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https://github.com/mozilla/gecko-dev.git
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1006 lines
32 KiB
C++
1006 lines
32 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Corporation code.
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*
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* The Initial Developer of the Original Code is Mozilla Foundation.
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* Portions created by the Initial Developer are Copyright (C) 2009
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Bas Schouten <bschouten@mozilla.org>
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* Vladimir Vukicevic <vladimir@pobox.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include "gfxSharedImageSurface.h"
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#include "ImageLayerOGL.h"
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#include "gfxImageSurface.h"
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#include "yuv_convert.h"
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#include "GLContextProvider.h"
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#include "MacIOSurfaceImageOGL.h"
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#if defined(MOZ_WIDGET_GTK2) && !defined(MOZ_PLATFORM_MAEMO)
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# include "GLXLibrary.h"
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# include "mozilla/X11Util.h"
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#endif
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using namespace mozilla::gl;
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namespace mozilla {
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namespace layers {
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/**
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* This is an event used to unref a GLContext on the main thread and
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* optionally delete a texture associated with that context.
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*/
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class TextureDeleter : public nsRunnable {
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public:
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TextureDeleter(already_AddRefed<GLContext> aContext,
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GLuint aTexture)
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: mContext(aContext), mTexture(aTexture)
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{
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NS_ASSERTION(aTexture, "TextureDeleter instantiated with nothing to do");
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}
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NS_IMETHOD Run() {
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mContext->MakeCurrent();
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mContext->fDeleteTextures(1, &mTexture);
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// Ensure context is released on the main thread
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mContext = nsnull;
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return NS_OK;
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}
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nsRefPtr<GLContext> mContext;
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GLuint mTexture;
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};
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void
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GLTexture::Allocate(GLContext *aContext)
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{
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NS_ASSERTION(aContext->IsGlobalSharedContext() ||
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NS_IsMainThread(), "Can only allocate texture on main thread or with cx sharing");
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Release();
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mContext = aContext;
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mContext->MakeCurrent();
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mContext->fGenTextures(1, &mTexture);
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}
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void
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GLTexture::TakeFrom(GLTexture *aOther)
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{
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Release();
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mContext = aOther->mContext.forget();
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mTexture = aOther->mTexture;
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aOther->mTexture = 0;
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}
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void
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GLTexture::Release()
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{
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if (!mContext) {
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NS_ASSERTION(!mTexture, "Can't delete texture without a context");
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return;
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}
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if (mContext->IsDestroyed() && !mContext->IsGlobalSharedContext()) {
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mContext = mContext->GetSharedContext();
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if (!mContext) {
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NS_ASSERTION(!mTexture,
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"Context has been destroyed and couldn't find a shared context!");
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return;
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}
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}
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if (mTexture) {
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if (NS_IsMainThread() || mContext->IsGlobalSharedContext()) {
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mContext->MakeCurrent();
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mContext->fDeleteTextures(1, &mTexture);
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} else {
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nsCOMPtr<nsIRunnable> runnable =
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new TextureDeleter(mContext.forget(), mTexture);
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NS_DispatchToMainThread(runnable);
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}
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mTexture = 0;
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}
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mContext = nsnull;
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}
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RecycleBin::RecycleBin()
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: mLock("mozilla.layers.RecycleBin.mLock")
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{
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}
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void
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RecycleBin::RecycleBuffer(PRUint8* aBuffer, PRUint32 aSize)
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{
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MutexAutoLock lock(mLock);
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if (!mRecycledBuffers.IsEmpty() && aSize != mRecycledBufferSize) {
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mRecycledBuffers.Clear();
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}
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mRecycledBufferSize = aSize;
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mRecycledBuffers.AppendElement(aBuffer);
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}
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PRUint8*
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RecycleBin::GetBuffer(PRUint32 aSize)
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{
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MutexAutoLock lock(mLock);
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if (mRecycledBuffers.IsEmpty() || mRecycledBufferSize != aSize)
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return new PRUint8[aSize];
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PRUint32 last = mRecycledBuffers.Length() - 1;
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PRUint8* result = mRecycledBuffers[last].forget();
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mRecycledBuffers.RemoveElementAt(last);
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return result;
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}
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void
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RecycleBin::RecycleTexture(GLTexture *aTexture, TextureType aType,
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const gfxIntSize& aSize)
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{
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MutexAutoLock lock(mLock);
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if (!aTexture->IsAllocated())
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return;
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if (!mRecycledTextures[aType].IsEmpty() && aSize != mRecycledTextureSizes[aType]) {
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mRecycledTextures[aType].Clear();
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}
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mRecycledTextureSizes[aType] = aSize;
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mRecycledTextures[aType].AppendElement()->TakeFrom(aTexture);
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}
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void
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RecycleBin::GetTexture(TextureType aType, const gfxIntSize& aSize,
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GLContext *aContext, GLTexture *aOutTexture)
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{
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MutexAutoLock lock(mLock);
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if (mRecycledTextures[aType].IsEmpty() || mRecycledTextureSizes[aType] != aSize) {
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aOutTexture->Allocate(aContext);
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return;
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}
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PRUint32 last = mRecycledTextures[aType].Length() - 1;
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aOutTexture->TakeFrom(&mRecycledTextures[aType].ElementAt(last));
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mRecycledTextures[aType].RemoveElementAt(last);
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}
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ImageContainerOGL::ImageContainerOGL(LayerManagerOGL *aManager)
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: ImageContainer(aManager)
