gecko-dev/gfx/layers
2010-08-20 18:24:41 -05:00
..
basic Bug 570620, part g: Fix bone-headed bugs with shadowable layers, remove unnecessary MOZ_LAYER_DECL_NAME()s, and have the "shadow layer manager" side keep a "shadow root" rather than setting the "real" root. r=vlad 2010-08-20 18:24:41 -05:00
d3d9 Bug 586279 - Broken DeviceManagerD3D9.h compilation on mingw r=bas.schouten a=joe 2010-08-14 16:43:14 +02:00
ipc Bug 570620, part g: Fix bone-headed bugs with shadowable layers, remove unnecessary MOZ_LAYER_DECL_NAME()s, and have the "shadow layer manager" side keep a "shadow root" rather than setting the "real" root. r=vlad 2010-08-20 18:24:41 -05:00
opengl b=586043; GL layer manager should use GetClientBounds, not GetBounds; r=bas 2010-08-14 10:52:16 -07:00
ImageLayers.h b=574481; fix layers lifetime issues; part 1 - add API; r=roc 2010-08-06 22:09:17 -07:00
Layers.cpp Bug 579349. Track the 'drawn region' of content in layers, whhich ignores visibility, and use it to determine which layer a display item should be placed in. r=tnikkel 2010-08-02 15:06:58 +12:00
Layers.h Bug 570620, part h: Add a Layer::Disconnect interface. sr=vlad 2010-08-20 18:24:41 -05:00
Makefile.in Bug 585248: Use a single device for all LayerManagerD3D9's. r=vlad 2010-08-11 01:32:45 +02:00
ThebesLayerBuffer.cpp Bug 573829, part 1: Refactor ThebesLayerBuffer in preparation for its use in the OGL layers backend. r=roc 2010-07-21 13:06:33 -05:00
ThebesLayerBuffer.h Bug 570294, part j: Publish BasicThebesLayer pixels to remote processes (slowly). r=roc 2010-07-21 16:17:33 -05:00