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70 lines
1.5 KiB
C++
70 lines
1.5 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_dom_gamepad_GamepadButton_h
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#define mozilla_dom_gamepad_GamepadButton_h
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#include <stdint.h>
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#include "nsCOMPtr.h"
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#include "nsWrapperCache.h"
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namespace mozilla {
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namespace dom {
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class GamepadButton : public nsISupports,
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public nsWrapperCache
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{
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public:
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explicit GamepadButton(nsISupports* aParent) : mParent(aParent),
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mPressed(false),
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mValue(0)
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{
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}
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NS_DECL_CYCLE_COLLECTING_ISUPPORTS
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NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(GamepadButton)
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nsISupports* GetParentObject() const
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{
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return mParent;
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}
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virtual JSObject* WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) override;
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void SetPressed(bool aPressed)
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{
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mPressed = aPressed;
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}
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void SetValue(double aValue)
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{
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mValue = aValue;
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}
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bool Pressed() const
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{
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return mPressed;
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}
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double Value() const
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{
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return mValue;
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}
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private:
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virtual ~GamepadButton() {}
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protected:
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nsCOMPtr<nsISupports> mParent;
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bool mPressed;
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double mValue;
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};
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} // namespace dom
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} // namespace mozilla
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#endif // mozilla_dom_gamepad_GamepadButton_h
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