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, mRecycleBin(new RecycleBin())
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{
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}
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ImageContainerOGL::~ImageContainerOGL()
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{
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if (mManager) {
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NS_ASSERTION(mManager->GetBackendType() == LayerManager::LAYERS_OPENGL, "Wrong layer manager got assigned to ImageContainerOGL!");
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static_cast<LayerManagerOGL*>(mManager)->ForgetImageContainer(this);
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}
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}
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already_AddRefed<Image>
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ImageContainerOGL::CreateImage(const Image::Format *aFormats,
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PRUint32 aNumFormats)
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{
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if (!aNumFormats) {
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return nsnull;
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}
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nsRefPtr<Image> img;
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if (aFormats[0] == Image::PLANAR_YCBCR) {
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img = new PlanarYCbCrImageOGL(static_cast<LayerManagerOGL*>(mManager),
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mRecycleBin);
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} else if (aFormats[0] == Image::CAIRO_SURFACE) {
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img = new CairoImageOGL(static_cast<LayerManagerOGL*>(mManager));
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}
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#ifdef XP_MACOSX
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else if (aFormats[0] == Image::MAC_IO_SURFACE) {
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img = new MacIOSurfaceImageOGL(static_cast<LayerManagerOGL*>(mManager));
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}
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#endif
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return img.forget();
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}
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void
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ImageContainerOGL::SetCurrentImage(Image *aImage)
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{
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nsRefPtr<Image> oldImage;
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{
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ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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oldImage = mActiveImage.forget();
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mActiveImage = aImage;
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CurrentImageChanged();
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}
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// Make sure oldImage is released outside the lock, so it can take our
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// lock in RecycleBuffer
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}
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already_AddRefed<Image>
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ImageContainerOGL::GetCurrentImage()
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{
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ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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nsRefPtr<Image> retval = mActiveImage;
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return retval.forget();
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}
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already_AddRefed<gfxASurface>
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ImageContainerOGL::GetCurrentAsSurface(gfxIntSize *aSize)
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{
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ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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if (!mActiveImage) {
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*aSize = gfxIntSize(0,0);
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return nsnull;
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}
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GLContext *gl = nsnull;
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// tex1 will be RGBA or Y, tex2 will Cb, tex3 will be Cr
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GLuint tex1 = 0;
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gfxIntSize size;
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if (mActiveImage->GetFormat() == Image::PLANAR_YCBCR) {
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PlanarYCbCrImageOGL *yuvImage =
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static_cast<PlanarYCbCrImageOGL*>(mActiveImage.get());
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if (!yuvImage->HasData()) {
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*aSize = gfxIntSize(0, 0);
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return nsnull;
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}
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size = yuvImage->mData.mPicSize;
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nsRefPtr<gfxImageSurface> imageSurface =
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new gfxImageSurface(size, gfxASurface::ImageFormatRGB24);
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gfx::YUVType type =
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gfx::TypeFromSize(yuvImage->mData.mYSize.width,
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yuvImage->mData.mYSize.height,
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yuvImage->mData.mCbCrSize.width,
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yuvImage->mData.mCbCrSize.height);
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gfx::ConvertYCbCrToRGB32(yuvImage->mData.mYChannel,
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yuvImage->mData.mCbChannel,
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yuvImage->mData.mCrChannel,
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imageSurface->Data(),
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yuvImage->mData.mPicX,
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yuvImage->mData.mPicY,
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size.width,
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size.height,
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yuvImage->mData.mYStride,
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yuvImage->mData.mCbCrStride,
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imageSurface->Stride(),
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type);
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*aSize = size;
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return imageSurface.forget().get();
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}
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if (mActiveImage->GetFormat() != Image::CAIRO_SURFACE)
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{
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*aSize = gfxIntSize(0, 0);
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return nsnull;
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}
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CairoImageOGL *cairoImage =
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static_cast<CairoImageOGL*>(mActiveImage.get());
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size = cairoImage->mSize;
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gl = cairoImage->mTexture.GetGLContext();
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tex1 = cairoImage->mTexture.GetTextureID();
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nsRefPtr<gfxImageSurface> s = gl->ReadTextureImage(tex1, size, LOCAL_GL_RGBA);
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*aSize = size;
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return s.forget();
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}
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gfxIntSize
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ImageContainerOGL::GetCurrentSize()
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{
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ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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if (!mActiveImage) {
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return gfxIntSize(0,0);
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}
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if (mActiveImage->GetFormat() == Image::PLANAR_YCBCR) {
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PlanarYCbCrImageOGL *yuvImage =
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static_cast<PlanarYCbCrImageOGL*>(mActiveImage.get());
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if (!yuvImage->HasData()) {
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return gfxIntSize(0,0);
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}
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return yuvImage->mSize;
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}
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if (mActiveImage->GetFormat() == Image::CAIRO_SURFACE) {
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CairoImageOGL *cairoImage =
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static_cast<CairoImageOGL*>(mActiveImage.get());
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return cairoImage->mSize;
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}
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#ifdef XP_MACOSX
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if (mActiveImage->GetFormat() == Image::MAC_IO_SURFACE) {
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MacIOSurfaceImageOGL *ioImage =
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static_cast<MacIOSurfaceImageOGL*>(mActiveImage.get());
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return ioImage->mSize;
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}
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#endif
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return gfxIntSize(0,0);
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}
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bool
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ImageContainerOGL::SetLayerManager(LayerManager *aManager)
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{
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if (!aManager) {
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// the layer manager just entirely went away
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// XXX if we don't have context sharing, we should tell our images
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// that their textures are no longer valid.
