gecko-dev/gfx/thebes/gfxPrefs.h
Ryan Hunt 16e8c5d426 Bug 1478815 part 9 - Add ability to create a DrawTargetCapture that can flush to its destination draw target. r=bas
This commit adds the ability to create a different kind of DrawTargetCapture which
has a limit on the size of which its CaptureCommandList can grow before it is
synchronously flushed to its destination DrawTarget.

Special care is taken to not do a sync flush until we would need to resize
the backing store of the CaptureCommandList. This allows us to not waste
memory we've already allocated.

The async painting content clients are updated to use it, and get a default
value from a new preference.

MozReview-Commit-ID: CJL7ffvaRzR

--HG--
extra : rebase_source : f646862dcef7a480b21dfb7ddb1fa165338ba506
extra : source : b865a866fe5a3257615cb54b7e5e790cc9331988
2018-07-26 16:33:07 -05:00

879 lines
58 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_PREFS_H
#define GFX_PREFS_H
#include <cmath> // for M_PI
#include <stdint.h>
#include <string>
#include "mozilla/Assertions.h"
#include "mozilla/Atomics.h"
#include "mozilla/gfx/LoggingConstants.h"
#include "nsTArray.h"
#include "nsString.h"
// First time gfxPrefs::GetSingleton() needs to be called on the main thread,
// before any of the methods accessing the values are used, but after
// the Preferences system has been initialized.
// The static methods to access the preference value are safe to call
// from any thread after that first call.
// To register a preference, you need to add a line in this file using
// the DECL_GFX_PREF macro.
//
// Update argument controls whether we read the preference value and save it
// or connect with a callback. See UpdatePolicy enum below.
// Pref is the string with the preference name.
// Name argument is the name of the static function to create.
// Type is the type of the preference - bool, int32_t, uint32_t.
// Default is the default value for the preference.
//
// For example this line in the .h:
// DECL_GFX_PREF(Once,"layers.dump",LayersDump,bool,false);
// means that you can call
// bool var = gfxPrefs::LayersDump();
// from any thread, but that you will only get the preference value of
// "layers.dump" as it was set at the start of the session (subject to
// note 2 below). If the value was not set, the default would be false.
//
// In another example, this line in the .h:
// DECL_GFX_PREF(Live,"gl.msaa-level",MSAALevel,uint32_t,2);
// means that every time you call
// uint32_t var = gfxPrefs::MSAALevel();
// from any thread, you will get the most up to date preference value of
// "gl.msaa-level". If the value is not set, the default would be 2.
// Note 1: Changing a preference from Live to Once is now as simple
// as changing the Update argument. If your code worked before, it will
// keep working, and behave as if the user never changes the preference.
// Things are a bit more complicated and perhaps even dangerous when
// going from Once to Live, or indeed setting a preference to be Live
// in the first place, so be careful. You need to be ready for the
// values changing mid execution, and if you're using those preferences
// in any setup and initialization, you may need to do extra work.
// Note 2: Prefs can be set by using the corresponding Set method. For
// example, if the accessor is Foo() then calling SetFoo(...) will update
// the preference and also change the return value of subsequent Foo() calls.
// This is true even for 'Once' prefs which otherwise do not change if the
// pref is updated after initialization. Changing gfxPrefs values in content
// processes will not affect the result in other processes. Changing gfxPrefs
// values in the GPU process is not supported at all.
#define DECL_GFX_PREF(Update, Prefname, Name, Type, Default) \
public: \
static Type Name() { MOZ_ASSERT(SingletonExists()); return GetSingleton().mPref##Name.mValue; } \
static void Set##Name(Type aVal) { MOZ_ASSERT(SingletonExists()); \
GetSingleton().mPref##Name.Set(UpdatePolicy::Update, Get##Name##PrefName(), aVal); } \
static const char* Get##Name##PrefName() { return Prefname; } \
static Type Get##Name##PrefDefault() { return Default; } \
static void Set##Name##ChangeCallback(Pref::ChangeCallback aCallback) { \
MOZ_ASSERT(SingletonExists()); \
GetSingleton().mPref##Name.SetChangeCallback(aCallback); } \
private: \
PrefTemplate<UpdatePolicy::Update, Type, Get##Name##PrefDefault, Get##Name##PrefName> mPref##Name
// This declares an "override" pref, which is exposed as a "bool" pref by the API,
// but is internally stored as a tri-state int pref with three possible values:
// - A value of 0 means that it has been force-disabled, and is exposed as a
// false-valued bool.
// - A value of 1 means that it has been force-enabled, and is exposed as a
// true-valued bool.
// - A value of 2 (the default) means that it returns the provided BaseValue
// as a boolean. The BaseValue may be a constant expression or a function.
// If the prefs defined with this macro are listed in prefs files (e.g. all.js),
// then they must be listed with an int value (default to 2, but you can use 0
// or 1 if you want to force it on or off).
#define DECL_OVERRIDE_PREF(Update, Prefname, Name, BaseValue) \
public: \
static bool Name() { MOZ_ASSERT(SingletonExists()); \
int32_t val = GetSingleton().mPref##Name.mValue; \
return val == 2 ? !!(BaseValue) : !!val; } \
static void Set##Name(bool aVal) { MOZ_ASSERT(SingletonExists()); \
GetSingleton().mPref##Name.Set(UpdatePolicy::Update, Get##Name##PrefName(), aVal ? 1 : 0); } \
static const char* Get##Name##PrefName() { return Prefname; } \
static int32_t Get##Name##PrefDefault() { return 2; } \
static void Set##Name##ChangeCallback(Pref::ChangeCallback aCallback) { \
MOZ_ASSERT(SingletonExists()); \
GetSingleton().mPref##Name.SetChangeCallback(aCallback); } \
private: \
PrefTemplate<UpdatePolicy::Update, int32_t, Get##Name##PrefDefault, Get##Name##PrefName> mPref##Name
namespace mozilla {
namespace gfx {
class GfxPrefValue; // defined in PGPU.ipdl
} // namespace gfx
} // namespace mozilla
class gfxPrefs;
class gfxPrefs final
{
typedef mozilla::gfx::GfxPrefValue GfxPrefValue;
typedef mozilla::Atomic<bool, mozilla::Relaxed> AtomicBool;
typedef mozilla::Atomic<int32_t, mozilla::Relaxed> AtomicInt32;
typedef mozilla::Atomic<uint32_t, mozilla::Relaxed> AtomicUint32;
private:
// Enums for the update policy.
enum class UpdatePolicy {
Skip, // Set the value to default, skip any Preferences calls
Once, // Evaluate the preference once, unchanged during the session
Live // Evaluate the preference and set callback so it stays current/live
};
public:
class Pref
{
public:
Pref() : mChangeCallback(nullptr)
{
mIndex = sGfxPrefList->Length();
sGfxPrefList->AppendElement(this);
}
size_t Index() const { return mIndex; }
void OnChange();
typedef void (*ChangeCallback)(const GfxPrefValue&);
void SetChangeCallback(ChangeCallback aCallback);
virtual const char* Name() const = 0;
// Returns true if the value is default, false if changed.
virtual bool HasDefaultValue() const = 0;
// Returns the pref value as a discriminated union.
virtual void GetLiveValue(GfxPrefValue* aOutValue) const = 0;
// Returns the pref value as a discriminated union.
virtual void GetCachedValue(GfxPrefValue* aOutValue) const = 0;
// Change the cached value. GfxPrefValue must be a compatible type.
virtual void SetCachedValue(const GfxPrefValue& aOutValue) = 0;
protected:
void FireChangeCallback();
private:
size_t mIndex;
ChangeCallback mChangeCallback;
};
static const nsTArray<Pref*>& all() {
return *sGfxPrefList;
}
private:
// We split out a base class to reduce the number of virtual function
// instantiations that we do, which saves code size.
template<class T>
class TypedPref : public Pref
{
public:
explicit TypedPref(T aValue)
: mValue(aValue)
{}
void GetCachedValue(GfxPrefValue* aOutValue) const override {
CopyPrefValue(&mValue, aOutValue);
}
void SetCachedValue(const GfxPrefValue& aOutValue) override {
// This is only used in non-XPCOM processes.
