mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-12-11 16:32:59 +00:00
ea7e0e5a0e
--HG-- extra : rebase_source : 1519140c6bd3a8160e3738dd050b5af2fd3364df
720 lines
21 KiB
C++
720 lines
21 KiB
C++
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "Decoder.h"
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#include "mozilla/gfx/2D.h"
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#include "DecodePool.h"
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#include "GeckoProfiler.h"
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#include "imgIContainer.h"
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#include "nsIConsoleService.h"
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#include "nsIScriptError.h"
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#include "nsProxyRelease.h"
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#include "nsServiceManagerUtils.h"
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#include "nsComponentManagerUtils.h"
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#include "mozilla/Telemetry.h"
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using mozilla::gfx::IntSize;
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using mozilla::gfx::SurfaceFormat;
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namespace mozilla {
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namespace image {
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Decoder::Decoder(RasterImage* aImage)
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: mImage(aImage)
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, mProgress(NoProgress)
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, mImageData(nullptr)
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, mColormap(nullptr)
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, mChunkCount(0)
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, mFlags(0)
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, mBytesDecoded(0)
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, mSendPartialInvalidations(false)
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, mDataDone(false)
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, mDecodeDone(false)
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, mDataError(false)
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, mDecodeAborted(false)
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, mShouldReportError(false)
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, mImageIsTransient(false)
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, mImageIsLocked(false)
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, mFrameCount(0)
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, mFailCode(NS_OK)
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, mNeedsNewFrame(false)
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, mNeedsToFlushData(false)
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, mInitialized(false)
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, mSizeDecode(false)
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, mInFrame(false)
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, mIsAnimated(false)
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{ }
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Decoder::~Decoder()
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{
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MOZ_ASSERT(mProgress == NoProgress,
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"Destroying Decoder without taking all its progress changes");
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MOZ_ASSERT(mInvalidRect.IsEmpty(),
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"Destroying Decoder without taking all its invalidations");
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mInitialized = false;
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if (!NS_IsMainThread()) {
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// Dispatch mImage to main thread to prevent it from being destructed by the
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// decode thread.
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nsCOMPtr<nsIThread> mainThread = do_GetMainThread();
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NS_WARN_IF_FALSE(mainThread, "Couldn't get the main thread!");
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if (mainThread) {
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// Handle ambiguous nsISupports inheritance.
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RasterImage* rawImg = nullptr;
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mImage.swap(rawImg);
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DebugOnly<nsresult> rv =
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NS_ProxyRelease(mainThread, NS_ISUPPORTS_CAST(ImageResource*, rawImg));
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MOZ_ASSERT(NS_SUCCEEDED(rv), "Failed to proxy release to main thread");
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}
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}
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}
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/*
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* Common implementation of the decoder interface.
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*/
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void
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Decoder::Init()
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{
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// No re-initializing
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MOZ_ASSERT(!mInitialized, "Can't re-initialize a decoder!");
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// Fire OnStartDecode at init time to support bug 512435.
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if (!IsSizeDecode()) {
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mProgress |= FLAG_DECODE_STARTED | FLAG_ONLOAD_BLOCKED;
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}
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// Implementation-specific initialization
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InitInternal();
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mInitialized = true;
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}
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// Initializes a decoder whose image and observer is already being used by a
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// parent decoder
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void
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Decoder::InitSharedDecoder(uint8_t* aImageData, uint32_t aImageDataLength,
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uint32_t* aColormap, uint32_t aColormapSize,
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RawAccessFrameRef&& aFrameRef)
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{
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// No re-initializing
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MOZ_ASSERT(!mInitialized, "Can't re-initialize a decoder!");
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mImageData = aImageData;
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mImageDataLength = aImageDataLength;
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mColormap = aColormap;
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mColormapSize = aColormapSize;
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mCurrentFrame = Move(aFrameRef);
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// We have all the frame data, so we've started the frame.
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if (!IsSizeDecode()) {
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mFrameCount++;
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PostFrameStart();
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}
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// Implementation-specific initialization
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InitInternal();
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mInitialized = true;
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}
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nsresult
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Decoder::Decode()
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{
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MOZ_ASSERT(mInitialized, "Should be initialized here");
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MOZ_ASSERT(mIterator, "Should have a SourceBufferIterator");
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// We keep decoding chunks until the decode completes or there are no more
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// chunks available.
