.
if (this._UAID != reply.uaid) {
console.debug("handleHelloReply: Received new UAID");
this._mainPushService.dropUnexpiredRegistrations()
.then(finishHandshake.bind(this));
return;
}
// otherwise we are good to go
finishHandshake.bind(this)();
},
/**
* Protocol handler invoked by server message.
*/
_handleRegisterReply: function(reply) {
console.debug("handleRegisterReply()");
let tmp = this._takeRequestForReply(reply);
if (!tmp) {
return;
}
if (reply.status == 200) {
try {
Services.io.newURI(reply.pushEndpoint);
}
catch (e) {
tmp.reject(new Error("Invalid push endpoint: " + reply.pushEndpoint));
return;
}
let record = new PushRecordWebSocket({
channelID: reply.channelID,
pushEndpoint: reply.pushEndpoint,
scope: tmp.record.scope,
originAttributes: tmp.record.originAttributes,
version: null,
systemRecord: tmp.record.systemRecord,
appServerKey: tmp.record.appServerKey,
ctime: Date.now(),
});
tmp.resolve(record);
} else {
console.error("handleRegisterReply: Unexpected server response", reply);
tmp.reject(new Error("Wrong status code for register reply: " +
reply.status));
}
},
_handleUnregisterReply(reply) {
console.debug("handleUnregisterReply()");
let request = this._takeRequestForReply(reply);
if (!request) {
return;
}
let success = reply.status === 200;
request.resolve(success);
},
_handleDataUpdate: function(update) {
let promise;
if (typeof update.channelID != "string") {
console.warn("handleDataUpdate: Discarding update without channel ID",
update);
return;
}
function updateRecord(record) {
// Ignore messages that we've already processed. This can happen if the
// connection drops between notifying the service worker and acking the
// the message. In that case, the server will re-send the message on
// reconnect.
if (record.hasRecentMessageID(update.version)) {
console.warn("handleDataUpdate: Ignoring duplicate message",
update.version);
return null;
}
record.noteRecentMessageID(update.version);
return record;
}
if (typeof update.data != "string") {
promise = this._mainPushService.receivedPushMessage(
update.channelID,
update.version,
null,
null,
updateRecord
);
} else {
let message = ChromeUtils.base64URLDecode(update.data, {
// The Push server may append padding.
padding: "ignore",
});
promise = this._mainPushService.receivedPushMessage(
update.channelID,
update.version,
update.headers,
message,
updateRecord
);
}
promise.then(status => {
this._sendAck(update.channelID, update.version, status);
}, err => {
console.error("handleDataUpdate: Error delivering message", update, err);
this._sendAck(update.channelID, update.version,
Ci.nsIPushErrorReporter.ACK_DECRYPTION_ERROR);
}).catch(err => {
console.error("handleDataUpdate: Error acknowledging message", update,
err);
});
},
/**
* Protocol handler invoked by server message.
*/
_handleNotificationReply: function(reply) {
console.debug("handleNotificationReply()");
if (this._dataEnabled) {
this._handleDataUpdate(reply);
return;
}
if (typeof reply.updates !== 'object') {
console.warn("handleNotificationReply: Missing updates", reply.updates);
return;
}
console.debug("handleNotificationReply: Got updates", reply.updates);
for (let i = 0; i < reply.updates.length; i++) {
let update = reply.updates[i];
console.debug("handleNotificationReply: Handling update", update);
if (typeof update.channelID !== "string") {
console.debug("handleNotificationReply: Invalid update at index",
i, update);
continue;
}
if (update.version === undefined) {
console.debug("handleNotificationReply: Missing version", update);
continue;
}
let version = update.version;
if (typeof version === "string") {
version = parseInt(version, 10);
}
if (typeof version === "number" && version >= 0) {
// FIXME(nsm): this relies on app update notification being infallible!
// eventually fix this
this._receivedUpdate(update.channelID, version);
}
}
},
reportDeliveryError(messageID, reason) {
console.debug("reportDeliveryError()");
let code = kDELIVERY_REASON_TO_CODE[reason];
if (!code) {
throw new Error('Invalid delivery error reason');
}
let data = {messageType: 'nack',
version: messageID,
code: code};
this._queueRequest(data);
},
_sendAck(channelID, version, status) {
console.debug("sendAck()");
let code = kACK_STATUS_TO_CODE[status];
if (!code) {
throw new Error('Invalid ack status');
}
let data = {messageType: 'ack',
updates: [{channelID: channelID,
version: version,
code: code}]};
this._queueRequest(data);
},
_generateID: function() {
let uuidGenerator = Cc["@mozilla.org/uuid-generator;1"]
.getService(Ci.nsIUUIDGenerator);
// generateUUID() gives a UUID surrounded by {...}, slice them off.