MOZ_ASSERT(!IsPrefsServiceAvailable());
T newValue;
CopyPrefValue(&aOutValue, &newValue);
if (mValue != newValue) {
mValue = newValue;
FireChangeCallback();
}
}
protected:
T GetLiveValueByName(const char* aPrefName) const {
if (IsPrefsServiceAvailable()) {
return PrefGet(aPrefName, mValue);
}
return mValue;
}
public:
T mValue;
};
// Since we cannot use const char*, use a function that returns it.
template <UpdatePolicy Update, class T, T Default(void), const char* Prefname(void)>
class PrefTemplate final : public TypedPref<T>
{
typedef TypedPref<T> BaseClass;
public:
PrefTemplate()
: BaseClass(Default())
{
// If not using the Preferences service, values are synced over IPC, so
// there's no need to register us as a Preferences observer.
if (IsPrefsServiceAvailable()) {
Register(Update, Prefname());
}
// By default we only watch changes in the parent process, to communicate
// changes to the GPU process.
if (IsParentProcess() && Update == UpdatePolicy::Live) {
WatchChanges(Prefname(), this);
}
}
~PrefTemplate() {
if (IsParentProcess() && Update == UpdatePolicy::Live) {
UnwatchChanges(Prefname(), this);
}
}
void Register(UpdatePolicy aUpdate, const char* aPreference)
{
AssertMainThread();
switch (aUpdate) {
case UpdatePolicy::Skip:
break;
case UpdatePolicy::Once:
this->mValue = PrefGet(aPreference, this->mValue);
break;
case UpdatePolicy::Live:
{
nsCString pref;
pref.AssignLiteral(aPreference, strlen(aPreference));
PrefAddVarCache(&this->mValue, pref, this->mValue);
}
break;
default:
MOZ_CRASH("Incomplete switch");
}
}
void Set(UpdatePolicy aUpdate, const char* aPref, T aValue)
{
AssertMainThread();
PrefSet(aPref, aValue);
switch (aUpdate) {
case UpdatePolicy::Skip:
case UpdatePolicy::Live:
break;
case UpdatePolicy::Once:
this->mValue = PrefGet(aPref, this->mValue);
break;
default:
MOZ_CRASH("Incomplete switch");
}
}
const char *Name() const override {
return Prefname();
}
void GetLiveValue(GfxPrefValue* aOutValue) const override {
T value = GetLiveValue();
CopyPrefValue(&value, aOutValue);
}
// When using the Preferences service, the change callback can be triggered
// *before* our cached value is updated, so we expose a method to grab the
// true live value.
T GetLiveValue() const {
return BaseClass::GetLiveValueByName(Prefname());
}
bool HasDefaultValue() const override {
return this->mValue == Default();
}
};
// This is where DECL_GFX_PREF for each of the preferences should go.
// We will keep these in an alphabetical order to make it easier to see if
// a method accessing a pref already exists. Just add yours in the list.
DECL_GFX_PREF(Live, "accessibility.browsewithcaret", AccessibilityBrowseWithCaret, bool, false);
// The apz prefs are explained in AsyncPanZoomController.cpp
DECL_GFX_PREF(Live, "apz.allow_checkerboarding", APZAllowCheckerboarding, bool, true);
DECL_GFX_PREF(Live, "apz.allow_double_tap_zooming", APZAllowDoubleTapZooming, bool, true);
DECL_GFX_PREF(Live, "apz.allow_immediate_handoff", APZAllowImmediateHandoff, bool, true);
DECL_GFX_PREF(Live, "apz.allow_zooming", APZAllowZooming, bool, false);
DECL_GFX_PREF(Live, "apz.android.chrome_fling_physics.enabled", APZUseChromeFlingPhysics, bool, false);
DECL_GFX_PREF(Live, "apz.android.chrome_fling_physics.friction", APZChromeFlingPhysicsFriction, float, 0.015f);
DECL_GFX_PREF(Live, "apz.android.chrome_fling_physics.inflexion", APZChromeFlingPhysicsInflexion, float, 0.35f);
DECL_GFX_PREF(Live, "apz.android.chrome_fling_physics.stop_threshold", APZChromeFlingPhysicsStopThreshold, float, 0.1f);
DECL_GFX_PREF(Live, "apz.autoscroll.enabled", APZAutoscrollEnabled, bool, false);
DECL_GFX_PREF(Live, "apz.axis_lock.breakout_angle", APZAxisBreakoutAngle, float, float(M_PI / 8.0) /* 22.5 degrees */);
DECL_GFX_PREF(Live, "apz.axis_lock.breakout_threshold", APZAxisBreakoutThreshold, float, 1.0f / 32.0f);
DECL_GFX_PREF(Live, "apz.axis_lock.direct_pan_angle", APZAllowedDirectPanAngle, float, float(M_PI / 3.0) /* 60 degrees */);
DECL_GFX_PREF(Live, "apz.axis_lock.lock_angle", APZAxisLockAngle, float, float(M_PI / 6.0) /* 30 degrees */);
DECL_GFX_PREF(Live, "apz.axis_lock.mode", APZAxisLockMode, int32_t, 0);
DECL_GFX_PREF(Live, "apz.content_response_timeout", APZContentResponseTimeout, int32_t, 400);
DECL_GFX_PREF(Live, "apz.danger_zone_x", APZDangerZoneX, int32_t, 50);
DECL_GFX_PREF(Live, "apz.danger_zone_y", APZDangerZoneY, int32_t, 100);
DECL_GFX_PREF(Live, "apz.disable_for_scroll_linked_effects", APZDisableForScrollLinkedEffects, bool, false);
DECL_GFX_PREF(Live, "apz.displayport_expiry_ms", APZDisplayPortExpiryTime, uint32_t, 15000);
DECL_GFX_PREF(Live, "apz.drag.enabled", APZDragEnabled, bool, false);
DECL_GFX_PREF(Live, "apz.drag.initial.enabled", APZDragInitiationEnabled, bool, false);
DECL_GFX_PREF(Live, "apz.drag.touch.enabled", APZTouchDragEnabled, bool, false);
DECL_GFX_PREF(Live, "apz.enlarge_displayport_when_clipped", APZEnlargeDisplayPortWhenClipped, bool, false);
DECL_GFX_PREF(Live, "apz.fling_accel_base_mult", APZFlingAccelBaseMultiplier, float, 1.0f);
DECL_GFX_PREF(Live, "apz.fling_accel_interval_ms", APZFlingAccelInterval, int32_t, 500);
DECL_GFX_PREF(Live, "apz.fling_accel_supplemental_mult", APZFlingAccelSupplementalMultiplier, float, 1.0f);
DECL_GFX_PREF(Live, "apz.fling_accel_min_velocity", APZFlingAccelMinVelocity, float, 1.5f);
DECL_GFX_PREF(Once, "apz.fling_curve_function_x1", APZCurveFunctionX1, float, 0.0f);
DECL_GFX_PREF(Once, "apz.fling_curve_function_x2", APZCurveFunctionX2, float, 1.0f);
DECL_GFX_PREF(Once, "apz.fling_curve_function_y1", APZCurveFunctionY1, float, 0.0f);
DECL_GFX_PREF(Once, "apz.fling_curve_function_y2", APZCurveFunctionY2, float, 1.0f);
DECL_GFX_PREF(Live, "apz.fling_curve_threshold_inches_per_ms", APZCurveThreshold, float, -1.0f);
DECL_GFX_PREF(Live, "apz.fling_friction", APZFlingFriction, float, 0.002f);
DECL_GFX_PREF(Live, "apz.fling_min_velocity_threshold", APZFlingMinVelocityThreshold, float, 0.5f);
DECL_GFX_PREF(Live, "apz.fling_stop_on_tap_threshold", APZFlingStopOnTapThreshold, float, 0.05f);
DECL_GFX_PREF(Live, "apz.fling_stopped_threshold", APZFlingStoppedThreshold, float, 0.01f);
DECL_GFX_PREF(Live, "apz.frame_delay.enabled", APZFrameDelayEnabled, bool, false);
DECL_GFX_PREF(Once, "apz.keyboard.enabled", APZKeyboardEnabled, bool, false);
DECL_GFX_PREF(Live, "apz.keyboard.passive-listeners", APZKeyboardPassiveListeners, bool, false);
DECL_GFX_PREF(Live, "apz.max_tap_time", APZMaxTapTime, int32_t, 300);
DECL_GFX_PREF(Live, "apz.max_velocity_inches_per_ms", APZMaxVelocity, float, -1.0f);
DECL_GFX_PREF(Once, "apz.max_velocity_queue_size", APZMaxVelocityQueueSize, uint32_t, 5);
DECL_GFX_PREF(Live, "apz.min_skate_speed", APZMinSkateSpeed, float, 1.0f);
DECL_GFX_PREF(Live, "apz.minimap.enabled", APZMinimap, bool, false);
DECL_GFX_PREF(Live, "apz.one_touch_pinch.enabled", APZOneTouchPinchEnabled, bool, true);
DECL_GFX_PREF(Live, "apz.overscroll.enabled", APZOverscrollEnabled, bool, false);
DECL_GFX_PREF(Live, "apz.overscroll.min_pan_distance_ratio", APZMinPanDistanceRatio, float, 1.0f);
DECL_GFX_PREF(Live, "apz.overscroll.spring_stiffness", APZOverscrollSpringStiffness, float, 0.001f);
DECL_GFX_PREF(Live, "apz.overscroll.stop_distance_threshold", APZOverscrollStopDistanceThreshold, float, 5.0f);
DECL_GFX_PREF(Live, "apz.paint_skipping.enabled", APZPaintSkipping, bool, true);