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while (!GetDecodeDone() && !HasError()) {
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auto newState = mIterator->AdvanceOrScheduleResume(this);
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if (newState == SourceBufferIterator::WAITING) {
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// We can't continue because the rest of the data hasn't arrived from the
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// network yet. We don't have to do anything special; the
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// SourceBufferIterator will ensure that Decode() gets called again on a
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// DecodePool thread when more data is available.
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return NS_OK;
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}
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if (newState == SourceBufferIterator::COMPLETE) {
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mDataDone = true;
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nsresult finalStatus = mIterator->CompletionStatus();
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if (NS_FAILED(finalStatus)) {
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PostDataError();
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}
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CompleteDecode();
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return finalStatus;
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}
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MOZ_ASSERT(newState == SourceBufferIterator::READY);
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Write(mIterator->Data(), mIterator->Length());
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}
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CompleteDecode();
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return HasError() ? NS_ERROR_FAILURE : NS_OK;
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}
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void
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Decoder::Resume()
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{
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DecodePool* decodePool = DecodePool::Singleton();
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MOZ_ASSERT(decodePool);
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decodePool->AsyncDecode(this);
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}
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bool
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Decoder::ShouldSyncDecode(size_t aByteLimit)
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{
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MOZ_ASSERT(aByteLimit > 0);
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MOZ_ASSERT(mIterator, "Should have a SourceBufferIterator");
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return mIterator->RemainingBytesIsNoMoreThan(aByteLimit);
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}
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void
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Decoder::Write(const char* aBuffer, uint32_t aCount)
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{
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PROFILER_LABEL("ImageDecoder", "Write",
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js::ProfileEntry::Category::GRAPHICS);
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// We're strict about decoder errors
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MOZ_ASSERT(!HasDecoderError(),
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"Not allowed to make more decoder calls after error!");
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// Begin recording telemetry data.
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TimeStamp start = TimeStamp::Now();
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mChunkCount++;
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// Keep track of the total number of bytes written.
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mBytesDecoded += aCount;
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// If we're flushing data, clear the flag.
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if (aBuffer == nullptr && aCount == 0) {
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MOZ_ASSERT(mNeedsToFlushData, "Flushing when we don't need to");
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mNeedsToFlushData = false;
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}
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// If a data error occured, just ignore future data.
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if (HasDataError()) {
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return;
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}
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if (IsSizeDecode() && HasSize()) {
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// More data came in since we found the size. We have nothing to do here.
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return;
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}
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MOZ_ASSERT(!NeedsNewFrame() || HasDataError(),
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"Should not need a new frame before writing anything");
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MOZ_ASSERT(!NeedsToFlushData() || HasDataError(),
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"Should not need to flush data before writing anything");
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// Pass the data along to the implementation.
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WriteInternal(aBuffer, aCount);
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// If we need a new frame to proceed, let's create one and call it again.
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while (NeedsNewFrame() && !HasDataError()) {
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MOZ_ASSERT(!IsSizeDecode(), "Shouldn't need new frame for size decode");
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nsresult rv = AllocateFrame();
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if (NS_SUCCEEDED(rv)) {
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// Use the data we saved when we asked for a new frame.
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WriteInternal(nullptr, 0);
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}
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mNeedsToFlushData = false;
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}
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// Finish telemetry.
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mDecodeTime += (TimeStamp::Now() - start);
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}
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void
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Decoder::CompleteDecode()
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{
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// Implementation-specific finalization
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if (!HasError()) {
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FinishInternal();
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}
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// If the implementation left us mid-frame, finish that up.
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if (mInFrame && !HasError()) {
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PostFrameStop();
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}
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// If PostDecodeDone() has not been called, and this decoder wasn't aborted
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// early because of low-memory conditions or losing a race with another
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// decoder, we need to send teardown notifications (and report an error to the
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// console later).
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if (!IsSizeDecode() && !mDecodeDone && !WasAborted()) {
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mShouldReportError = true;
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// If we only have a data error, we're usable if we have at least one
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// complete frame.
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if (!HasDecoderError() && GetCompleteFrameCount() > 0) {
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// We're usable, so do exactly what we should have when the decoder
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// completed.
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// Not writing to the entire frame may have left us transparent.
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PostHasTransparency();
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if (mInFrame) {
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PostFrameStop();
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}
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PostDecodeDone();
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} else {
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// We're not usable. Record some final progress indicating the error.