return uuidGenerator.generateUUID().toString().slice(1, -1);
},
register(record) {
console.debug("register() ", record);
let data = {channelID: this._generateID(),
messageType: "register"};
if (record.appServerKey) {
data.key = ChromeUtils.base64URLEncode(record.appServerKey, {
// The Push server requires padding.
pad: true,
});
}
return this._sendRequestForReply(record, data).then(record => {
if (!this._dataEnabled) {
return record;
}
return PushCrypto.generateKeys()
.then(([publicKey, privateKey]) => {
record.p256dhPublicKey = publicKey;
record.p256dhPrivateKey = privateKey;
record.authenticationSecret = PushCrypto.generateAuthenticationSecret();
return record;
});
});
},
unregister(record, reason) {
console.debug("unregister() ", record, reason);
return Promise.resolve().then(_ => {
let code = kUNREGISTER_REASON_TO_CODE[reason];
if (!code) {
throw new Error('Invalid unregister reason');
}
let data = {channelID: record.channelID,
messageType: "unregister",
code: code};
return this._sendRequestForReply(record, data);
});
},
_queueStart: Promise.resolve(),
_notifyRequestQueue: null,
_queue: null,
_enqueue: function(op) {
console.debug("enqueue()");
if (!this._queue) {
this._queue = this._queueStart;
}
this._queue = this._queue
.then(op)
.catch(_ => {});
},
/** Sends a request to the server. */
_send(data) {
if (this._currentState != STATE_READY) {
console.warn("send: Unexpected state; ignoring message",
this._currentState);
return;
}
if (!this._requestHasReply(data)) {
this._wsSendMessage(data);
return;
}
// If we're expecting a reply, check that we haven't cancelled the request.
let key = this._makePendingRequestKey(data);
if (!this._pendingRequests.has(key)) {
console.log("send: Request cancelled; ignoring message", key);
return;
}
this._wsSendMessage(data);
},
/** Indicates whether a request has a corresponding reply from the server. */
_requestHasReply(data) {
return data.messageType == "register" || data.messageType == "unregister";
},
/**
* Sends all pending requests that expect replies. Called after the connection
* is established and the handshake is complete.
*/
_sendPendingRequests() {
this._enqueue(_ => {
for (let request of this._pendingRequests.values()) {
this._send(request.data);
}
});
},
/** Queues an outgoing request, establishing a connection if necessary. */
_queueRequest(data) {
console.debug("queueRequest()", data);
if (this._currentState == STATE_READY) {
// If we're ready, no need to queue; just send the request.
this._send(data);
return;
}
// Otherwise, we're still setting up. If we don't have a request queue,
// make one now.
if (!this._notifyRequestQueue) {
let promise = new Promise((resolve, reject) => {
this._notifyRequestQueue = resolve;
});
this._enqueue(_ => promise);
}
let isRequest = this._requestHasReply(data);
if (!isRequest) {
// Don't queue requests, since they're stored in `_pendingRequests`, and
// `_sendPendingRequests` will send them after reconnecting. Without this
// check, we'd send requests twice.
this._enqueue(_ => this._send(data));
}
if (!this._ws) {
// This will end up calling notifyRequestQueue().
this._beginWSSetup();
// If beginWSSetup does not succeed to make ws, notifyRequestQueue will
// not be call.
if (!this._ws && this._notifyRequestQueue) {
this._notifyRequestQueue();
this._notifyRequestQueue = null;
}
}
},
_receivedUpdate: function(aChannelID, aLatestVersion) {
console.debug("receivedUpdate: Updating", aChannelID, "->", aLatestVersion);
this._mainPushService.receivedPushMessage(aChannelID, "", null, null, record => {
if (record.version === null ||
record.version < aLatestVersion) {
console.debug("receivedUpdate: Version changed for", aChannelID,
aLatestVersion);
record.version = aLatestVersion;
return record;
}
console.debug("receivedUpdate: No significant version change for",
aChannelID, aLatestVersion);
return null;
}).then(status => {
this._sendAck(aChannelID, aLatestVersion, status);
}).catch(err => {
console.error("receivedUpdate: Error acknowledging message", aChannelID,
aLatestVersion, err);
});
},
// begin Push protocol handshake
_wsOnStart: function(context) {
console.debug("wsOnStart()");
if (this._currentState != STATE_WAITING_FOR_WS_START) {
console.error("wsOnStart: NOT in STATE_WAITING_FOR_WS_START. Current",
"state", this._currentState, "Skipping");
return;
}
let data = {
messageType: "hello",
use_webpush: true,
};
if (this._UAID) {
data.uaid = this._UAID;
}
this._wsSendMessage(data);
this._currentState = STATE_WAITING_FOR_HELLO;
},
/**
* This statusCode is not the websocket protocol status code, but the TCP
* connection close status code.