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mManager = nsnull;
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return true;
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}
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if (aManager->GetBackendType() != LayerManager::LAYERS_OPENGL) {
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return false;
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}
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LayerManagerOGL* lmOld = static_cast<LayerManagerOGL*>(mManager);
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LayerManagerOGL* lmNew = static_cast<LayerManagerOGL*>(aManager);
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if (lmOld) {
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NS_ASSERTION(lmNew->glForResources() == lmOld->glForResources(),
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"We require GL context sharing here!");
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lmOld->ForgetImageContainer(this);
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}
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mManager = aManager;
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lmNew->RememberImageContainer(this);
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return true;
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}
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Layer*
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ImageLayerOGL::GetLayer()
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{
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return this;
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}
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void
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ImageLayerOGL::RenderLayer(int,
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const nsIntPoint& aOffset)
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{
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if (!GetContainer())
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return;
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mOGLManager->MakeCurrent();
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nsRefPtr<Image> image = GetContainer()->GetCurrentImage();
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if (!image) {
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return;
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}
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if (image->GetFormat() == Image::PLANAR_YCBCR) {
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PlanarYCbCrImageOGL *yuvImage =
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static_cast<PlanarYCbCrImageOGL*>(image.get());
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if (!yuvImage->HasData()) {
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return;
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}
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if (!yuvImage->HasTextures()) {
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yuvImage->AllocateTextures(gl());
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}
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yuvImage->UpdateTextures(gl());
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gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
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gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, yuvImage->mTextures[0].GetTextureID());
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gl()->ApplyFilterToBoundTexture(mFilter);
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gl()->fActiveTexture(LOCAL_GL_TEXTURE1);
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gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, yuvImage->mTextures[1].GetTextureID());
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gl()->ApplyFilterToBoundTexture(mFilter);
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gl()->fActiveTexture(LOCAL_GL_TEXTURE2);
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gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, yuvImage->mTextures[2].GetTextureID());
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gl()->ApplyFilterToBoundTexture(mFilter);
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YCbCrTextureLayerProgram *program = mOGLManager->GetYCbCrLayerProgram();
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program->Activate();
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program->SetLayerQuadRect(nsIntRect(0, 0,
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yuvImage->mSize.width,
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yuvImage->mSize.height));
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program->SetLayerTransform(GetEffectiveTransform());
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program->SetLayerOpacity(GetEffectiveOpacity());
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program->SetRenderOffset(aOffset);
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program->SetYCbCrTextureUnits(0, 1, 2);
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mOGLManager->BindAndDrawQuadWithTextureRect(program,
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yuvImage->mData.GetPictureRect(),
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nsIntSize(yuvImage->mData.mYSize.width,
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yuvImage->mData.mYSize.height));
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// We shouldn't need to do this, but do it anyway just in case
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// someone else forgets.
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gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
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} else if (image->GetFormat() == Image::CAIRO_SURFACE) {
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CairoImageOGL *cairoImage =
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static_cast<CairoImageOGL*>(image.get());
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cairoImage->SetTiling(mUseTileSourceRect);
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gl()->MakeCurrent();
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unsigned int iwidth = cairoImage->mSize.width;
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unsigned int iheight = cairoImage->mSize.height;
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gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
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gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, cairoImage->mTexture.GetTextureID());
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#if defined(MOZ_WIDGET_GTK2) && !defined(MOZ_PLATFORM_MAEMO)
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GLXPixmap pixmap;
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if (cairoImage->mSurface) {
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pixmap = sGLXLibrary.CreatePixmap(cairoImage->mSurface);
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NS_ASSERTION(pixmap, "Failed to create pixmap!");
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if (pixmap) {
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sGLXLibrary.BindTexImage(pixmap);
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}
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}
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#endif
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ColorTextureLayerProgram *program =
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mOGLManager->GetColorTextureLayerProgram(cairoImage->mLayerProgram);
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gl()->ApplyFilterToBoundTexture(mFilter);
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program->Activate();
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// The following uniform controls the scaling of the vertex coords.