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if (!IsSizeDecode()) {
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mProgress |= FLAG_DECODE_COMPLETE | FLAG_ONLOAD_UNBLOCKED;
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}
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mProgress |= FLAG_HAS_ERROR;
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}
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}
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}
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void
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Decoder::Finish()
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{
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_ASSERT(HasError() || !mInFrame, "Finishing while we're still in a frame");
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// If we detected an error in CompleteDecode(), log it to the error console.
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if (mShouldReportError && !WasAborted()) {
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nsCOMPtr<nsIConsoleService> consoleService =
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do_GetService(NS_CONSOLESERVICE_CONTRACTID);
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nsCOMPtr<nsIScriptError> errorObject =
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do_CreateInstance(NS_SCRIPTERROR_CONTRACTID);
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if (consoleService && errorObject && !HasDecoderError()) {
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nsAutoString msg(NS_LITERAL_STRING("Image corrupt or truncated."));
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nsAutoString src;
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if (mImage->GetURI()) {
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nsCString uri;
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if (mImage->GetURI()->GetSpecTruncatedTo1k(uri) == ImageURL::TruncatedTo1k) {
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msg += NS_LITERAL_STRING(" URI in this note truncated due to length.");
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}
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src = NS_ConvertUTF8toUTF16(uri);
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}
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if (NS_SUCCEEDED(errorObject->InitWithWindowID(
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msg,
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src,
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EmptyString(), 0, 0, nsIScriptError::errorFlag,
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"Image", mImage->InnerWindowID()
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))) {
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consoleService->LogMessage(errorObject);
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}
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}
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}
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// Set image metadata before calling DecodingComplete, because
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// DecodingComplete calls Optimize().
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mImageMetadata.SetOnImage(mImage);
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if (HasSize()) {
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SetSizeOnImage();
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}
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if (mDecodeDone && !IsSizeDecode()) {
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MOZ_ASSERT(HasError() || mCurrentFrame, "Should have an error or a frame");
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// If this image wasn't animated and isn't a transient image, mark its frame
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// as optimizable. We don't support optimizing animated images and
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// optimizing transient images isn't worth it.
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if (!mIsAnimated && !mImageIsTransient && mCurrentFrame) {
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mCurrentFrame->SetOptimizable();
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}
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mImage->OnDecodingComplete();
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}
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}
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void
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Decoder::FinishSharedDecoder()
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{
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if (!HasError()) {
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FinishInternal();
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}
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}
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nsresult
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Decoder::AllocateFrame(const nsIntSize& aTargetSize /* = nsIntSize() */)
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{
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MOZ_ASSERT(mNeedsNewFrame);
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nsIntSize targetSize = aTargetSize;
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if (targetSize == nsIntSize()) {
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MOZ_ASSERT(HasSize());
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targetSize = mImageMetadata.GetSize();
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}
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mCurrentFrame = EnsureFrame(mNewFrameData.mFrameNum,
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targetSize,
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mNewFrameData.mFrameRect,
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GetDecodeFlags(),
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mNewFrameData.mFormat,
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mNewFrameData.mPaletteDepth,
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mCurrentFrame.get());
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if (mCurrentFrame) {
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// Gather the raw pointers the decoders will use.
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mCurrentFrame->GetImageData(&mImageData, &mImageDataLength);
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mCurrentFrame->GetPaletteData(&mColormap, &mColormapSize);
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if (mNewFrameData.mFrameNum + 1 == mFrameCount) {
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PostFrameStart();
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}
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} else {
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PostDataError();
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}
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// Mark ourselves as not needing another frame before talking to anyone else
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// so they can tell us if they need yet another.
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mNeedsNewFrame = false;
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// If we've received any data at all, we may have pending data that needs to
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// be flushed now that we have a frame to decode into.
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if (mBytesDecoded > 0) {
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mNeedsToFlushData = true;
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}
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return mCurrentFrame ? NS_OK : NS_ERROR_FAILURE;
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}
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RawAccessFrameRef
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Decoder::EnsureFrame(uint32_t aFrameNum,
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const nsIntSize& aTargetSize,
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const nsIntRect& aFrameRect,
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uint32_t aDecodeFlags,
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SurfaceFormat aFormat,
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uint8_t aPaletteDepth,
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imgFrame* aPreviousFrame)
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{
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if (mDataError || NS_FAILED(mFailCode)) {
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return RawAccessFrameRef();
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}
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MOZ_ASSERT(aFrameNum <= mFrameCount, "Invalid frame index!");
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if (aFrameNum > mFrameCount) {
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return RawAccessFrameRef();
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}
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// Adding a frame that doesn't already exist. This is the normal case.