DECL_GFX_PREF(Live, "apz.peek_messages.enabled", APZPeekMessages, bool, true);
DECL_GFX_PREF(Live, "apz.pinch_lock.mode", APZPinchLockMode, int32_t, 1);
DECL_GFX_PREF(Live, "apz.pinch_lock.scroll_lock_threshold", APZPinchLockScrollLockThreshold, float, 1.0f / 32.0f);
DECL_GFX_PREF(Live, "apz.pinch_lock.span_breakout_threshold", APZPinchLockSpanBreakoutThreshold, float, 1.0f / 32.0f);
DECL_GFX_PREF(Live, "apz.pinch_lock.span_lock_threshold", APZPinchLockSpanLockThreshold, float, 1.0f / 32.0f);
DECL_GFX_PREF(Live, "apz.popups.enabled", APZPopupsEnabled, bool, false);
DECL_GFX_PREF(Live, "apz.printtree", APZPrintTree, bool, false);
DECL_GFX_PREF(Live, "apz.record_checkerboarding", APZRecordCheckerboarding, bool, false);
DECL_GFX_PREF(Live, "apz.second_tap_tolerance", APZSecondTapTolerance, float, 0.5f);
DECL_GFX_PREF(Live, "apz.test.fails_with_native_injection", APZTestFailsWithNativeInjection, bool, false);
DECL_GFX_PREF(Live, "apz.test.logging_enabled", APZTestLoggingEnabled, bool, false);
DECL_GFX_PREF(Live, "apz.touch_move_tolerance", APZTouchMoveTolerance, float, 0.1f);
DECL_GFX_PREF(Live, "apz.touch_start_tolerance", APZTouchStartTolerance, float, 1.0f/4.5f);
DECL_GFX_PREF(Live, "apz.velocity_bias", APZVelocityBias, float, 0.0f);
DECL_GFX_PREF(Live, "apz.velocity_relevance_time_ms", APZVelocityRelevanceTime, uint32_t, 150);
DECL_GFX_PREF(Live, "apz.x_skate_highmem_adjust", APZXSkateHighMemAdjust, float, 0.0f);
DECL_GFX_PREF(Live, "apz.x_skate_size_multiplier", APZXSkateSizeMultiplier, float, 1.5f);
DECL_GFX_PREF(Live, "apz.x_stationary_size_multiplier", APZXStationarySizeMultiplier, float, 3.0f);
DECL_GFX_PREF(Live, "apz.y_skate_highmem_adjust", APZYSkateHighMemAdjust, float, 0.0f);
DECL_GFX_PREF(Live, "apz.y_skate_size_multiplier", APZYSkateSizeMultiplier, float, 2.5f);
DECL_GFX_PREF(Live, "apz.y_stationary_size_multiplier", APZYStationarySizeMultiplier, float, 3.5f);
DECL_GFX_PREF(Live, "apz.zoom_animation_duration_ms", APZZoomAnimationDuration, int32_t, 250);
DECL_GFX_PREF(Live, "apz.scale_repaint_delay_ms", APZScaleRepaintDelay, int32_t, 500);
DECL_GFX_PREF(Live, "browser.ui.scroll-toolbar-threshold", ToolbarScrollThreshold, int32_t, 10);
DECL_GFX_PREF(Live, "browser.ui.zoom.force-user-scalable", ForceUserScalable, bool, false);
DECL_GFX_PREF(Live, "browser.viewport.desktopWidth", DesktopViewportWidth, int32_t, 980);
DECL_GFX_PREF(Live, "dom.ipc.plugins.asyncdrawing.enabled", PluginAsyncDrawingEnabled, bool, false);
DECL_GFX_PREF(Live, "dom.meta-viewport.enabled", MetaViewportEnabled, bool, false);
DECL_GFX_PREF(Once, "dom.vr.enabled", VREnabled, bool, false);
DECL_GFX_PREF(Live, "dom.vr.autoactivate.enabled", VRAutoActivateEnabled, bool, false);
DECL_GFX_PREF(Live, "dom.vr.controller_trigger_threshold", VRControllerTriggerThreshold, float, 0.1f);
DECL_GFX_PREF(Once, "dom.vr.external.enabled", VRExternalEnabled, bool, true);
DECL_GFX_PREF(Live, "dom.vr.navigation.timeout", VRNavigationTimeout, int32_t, 1000);
DECL_GFX_PREF(Once, "dom.vr.oculus.enabled", VROculusEnabled, bool, true);
DECL_GFX_PREF(Live, "dom.vr.oculus.invisible.enabled", VROculusInvisibleEnabled, bool, true);
DECL_GFX_PREF(Live, "dom.vr.oculus.present.timeout", VROculusPresentTimeout, int32_t, 500);
DECL_GFX_PREF(Live, "dom.vr.oculus.quit.timeout", VROculusQuitTimeout, int32_t, 10000);
DECL_GFX_PREF(Once, "dom.vr.openvr.enabled", VROpenVREnabled, bool, false);
DECL_GFX_PREF(Once, "dom.vr.osvr.enabled", VROSVREnabled, bool, false);
DECL_GFX_PREF(Live, "dom.vr.controller.enumerate.interval", VRControllerEnumerateInterval, int32_t, 1000);
DECL_GFX_PREF(Live, "dom.vr.display.enumerate.interval", VRDisplayEnumerateInterval, int32_t, 5000);
DECL_GFX_PREF(Live, "dom.vr.inactive.timeout", VRInactiveTimeout, int32_t, 5000);
DECL_GFX_PREF(Live, "dom.vr.poseprediction.enabled", VRPosePredictionEnabled, bool, true);
DECL_GFX_PREF(Live, "dom.vr.require-gesture", VRRequireGesture, bool, true);
DECL_GFX_PREF(Live, "dom.vr.puppet.enabled", VRPuppetEnabled, bool, false);
DECL_GFX_PREF(Live, "dom.vr.puppet.submitframe", VRPuppetSubmitFrame, uint32_t, 0);
DECL_GFX_PREF(Live, "dom.vr.display.rafMaxDuration", VRDisplayRafMaxDuration, uint32_t, 50);
DECL_GFX_PREF(Once, "dom.vr.service.enabled", VRServiceEnabled, bool, false);
DECL_GFX_PREF(Live, "dom.w3c_pointer_events.enabled", PointerEventsEnabled, bool, false);
DECL_GFX_PREF(Live, "general.smoothScroll", SmoothScrollEnabled, bool, true);
DECL_GFX_PREF(Live, "general.smoothScroll.currentVelocityWeighting",
SmoothScrollCurrentVelocityWeighting, float, 0.25);
DECL_GFX_PREF(Live, "general.smoothScroll.durationToIntervalRatio",
SmoothScrollDurationToIntervalRatio, int32_t, 200);
DECL_GFX_PREF(Live, "general.smoothScroll.lines.durationMaxMS",
LineSmoothScrollMaxDurationMs, int32_t, 150);
DECL_GFX_PREF(Live, "general.smoothScroll.lines.durationMinMS",
LineSmoothScrollMinDurationMs, int32_t, 150);
DECL_GFX_PREF(Live, "general.smoothScroll.mouseWheel", WheelSmoothScrollEnabled, bool, true);
DECL_GFX_PREF(Live, "general.smoothScroll.mouseWheel.durationMaxMS",
WheelSmoothScrollMaxDurationMs, int32_t, 400);
DECL_GFX_PREF(Live, "general.smoothScroll.mouseWheel.durationMinMS",
WheelSmoothScrollMinDurationMs, int32_t, 200);
DECL_GFX_PREF(Live, "general.smoothScroll.other.durationMaxMS",
OtherSmoothScrollMaxDurationMs, int32_t, 150);
DECL_GFX_PREF(Live, "general.smoothScroll.other.durationMinMS",
OtherSmoothScrollMinDurationMs, int32_t, 150);
DECL_GFX_PREF(Live, "general.smoothScroll.pages", PageSmoothScrollEnabled, bool, true);
DECL_GFX_PREF(Live, "general.smoothScroll.pages.durationMaxMS",
PageSmoothScrollMaxDurationMs, int32_t, 150);
DECL_GFX_PREF(Live, "general.smoothScroll.pages.durationMinMS",
PageSmoothScrollMinDurationMs, int32_t, 150);
DECL_GFX_PREF(Live, "general.smoothScroll.pixels.durationMaxMS",
PixelSmoothScrollMaxDurationMs, int32_t, 150);
DECL_GFX_PREF(Live, "general.smoothScroll.pixels.durationMinMS",
PixelSmoothScrollMinDurationMs, int32_t, 150);
DECL_GFX_PREF(Live, "general.smoothScroll.stopDecelerationWeighting",
SmoothScrollStopDecelerationWeighting, float, 0.4f);
DECL_GFX_PREF(Live, "general.smoothScroll.msdPhysics.enabled",
SmoothScrollMSDPhysicsEnabled, bool, false);
DECL_GFX_PREF(Live, "general.smoothScroll.msdPhysics.continuousMotionMaxDeltaMS",
SmoothScrollMSDPhysicsContinuousMotionMaxDeltaMS, int32_t, 120);
DECL_GFX_PREF(Live, "general.smoothScroll.msdPhysics.motionBeginSpringConstant",
SmoothScrollMSDPhysicsMotionBeginSpringConstant, int32_t, 1250);
DECL_GFX_PREF(Live, "general.smoothScroll.msdPhysics.slowdownMinDeltaMS",
SmoothScrollMSDPhysicsSlowdownMinDeltaMS, int32_t, 12);
DECL_GFX_PREF(Live, "general.smoothScroll.msdPhysics.slowdownMinDeltaRatio",
SmoothScrollMSDPhysicsSlowdownMinDeltaRatio, float, 1.3f);
DECL_GFX_PREF(Live, "general.smoothScroll.msdPhysics.slowdownSpringConstant",
SmoothScrollMSDPhysicsSlowdownSpringConstant, int32_t, 2000);
DECL_GFX_PREF(Live, "general.smoothScroll.msdPhysics.regularSpringConstant",
SmoothScrollMSDPhysicsRegularSpringConstant, int32_t, 1000);
DECL_GFX_PREF(Once, "gfx.android.rgb16.force", AndroidRGB16Force, bool, false);
#if defined(ANDROID)
DECL_GFX_PREF(Once, "gfx.apitrace.enabled", UseApitrace, bool, false);
#endif
#if defined(RELEASE_OR_BETA)
// "Skip" means this is locked to the default value in beta and release.