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// Instead of setting the scale here and using coords in the range [0,1], we
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// set an identity transform and use pixel coordinates below
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program->SetLayerQuadRect(nsIntRect(0, 0, 1, 1));
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program->SetLayerTransform(GetEffectiveTransform());
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program->SetLayerOpacity(GetEffectiveOpacity());
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program->SetRenderOffset(aOffset);
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program->SetTextureUnit(0);
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nsIntRect rect = GetVisibleRegion().GetBounds();
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bool tileIsWholeImage = (mTileSourceRect == nsIntRect(0, 0, iwidth, iheight))
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|| !mUseTileSourceRect;
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bool imageIsPowerOfTwo = ((iwidth & (iwidth - 1)) == 0 &&
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(iheight & (iheight - 1)) == 0);
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bool canDoNPOT = (
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gl()->IsExtensionSupported(GLContext::ARB_texture_non_power_of_two) ||
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gl()->IsExtensionSupported(GLContext::OES_texture_npot));
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GLContext::RectTriangles triangleBuffer;
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// do GL_REPEAT if we can - should be the fastest option.
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// draw a single rect for the whole region, a little overdraw
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// on the gpu should be faster than tesselating
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// maybe we can write a shader that can also handle texture subrects
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// and repeat?
|
|
if (tileIsWholeImage && (imageIsPowerOfTwo || canDoNPOT)) {
|
|
// we need to anchor the repeating texture appropriately
|
|
// otherwise it will start from the region border instead
|
|
// of the layer origin. This is the offset into the texture
|
|
// that the region border represents
|
|
float tex_offset_u = (float)(rect.x % iwidth) / iwidth;
|
|
float tex_offset_v = (float)(rect.y % iheight) / iheight;
|
|
triangleBuffer.addRect(rect.x, rect.y,
|
|
rect.x + rect.width, rect.y + rect.height,
|
|
tex_offset_u, tex_offset_v,
|
|
tex_offset_u + (float)rect.width / (float)iwidth,
|
|
tex_offset_v + (float)rect.height / (float)iheight);
|
|
}
|
|
// can't do fast path via GL_REPEAT - we have to tessellate individual rects.
|
|
else {
|
|
unsigned int twidth = mTileSourceRect.width;
|
|
unsigned int theight = mTileSourceRect.height;
|
|
|
|
nsIntRegion region = GetVisibleRegion();
|
|
// image subrect in texture coordinates
|
|
float subrect_tl_u = float(mTileSourceRect.x) / float(iwidth);
|
|
float subrect_tl_v = float(mTileSourceRect.y) / float(iheight);
|
|
float subrect_br_u = float(mTileSourceRect.width + mTileSourceRect.x) / float(iwidth);
|
|
float subrect_br_v = float(mTileSourceRect.height + mTileSourceRect.y) / float(iheight);
|
|
|
|
// round rect position down to multiples of texture size
|
|
// this way we start at multiples of rect positions
|
|
rect.x = (rect.x / iwidth) * iwidth;
|
|
rect.y = (rect.y / iheight) * iheight;
|
|
// round up size to accomodate for rounding down above
|
|
rect.width = (rect.width / iwidth + 2) * iwidth;
|
|
rect.height = (rect.height / iheight + 2) * iheight;
|
|
|
|
// tesselate the visible region with tiles of subrect size
|
|
for (int y = rect.y; y < rect.y + rect.height; y += theight) {
|
|
for (int x = rect.x; x < rect.x + rect.width; x += twidth) {
|
|
// when we already tessellate, we might as well save on overdraw here
|
|
