gecko-dev/gfx/layers/ipc/ShadowLayerUtilsGralloc.h
Rafael Ávila de Espíndola 0b6fcd9466 Bug 786148 - s/IPC/ipc/. r=ted.
This makes our builds a bit more reproducible. Without it when processing

#include "IPC/IPCMessageUtils.h

we end up in

#include "ShadowLayers.h"

which in the final XUL translates into the symbol (run nm -a to see it):

 - 00 0000   SOL ../../../../gfx/layers/IPC/ShadowLayers.h

now when some file in gfx/layers/ipc does

#include "ShadowLayres.h"

the file found is the local one with the lowercase directory name and we end up
with

 - 00 0000   SOL ../../../../gfx/layers/ipc/ShadowLayers.h

--HG--
extra : rebase_source : 96c68f6a3448eedaa280039960df911a9c707cac
2012-08-28 08:41:04 -04:00

108 lines
3.0 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: sw=2 ts=8 et :
*/
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_layers_ShadowLayerUtilsGralloc_h
#define mozilla_layers_ShadowLayerUtilsGralloc_h
#include <unistd.h>
#include <ui/GraphicBuffer.h>
#include "ipc/IPCMessageUtils.h"
#include "mozilla/layers/PGrallocBufferChild.h"
#include "mozilla/layers/PGrallocBufferParent.h"
#define MOZ_HAVE_SURFACEDESCRIPTORGRALLOC
#define MOZ_HAVE_PLATFORM_SPECIFIC_LAYER_BUFFERS
class gfxASurface;
namespace mozilla {
namespace layers {
class MaybeMagicGrallocBufferHandle;
class SurfaceDescriptorGralloc;
/**
* This class exists to share the underlying GraphicBuffer resources
* from one thread context to another. This requires going through
* slow paths in the kernel so can be somewhat expensive.
*
* This is not just platform-specific, but also
* gralloc-implementation-specific.
*/
struct MagicGrallocBufferHandle {
typedef android::GraphicBuffer GraphicBuffer;
MagicGrallocBufferHandle()
{ }
MagicGrallocBufferHandle(const android::sp<GraphicBuffer>& aGraphicBuffer);
// Default copy ctor and operator= are OK
bool operator==(const MagicGrallocBufferHandle& aOther) const {
return mGraphicBuffer == aOther.mGraphicBuffer;
}
android::sp<GraphicBuffer> mGraphicBuffer;
};
/**
* GrallocBufferActor is an "IPC wrapper" for an underlying
* GraphicBuffer (pmem region). It allows us to cheaply and
* conveniently share gralloc handles between processes.
*/
class GrallocBufferActor : public PGrallocBufferChild
, public PGrallocBufferParent
{
friend class ShadowLayerForwarder;
friend class ShadowLayerManager;
friend class ImageBridgeChild;
typedef android::GraphicBuffer GraphicBuffer;
public:
virtual ~GrallocBufferActor() {}
static PGrallocBufferParent*
Create(const gfxIntSize& aSize, const gfxContentType& aContent,
MaybeMagicGrallocBufferHandle* aOutHandle);
static PGrallocBufferParent*
Create(const gfxIntSize& aSize, const uint32_t& aFormat, const uint32_t& aUsage,
MaybeMagicGrallocBufferHandle* aOutHandle);
static PGrallocBufferChild*
Create();
static android::sp<GraphicBuffer>
GetFrom(const SurfaceDescriptorGralloc& aDescriptor);
private:
GrallocBufferActor() {}
void InitFromHandle(const MagicGrallocBufferHandle& aHandle);
android::sp<GraphicBuffer> mGraphicBuffer;
};
} // namespace layers
} // namespace mozilla
namespace IPC {
template <>
struct ParamTraits<mozilla::layers::MagicGrallocBufferHandle> {
typedef mozilla::layers::MagicGrallocBufferHandle paramType;
static void Write(Message* aMsg, const paramType& aParam);
static bool Read(const Message* aMsg, void** aIter, paramType* aResult);
};
} // namespace IPC
#endif // mozilla_layers_ShadowLayerUtilsGralloc_h