gecko-dev/gfx/vr/gfxVROculus.h
Phil Ringnalda e0e1cf4354 Backed out 4 changesets (bug 1406327) for crashing other tests, crashing itself, and assertion failures
Backed out changeset 471c710b19b1 (bug 1406327)
Backed out changeset 5890bb3a0d97 (bug 1406327)
Backed out changeset 63c8ee57e38c (bug 1406327)
Backed out changeset 345972733daa (bug 1406327)

MozReview-Commit-ID: IwWx11QSuS4
2017-11-01 21:44:12 -07:00

220 lines
6.7 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_VR_OCULUS_H
#define GFX_VR_OCULUS_H
#include "nsTArray.h"
#include "nsISupportsImpl.h" // For NS_INLINE_DECL_REFCOUNTING
#include "mozilla/RefPtr.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/EnumeratedArray.h"
#include "gfxVR.h"
#include "VRDisplayHost.h"
#include "ovr_capi_dynamic.h"
struct ID3D11Device;
namespace mozilla {
namespace layers {
class CompositingRenderTargetD3D11;
struct VertexShaderConstants;
struct PixelShaderConstants;
}
namespace gfx {
namespace impl {
enum class OculusControllerAxisType : uint16_t {
ThumbstickXAxis,
ThumbstickYAxis,
NumVRControllerAxisType
};
class VROculusSession
{
NS_INLINE_DECL_REFCOUNTING(VROculusSession);
friend class VRDisplayOculus;
public:
VROculusSession();
void Refresh(bool aForceRefresh = false);
bool IsTrackingReady() const;
bool IsRenderReady() const;
ovrSession Get();
void StartPresentation(const IntSize& aSize);
void StopPresentation();
void StopTracking();
bool IsQuitTimeoutActive();
already_AddRefed<layers::CompositingRenderTargetD3D11> GetNextRenderTarget();
ovrTextureSwapChain GetSwapChain();
private:
PRLibrary* mOvrLib;
ovrSession mSession;
ovrInitFlags mInitFlags;
ovrTextureSwapChain mTextureSet;
nsTArray<RefPtr<layers::CompositingRenderTargetD3D11>> mRenderTargets;
IntSize mPresentationSize;
RefPtr<ID3D11Device> mDevice;
// The timestamp of the last time Oculus set ShouldQuit to true.
TimeStamp mLastShouldQuit;
// The timestamp of the last ending presentation
TimeStamp mLastPresentationEnd;
VRTelemetry mTelemetry;
bool mPresenting;
bool mDrawBlack;
~VROculusSession();
void Uninitialize(bool aUnloadLib);
bool Initialize(ovrInitFlags aFlags);
bool LoadOvrLib();
void UnloadOvrLib();
bool StartSession();
void StopSession();
bool StartLib(ovrInitFlags aFlags);
void StopLib();
bool StartRendering();
void StopRendering();
};
class VRDisplayOculus : public VRDisplayHost
{
public:
virtual void NotifyVSync() override;
void ZeroSensor() override;
protected:
virtual VRHMDSensorState GetSensorState() override;
virtual void StartPresentation() override;
virtual void StopPresentation() override;
virtual bool SubmitFrame(ID3D11Texture2D* aSource,
const IntSize& aSize,
const gfx::Rect& aLeftEyeRect,
const gfx::Rect& aRightEyeRect) override;
void UpdateStageParameters();
public:
explicit VRDisplayOculus(VROculusSession* aSession);
void Destroy();
protected:
virtual ~VRDisplayOculus();
VRHMDSensorState GetSensorState(double absTime);
ovrHmdDesc mDesc;
RefPtr<VROculusSession> mSession;
ovrFovPort mFOVPort[2];
ID3D11VertexShader* mQuadVS;
ID3D11PixelShader* mQuadPS;
RefPtr<ID3D11SamplerState> mLinearSamplerState;