if (!region.Intersects(nsIntRect(x, y, twidth, theight))) {
|
|
continue;
|
|
}
|
|
triangleBuffer.addRect(x, y,
|
|
x + twidth, y + theight,
|
|
subrect_tl_u, subrect_tl_v,
|
|
subrect_br_u, subrect_br_v);
|
|
}
|
|
}
|
|
}
|
|
GLuint vertAttribIndex =
|
|
program->AttribLocation(LayerProgram::VertexAttrib);
|
|
GLuint texCoordAttribIndex =
|
|
program->AttribLocation(LayerProgram::TexCoordAttrib);
|
|
NS_ASSERTION(texCoordAttribIndex != GLuint(-1), "no texture coords?");
|
|
|
|
gl()->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, 0);
|
|
gl()->fVertexAttribPointer(vertAttribIndex, 2,
|
|
LOCAL_GL_FLOAT, LOCAL_GL_FALSE, 0,
|
|
triangleBuffer.vertexPointer());
|
|
|
|
gl()->fVertexAttribPointer(texCoordAttribIndex, 2,
|
|
LOCAL_GL_FLOAT, LOCAL_GL_FALSE, 0,
|
|
triangleBuffer.texCoordPointer());
|
|
{
|
|
gl()->fEnableVertexAttribArray(texCoordAttribIndex);
|
|
{
|
|
gl()->fEnableVertexAttribArray(vertAttribIndex);
|
|
gl()->fDrawArrays(LOCAL_GL_TRIANGLES, 0, triangleBuffer.elements());
|
|
gl()->fDisableVertexAttribArray(vertAttribIndex);
|
|
}
|
|
gl()->fDisableVertexAttribArray(texCoordAttribIndex);
|
|
}
|
|
#if defined(MOZ_WIDGET_GTK2) && !defined(MOZ_PLATFORM_MAEMO)
|
|
if (cairoImage->mSurface && pixmap) {
|
|
sGLXLibrary.ReleaseTexImage(pixmap);
|
|
sGLXLibrary.DestroyPixmap(pixmap);
|
|
}
|
|
#endif
|
|
#ifdef XP_MACOSX
|
|
} else if (image->GetFormat() == Image::MAC_IO_SURFACE) {
|
|
MacIOSurfaceImageOGL *ioImage =
|
|
static_cast<MacIOSurfaceImageOGL*>(image.get());
|
|
|
|
if (!mOGLManager->GetThebesLayerCallback()) {
|
|
// If its an empty transaction we still need to update
|
|
// the plugin IO Surface and make sure we grab the
|
|
// new image
|
|
ioImage->Update(GetContainer());
|
|
image = GetContainer()->GetCurrentImage();
|
|
gl()->MakeCurrent();
|
|
ioImage = static_cast<MacIOSurfaceImageOGL*>(image.get());
|
|
}
|
|
|
|
if (!ioImage) {
|
|
return;
|
|
}
|
|
|
|
gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
|
|
gl()->fBindTexture(LOCAL_GL_TEXTURE_RECTANGLE_ARB, ioImage->mTexture.GetTextureID());
|
|
|
|
ColorTextureLayerProgram *program =
|
|
mOGLManager->GetRGBARectLayerProgram();
|
|
|
|
program->Activate();
|
|
if (program->GetTexCoordMultiplierUniformLocation() != -1) {
|
|
// 2DRect case, get the multiplier right for a sampler2DRect
|
|
float f[] = { float(ioImage->mSize.width), float(ioImage->mSize.height) };
|
|
program->SetUniform(program->GetTexCoordMultiplierUniformLocation(),
|
|
2, f);
|
|
} else {
|
|
NS_ASSERTION(0, "no rects?");
|
|
}
|
|
|
|
program->SetLayerQuadRect(nsIntRect(0, 0,
|
|
ioImage->mSize.width,
|
|
ioImage->mSize.height));
|
|
program->SetLayerTransform(GetEffectiveTransform());
|
|
program->SetLayerOpacity(GetEffectiveOpacity());
|
|
program->SetRenderOffset(aOffset);
|
|
program->SetTextureUnit(0);
|
|
|
|
mOGLManager->BindAndDrawQuad(program);
|
|
gl()->fBindTexture(LOCAL_GL_TEXTURE_RECTANGLE_ARB, 0);
|
|
#endif
|
|
}
|
|
GetContainer()->NotifyPaintedImage(image);
|
|
}
|
|
|
|
static void
|
|
InitTexture(GLContext* aGL, GLuint aTexture, GLenum aFormat, const gfxIntSize& aSize)
|
|
{
|
|
aGL->fBindTexture(LOCAL_GL_TEXTURE_2D, aTexture);
|
|
aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MIN_FILTER, LOCAL_GL_LINEAR);
|
|
aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MAG_FILTER, LOCAL_GL_LINEAR);
|
|
aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE);
|
|
aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE);
|
|
|
|
aGL->fTexImage2D(LOCAL_GL_TEXTURE_2D,
|
|
0,
|
|
aFormat,
|
|
aSize.width,
|
|
aSize.height,
|
|
0,
|
|
aFormat,
|
|
LOCAL_GL_UNSIGNED_BYTE,
|
|
NULL);
|
|
}
|
|
|
|
PlanarYCbCrImageOGL::PlanarYCbCrImageOGL(LayerManagerOGL *aManager,
|
|
RecycleBin *aRecycleBin)
|
|
: PlanarYCbCrImage(nsnull), mRecycleBin(aRecycleBin), mHasData(false)
|
|
{
|
|
#if 0
|
|
// We really want to allocate this on the decode thread -- but to do that,
|
|
// we need to create a per-thread shared GL context, and it will only work
|
|
// if we have context sharing. For now, create the textures on the main
|
|
// thread the first time we render.