DECL_GFX_PREF(Skip, "gfx.blocklist.all", BlocklistAll, int32_t, 0);
#else
DECL_GFX_PREF(Once, "gfx.blocklist.all", BlocklistAll, int32_t, 0);
#endif
DECL_GFX_PREF(Live, "gfx.compositor.clearstate", CompositorClearState, bool, false);
DECL_GFX_PREF(Live, "gfx.compositor.glcontext.opaque", CompositorGLContextOpaque, bool, false);
DECL_GFX_PREF(Live, "gfx.canvas.auto_accelerate.min_calls", CanvasAutoAccelerateMinCalls, int32_t, 4);
DECL_GFX_PREF(Live, "gfx.canvas.auto_accelerate.min_frames", CanvasAutoAccelerateMinFrames, int32_t, 30);
DECL_GFX_PREF(Live, "gfx.canvas.auto_accelerate.min_seconds", CanvasAutoAccelerateMinSeconds, float, 5.0f);
DECL_GFX_PREF(Live, "gfx.canvas.azure.accelerated", CanvasAzureAccelerated, bool, false);
DECL_GFX_PREF(Once, "gfx.canvas.azure.accelerated.limit", CanvasAzureAcceleratedLimit, int32_t, 0);
// 0x7fff is the maximum supported xlib surface size and is more than enough for canvases.
DECL_GFX_PREF(Live, "gfx.canvas.max-size", MaxCanvasSize, int32_t, 0x7fff);
DECL_GFX_PREF(Once, "gfx.canvas.skiagl.cache-items", CanvasSkiaGLCacheItems, int32_t, 256);
DECL_GFX_PREF(Once, "gfx.canvas.skiagl.cache-size", CanvasSkiaGLCacheSize, int32_t, 96);
DECL_GFX_PREF(Once, "gfx.canvas.skiagl.dynamic-cache", CanvasSkiaGLDynamicCache, bool, false);
DECL_GFX_PREF(Live, "gfx.color_management.enablev4", CMSEnableV4, bool, false);
DECL_GFX_PREF(Live, "gfx.color_management.mode", CMSMode, int32_t,-1);
// The zero default here should match QCMS_INTENT_DEFAULT from qcms.h
DECL_GFX_PREF(Live, "gfx.color_management.rendering_intent", CMSRenderingIntent, int32_t, 0);
DECL_GFX_PREF(Live, "gfx.content.always-paint", AlwaysPaint, bool, false);
// Size in megabytes
DECL_GFX_PREF(Once, "gfx.content.skia-font-cache-size", SkiaContentFontCacheSize, int32_t, 5);
DECL_GFX_PREF(Once, "gfx.device-reset.limit", DeviceResetLimitCount, int32_t, 10);
DECL_GFX_PREF(Once, "gfx.device-reset.threshold-ms", DeviceResetThresholdMilliseconds, int32_t, -1);
DECL_GFX_PREF(Once, "gfx.direct2d.disabled", Direct2DDisabled, bool, false);
DECL_GFX_PREF(Once, "gfx.direct2d.force-enabled", Direct2DForceEnabled, bool, false);
DECL_GFX_PREF(Live, "gfx.direct2d.destroy-dt-on-paintthread",Direct2DDestroyDTOnPaintThread, bool, true);
DECL_GFX_PREF(Live, "gfx.direct3d11.reuse-decoder-device", Direct3D11ReuseDecoderDevice, int32_t, -1);
DECL_GFX_PREF(Live, "gfx.direct3d11.allow-keyed-mutex", Direct3D11AllowKeyedMutex, bool, true);
DECL_GFX_PREF(Live, "gfx.direct3d11.use-double-buffering", Direct3D11UseDoubleBuffering, bool, false);
DECL_GFX_PREF(Once, "gfx.direct3d11.enable-debug-layer", Direct3D11EnableDebugLayer, bool, false);
DECL_GFX_PREF(Once, "gfx.direct3d11.break-on-error", Direct3D11BreakOnError, bool, false);
DECL_GFX_PREF(Once, "gfx.direct3d11.sleep-on-create-device", Direct3D11SleepOnCreateDevice, int32_t, 0);
DECL_GFX_PREF(Live, "gfx.downloadable_fonts.keep_color_bitmaps", KeepColorBitmaps, bool, false);
DECL_GFX_PREF(Live, "gfx.downloadable_fonts.validate_variation_tables", ValidateVariationTables, bool, true);
DECL_GFX_PREF(Live, "gfx.downloadable_fonts.otl_validation", ValidateOTLTables, bool, true);
DECL_GFX_PREF(Live, "gfx.draw-color-bars", CompositorDrawColorBars, bool, false);
DECL_GFX_PREF(Once, "gfx.e10s.hide-plugins-for-scroll", HidePluginsForScroll, bool, true);
DECL_GFX_PREF(Live, "gfx.layerscope.enabled", LayerScopeEnabled, bool, false);
DECL_GFX_PREF(Live, "gfx.layerscope.port", LayerScopePort, int32_t, 23456);
// Note that "gfx.logging.level" is defined in Logging.h.
DECL_GFX_PREF(Live, "gfx.logging.level", GfxLoggingLevel, int32_t, mozilla::gfx::LOG_DEFAULT);
DECL_GFX_PREF(Once, "gfx.logging.crash.length", GfxLoggingCrashLength, uint32_t, 16);
DECL_GFX_PREF(Live, "gfx.logging.painted-pixel-count.enabled",GfxLoggingPaintedPixelCountEnabled, bool, false);
// The maximums here are quite conservative, we can tighten them if problems show up.
DECL_GFX_PREF(Once, "gfx.logging.texture-usage.enabled", GfxLoggingTextureUsageEnabled, bool, false);
DECL_GFX_PREF(Once, "gfx.logging.peak-texture-usage.enabled",GfxLoggingPeakTextureUsageEnabled, bool, false);
// Use gfxPlatform::MaxAllocSize instead of the pref directly
DECL_GFX_PREF(Once, "gfx.max-alloc-size", MaxAllocSizeDoNotUseDirectly, int32_t, (int32_t)500000000);
// Use gfxPlatform::MaxTextureSize instead of the pref directly
DECL_GFX_PREF(Once, "gfx.max-texture-size", MaxTextureSizeDoNotUseDirectly, int32_t, (int32_t)32767);
DECL_GFX_PREF(Live, "gfx.partialpresent.force", PartialPresent, int32_t, 0);
DECL_GFX_PREF(Live, "gfx.perf-warnings.enabled", PerfWarnings, bool, false);
DECL_GFX_PREF(Live, "gfx.testing.device-reset", DeviceResetForTesting, int32_t, 0);
DECL_GFX_PREF(Live, "gfx.testing.device-fail", DeviceFailForTesting, bool, false);
DECL_GFX_PREF(Once, "gfx.text.disable-aa", DisableAllTextAA, bool, false);
DECL_GFX_PREF(Live, "gfx.ycbcr.accurate-conversion", YCbCrAccurateConversion, bool, false);
// Disable surface sharing due to issues with compatible FBConfigs on
// NVIDIA drivers as described in bug 1193015.
