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170 lines
5.4 KiB
C++
170 lines
5.4 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Netscape Public License
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* Version 1.0 (the "NPL"); you may not use this file except in
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* compliance with the NPL. You may obtain a copy of the NPL at
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* http://www.mozilla.org/NPL/
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*
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* Software distributed under the NPL is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
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* for the specific language governing rights and limitations under the
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* NPL.
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*
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* The Initial Developer of this code under the NPL is Netscape
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* Communications Corporation. Portions created by Netscape are
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* Copyright (C) 1998 Netscape Communications Corporation. All Rights
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* Reserved.
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*/
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/*====================================================================================*/
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#pragma mark INCLUDE FILES
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/*====================================================================================*/
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#include "CDeviceLoop.h"
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/*====================================================================================*/
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#pragma mark TYPEDEFS
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/*====================================================================================*/
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/*====================================================================================*/
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#pragma mark CONSTANTS
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/*====================================================================================*/
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/*====================================================================================*/
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#pragma mark INTERNAL CLASS DECLARATIONS
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/*====================================================================================*/
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/*====================================================================================*/
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#pragma mark INTERNAL FUNCTION PROTOTYPES
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/*====================================================================================*/
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/*====================================================================================*/
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#pragma mark CLASS IMPLEMENTATIONS
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/*====================================================================================*/
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#pragma mark -
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/*======================================================================================
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Constructor.
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======================================================================================*/
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CDeviceLoop::CDeviceLoop(const Rect &inLocalRect, Int16 &outFirstDepth) {
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mSaveClip = nil;
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mGlobalRect = inLocalRect; // Convert to Global coords
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::LocalToGlobal(&topLeft(mGlobalRect));
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::LocalToGlobal(&botRight(mGlobalRect));
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mCurrentDevice = nil;
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outFirstDepth = 0;
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NextDepth(outFirstDepth);
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}
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/*======================================================================================
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Destructor.
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======================================================================================*/
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CDeviceLoop::~CDeviceLoop(void) {
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if ( mSaveClip != nil ) { // Restore clipping region
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::SetClip(mSaveClip);
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::DisposeRgn(mSaveClip);
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mSaveClip = nil;
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}
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}
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/*======================================================================================
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Get the next drawing depth, return false if none.
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======================================================================================*/
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static Boolean RectEnclosesRect(const Rect *inEnclosingRect, const Rect *inTestRect) {
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return ((inEnclosingRect->top <= inTestRect->top) &&
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(inEnclosingRect->left <= inTestRect->left) &&
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(inEnclosingRect->right >= inTestRect->right) &&
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(inEnclosingRect->bottom >= inTestRect->bottom));
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}
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Boolean CDeviceLoop::NextDepth(Int16 &outNextDepth) {
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if ( mCurrentDevice ) {
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if ( !mSaveClip ) {
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// The first device we found that contained any portion of the specified
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// rectangle actually contained ALL of the rectangle, so exit here.
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return false;
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}
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mCurrentDevice = GetNextDevice(mCurrentDevice);
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} else {
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mCurrentDevice = GetDeviceList();
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}
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// Locate the first device for processing
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while ( mCurrentDevice ) {
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if ( ::TestDeviceAttribute(mCurrentDevice, screenDevice) &&
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::TestDeviceAttribute(mCurrentDevice, screenActive) ) {
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Rect deviceRect = (**mCurrentDevice).gdRect, intersection;
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if ( ::SectRect(&mGlobalRect, &deviceRect, &intersection) ) {
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// Some portion of the device rect encloses the specified rect
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outNextDepth = (**((**mCurrentDevice).gdPMap)).pixelSize;
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if ( !mSaveClip ) {
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if ( RectEnclosesRect(&deviceRect, &mGlobalRect) ) {
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// Specified rectangle is completely enclosed within this device
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// DON'T create a clipping region and exit here
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break;
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} else {
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mSaveClip = ::NewRgn(); // Save clipping region
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if ( mSaveClip ) {
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::GetClip(mSaveClip);
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}
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}
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}
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// Set clipping region to the intersection of the target
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// rectangle, the screen rectangle, and the original
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// clipping region
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::GlobalToLocal(&topLeft(intersection));
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::GlobalToLocal(&botRight(intersection));
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ClipToIntersection(intersection);
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break; // Exit device loop
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}
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}
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mCurrentDevice = ::GetNextDevice(mCurrentDevice);
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}
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return (mCurrentDevice != nil);
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}
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/*======================================================================================
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Draw the control.
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======================================================================================*/
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void CDeviceLoop::ClipToIntersection(const Rect &inLocalRect) {
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if ( mSaveClip ) {
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RgnHandle overlap = ::NewRgn();
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::RectRgn(overlap, &inLocalRect);
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::SectRgn(mSaveClip, overlap, overlap);
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::SetClip(overlap);
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::DisposeRgn(overlap);
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}
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}
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