|
|
if (aManager) {
|
|
AllocateTextures(aManager->glForResources());
|
|
}
|
|
#endif
|
|
}
|
|
|
|
PlanarYCbCrImageOGL::~PlanarYCbCrImageOGL()
|
|
{
|
|
if (mBuffer) {
|
|
mRecycleBin->RecycleBuffer(mBuffer.forget(), mBufferSize);
|
|
}
|
|
|
|
if (HasTextures()) {
|
|
mRecycleBin->RecycleTexture(&mTextures[0], RecycleBin::TEXTURE_Y, mData.mYSize);
|
|
mRecycleBin->RecycleTexture(&mTextures[1], RecycleBin::TEXTURE_C, mData.mCbCrSize);
|
|
mRecycleBin->RecycleTexture(&mTextures[2], RecycleBin::TEXTURE_C, mData.mCbCrSize);
|
|
}
|
|
}
|
|
|
|
void
|
|
PlanarYCbCrImageOGL::SetData(const PlanarYCbCrImage::Data &aData)
|
|
{
|
|
// Recycle the previous image main-memory buffer now that we're about to get a new buffer
|
|
if (mBuffer)
|
|
mRecycleBin->RecycleBuffer(mBuffer.forget(), mBufferSize);
|
|
|
|
mBuffer = CopyData(mData, mSize, mBufferSize, aData);
|
|
|
|
mHasData = true;
|
|
}
|
|
|
|
void
|
|
PlanarYCbCrImageOGL::AllocateTextures(mozilla::gl::GLContext *gl)
|
|
{
|
|
gl->MakeCurrent();
|
|
|
|
mRecycleBin->GetTexture(RecycleBin::TEXTURE_Y, mData.mYSize, gl, &mTextures[0]);
|
|
InitTexture(gl, mTextures[0].GetTextureID(), LOCAL_GL_LUMINANCE, mData.mYSize);
|
|
|
|
mRecycleBin->GetTexture(RecycleBin::TEXTURE_C, mData.mCbCrSize, gl, &mTextures[1]);
|
|
InitTexture(gl, mTextures[1].GetTextureID(), LOCAL_GL_LUMINANCE, mData.mCbCrSize);
|
|
|
|
mRecycleBin->GetTexture(RecycleBin::TEXTURE_C, mData.mCbCrSize, gl, &mTextures[2]);
|
|
InitTexture(gl, mTextures[2].GetTextureID(), LOCAL_GL_LUMINANCE, mData.mCbCrSize);
|
|
}
|
|
|
|
static void
|
|
UploadYUVToTexture(GLContext* gl, const PlanarYCbCrImage::Data& aData,
|
|
GLTexture* aYTexture,
|
|
GLTexture* aUTexture,
|
|
GLTexture* aVTexture)
|
|
{
|
|
nsIntRect size(0, 0, aData.mYSize.width, aData.mYSize.height);
|
|
GLuint texture = aYTexture->GetTextureID();
|
|
nsRefPtr<gfxASurface> surf = new gfxImageSurface(aData.mYChannel,
|
|
aData.mYSize,
|
|
aData.mYStride,
|
|
gfxASurface::ImageFormatA8);
|
|
gl->UploadSurfaceToTexture(surf, size, texture, true);
|
|
|
|
size = nsIntRect(0, 0, aData.mCbCrSize.width, aData.mCbCrSize.height);
|
|
texture = aUTexture->GetTextureID();
|
|
surf = new gfxImageSurface(aData.mCbChannel,
|
|
aData.mCbCrSize,
|
|
aData.mCbCrStride,
|
|
gfxASurface::ImageFormatA8);
|
|
gl->UploadSurfaceToTexture(surf, size, texture, true);
|
|
|
|
texture = aVTexture->GetTextureID();
|
|
surf = new gfxImageSurface(aData.mCrChannel,
|
|
aData.mCbCrSize,
|
|
aData.mCbCrStride,
|
|
gfxASurface::ImageFormatA8);
|
|
gl->UploadSurfaceToTexture(surf, size, texture, true);
|
|
}
|
|
|
|
void
|
|
PlanarYCbCrImageOGL::UpdateTextures(GLContext *gl)
|
|
{
|
|
if (!mBuffer || !mHasData)
|
|
return;
|
|
|
|
UploadYUVToTexture(gl, mData, &mTextures[0], &mTextures[1], &mTextures[2]);
|
|
}
|
|
|
|
CairoImageOGL::CairoImageOGL(LayerManagerOGL *aManager)
|
|
: CairoImage(nsnull), mSize(0, 0), mTiling(false)
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Should be on main thread to create a cairo image");
|
|
|
|
if (aManager) {
|
|
// Allocate texture now to grab a reference to the GLContext
|
|
mTexture.Allocate(aManager->glForResources());
|
|
}
|
|
}
|
|
|
|
void
|
|
CairoImageOGL::SetData(const CairoImage::Data &aData)
|
|
{
|
|
#if defined(MOZ_WIDGET_GTK2) && !defined(MOZ_PLATFORM_MAEMO)
|
|
mSurface = nsnull;
|
|
#endif
|
|
|
|
if (!mTexture.IsAllocated())
|
|
return;
|
|
|
|
mozilla::gl::GLContext *gl = mTexture.GetGLContext();
|
|
gl->MakeCurrent();
|
|
|
|
GLuint tex = mTexture.GetTextureID();
|
|
gl->fActiveTexture(LOCAL_GL_TEXTURE0);