DECL_GFX_PREF(Live, "gfx.use-glx-texture-from-pixmap", UseGLXTextureFromPixmap, bool, false);
DECL_GFX_PREF(Once, "gfx.use-iosurface-textures", UseIOSurfaceTextures, bool, false);
DECL_GFX_PREF(Once, "gfx.use-mutex-on-present", UseMutexOnPresent, bool, false);
DECL_GFX_PREF(Once, "gfx.use-surfacetexture-textures", UseSurfaceTextureTextures, bool, false);
#if defined(RELEASE_OR_BETA)
DECL_GFX_PREF(Once, "gfx.allow-texture-direct-mapping", AllowTextureDirectMapping, bool, false);
#else
DECL_GFX_PREF(Once, "gfx.allow-texture-direct-mapping", AllowTextureDirectMapping, bool, true);
#endif
DECL_GFX_PREF(Live, "gfx.vsync.collect-scroll-transforms", CollectScrollTransforms, bool, false);
DECL_GFX_PREF(Once, "gfx.vsync.compositor.unobserve-count", CompositorUnobserveCount, int32_t, 10);
DECL_GFX_PREF(Once, "gfx.webrender.all", WebRenderAll, bool, false);
DECL_GFX_PREF(Once, "gfx.webrender.all.qualified", WebRenderAllQualified, bool, false);
DECL_GFX_PREF(Live, "gfx.webrender.blob-images", WebRenderBlobImages, bool, true);
DECL_GFX_PREF(Live, "gfx.webrender.blob.invalidation", WebRenderBlobInvalidation, bool, false);
DECL_GFX_PREF(Live, "gfx.webrender.dl.dump-parent", WebRenderDLDumpParent, bool, false);
DECL_GFX_PREF(Live, "gfx.webrender.dl.dump-content", WebRenderDLDumpContent, bool, false);
DECL_GFX_PREF(Once, "gfx.webrender.enabled", WebRenderEnabledDoNotUseDirectly, bool, false);
DECL_GFX_PREF(Once, "gfx.webrender.force-disabled", WebRenderForceDisabled, bool, false);
DECL_GFX_PREF(Live, "gfx.webrender.highlight-painted-layers",WebRenderHighlightPaintedLayers, bool, false);
// Use vsync events generated by hardware
DECL_GFX_PREF(Once, "gfx.work-around-driver-bugs", WorkAroundDriverBugs, bool, true);
DECL_GFX_PREF(Live, "gl.ignore-dx-interop2-blacklist", IgnoreDXInterop2Blacklist, bool, false);
DECL_GFX_PREF(Live, "gl.msaa-level", MSAALevel, uint32_t, 2);
#if defined(XP_MACOSX)
DECL_GFX_PREF(Live, "gl.multithreaded", GLMultithreaded, bool, false);
#endif
DECL_GFX_PREF(Live, "gl.require-hardware", RequireHardwareGL, bool, false);
DECL_GFX_PREF(Live, "gl.use-tls-is-current", UseTLSIsCurrent, int32_t, 0);
DECL_GFX_PREF(Live, "image.animated.decode-on-demand.threshold-kb", ImageAnimatedDecodeOnDemandThresholdKB, uint32_t, 20480);
DECL_GFX_PREF(Live, "image.animated.decode-on-demand.batch-size", ImageAnimatedDecodeOnDemandBatchSize, uint32_t, 6);
DECL_GFX_PREF(Live, "image.animated.resume-from-last-displayed", ImageAnimatedResumeFromLastDisplayed, bool, false);
DECL_GFX_PREF(Live, "image.cache.factor2.threshold-surfaces", ImageCacheFactor2ThresholdSurfaces, int32_t, -1);
DECL_GFX_PREF(Once, "image.cache.size", ImageCacheSize, int32_t, 5*1024*1024);
DECL_GFX_PREF(Once, "image.cache.timeweight", ImageCacheTimeWeight, int32_t, 500);
DECL_GFX_PREF(Live, "image.decode-immediately.enabled", ImageDecodeImmediatelyEnabled, bool, false);
DECL_GFX_PREF(Live, "image.downscale-during-decode.enabled", ImageDownscaleDuringDecodeEnabled, bool, true);
DECL_GFX_PREF(Live, "image.infer-src-animation.threshold-ms", ImageInferSrcAnimationThresholdMS, uint32_t, 2000);
DECL_GFX_PREF(Live, "image.layout_network_priority", ImageLayoutNetworkPriority, bool, true);
DECL_GFX_PREF(Once, "image.mem.decode_bytes_at_a_time", ImageMemDecodeBytesAtATime, uint32_t, 200000);
DECL_GFX_PREF(Live, "image.mem.discardable", ImageMemDiscardable, bool, false);
DECL_GFX_PREF(Once, "image.mem.animated.discardable", ImageMemAnimatedDiscardable, bool, false);
DECL_GFX_PREF(Live, "image.mem.animated.use_heap", ImageMemAnimatedUseHeap, bool, false);
DECL_GFX_PREF(Live, "image.mem.shared", ImageMemShared, bool, true);
DECL_GFX_PREF(Once, "image.mem.surfacecache.discard_factor", ImageMemSurfaceCacheDiscardFactor, uint32_t, 1);
DECL_GFX_PREF(Once, "image.mem.surfacecache.max_size_kb", ImageMemSurfaceCacheMaxSizeKB, uint32_t, 100 * 1024);
DECL_GFX_PREF(Once, "image.mem.surfacecache.min_expiration_ms", ImageMemSurfaceCacheMinExpirationMS, uint32_t, 60*1000);
DECL_GFX_PREF(Once, "image.mem.surfacecache.size_factor", ImageMemSurfaceCacheSizeFactor, uint32_t, 64);
DECL_GFX_PREF(Live, "image.mem.volatile.min_threshold_kb", ImageMemVolatileMinThresholdKB, int32_t, -1);
DECL_GFX_PREF(Once, "image.multithreaded_decoding.limit", ImageMTDecodingLimit, int32_t, -1);
DECL_GFX_PREF(Once, "image.multithreaded_decoding.idle_timeout", ImageMTDecodingIdleTimeout, int32_t, -1);
DECL_GFX_PREF(Once, "layers.acceleration.disabled", LayersAccelerationDisabledDoNotUseDirectly, bool, false);
DECL_GFX_PREF(Live, "layers.acceleration.draw-fps", LayersDrawFPS, bool, false);
DECL_GFX_PREF(Live, "layers.acceleration.draw-fps.print-histogram", FPSPrintHistogram, bool, false);
DECL_GFX_PREF(Live, "layers.acceleration.draw-fps.write-to-file", WriteFPSToFile, bool, false);
DECL_GFX_PREF(Once, "layers.acceleration.force-enabled", LayersAccelerationForceEnabledDoNotUseDirectly, bool, false);
DECL_GFX_PREF(Live, "layers.advanced.basic-layer.enabled", LayersAdvancedBasicLayerEnabled, bool, false);
DECL_GFX_PREF(Once, "layers.amd-switchable-gfx.enabled", LayersAMDSwitchableGfxEnabled, bool, false);
DECL_GFX_PREF(Once, "layers.async-pan-zoom.enabled", AsyncPanZoomEnabledDoNotUseDirectly, bool, true);
DECL_GFX_PREF(Once, "layers.async-pan-zoom.separate-event-thread", AsyncPanZoomSeparateEventThread, bool, false);
DECL_GFX_PREF(Live, "layers.bench.enabled", LayersBenchEnabled, bool, false);
DECL_GFX_PREF(Once, "layers.bufferrotation.enabled", BufferRotationEnabled, bool, true);
DECL_GFX_PREF(Live, "layers.child-process-shutdown", ChildProcessShutdown, bool, true);
#ifdef MOZ_GFX_OPTIMIZE_MOBILE
// If MOZ_GFX_OPTIMIZE_MOBILE is defined, we force component alpha off
// and ignore the preference.