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if (aFrameNum == mFrameCount) {
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return InternalAddFrame(aFrameNum, aTargetSize, aFrameRect, aDecodeFlags,
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aFormat, aPaletteDepth, aPreviousFrame);
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}
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// We're replacing a frame. It must be the first frame; there's no reason to
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// ever replace any other frame, since the first frame is the only one we
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// speculatively allocate without knowing what the decoder really needs.
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// XXX(seth): I'm not convinced there's any reason to support this at all. We
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// should figure out how to avoid triggering this and rip it out.
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MOZ_ASSERT(aFrameNum == 0, "Replacing a frame other than the first?");
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MOZ_ASSERT(mFrameCount == 1, "Should have only one frame");
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MOZ_ASSERT(aPreviousFrame, "Need the previous frame to replace");
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if (aFrameNum != 0 || !aPreviousFrame || mFrameCount != 1) {
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return RawAccessFrameRef();
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}
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MOZ_ASSERT(!aPreviousFrame->GetRect().IsEqualEdges(aFrameRect) ||
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aPreviousFrame->GetFormat() != aFormat ||
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aPreviousFrame->GetPaletteDepth() != aPaletteDepth,
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"Replacing first frame with the same kind of frame?");
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// Reset our state.
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mInFrame = false;
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RawAccessFrameRef ref = Move(mCurrentFrame);
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MOZ_ASSERT(ref, "No ref to current frame?");
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// Reinitialize the old frame.
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nsIntSize oldSize = aPreviousFrame->GetImageSize();
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bool nonPremult =
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aDecodeFlags & imgIContainer::FLAG_DECODE_NO_PREMULTIPLY_ALPHA;
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if (NS_FAILED(aPreviousFrame->ReinitForDecoder(oldSize, aFrameRect, aFormat,
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aPaletteDepth, nonPremult))) {
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NS_WARNING("imgFrame::ReinitForDecoder should succeed");
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mFrameCount = 0;
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aPreviousFrame->Abort();
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return RawAccessFrameRef();
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}
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return ref;
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}
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RawAccessFrameRef
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Decoder::InternalAddFrame(uint32_t aFrameNum,
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const nsIntSize& aTargetSize,
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const nsIntRect& aFrameRect,
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uint32_t aDecodeFlags,
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SurfaceFormat aFormat,
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uint8_t aPaletteDepth,
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imgFrame* aPreviousFrame)
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{
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MOZ_ASSERT(aFrameNum <= mFrameCount, "Invalid frame index!");
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if (aFrameNum > mFrameCount) {
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return RawAccessFrameRef();
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}
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if (aTargetSize.width <= 0 || aTargetSize.height <= 0 ||
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aFrameRect.width <= 0 || aFrameRect.height <= 0) {
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NS_WARNING("Trying to add frame with zero or negative size");
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return RawAccessFrameRef();
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}
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const uint32_t bytesPerPixel = aPaletteDepth == 0 ? 4 : 1;
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if (!SurfaceCache::CanHold(aFrameRect.Size(), bytesPerPixel)) {
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NS_WARNING("Trying to add frame that's too large for the SurfaceCache");
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return RawAccessFrameRef();
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}
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nsRefPtr<imgFrame> frame = new imgFrame();
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bool nonPremult =
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aDecodeFlags & imgIContainer::FLAG_DECODE_NO_PREMULTIPLY_ALPHA;
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if (NS_FAILED(frame->InitForDecoder(aTargetSize, aFrameRect, aFormat,
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aPaletteDepth, nonPremult))) {
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NS_WARNING("imgFrame::Init should succeed");
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return RawAccessFrameRef();
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}
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RawAccessFrameRef ref = frame->RawAccessRef();
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if (!ref) {
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frame->Abort();
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return RawAccessFrameRef();
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}
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InsertOutcome outcome =
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SurfaceCache::Insert(frame, ImageKey(mImage.get()),
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RasterSurfaceKey(aTargetSize,
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aDecodeFlags,
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aFrameNum),
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Lifetime::Persistent);
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if (outcome == InsertOutcome::FAILURE) {
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// We couldn't insert the surface, almost certainly due to low memory. We
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// treat this as a permanent error to help the system recover; otherwise, we
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// might just end up attempting to decode this image again immediately.
