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f750989023
--HG-- rename : content/media/webaudio/DelayProcessor.cpp => content/media/webaudio/DelayBuffer.cpp extra : rebase_source : ebdc7404c8d27e3a24098f21a7752df529bb44c9
341 lines
11 KiB
C++
341 lines
11 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_AUDIONODEENGINE_H_
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#define MOZILLA_AUDIONODEENGINE_H_
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#include "AudioSegment.h"
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#include "mozilla/dom/AudioNode.h"
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#include "mozilla/MemoryReporting.h"
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#include "mozilla/Mutex.h"
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namespace mozilla {
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namespace dom {
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struct ThreeDPoint;
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class AudioParamTimeline;
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class DelayNodeEngine;
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}
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class AudioNodeStream;
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/**
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* This class holds onto a set of immutable channel buffers. The storage
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* for the buffers must be malloced, but the buffer pointers and the malloc
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* pointers can be different (e.g. if the buffers are contained inside
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* some malloced object).
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*/
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class ThreadSharedFloatArrayBufferList : public ThreadSharedObject {
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public:
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/**
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* Construct with null data.
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*/
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ThreadSharedFloatArrayBufferList(uint32_t aCount)
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{
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mContents.SetLength(aCount);
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}
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struct Storage {
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Storage()
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{
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mDataToFree = nullptr;
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mSampleData = nullptr;
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}
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~Storage() { free(mDataToFree); }
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void* mDataToFree;
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const float* mSampleData;
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};
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/**
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* This can be called on any thread.
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*/
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uint32_t GetChannels() const { return mContents.Length(); }
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/**
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* This can be called on any thread.
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*/
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const float* GetData(uint32_t aIndex) const { return mContents[aIndex].mSampleData; }
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/**
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* Call this only during initialization, before the object is handed to
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* any other thread.
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*/
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void SetData(uint32_t aIndex, void* aDataToFree, const float* aData)
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{
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Storage* s = &mContents[aIndex];
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free(s->mDataToFree);
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s->mDataToFree = aDataToFree;
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s->mSampleData = aData;
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}
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/**
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* Put this object into an error state where there are no channels.
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*/
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void Clear() { mContents.Clear(); }
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size_t SizeOfExcludingThis(mozilla::MallocSizeOf aMallocSizeOf) const
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{
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return mContents.SizeOfExcludingThis(aMallocSizeOf);
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}
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private:
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AutoFallibleTArray<Storage,2> mContents;
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};
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/**
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* Allocates an AudioChunk with fresh buffers of WEBAUDIO_BLOCK_SIZE float samples.
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* AudioChunk::mChannelData's entries can be cast to float* for writing.
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*/
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void AllocateAudioBlock(uint32_t aChannelCount, AudioChunk* aChunk);
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/**
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* aChunk must have been allocated by AllocateAudioBlock.
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*/
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void WriteZeroesToAudioBlock(AudioChunk* aChunk, uint32_t aStart, uint32_t aLength);
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/**
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* Copy with scale. aScale == 1.0f should be optimized.
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*/
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void AudioBufferCopyWithScale(const float* aInput,
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float aScale,
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float* aOutput,
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uint32_t aSize);
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/**
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* Pointwise multiply-add operation. aScale == 1.0f should be optimized.
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*/
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void AudioBufferAddWithScale(const float* aInput,
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float aScale,
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float* aOutput,
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uint32_t aSize);
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/**
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* Pointwise multiply-add operation. aScale == 1.0f should be optimized.
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*/
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void AudioBlockAddChannelWithScale(const float aInput[WEBAUDIO_BLOCK_SIZE],
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float aScale,
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float aOutput[WEBAUDIO_BLOCK_SIZE]);
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/**
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* Pointwise copy-scaled operation. aScale == 1.0f should be optimized.
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*
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* Buffer size is implicitly assumed to be WEBAUDIO_BLOCK_SIZE.