DECL_GFX_PREF(Skip, "layers.componentalpha.enabled", ComponentAlphaEnabled, bool, false);
#else
// If MOZ_GFX_OPTIMIZE_MOBILE is not defined, we actually take the
// preference value, defaulting to true.
DECL_GFX_PREF(Once, "layers.componentalpha.enabled", ComponentAlphaEnabled, bool, true);
#endif
DECL_GFX_PREF(Once, "layers.d3d11.force-warp", LayersD3D11ForceWARP, bool, false);
DECL_GFX_PREF(Live, "layers.deaa.enabled", LayersDEAAEnabled, bool, false);
DECL_GFX_PREF(Live, "layers.draw-bigimage-borders", DrawBigImageBorders, bool, false);
DECL_GFX_PREF(Live, "layers.draw-borders", DrawLayerBorders, bool, false);
DECL_GFX_PREF(Live, "layers.draw-tile-borders", DrawTileBorders, bool, false);
DECL_GFX_PREF(Live, "layers.draw-layer-info", DrawLayerInfo, bool, false);
DECL_GFX_PREF(Live, "layers.dump", LayersDump, bool, false);
DECL_GFX_PREF(Live, "layers.dump-texture", LayersDumpTexture, bool, false);
#ifdef MOZ_DUMP_PAINTING
DECL_GFX_PREF(Live, "layers.dump-client-layers", DumpClientLayers, bool, false);
DECL_GFX_PREF(Live, "layers.dump-decision", LayersDumpDecision, bool, false);
DECL_GFX_PREF(Live, "layers.dump-host-layers", DumpHostLayers, bool, false);
#endif
// 0 is "no change" for contrast, positive values increase it, negative values
// decrease it until we hit mid gray at -1 contrast, after that it gets weird.
DECL_GFX_PREF(Live, "layers.effect.contrast", LayersEffectContrast, float, 0.0f);
DECL_GFX_PREF(Live, "layers.effect.grayscale", LayersEffectGrayscale, bool, false);
DECL_GFX_PREF(Live, "layers.effect.invert", LayersEffectInvert, bool, false);
DECL_GFX_PREF(Once, "layers.enable-tiles", LayersTilesEnabled, bool, false);
DECL_GFX_PREF(Once, "layers.enable-tiles-if-skia-pomtp", LayersTilesEnabledIfSkiaPOMTP, bool, false);
DECL_GFX_PREF(Live, "layers.flash-borders", FlashLayerBorders, bool, false);
DECL_GFX_PREF(Once, "layers.force-shmem-tiles", ForceShmemTiles, bool, false);
DECL_GFX_PREF(Once, "layers.gpu-process.allow-software", GPUProcessAllowSoftware, bool, false);
DECL_GFX_PREF(Once, "layers.gpu-process.enabled", GPUProcessEnabled, bool, false);
DECL_GFX_PREF(Once, "layers.gpu-process.force-enabled", GPUProcessForceEnabled, bool, false);
DECL_GFX_PREF(Once, "layers.gpu-process.ipc_reply_timeout_ms", GPUProcessIPCReplyTimeoutMs, int32_t, 10000);
DECL_GFX_PREF(Live, "layers.gpu-process.max_restarts", GPUProcessMaxRestarts, int32_t, 1);
// Note: This pref will only be used if it is less than layers.gpu-process.max_restarts.
DECL_GFX_PREF(Live, "layers.gpu-process.max_restarts_with_decoder", GPUProcessMaxRestartsWithDecoder, int32_t, 0);
DECL_GFX_PREF(Once, "layers.gpu-process.startup_timeout_ms", GPUProcessTimeoutMs, int32_t, 5000);
DECL_GFX_PREF(Live, "layers.low-precision-buffer", UseLowPrecisionBuffer, bool, false);
DECL_GFX_PREF(Live, "layers.low-precision-opacity", LowPrecisionOpacity, float, 1.0f);
DECL_GFX_PREF(Live, "layers.low-precision-resolution", LowPrecisionResolution, float, 0.25f);
DECL_GFX_PREF(Live, "layers.max-active", MaxActiveLayers, int32_t, -1);
DECL_GFX_PREF(Once, "layers.mlgpu.enabled", AdvancedLayersEnabledDoNotUseDirectly, bool, false);
DECL_GFX_PREF(Once, "layers.mlgpu.enable-buffer-cache", AdvancedLayersEnableBufferCache, bool, true);
DECL_GFX_PREF(Once, "layers.mlgpu.enable-buffer-sharing", AdvancedLayersEnableBufferSharing, bool, true);
DECL_GFX_PREF(Once, "layers.mlgpu.enable-clear-view", AdvancedLayersEnableClearView, bool, true);
DECL_GFX_PREF(Once, "layers.mlgpu.enable-cpu-occlusion", AdvancedLayersEnableCPUOcclusion, bool, true);
DECL_GFX_PREF(Once, "layers.mlgpu.enable-depth-buffer", AdvancedLayersEnableDepthBuffer, bool, false);
DECL_GFX_PREF(Live, "layers.mlgpu.enable-invalidation", AdvancedLayersUseInvalidation, bool, true);
DECL_GFX_PREF(Once, "layers.mlgpu.enable-on-windows7", AdvancedLayersEnableOnWindows7, bool, false);
DECL_GFX_PREF(Once, "layers.mlgpu.enable-container-resizing", AdvancedLayersEnableContainerResizing, bool, true);
DECL_GFX_PREF(Once, "layers.offmainthreadcomposition.force-disabled", LayersOffMainThreadCompositionForceDisabled, bool, false);
DECL_GFX_PREF(Live, "layers.offmainthreadcomposition.frame-rate", LayersCompositionFrameRate, int32_t,-1);
DECL_GFX_PREF(Once, "layers.omtp.capture-limit", LayersOMTPCaptureLimit, uint32_t, 25 * 1024 * 1024);
DECL_GFX_PREF(Live, "layers.omtp.dump-capture", LayersOMTPDumpCapture, bool, false);
DECL_GFX_PREF(Once, "layers.omtp.paint-workers", LayersOMTPPaintWorkers, int32_t, 1);
DECL_GFX_PREF(Live, "layers.omtp.release-capture-on-main-thread", LayersOMTPReleaseCaptureOnMainThread, bool, false);
DECL_GFX_PREF(Live, "layers.orientation.sync.timeout", OrientationSyncMillis, uint32_t, (uint32_t)0);
DECL_GFX_PREF(Once, "layers.prefer-opengl", LayersPreferOpenGL, bool, false);
DECL_GFX_PREF(Live, "layers.progressive-paint", ProgressivePaint, bool, false);
DECL_GFX_PREF(Live, "layers.shared-buffer-provider.enabled", PersistentBufferProviderSharedEnabled, bool, false);
DECL_GFX_PREF(Live, "layers.single-tile.enabled", LayersSingleTileEnabled, bool, true);
DECL_GFX_PREF(Live, "layers.force-synchronous-resize", LayersForceSynchronousResize, bool, true);
// We allow for configurable and rectangular tile size to avoid wasting memory on devices whose
// screen size does not align nicely to the default tile size. Although layers can be any size,
// they are often the same size as the screen, especially for width.
