gecko-dev/gfx/thebes/gfxGradientCache.h
Bob Owen 3155e74038 Bug 1697344 p1: Make GradientCache thread safe. r=jrmuizel
This is so that we can use it in the canvas worker threads.
It also sets a maximum number of entries because on Windows the associated
Direct2D objects can be fairly big.

Differential Revision: https://phabricator.services.mozilla.com/D109790
2021-03-29 12:12:20 +00:00

33 lines
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_GRADIENT_CACHE_H
#define GFX_GRADIENT_CACHE_H
#include "nsTArray.h"
#include "gfxPattern.h"
#include "mozilla/gfx/2D.h"
namespace mozilla {
namespace gfx {
class gfxGradientCache {
public:
static void Init();
static already_AddRefed<gfx::GradientStops> GetOrCreateGradientStops(
const gfx::DrawTarget* aDT, nsTArray<gfx::GradientStop>& aStops,
gfx::ExtendMode aExtend);
static void PurgeAllCaches();
static void Shutdown();
};
} // namespace gfx
} // namespace mozilla
#endif