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*/
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void AudioBlockCopyChannelWithScale(const float* aInput,
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float aScale,
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float* aOutput);
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/**
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* Vector copy-scaled operation.
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*/
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void AudioBlockCopyChannelWithScale(const float aInput[WEBAUDIO_BLOCK_SIZE],
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const float aScale[WEBAUDIO_BLOCK_SIZE],
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float aOutput[WEBAUDIO_BLOCK_SIZE]);
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/**
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* Vector complex multiplication on arbitrary sized buffers.
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*/
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void BufferComplexMultiply(const float* aInput,
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const float* aScale,
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float* aOutput,
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uint32_t aSize);
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/**
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* Vector maximum element magnitude ( max(abs(aInput)) ).
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*/
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float AudioBufferPeakValue(const float* aInput, uint32_t aSize);
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/**
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* In place gain. aScale == 1.0f should be optimized.
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*/
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void AudioBlockInPlaceScale(float aBlock[WEBAUDIO_BLOCK_SIZE],
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float aScale);
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/**
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* In place gain. aScale == 1.0f should be optimized.
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*/
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void AudioBufferInPlaceScale(float* aBlock,
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float aScale,
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uint32_t aSize);
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/**
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* Upmix a mono input to a stereo output, scaling the two output channels by two
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* different gain value.
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* This algorithm is specified in the WebAudio spec.
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*/
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void
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AudioBlockPanMonoToStereo(const float aInput[WEBAUDIO_BLOCK_SIZE],
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float aGainL, float aGainR,
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float aOutputL[WEBAUDIO_BLOCK_SIZE],
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float aOutputR[WEBAUDIO_BLOCK_SIZE]);
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/**
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* Pan a stereo source according to right and left gain, and the position
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* (whether the listener is on the left of the source or not).
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* This algorithm is specified in the WebAudio spec.
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*/
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void
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AudioBlockPanStereoToStereo(const float aInputL[WEBAUDIO_BLOCK_SIZE],
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const float aInputR[WEBAUDIO_BLOCK_SIZE],
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float aGainL, float aGainR, bool aIsOnTheLeft,
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float aOutputL[WEBAUDIO_BLOCK_SIZE],
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float aOutputR[WEBAUDIO_BLOCK_SIZE]);
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/**
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* Return the sum of squares of all of the samples in the input.
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*/
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float
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AudioBufferSumOfSquares(const float* aInput, uint32_t aLength);
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/**
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* All methods of this class and its subclasses are called on the
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* MediaStreamGraph thread.
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*/
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class AudioNodeEngine {
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public:
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// This should be compatible with AudioNodeStream::OutputChunks.
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typedef nsAutoTArray<AudioChunk, 1> OutputChunks;
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explicit AudioNodeEngine(dom::AudioNode* aNode)
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: mNode(aNode)
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, mNodeMutex("AudioNodeEngine::mNodeMutex")
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, mInputCount(aNode ? aNode->NumberOfInputs() : 1)
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, mOutputCount(aNode ? aNode->NumberOfOutputs() : 0)
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{
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_COUNT_CTOR(AudioNodeEngine);
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}
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virtual ~AudioNodeEngine()
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{
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MOZ_ASSERT(!mNode, "The node reference must be already cleared");
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MOZ_COUNT_DTOR(AudioNodeEngine);
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}
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virtual dom::DelayNodeEngine* AsDelayNodeEngine() { return nullptr; }
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virtual void SetStreamTimeParameter(uint32_t aIndex, TrackTicks aParam)
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{
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NS_ERROR("Invalid SetStreamTimeParameter index");
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}
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virtual void SetDoubleParameter(uint32_t aIndex, double aParam)
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{
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NS_ERROR("Invalid SetDoubleParameter index");
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}
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virtual void SetInt32Parameter(uint32_t aIndex, int32_t aParam)
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{
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NS_ERROR("Invalid SetInt32Parameter index");
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}
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virtual void SetTimelineParameter(uint32_t aIndex,
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const dom::AudioParamTimeline& aValue,
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TrackRate aSampleRate)
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{
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NS_ERROR("Invalid SetTimelineParameter index");
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}
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virtual void SetThreeDPointParameter(uint32_t aIndex,
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const dom::ThreeDPoint& aValue)
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{
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NS_ERROR("Invalid SetThreeDPointParameter index");
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}
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virtual void SetBuffer(already_AddRefed<ThreadSharedFloatArrayBufferList> aBuffer)
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{
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NS_ERROR("SetBuffer called on engine that doesn't support it");
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}
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// This consumes the contents of aData. aData will be emptied after this returns.
