gecko-dev/mobile/android/base/gfx/Layer.java

204 lines
7.4 KiB
Java

/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Android code.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2009-2010
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Patrick Walton <pcwalton@mozilla.com>
* Chris Lord <chrislord.net@gmail.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
package org.mozilla.gecko.gfx;
import android.graphics.Point;
import android.graphics.PointF;
import android.graphics.RectF;
import android.util.Log;
import java.util.concurrent.locks.ReentrantLock;
import javax.microedition.khronos.opengles.GL10;
import org.mozilla.gecko.FloatUtils;
public abstract class Layer {
private final ReentrantLock mTransactionLock;
private boolean mInTransaction;
private Point mOrigin;
private Point mNewOrigin;
private float mResolution;
private float mNewResolution;
private LayerView mView;
public Layer() {
mTransactionLock = new ReentrantLock();
mOrigin = new Point(0, 0);
mResolution = 1.0f;
}
/**
* Updates the layer. This returns false if there is still work to be done
* after this update.
*/
public final boolean update(GL10 gl, RenderContext context) {
if (mTransactionLock.isHeldByCurrentThread()) {
throw new RuntimeException("draw() called while transaction lock held by this " +
"thread?!");
}
if (mTransactionLock.tryLock()) {
try {
return performUpdates(gl, context);
} finally {
mTransactionLock.unlock();
}
}
return false;
}
/** Subclasses override this function to draw the layer. */
public abstract void draw(RenderContext context);
/** Subclasses override this function to provide access to the size of the layer. */
public abstract IntSize getSize();
/** Given the intrinsic size of the layer, returns the pixel boundaries of the layer rect. */
protected RectF getBounds(RenderContext context, FloatSize size) {
float scaleFactor = context.zoomFactor / mResolution;
float x = mOrigin.x * scaleFactor, y = mOrigin.y * scaleFactor;
float width = size.width * scaleFactor, height = size.height * scaleFactor;
return new RectF(x, y, x + width, y + height);
}
/**
* Call this before modifying the layer. Note that, for TileLayers, "modifying the layer"
* includes altering the underlying CairoImage in any way. Thus you must call this function
* before modifying the byte buffer associated with this layer.
*
* This function may block, so you should never call this on the main UI thread.
*/
public void beginTransaction(LayerView aView) {
if (mTransactionLock.isHeldByCurrentThread())
throw new RuntimeException("Nested transactions are not supported");
mTransactionLock.lock();
mView = aView;
mInTransaction = true;
mNewResolution = mResolution;
}
public void beginTransaction() {
beginTransaction(null);
}
/** Call this when you're done modifying the layer. */
public void endTransaction() {
if (!mInTransaction)
throw new RuntimeException("endTransaction() called outside a transaction");
mInTransaction = false;
mTransactionLock.unlock();
if (mView != null)
mView.requestRender();
}
/** Returns true if the layer is currently in a transaction and false otherwise. */
protected boolean inTransaction() {
return mInTransaction;
}
/** Returns the current layer origin. */
public Point getOrigin() {
return mOrigin;
}
/** Sets the origin. Only valid inside a transaction. */
public void setOrigin(Point newOrigin) {
if (!mInTransaction)
throw new RuntimeException("setOrigin() is only valid inside a transaction");
mNewOrigin = newOrigin;
}
/** Returns the current layer's resolution. */
public float getResolution() {
return mResolution;
}
/**
* Sets the layer resolution. This value is used to determine how many pixels per
* device pixel this layer was rendered at. This will be reflected by scaling by
* the reciprocal of the resolution in the layer's transform() function.
* Only valid inside a transaction. */
public void setResolution(float newResolution) {
if (!mInTransaction)
throw new RuntimeException("setResolution() is only valid inside a transaction");
mNewResolution = newResolution;
}
/**
* Subclasses may override this method to perform custom layer updates. This will be called
* with the transaction lock held. Subclass implementations of this method must call the
* superclass implementation. Returns false if there is still work to be done after this
* update is complete.
*/
protected boolean performUpdates(GL10 gl, RenderContext context) {
if (mNewOrigin != null) {
mOrigin = mNewOrigin;
mNewOrigin = null;
}
if (mNewResolution != 0.0f) {
mResolution = mNewResolution;
mNewResolution = 0.0f;
}
return true;
}
public static class RenderContext {
public final RectF viewport;
public final FloatSize pageSize;
public final float zoomFactor;
public RenderContext(RectF aViewport, FloatSize aPageSize, float aZoomFactor) {
viewport = aViewport;
pageSize = aPageSize;
zoomFactor = aZoomFactor;
}
public boolean fuzzyEquals(RenderContext other) {
if (other == null) {
return false;
}
return RectUtils.fuzzyEquals(viewport, other.viewport)
&& pageSize.fuzzyEquals(other.pageSize)
&& FloatUtils.fuzzyEquals(zoomFactor, other.zoomFactor);
}
}
}