|
|
mSize = aData.mSize;
|
|
|
|
#if defined(MOZ_WIDGET_GTK2) && !defined(MOZ_PLATFORM_MAEMO)
|
|
if (sGLXLibrary.SupportsTextureFromPixmap(aData.mSurface)) {
|
|
mSurface = aData.mSurface;
|
|
if (mSurface->GetContentType() == gfxASurface::CONTENT_COLOR_ALPHA) {
|
|
mLayerProgram = gl::RGBALayerProgramType;
|
|
} else {
|
|
mLayerProgram = gl::RGBXLayerProgramType;
|
|
}
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
mLayerProgram =
|
|
gl->UploadSurfaceToTexture(aData.mSurface,
|
|
nsIntRect(0,0, mSize.width, mSize.height),
|
|
tex, true);
|
|
}
|
|
|
|
void CairoImageOGL::SetTiling(bool aTiling)
|
|
{
|
|
if (aTiling == mTiling)
|
|
return;
|
|
mozilla::gl::GLContext *gl = mTexture.GetGLContext();
|
|
gl->MakeCurrent();
|
|
gl->fActiveTexture(LOCAL_GL_TEXTURE0);
|
|
gl->fBindTexture(LOCAL_GL_TEXTURE_2D, mTexture.GetTextureID());
|
|
mTiling = aTiling;
|
|
|
|
if (aTiling) {
|
|
gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_REPEAT);
|
|
gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_REPEAT);
|
|
} else {
|
|
gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE);
|
|
gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE);
|
|
}
|
|
}
|
|
|
|
ShadowImageLayerOGL::ShadowImageLayerOGL(LayerManagerOGL* aManager)
|
|
: ShadowImageLayer(aManager, nsnull)
|
|
, LayerOGL(aManager)
|
|
{
|
|
mImplData = static_cast<LayerOGL*>(this);
|
|
}
|
|
|
|
ShadowImageLayerOGL::~ShadowImageLayerOGL()
|
|
{}
|
|
|
|
bool
|
|
ShadowImageLayerOGL::Init(const SharedImage& aFront)
|
|
{
|
|
if (aFront.type() == SharedImage::TSurfaceDescriptor) {
|
|
SurfaceDescriptor desc = aFront.get_SurfaceDescriptor();
|
|
nsRefPtr<gfxASurface> surf =
|
|
ShadowLayerForwarder::OpenDescriptor(desc);
|
|
mSize = surf->GetSize();
|
|
mTexImage = gl()->CreateTextureImage(nsIntSize(mSize.width, mSize.height),
|
|
surf->GetContentType(),
|
|
LOCAL_GL_CLAMP_TO_EDGE);
|
|
return true;
|
|
} else {
|
|
YUVImage yuv = aFront.get_YUVImage();
|
|
|
|
nsRefPtr<gfxSharedImageSurface> surfY =
|
|
gfxSharedImageSurface::Open(yuv.Ydata());
|
|
nsRefPtr<gfxSharedImageSurface> surfU =
|
|
gfxSharedImageSurface::Open(yuv.Udata());
|
|
nsRefPtr<gfxSharedImageSurface> surfV =
|
|
gfxSharedImageSurface::Open(yuv.Vdata());
|
|
|
|
mSize = surfY->GetSize();
|
|
mCbCrSize = surfU->GetSize();
|
|
|
|
if (!mYUVTexture[0].IsAllocated()) {
|
|
mYUVTexture[0].Allocate(mOGLManager->glForResources());
|
|
mYUVTexture[1].Allocate(mOGLManager->glForResources());
|
|
mYUVTexture[2].Allocate(mOGLManager->glForResources());
|
|
}
|
|
|
|
NS_ASSERTION(mYUVTexture[0].IsAllocated() &&
|
|
mYUVTexture[1].IsAllocated() &&
|
|
mYUVTexture[2].IsAllocated(),
|
|
"Texture allocation failed!");
|
|
|
|
gl()->MakeCurrent();
|
|
InitTexture(gl(), mYUVTexture[0].GetTextureID(), LOCAL_GL_LUMINANCE, mSize);
|
|
InitTexture(gl(), mYUVTexture[1].GetTextureID(), LOCAL_GL_LUMINANCE, mCbCrSize);
|
|
InitTexture(gl(), mYUVTexture[2].GetTextureID(), LOCAL_GL_LUMINANCE, mCbCrSize);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void
|
|
ShadowImageLayerOGL::Swap(const SharedImage& aNewFront,
|
|
SharedImage* aNewBack)
|
|
{
|
|
if (!mDestroyed) {
|
|
if (aNewFront.type() == SharedImage::TSurfaceDescriptor) {
|
|
nsRefPtr<gfxASurface> surf =
|
|
ShadowLayerForwarder::OpenDescriptor(aNewFront.get_SurfaceDescriptor());
|
|
gfxIntSize size = surf->GetSize();
|
|
if (mSize != size || !mTexImage ||
|
|
mTexImage->GetContentType() != surf->GetContentType()) {
|
|
Init(aNewFront);
|
|
}
|
|
// XXX this is always just ridiculously slow
|