*
* If we do not explicitly call ws.close() then statusCode is always
* NS_BASE_STREAM_CLOSED, even on a successful close.
*/
_wsOnStop: function(context, statusCode) {
console.debug("wsOnStop()");
if (statusCode != Cr.NS_OK && !this._skipReconnect) {
console.debug("wsOnStop: Reconnecting after socket error", statusCode);
this._reconnect();
return;
}
this._shutdownWS();
},
_wsOnMessageAvailable: function(context, message) {
console.debug("wsOnMessageAvailable()", message);
// Clearing the last ping time indicates we're no longer waiting for a pong.
this._lastPingTime = 0;
let reply;
try {
reply = JSON.parse(message);
} catch(e) {
console.warn("wsOnMessageAvailable: Invalid JSON", message, e);
return;
}
// If we receive a message, we know the connection succeeded. Reset the
// connection attempt and ping interval counters.
this._retryFailCount = 0;
let doNotHandle = false;
if ((message === '{}') ||
(reply.messageType === undefined) ||
(reply.messageType === "ping") ||
(typeof reply.messageType != "string")) {
console.debug("wsOnMessageAvailable: Pong received");
doNotHandle = true;
}
// Reset the ping timer. Note: This path is executed at every step of the
// handshake, so this timer does not need to be set explicitly at startup.
this._startPingTimer();
// If it is a ping, do not handle the message.
if (doNotHandle) {
return;
}
// A whitelist of protocol handlers. Add to these if new messages are added
// in the protocol.
let handlers = ["Hello", "Register", "Unregister", "Notification"];
// Build up the handler name to call from messageType.
// e.g. messageType == "register" -> _handleRegisterReply.
let handlerName = reply.messageType[0].toUpperCase() +
reply.messageType.slice(1).toLowerCase();
if (!handlers.includes(handlerName)) {
console.warn("wsOnMessageAvailable: No whitelisted handler", handlerName,
"for message", reply.messageType);
return;
}
let handler = "_handle" + handlerName + "Reply";
if (typeof this[handler] !== "function") {
console.warn("wsOnMessageAvailable: Handler", handler,
"whitelisted but not implemented");
return;
}
this[handler](reply);
},
/**
* The websocket should never be closed. Since we don't call ws.close(),
* _wsOnStop() receives error code NS_BASE_STREAM_CLOSED (see comment in that
* function), which calls reconnect and re-establishes the WebSocket
* connection.
*
* If the server requested that we back off, we won't reconnect until the
* next network state change event, or until we need to send a new register
* request.
*/
_wsOnServerClose: function(context, aStatusCode, aReason) {
console.debug("wsOnServerClose()", aStatusCode, aReason);
if (aStatusCode == kBACKOFF_WS_STATUS_CODE) {
console.debug("wsOnServerClose: Skipping automatic reconnect");
this._skipReconnect = true;
}
},
/**
* Rejects all pending register requests with errors.
*/
_cancelPendingRequests() {
for (let request of this._pendingRequests.values()) {
request.reject(new Error("Request aborted"));
}
this._pendingRequests.clear();
},
/** Creates a case-insensitive map key for a request that expects a reply. */
_makePendingRequestKey(data) {
return (data.messageType + "|" + data.channelID).toLowerCase();
},
/** Sends a request and waits for a reply from the server. */
_sendRequestForReply(record, data) {
return Promise.resolve().then(_ => {
// start the timer since we now have at least one request
this._startRequestTimeoutTimer();
let key = this._makePendingRequestKey(data);
if (!this._pendingRequests.has(key)) {
let request = {
data: data,
record: record,
ctime: Date.now(),
};
request.promise = new Promise((resolve, reject) => {
request.resolve = resolve;
request.reject = reject;
});
this._pendingRequests.set(key, request);
this._queueRequest(data);
}
return this._pendingRequests.get(key).promise;
});
},
/** Removes and returns a pending request for a server reply. */
_takeRequestForReply(reply) {
if (typeof reply.channelID !== "string") {
return null;
}
let key = this._makePendingRequestKey(reply);
let request = this._pendingRequests.get(key);
if (!request) {
return null;
}
this._pendingRequests.delete(key);
if (!this._hasPendingRequests()) {
this._requestTimeoutTimer.cancel();
}
return request;
},
};
function PushRecordWebSocket(record) {
PushRecord.call(this, record);
this.channelID = record.channelID;
this.version = record.version;
}
PushRecordWebSocket.prototype = Object.create(PushRecord.prototype, {
keyID: {
get() {
return this.channelID;
},
},
});
PushRecordWebSocket.prototype.toSubscription = function() {
let subscription = PushRecord.prototype.toSubscription.call(this);
subscription.version = this.version;
return subscription;
};