DECL_GFX_PREF(Once, "layers.tile-width", LayersTileWidth, int32_t, 256);
DECL_GFX_PREF(Once, "layers.tile-height", LayersTileHeight, int32_t, 256);
DECL_GFX_PREF(Once, "layers.tile-initial-pool-size", LayersTileInitialPoolSize, uint32_t, (uint32_t)50);
DECL_GFX_PREF(Once, "layers.tile-pool-unused-size", LayersTilePoolUnusedSize, uint32_t, (uint32_t)10);
DECL_GFX_PREF(Once, "layers.tile-pool-shrink-timeout", LayersTilePoolShrinkTimeout, uint32_t, (uint32_t)50);
DECL_GFX_PREF(Once, "layers.tile-pool-clear-timeout", LayersTilePoolClearTimeout, uint32_t, (uint32_t)5000);
DECL_GFX_PREF(Once, "layers.tiles.adjust", LayersTilesAdjust, bool, true);
DECL_GFX_PREF(Live, "layers.tiles.retain-back-buffer", LayersTileRetainBackBuffer, bool, true);
DECL_GFX_PREF(Once, "layers.tiles.edge-padding", TileEdgePaddingEnabled, bool, false);
DECL_GFX_PREF(Live, "layers.tiles.fade-in.enabled", LayerTileFadeInEnabled, bool, false);
DECL_GFX_PREF(Live, "layers.tiles.fade-in.duration-ms", LayerTileFadeInDuration, uint32_t, 250);
DECL_GFX_PREF(Live, "layers.transaction.warning-ms", LayerTransactionWarning, uint32_t, 200);
DECL_GFX_PREF(Once, "layers.uniformity-info", UniformityInfo, bool, false);
DECL_GFX_PREF(Once, "layers.use-image-offscreen-surfaces", UseImageOffscreenSurfaces, bool, true);
DECL_GFX_PREF(Live, "layers.draw-mask-debug", DrawMaskLayer, bool, false);
DECL_GFX_PREF(Live, "layers.geometry.opengl.enabled", OGLLayerGeometry, bool, false);
DECL_GFX_PREF(Live, "layers.geometry.basic.enabled", BasicLayerGeometry, bool, false);
DECL_GFX_PREF(Live, "layers.geometry.d3d11.enabled", D3D11LayerGeometry, bool, false);
DECL_GFX_PREF(Live, "layout.animation.prerender.partial", PartiallyPrerenderAnimatedContent, bool, false);
DECL_GFX_PREF(Live, "layout.animation.prerender.viewport-ratio-limit-x", AnimationPrerenderViewportRatioLimitX, float, 1.125f);
DECL_GFX_PREF(Live, "layout.animation.prerender.viewport-ratio-limit-y", AnimationPrerenderViewportRatioLimitY, float, 1.125f);
DECL_GFX_PREF(Live, "layout.animation.prerender.absolute-limit-x", AnimationPrerenderAbsoluteLimitX, uint32_t, 4096);
DECL_GFX_PREF(Live, "layout.animation.prerender.absolute-limit-y", AnimationPrerenderAbsoluteLimitY, uint32_t, 4096);
DECL_GFX_PREF(Live, "layout.css.paint-order.enabled", PaintOrderEnabled, bool, false);
DECL_GFX_PREF(Live, "layout.css.scroll-behavior.damping-ratio", ScrollBehaviorDampingRatio, float, 1.0f);
DECL_GFX_PREF(Live, "layout.css.scroll-behavior.enabled", ScrollBehaviorEnabled, bool, true);
DECL_GFX_PREF(Live, "layout.css.scroll-behavior.spring-constant", ScrollBehaviorSpringConstant, float, 250.0f);
DECL_GFX_PREF(Live, "layout.css.scroll-snap.prediction-max-velocity", ScrollSnapPredictionMaxVelocity, int32_t, 2000);
DECL_GFX_PREF(Live, "layout.css.scroll-snap.prediction-sensitivity", ScrollSnapPredictionSensitivity, float, 0.750f);
DECL_GFX_PREF(Live, "layout.css.scroll-snap.proximity-threshold", ScrollSnapProximityThreshold, int32_t, 200);
DECL_GFX_PREF(Live, "layout.css.touch_action.enabled", TouchActionEnabled, bool, false);
DECL_GFX_PREF(Live, "layout.display-list.build-twice", LayoutDisplayListBuildTwice, bool, false);
DECL_GFX_PREF(Live, "layout.display-list.retain", LayoutRetainDisplayList, bool, true);
DECL_GFX_PREF(Live, "layout.display-list.retain.chrome", LayoutRetainDisplayListChrome, bool, false);
DECL_GFX_PREF(Live, "layout.display-list.retain.verify", LayoutVerifyRetainDisplayList, bool, false);
DECL_GFX_PREF(Live, "layout.display-list.retain.verify.order", LayoutVerifyRetainDisplayListOrder, bool, false);
DECL_GFX_PREF(Live, "layout.display-list.rebuild-frame-limit", LayoutRebuildFrameLimit, uint32_t, 500);
DECL_GFX_PREF(Live, "layout.display-list.dump", LayoutDumpDisplayList, bool, false);
DECL_GFX_PREF(Live, "layout.display-list.dump-content", LayoutDumpDisplayListContent, bool, false);
DECL_GFX_PREF(Live, "layout.display-list.dump-parent", LayoutDumpDisplayListParent, bool, false);
DECL_GFX_PREF(Live, "layout.display-list.show-rebuild-area", LayoutDisplayListShowArea, bool, false);
DECL_GFX_PREF(Live, "layout.display-list.flatten-transform", LayoutFlattenTransform, bool, true);
DECL_GFX_PREF(Once, "layout.frame_rate", LayoutFrameRate, int32_t, -1);
DECL_GFX_PREF(Once, "layout.less-event-region-items", LessEventRegionItems, bool, true);
DECL_GFX_PREF(Live, "layout.min-active-layer-size", LayoutMinActiveLayerSize, int, 64);
DECL_GFX_PREF(Once, "layout.paint_rects_separately", LayoutPaintRectsSeparately, bool, true);
// This and code dependent on it should be removed once containerless scrolling looks stable.
DECL_GFX_PREF(Once, "layout.scroll.root-frame-containers", LayoutUseContainersForRootFrames, bool, true);
// This pref is to be set by test code only.
DECL_GFX_PREF(Live, "layout.scrollbars.always-layerize-track", AlwaysLayerizeScrollbarTrackTestOnly, bool, false);
DECL_GFX_PREF(Live, "layout.smaller-painted-layers", LayoutSmallerPaintedLayers, bool, false);
DECL_GFX_PREF(Once, "media.hardware-video-decoding.force-enabled",
HardwareVideoDecodingForceEnabled, bool, false);
#ifdef XP_WIN
DECL_GFX_PREF(Live, "media.wmf.dxva.d3d11.enabled", PDMWMFAllowD3D11, bool, true);
DECL_GFX_PREF(Live, "media.wmf.dxva.max-videos", PDMWMFMaxDXVAVideos, uint32_t, 8);
DECL_GFX_PREF(Live, "media.wmf.use-nv12-format", PDMWMFUseNV12Format, bool, true);
DECL_GFX_PREF(Once, "media.wmf.use-sync-texture", PDMWMFUseSyncTexture, bool, true);
DECL_GFX_PREF(Live, "media.wmf.low-latency.enabled", PDMWMFLowLatencyEnabled, bool, false);
DECL_GFX_PREF(Live, "media.wmf.skip-blacklist", PDMWMFSkipBlacklist, bool, false);
DECL_GFX_PREF(Live, "media.wmf.deblacklisting-for-telemetry-in-gpu-process", PDMWMFDeblacklistingForTelemetryInGPUProcess, bool, false);
DECL_GFX_PREF(Live, "media.wmf.amd.highres.enabled", PDMWMFAMDHighResEnabled, bool, true);
DECL_GFX_PREF(Live, "media.wmf.allow-unsupported-resolutions", PDMWMFAllowUnsupportedResolutions, bool, false);
#endif
// These affect how line scrolls from wheel events will be accelerated.
DECL_GFX_PREF(Live, "mousewheel.acceleration.factor", MouseWheelAccelerationFactor, int32_t, -1);
DECL_GFX_PREF(Live, "mousewheel.acceleration.start", MouseWheelAccelerationStart, int32_t, -1);
// This affects whether events will be routed through APZ or not.