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ref->Abort();
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return RawAccessFrameRef();
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} else if (outcome == InsertOutcome::FAILURE_ALREADY_PRESENT) {
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// Another decoder beat us to decoding this frame. We abort this decoder
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// rather than treat this as a real error.
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mDecodeAborted = true;
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ref->Abort();
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return RawAccessFrameRef();
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}
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nsIntRect refreshArea;
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if (aFrameNum == 1) {
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MOZ_ASSERT(aPreviousFrame, "Must provide a previous frame when animated");
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aPreviousFrame->SetRawAccessOnly();
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// If we dispose of the first frame by clearing it, then the first frame's
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// refresh area is all of itself.
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// RESTORE_PREVIOUS is invalid (assumed to be DISPOSE_CLEAR).
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AnimationData previousFrameData = aPreviousFrame->GetAnimationData();
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if (previousFrameData.mDisposalMethod == DisposalMethod::CLEAR ||
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previousFrameData.mDisposalMethod == DisposalMethod::CLEAR_ALL ||
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previousFrameData.mDisposalMethod == DisposalMethod::RESTORE_PREVIOUS) {
|
|
refreshArea = previousFrameData.mRect;
|
|
}
|
|
}
|
|
|
|
if (aFrameNum > 0) {
|
|
ref->SetRawAccessOnly();
|
|
|
|
// Some GIFs are huge but only have a small area that they animate. We only
|
|
// need to refresh that small area when frame 0 comes around again.
|
|
refreshArea.UnionRect(refreshArea, frame->GetRect());
|
|
}
|
|
|
|
mFrameCount++;
|
|
mImage->OnAddedFrame(mFrameCount, refreshArea);
|
|
|
|
return ref;
|
|
}
|
|
|
|
void
|
|
Decoder::SetSizeOnImage()
|
|
{
|
|
MOZ_ASSERT(mImageMetadata.HasSize(), "Should have size");
|
|
MOZ_ASSERT(mImageMetadata.HasOrientation(), "Should have orientation");
|
|
|
|
nsresult rv = mImage->SetSize(mImageMetadata.GetWidth(),
|
|
mImageMetadata.GetHeight(),
|
|
mImageMetadata.GetOrientation());
|
|
if (NS_FAILED(rv)) {
|
|
PostResizeError();
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Hook stubs. Override these as necessary in decoder implementations.
|
|
*/
|
|
|
|
void Decoder::InitInternal() { }
|
|
void Decoder::WriteInternal(const char* aBuffer, uint32_t aCount) { }
|
|
void Decoder::FinishInternal() { }
|
|
|
|
/*
|
|
* Progress Notifications
|
|
*/
|
|
|
|
void
|
|
Decoder::PostSize(int32_t aWidth,
|
|
int32_t aHeight,
|
|
Orientation aOrientation /* = Orientation()*/)
|
|
{
|
|
// Validate
|
|
MOZ_ASSERT(aWidth >= 0, "Width can't be negative!");
|
|
MOZ_ASSERT(aHeight >= 0, "Height can't be negative!");
|
|
|
|
// Tell the image
|
|
mImageMetadata.SetSize(aWidth, aHeight, aOrientation);
|
|
|
|
// Record this notification.
|
|
mProgress |= FLAG_SIZE_AVAILABLE;
|
|
}
|
|
|
|
void
|
|
Decoder::PostHasTransparency()
|
|
{
|
|
mProgress |= FLAG_HAS_TRANSPARENCY;
|
|
}
|
|
|
|
void
|
|
Decoder::PostFrameStart()
|
|
{
|
|
// We shouldn't already be mid-frame
|
|
MOZ_ASSERT(!mInFrame, "Starting new frame but not done with old one!");
|
|
|
|
// Update our state to reflect the new frame
|
|
mInFrame = true;
|
|
|
|
// If we just became animated, record that fact.
|
|
if (mFrameCount > 1) {
|
|
mIsAnimated = true;
|
|
mProgress |= FLAG_IS_ANIMATED;
|
|
}
|
|
}
|
|
|
|
void
|
|
Decoder::PostFrameStop(Opacity aFrameOpacity /* = Opacity::TRANSPARENT */,
|
|
DisposalMethod aDisposalMethod
|
|
/* = DisposalMethod::KEEP */,
|
|
int32_t aTimeout /* = 0 */,
|
|
BlendMethod aBlendMethod /* = BlendMethod::OVER */)
|
|
{
|
|
// We should be mid-frame
|
|
MOZ_ASSERT(!IsSizeDecode(), "Stopping frame during a size decode");
|
|
MOZ_ASSERT(mInFrame, "Stopping frame when we didn't start one");
|
|
MOZ_ASSERT(mCurrentFrame, "Stopping frame when we don't have one");
|
|
|
|
// Update our state
|
|
mInFrame = false;
|
|
|
|
mCurrentFrame->Finish(aFrameOpacity, aDisposalMethod, aTimeout, aBlendMethod);
|
|
|
|
mProgress |= FLAG_FRAME_COMPLETE | FLAG_ONLOAD_UNBLOCKED;
|
|
|
|
// If we're not sending partial invalidations, then we send an invalidation
|
|
// here when the first frame is complete.