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virtual void SetRawArrayData(nsTArray<float>& aData)
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{
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NS_ERROR("SetRawArrayData called on an engine that doesn't support it");
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}
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/**
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* Produce the next block of audio samples, given input samples aInput
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* (the mixed data for input 0).
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* aInput is guaranteed to have float sample format (if it has samples at all)
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* and to have been resampled to the sampling rate for the stream, and to have
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* exactly WEBAUDIO_BLOCK_SIZE samples.
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* *aFinished is set to false by the caller. If the callee sets it to true,
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* we'll finish the stream and not call this again.
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*/
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virtual void ProcessBlock(AudioNodeStream* aStream,
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const AudioChunk& aInput,
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AudioChunk* aOutput,
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bool* aFinished)
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{
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MOZ_ASSERT(mInputCount <= 1 && mOutputCount <= 1);
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*aOutput = aInput;
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}
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/**
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* Produce the next block of audio samples, before input is provided.
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* ProcessBlock() will be called later, and it then should not change
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* aOutput. This is used only for DelayNodeEngine in a feedback loop.
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*/
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virtual void ProduceBlockBeforeInput(AudioChunk* aOutput)
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{
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NS_NOTREACHED("ProduceBlockBeforeInput called on wrong engine\n");
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}
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/**
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* Produce the next block of audio samples, given input samples in the aInput
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* array. There is one input sample per active port in aInput, in order.
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* This is the multi-input/output version of ProcessBlock. Only one kind
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* of ProcessBlock is called on each node, depending on whether the
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* number of inputs and outputs are both 1 or not.
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*
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* aInput is always guaranteed to not contain more input AudioChunks than the
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* maximum number of inputs for the node. It is the responsibility of the
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* overrides of this function to make sure they will only add a maximum number
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* of AudioChunks to aOutput as advertized by the AudioNode implementation.
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* An engine may choose to produce fewer inputs than advertizes by the
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* corresponding AudioNode, in which case it will be interpreted as a channel
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* of silence.
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*/
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virtual void ProcessBlocksOnPorts(AudioNodeStream* aStream,
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const OutputChunks& aInput,
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OutputChunks& aOutput,
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bool* aFinished)
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{
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MOZ_ASSERT(mInputCount > 1 || mOutputCount > 1);
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// Only produce one output port, and drop all other input ports.
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aOutput[0] = aInput[0];
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}
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Mutex& NodeMutex() { return mNodeMutex;}
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bool HasNode() const
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{
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return !!mNode;
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}
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dom::AudioNode* Node() const
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{
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mNodeMutex.AssertCurrentThreadOwns();
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return mNode;
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}
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dom::AudioNode* NodeMainThread() const
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{
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MOZ_ASSERT(NS_IsMainThread());
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return mNode;
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}
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void ClearNode()
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{
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_ASSERT(mNode != nullptr);
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mNodeMutex.AssertCurrentThreadOwns();
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mNode = nullptr;
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}
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uint16_t InputCount() const { return mInputCount; }
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uint16_t OutputCount() const { return mOutputCount; }
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private:
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dom::AudioNode* mNode;
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Mutex mNodeMutex;
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const uint16_t mInputCount;
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const uint16_t mOutputCount;
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};
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}
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#endif /* MOZILLA_AUDIONODEENGINE_H_ */
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