gecko-dev/gfx/layers/ReadbackLayer.h
Boris Chiou 1188a41eb3 Bug 959118 - Dump layer tree with layer scope on the viewer. r=dglastonbury
We also want to dump layer tree on the viewer, so we
can check the layer tree and layerscope together
in the viewer. This can help us resolve more gfx bugs.

In this patch, I only add a part of the layer data to
the protocol buffer packet, and you can check the
.proto file for more information if you want to add
more layer data.

By the way, as Jeff's suggestion, use auto & MakeUnique<>()
to make the UniquePtr initialization more concise.
2014-07-27 22:32:00 +02:00

206 lines
7.3 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_READBACKLAYER_H
#define GFX_READBACKLAYER_H
#include <stdint.h> // for uint64_t
#include "Layers.h" // for Layer, etc
#include "gfxColor.h" // for gfxRGBA
#include "gfxRect.h" // for gfxRect
#include "mozilla/mozalloc.h" // for operator delete
#include "nsAutoPtr.h" // for nsAutoPtr
#include "nsCOMPtr.h" // for already_AddRefed
#include "nsDebug.h" // for NS_ASSERTION
#include "nsPoint.h" // for nsIntPoint
#include "nsRect.h" // for nsIntRect
#include "nsSize.h" // for nsIntSize
#include "nscore.h" // for nsACString
class gfxContext;
namespace mozilla {
namespace layers {
class ReadbackProcessor;
namespace layerscope {
class LayersPacket;
}
/**
* A ReadbackSink receives a stream of updates to a rectangle of pixels.
* These update callbacks are always called on the main thread, either during
* EndTransaction or from the event loop.
*/
class ReadbackSink {
public:
ReadbackSink() {}
virtual ~ReadbackSink() {}
/**
* Sends an update to indicate that the background is currently unknown.
*/
virtual void SetUnknown(uint64_t aSequenceNumber) = 0;
/**
* Called by the layer system to indicate that the contents of part of
* the readback area are changing.
* @param aRect is the rectangle of content that is being updated,
* in the coordinate system of the ReadbackLayer.
* @param aSequenceNumber updates issued out of order should be ignored.
* Only use updates whose sequence counter is greater than all other updates
* seen so far. Return null when a non-fresh sequence value is given.
* @return a context into which the update should be drawn. This should be
* set up to clip to aRect. Zero should never be passed as a sequence number.
* If this returns null, EndUpdate should NOT be called. If it returns
* non-null, EndUpdate must be called.
*
* We don't support partially unknown backgrounds. Therefore, the
* first BeginUpdate after a SetUnknown will have the complete background.
*/
virtual already_AddRefed<gfxContext>
BeginUpdate(const nsIntRect& aRect, uint64_t aSequenceNumber) = 0;
/**
* EndUpdate must be called immediately after BeginUpdate, without returning
* to the event loop.
* @param aContext the context returned by BeginUpdate
* Implicitly Restore()s the state of aContext.
*/
virtual void EndUpdate(gfxContext* aContext, const nsIntRect& aRect) = 0;
};
/**
* A ReadbackLayer never renders anything. It enables clients to extract
* the rendered contents of the layer tree below the ReadbackLayer.
* The rendered contents are delivered asynchronously via calls to a
* ReadbackSink object supplied by the client.
*
* This is a "best effort" API; it is possible for the layer system to tell
* the ReadbackSink that the contents of the readback area are unknown.
*
* This API exists to work around the limitations of transparent windowless
* plugin rendering APIs. It should not be used for anything else.
*/
class ReadbackLayer : public Layer {
public:
MOZ_LAYER_DECL_NAME("ReadbackLayer", TYPE_READBACK)
virtual void ComputeEffectiveTransforms(const gfx::Matrix4x4& aTransformToSurface)
{
// Snap our local transform first, and snap the inherited transform as well.
// This makes our snapping equivalent to what would happen if our content
// was drawn into a ThebesLayer (gfxContext would snap using the local
// transform, then we'd snap again when compositing the ThebesLayer).
mEffectiveTransform =
SnapTransform(GetLocalTransform(), gfxRect(0, 0, mSize.width, mSize.height),
nullptr)*
SnapTransformTranslation(aTransformToSurface, nullptr);
}
/**
* CONSTRUCTION PHASE ONLY
* Set the callback object to which readback updates will be delivered.
* This also resets the "needed rectangle" so that on the next layer tree
* transaction we will try to deliver the full contents of the readback
* area to the sink.
* This layer takes ownership of the sink. It will be deleted when the
* layer is destroyed or when a new sink is set.
* Initially the contents of the readback area are completely unknown.
*/
void SetSink(ReadbackSink* aSink)
{
SetUnknown();
mSink = aSink;
}
ReadbackSink* GetSink() { return mSink; }
/**
* CONSTRUCTION PHASE ONLY
* Set the size of content that should be read back. The readback area
* has its top-left at 0,0 and has size aSize.
* Can only be called while the sink is null!
*/
void SetSize(const nsIntSize& aSize)
{
NS_ASSERTION(!mSink, "Should have no sink while changing size!");
mSize = aSize;
}
const nsIntSize& GetSize() { return mSize; }
nsIntRect GetRect() { return nsIntRect(nsIntPoint(0, 0), mSize); }
bool IsBackgroundKnown()
{
return mBackgroundLayer || mBackgroundColor.a == 1.0;
}
void NotifyRemoved() {
SetUnknown();
mSink = nullptr;
}
void NotifyThebesLayerRemoved(ThebesLayer* aLayer)
{
if (mBackgroundLayer == aLayer) {
mBackgroundLayer = nullptr;
}
}
const nsIntPoint& GetBackgroundLayerOffset() { return mBackgroundLayerOffset; }
uint64_t AllocateSequenceNumber() { return ++mSequenceCounter; }
void SetUnknown()
{
if (IsBackgroundKnown()) {
if (mSink) {
mSink->SetUnknown(AllocateSequenceNumber());
}
mBackgroundLayer = nullptr;
mBackgroundColor = gfxRGBA(0,0,0,0);
}
}
protected:
friend class ReadbackProcessor;
ReadbackLayer(LayerManager* aManager, void* aImplData) :
Layer(aManager, aImplData),
mSequenceCounter(0),
mSize(0,0),
mBackgroundLayer(nullptr),
mBackgroundLayerOffset(0, 0),
mBackgroundColor(gfxRGBA(0,0,0,0))
{}
virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix);
virtual void DumpPacket(layerscope::LayersPacket* aPacket, const void* aParent);
uint64_t mSequenceCounter;
nsAutoPtr<ReadbackSink> mSink;
nsIntSize mSize;
// This can refer to any (earlier) sibling ThebesLayer. That ThebesLayer
// must have mUsedForReadback set on it. If the ThebesLayer is removed
// for the container, this will be set to null by NotifyThebesLayerRemoved.
// This ThebesLayer contains the contents which have previously been reported
// to mSink. The ThebesLayer had only an integer translation transform,
// and it covered the entire readback area. This layer also had only an
// integer translation transform.
ThebesLayer* mBackgroundLayer;
// When mBackgroundLayer is non-null, this is the offset to add to
// convert from the coordinates of mBackgroundLayer to the coordinates
// of this layer.
nsIntPoint mBackgroundLayerOffset;
// When mBackgroundColor is opaque, this is the color of the ColorLayer
// that contained the contents we reported to mSink, which covered the
// entire readback area.
gfxRGBA mBackgroundColor;
};
}
}
#endif /* GFX_READBACKLAYER_H */