layers::VertexShaderConstants mVSConstants;
layers::PixelShaderConstants mPSConstants;
RefPtr<ID3D11Buffer> mVSConstantBuffer;
RefPtr<ID3D11Buffer> mPSConstantBuffer;
RefPtr<ID3D11Buffer> mVertexBuffer;
RefPtr<ID3D11InputLayout> mInputLayout;
float mEyeHeight;
bool UpdateConstantBuffers();
void UpdateEyeParameters(gfx::Matrix4x4* aHeadToEyeTransforms = nullptr);
struct Vertex
{
float position[2];
};
};
class VRControllerOculus : public VRControllerHost
{
public:
explicit VRControllerOculus(dom::GamepadHand aHand, uint32_t aDisplayID);
float GetAxisMove(uint32_t aAxis);
void SetAxisMove(uint32_t aAxis, float aValue);
float GetIndexTrigger();
void SetIndexTrigger(float aValue);
float GetHandTrigger();
void SetHandTrigger(float aValue);
void VibrateHaptic(ovrSession aSession,
uint32_t aHapticIndex,
double aIntensity,
double aDuration,
uint32_t aPromiseID);
void StopVibrateHaptic();
protected:
virtual ~VRControllerOculus();
private:
void UpdateVibrateHaptic(ovrSession aSession,
uint32_t aHapticIndex,
double aIntensity,
double aDuration,
uint64_t aVibrateIndex,
uint32_t aPromiseID);
void VibrateHapticComplete(ovrSession aSession, uint32_t aPromiseID, bool aStop);
float mAxisMove[static_cast<uint32_t>(
OculusControllerAxisType::NumVRControllerAxisType)];
float mIndexTrigger;
float mHandTrigger;
nsCOMPtr<nsIThread> mVibrateThread;
Atomic<bool> mIsVibrateStopped;
};
} // namespace impl
class VRSystemManagerOculus : public VRSystemManager
{
public:
static already_AddRefed<VRSystemManagerOculus> Create();
virtual void Destroy() override;
virtual void Shutdown() override;
virtual bool GetHMDs(nsTArray<RefPtr<VRDisplayHost> >& aHMDResult) override;
virtual bool GetIsPresenting() override;
virtual void HandleInput() override;
virtual void GetControllers(nsTArray<RefPtr<VRControllerHost>>&
aControllerResult) override;
virtual void ScanForControllers() override;
virtual void RemoveControllers() override;
virtual void VibrateHaptic(uint32_t aControllerIdx, uint32_t aHapticIndex,
double aIntensity, double aDuration, uint32_t aPromiseID) override;
virtual void StopVibrateHaptic(uint32_t aControllerIdx) override;
protected:
VRSystemManagerOculus();
private:
void HandleButtonPress(uint32_t aControllerIdx,
uint32_t aButton,
uint64_t aButtonMask,
uint64_t aButtonPressed,
uint64_t aButtonTouched);
void HandleAxisMove(uint32_t aControllerIdx, uint32_t aAxis,
float aValue);
void HandlePoseTracking(uint32_t aControllerIdx,
const dom::GamepadPoseState& aPose,
VRControllerHost* aController);
void HandleIndexTriggerPress(uint32_t aControllerIdx, uint32_t aButton, float aValue);
void HandleHandTriggerPress(uint32_t aControllerIdx, uint32_t aButton, float aValue);
void HandleTouchEvent(uint32_t aControllerIdx, uint32_t aButton,
uint64_t aTouchMask, uint64_t aTouched);
void GetControllerPoseState(uint32_t aHandIdx, dom::GamepadPoseState& aPoseState,
bool aForceUpdate = false);
RefPtr<impl::VRDisplayOculus> mDisplay;
nsTArray<RefPtr<impl::VRControllerOculus>> mOculusController;
RefPtr<impl::VROculusSession> mSession;
};
} // namespace gfx
} // namespace mozilla
#endif /* GFX_VR_OCULUS_H */