|
nsIntRegion updateRegion(nsIntRect(0, 0, size.width, size.height));
|
|
mTexImage->DirectUpdate(surf, updateRegion);
|
|
} else {
|
|
const YUVImage& yuv = aNewFront.get_YUVImage();
|
|
|
|
nsRefPtr<gfxSharedImageSurface> surfY =
|
|
gfxSharedImageSurface::Open(yuv.Ydata());
|
|
nsRefPtr<gfxSharedImageSurface> surfU =
|
|
gfxSharedImageSurface::Open(yuv.Udata());
|
|
nsRefPtr<gfxSharedImageSurface> surfV =
|
|
gfxSharedImageSurface::Open(yuv.Vdata());
|
|
mPictureRect = yuv.picture();
|
|
|
|
gfxIntSize size = surfY->GetSize();
|
|
gfxIntSize CbCrSize = surfU->GetSize();
|
|
if (size != mSize || mCbCrSize != CbCrSize || !mYUVTexture[0].IsAllocated()) {
|
|
Init(aNewFront);
|
|
}
|
|
|
|
PlanarYCbCrImage::Data data;
|
|
data.mYChannel = surfY->Data();
|
|
data.mYStride = surfY->Stride();
|
|
data.mYSize = surfY->GetSize();
|
|
data.mCbChannel = surfU->Data();
|
|
data.mCrChannel = surfV->Data();
|
|
data.mCbCrStride = surfU->Stride();
|
|
data.mCbCrSize = surfU->GetSize();
|
|
|
|
UploadYUVToTexture(gl(), data, &mYUVTexture[0], &mYUVTexture[1], &mYUVTexture[2]);
|
|
}
|
|
}
|
|
|
|
*aNewBack = aNewFront;
|
|
}
|
|
|
|
void
|
|
ShadowImageLayerOGL::Disconnect()
|
|
{
|
|
Destroy();
|
|
}
|
|
|
|
void
|
|
ShadowImageLayerOGL::Destroy()
|
|
{
|
|
if (!mDestroyed) {
|
|
mDestroyed = true;
|
|
CleanupResources();
|
|
}
|
|
}
|
|
|
|
Layer*
|
|
ShadowImageLayerOGL::GetLayer()
|
|
{
|
|
return this;
|
|
}
|
|
|
|
void
|
|
ShadowImageLayerOGL::RenderLayer(int aPreviousFrameBuffer,
|
|
const nsIntPoint& aOffset)
|
|
{
|
|
mOGLManager->MakeCurrent();
|
|
|
|
if (mTexImage) {
|
|
ColorTextureLayerProgram *colorProgram =
|
|
mOGLManager->GetColorTextureLayerProgram(mTexImage->GetShaderProgramType());
|
|
|
|
colorProgram->Activate();
|
|
colorProgram->SetTextureUnit(0);
|
|
colorProgram->SetLayerTransform(GetEffectiveTransform());
|
|
colorProgram->SetLayerOpacity(GetEffectiveOpacity());
|
|
colorProgram->SetRenderOffset(aOffset);
|
|
|
|
mTexImage->SetFilter(mFilter);
|
|
mTexImage->BeginTileIteration();
|
|
do {
|
|
TextureImage::ScopedBindTextureAndApplyFilter texBind(mTexImage, LOCAL_GL_TEXTURE0);
|
|
colorProgram->SetLayerQuadRect(mTexImage->GetTileRect());
|
|
mOGLManager->BindAndDrawQuad(colorProgram);
|
|
} while (mTexImage->NextTile());
|
|
} else {
|
|
gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
|
|
gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, mYUVTexture[0].GetTextureID());
|
|
gl()->ApplyFilterToBoundTexture(mFilter);
|
|
gl()->fActiveTexture(LOCAL_GL_TEXTURE1);
|
|
gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, mYUVTexture[1].GetTextureID());
|
|
gl()->ApplyFilterToBoundTexture(mFilter);
|
|
gl()->fActiveTexture(LOCAL_GL_TEXTURE2);
|
|
gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, mYUVTexture[2].GetTextureID());
|
|
gl()->ApplyFilterToBoundTexture(mFilter);
|
|
|
|
YCbCrTextureLayerProgram *yuvProgram = mOGLManager->GetYCbCrLayerProgram();
|
|
|
|
yuvProgram->Activate();
|
|
yuvProgram->SetLayerQuadRect(nsIntRect(0, 0,
|
|
mPictureRect.width,
|
|
mPictureRect.height));
|
|
yuvProgram->SetYCbCrTextureUnits(0, 1, 2);
|
|
yuvProgram->SetLayerTransform(GetEffectiveTransform());
|
|
yuvProgram->SetLayerOpacity(GetEffectiveOpacity());
|
|
yuvProgram->SetRenderOffset(aOffset);
|
|
|
|
mOGLManager->BindAndDrawQuadWithTextureRect(yuvProgram,
|
|
mPictureRect,
|
|
nsIntSize(mSize.width, mSize.height));
|
|
}
|
|
}
|
|
|
|
void
|
|
ShadowImageLayerOGL::CleanupResources()
|
|
{
|
|
mTexImage = nsnull;
|
|
}
|
|
|
|
} /* layers */
|
|
} /* mozilla */
|