DECL_GFX_PREF(Live, "mousewheel.system_scroll_override_on_root_content.enabled",
MouseWheelHasRootScrollDeltaOverride, bool, false);
DECL_GFX_PREF(Live, "mousewheel.system_scroll_override_on_root_content.horizontal.factor",
MouseWheelRootScrollHorizontalFactor, int32_t, 0);
DECL_GFX_PREF(Live, "mousewheel.system_scroll_override_on_root_content.vertical.factor",
MouseWheelRootScrollVerticalFactor, int32_t, 0);
DECL_GFX_PREF(Live, "mousewheel.transaction.ignoremovedelay",MouseWheelIgnoreMoveDelayMs, int32_t, (int32_t)100);
DECL_GFX_PREF(Live, "mousewheel.transaction.timeout", MouseWheelTransactionTimeoutMs, int32_t, (int32_t)1500);
DECL_GFX_PREF(Live, "nglayout.debug.widget_update_flashing", WidgetUpdateFlashing, bool, false);
DECL_GFX_PREF(Live, "print.font-variations-as-paths", PrintFontVariationsAsPaths, bool, true);
DECL_GFX_PREF(Once, "slider.snapMultiplier", SliderSnapMultiplier, int32_t, 0);
DECL_GFX_PREF(Live, "test.events.async.enabled", TestEventsAsyncEnabled, bool, false);
DECL_GFX_PREF(Live, "test.mousescroll", MouseScrollTestingEnabled, bool, false);
DECL_GFX_PREF(Live, "toolkit.scrollbox.horizontalScrollDistance", ToolkitHorizontalScrollDistance, int32_t, 5);
DECL_GFX_PREF(Live, "toolkit.scrollbox.verticalScrollDistance", ToolkitVerticalScrollDistance, int32_t, 3);
DECL_GFX_PREF(Live, "ui.click_hold_context_menus.delay", UiClickHoldContextMenusDelay, int32_t, 500);
// WebGL (for pref access from Worker threads)
DECL_GFX_PREF(Live, "webgl.1.allow-core-profiles", WebGL1AllowCoreProfile, bool, false);
DECL_GFX_PREF(Live, "webgl.all-angle-options", WebGLAllANGLEOptions, bool, false);
DECL_GFX_PREF(Live, "webgl.angle.force-d3d11", WebGLANGLEForceD3D11, bool, false);
DECL_GFX_PREF(Live, "webgl.angle.try-d3d11", WebGLANGLETryD3D11, bool, false);
DECL_GFX_PREF(Live, "webgl.angle.force-warp", WebGLANGLEForceWARP, bool, false);
DECL_GFX_PREF(Live, "webgl.bypass-shader-validation", WebGLBypassShaderValidator, bool, true);
DECL_GFX_PREF(Live, "webgl.can-lose-context-in-foreground", WebGLCanLoseContextInForeground, bool, true);
DECL_GFX_PREF(Live, "webgl.default-no-alpha", WebGLDefaultNoAlpha, bool, false);
DECL_GFX_PREF(Live, "webgl.disable-angle", WebGLDisableANGLE, bool, false);
DECL_GFX_PREF(Live, "webgl.disable-wgl", WebGLDisableWGL, bool, false);
DECL_GFX_PREF(Live, "webgl.disable-extensions", WebGLDisableExtensions, bool, false);
DECL_GFX_PREF(Live, "webgl.dxgl.enabled", WebGLDXGLEnabled, bool, false);
DECL_GFX_PREF(Live, "webgl.dxgl.needs-finish", WebGLDXGLNeedsFinish, bool, false);
DECL_GFX_PREF(Live, "webgl.disable-fail-if-major-performance-caveat",
WebGLDisableFailIfMajorPerformanceCaveat, bool, false);
DECL_GFX_PREF(Live, "webgl.disable-DOM-blit-uploads",
WebGLDisableDOMBlitUploads, bool, false);
DECL_GFX_PREF(Live, "webgl.disabled", WebGLDisabled, bool, false);
DECL_GFX_PREF(Live, "webgl.enable-draft-extensions", WebGLDraftExtensionsEnabled, bool, false);
DECL_GFX_PREF(Live, "webgl.enable-privileged-extensions", WebGLPrivilegedExtensionsEnabled, bool, false);
DECL_GFX_PREF(Live, "webgl.enable-surface-texture", WebGLSurfaceTextureEnabled, bool, false);
DECL_GFX_PREF(Live, "webgl.enable-webgl2", WebGL2Enabled, bool, true);
DECL_GFX_PREF(Live, "webgl.force-enabled", WebGLForceEnabled, bool, false);
DECL_GFX_PREF(Once, "webgl.force-layers-readback", WebGLForceLayersReadback, bool, false);
DECL_GFX_PREF(Live, "webgl.force-index-validation", WebGLForceIndexValidation, int32_t, 0);
DECL_GFX_PREF(Live, "webgl.lose-context-on-memory-pressure", WebGLLoseContextOnMemoryPressure, bool, false);
DECL_GFX_PREF(Live, "webgl.max-contexts", WebGLMaxContexts, uint32_t, 32);
DECL_GFX_PREF(Live, "webgl.max-contexts-per-principal", WebGLMaxContextsPerPrincipal, uint32_t, 16);
DECL_GFX_PREF(Live, "webgl.max-warnings-per-context", WebGLMaxWarningsPerContext, uint32_t, 32);
DECL_GFX_PREF(Live, "webgl.min_capability_mode", WebGLMinCapabilityMode, bool, false);
DECL_GFX_PREF(Live, "webgl.msaa-force", WebGLForceMSAA, bool, false);
DECL_GFX_PREF(Live, "webgl.msaa-samples", WebGLMsaaSamples, uint32_t, 4);
DECL_GFX_PREF(Live, "webgl.prefer-16bpp", WebGLPrefer16bpp, bool, false);
DECL_GFX_PREF(Live, "webgl.restore-context-when-visible", WebGLRestoreWhenVisible, bool, true);
DECL_GFX_PREF(Live, "webgl.allow-immediate-queries", WebGLImmediateQueries, bool, false);
DECL_GFX_PREF(Live, "webgl.allow-fb-invalidation", WebGLFBInvalidation, bool, false);
DECL_GFX_PREF(Live, "webgl.perf.max-warnings", WebGLMaxPerfWarnings, int32_t, 0);
DECL_GFX_PREF(Live, "webgl.perf.max-acceptable-fb-status-invals", WebGLMaxAcceptableFBStatusInvals, int32_t, 0);
DECL_GFX_PREF(Live, "webgl.perf.spew-frame-allocs", WebGLSpewFrameAllocs, bool, true);
DECL_GFX_PREF(Live, "webgl.webgl2-compat-mode", WebGL2CompatMode, bool, false);
DECL_GFX_PREF(Live, "widget.window-transforms.disabled", WindowTransformsDisabled, bool, false);
// WARNING:
// Please make sure that you've added your new preference to the list above in alphabetical order.
// Please do not just append it to the end of the list.
public:
// Manage the singleton:
static gfxPrefs& GetSingleton()
{
return sInstance ? *sInstance : CreateAndInitializeSingleton();
}
static void DestroySingleton();
static bool SingletonExists();
private:
static gfxPrefs& CreateAndInitializeSingleton();
static gfxPrefs* sInstance;
static bool sInstanceHasBeenDestroyed;
static nsTArray<Pref*>* sGfxPrefList;
private:
// The constructor cannot access GetSingleton(), since sInstance (necessarily)
// has not been assigned yet. Follow-up initialization that needs GetSingleton()
// must be added to Init().
void Init();
static bool IsPrefsServiceAvailable();
static bool IsParentProcess();
// Creating these to avoid having to include Preferences.h in the .h
static void PrefAddVarCache(bool*, const nsACString&, bool);
static void PrefAddVarCache(int32_t*, const nsACString&, int32_t);
static void PrefAddVarCache(uint32_t*, const nsACString&, uint32_t);
static void PrefAddVarCache(float*, const nsACString&, float);
static void PrefAddVarCache(std::string*, const nsCString&, std::string);
static void PrefAddVarCache(AtomicBool*, const nsACString&, bool);
static void PrefAddVarCache(AtomicInt32*, const nsACString&, int32_t);
static void PrefAddVarCache(AtomicUint32*, const nsACString&, uint32_t);
static bool PrefGet(const char*, bool);
static int32_t PrefGet(const char*, int32_t);
static uint32_t PrefGet(const char*, uint32_t);
static float PrefGet(const char*, float);
static std::string PrefGet(const char*, std::string);
static void PrefSet(const char* aPref, bool aValue);
static void PrefSet(const char* aPref, int32_t aValue);
static void PrefSet(const char* aPref, uint32_t aValue);
static void PrefSet(const char* aPref, float aValue);
static void PrefSet(const char* aPref, std::string aValue);
static void WatchChanges(const char* aPrefname, Pref* aPref);
static void UnwatchChanges(const char* aPrefname, Pref* aPref);
// Creating these to avoid having to include PGPU.h in the .h
static void CopyPrefValue(const bool* aValue, GfxPrefValue* aOutValue);
static void CopyPrefValue(const int32_t* aValue, GfxPrefValue* aOutValue);
static void CopyPrefValue(const uint32_t* aValue, GfxPrefValue* aOutValue);
static void CopyPrefValue(const float* aValue, GfxPrefValue* aOutValue);
static void CopyPrefValue(const std::string* aValue, GfxPrefValue* aOutValue);
static void CopyPrefValue(const GfxPrefValue* aValue, bool* aOutValue);
static void CopyPrefValue(const GfxPrefValue* aValue, int32_t* aOutValue);
static void CopyPrefValue(const GfxPrefValue* aValue, uint32_t* aOutValue);
static void CopyPrefValue(const GfxPrefValue* aValue, float* aOutValue);
static void CopyPrefValue(const GfxPrefValue* aValue, std::string* aOutValue);
static void AssertMainThread();
// Some wrapper functions for the DECL_OVERRIDE_PREF prefs' base values, so
// that we don't to include all sorts of header files into this gfxPrefs.h
// file.
static bool OverrideBase_WebRender();
gfxPrefs();
~gfxPrefs();
gfxPrefs(const gfxPrefs&) = delete;
gfxPrefs& operator=(const gfxPrefs&) = delete;
};
#undef DECL_GFX_PREF /* Don't need it outside of this file */
#endif /* GFX_PREFS_H */