|
|
if (!mSendPartialInvalidations && !mIsAnimated) {
|
|
mInvalidRect.UnionRect(mInvalidRect,
|
|
gfx::IntRect(gfx::IntPoint(0, 0), GetSize()));
|
|
}
|
|
}
|
|
|
|
void
|
|
Decoder::PostInvalidation(const nsIntRect& aRect,
|
|
const Maybe<nsIntRect>& aRectAtTargetSize
|
|
/* = Nothing() */)
|
|
{
|
|
// We should be mid-frame
|
|
MOZ_ASSERT(mInFrame, "Can't invalidate when not mid-frame!");
|
|
MOZ_ASSERT(mCurrentFrame, "Can't invalidate when not mid-frame!");
|
|
|
|
// Record this invalidation, unless we're not sending partial invalidations
|
|
// or we're past the first frame.
|
|
if (mSendPartialInvalidations && !mIsAnimated) {
|
|
mInvalidRect.UnionRect(mInvalidRect, aRect);
|
|
mCurrentFrame->ImageUpdated(aRectAtTargetSize.valueOr(aRect));
|
|
}
|
|
}
|
|
|
|
void
|
|
Decoder::PostDecodeDone(int32_t aLoopCount /* = 0 */)
|
|
{
|
|
MOZ_ASSERT(!IsSizeDecode(), "Can't be done with decoding with size decode!");
|
|
MOZ_ASSERT(!mInFrame, "Can't be done decoding if we're mid-frame!");
|
|
MOZ_ASSERT(!mDecodeDone, "Decode already done!");
|
|
mDecodeDone = true;
|
|
|
|
mImageMetadata.SetLoopCount(aLoopCount);
|
|
|
|
mProgress |= FLAG_DECODE_COMPLETE;
|
|
}
|
|
|
|
void
|
|
Decoder::PostDataError()
|
|
{
|
|
mDataError = true;
|
|
|
|
if (mInFrame && mCurrentFrame) {
|
|
mCurrentFrame->Abort();
|
|
}
|
|
}
|
|
|
|
void
|
|
Decoder::PostDecoderError(nsresult aFailureCode)
|
|
{
|
|
MOZ_ASSERT(NS_FAILED(aFailureCode), "Not a failure code!");
|
|
|
|
mFailCode = aFailureCode;
|
|
|
|
// XXXbholley - we should report the image URI here, but imgContainer
|
|
// needs to know its URI first
|
|
NS_WARNING("Image decoding error - This is probably a bug!");
|
|
|
|
if (mInFrame && mCurrentFrame) {
|
|
mCurrentFrame->Abort();
|
|
}
|
|
}
|
|
|
|
void
|
|
Decoder::NeedNewFrame(uint32_t framenum, uint32_t x_offset, uint32_t y_offset,
|
|
uint32_t width, uint32_t height,
|
|
gfx::SurfaceFormat format,
|
|
uint8_t palette_depth /* = 0 */)
|
|
{
|
|
// Decoders should never call NeedNewFrame without yielding back to Write().
|
|
MOZ_ASSERT(!mNeedsNewFrame);
|
|
|
|
// We don't want images going back in time or skipping frames.
|
|
MOZ_ASSERT(framenum == mFrameCount || framenum == (mFrameCount - 1));
|
|
|
|
mNewFrameData = NewFrameData(framenum,
|
|
nsIntRect(x_offset, y_offset, width, height),
|
|
format, palette_depth);
|
|
mNeedsNewFrame = true;
|
|
}
|
|
|
|
Telemetry::ID
|
|
Decoder::SpeedHistogram()
|
|
{
|
|
// Use HistogramCount as an invalid Histogram ID.
|
|
return Telemetry::HistogramCount;
|
|
}
|
|
|
|
} // namespace image
|
|
} // namespace mozilla
|