gecko-dev/gfx/layers/d3d9/TextureD3D9.cpp
Benoit Jacob dd9a0850b3 Bug 987311 - 2/6 - Make TextureFlags a typed enum, auto regex changes - r=nical
find gfx/layers -type f | xargs sed -i 's/\(^\|[^A-Za-z0-9_]\)TEXTURE_\(USE_NEAREST_FILTER\|NEEDS_Y_FLIP\|DISALLOW_BIGIMAGE\|ALLOW_REPEAT\|NEW_TILE\|COMPONENT_ALPHA\|RB_SWAPPED\|FRONT\|ON_WHITE\|ON_BLACK\|TILE\|RECYCLE\|COPY_PREVIOUS\|DEALLOCATE_CLIENT\|IMMUTABLE\|IMMEDIATE_UPLOAD\|DOUBLE_BUFFERED\|ALLOC_FALLBACK\)\($\|[^A-Za-z0-9_]\)/\1TextureFlags::\2\3/g'
find gfx/layers -type f | xargs sed -i 's/TEXTURE_FLAGS_DEFAULT/TextureFlags::DEFAULT/g'
2014-04-25 22:34:05 -04:00

1138 lines
30 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "TextureD3D9.h"
#include "CompositorD3D9.h"
#include "gfxContext.h"
#include "gfxImageSurface.h"
#include "Effects.h"
#include "mozilla/layers/YCbCrImageDataSerializer.h"
#include "gfxWindowsPlatform.h"
#include "gfx2DGlue.h"
#include "gfxUtils.h"
#include "mozilla/gfx/2D.h"
using namespace mozilla::gfx;
namespace mozilla {
namespace layers {
static uint32_t GetRequiredTilesD3D9(uint32_t aSize, uint32_t aMaxSize)
{
uint32_t requiredTiles = aSize / aMaxSize;
if (aSize % aMaxSize) {
requiredTiles++;
}
return requiredTiles;
}
TextureSourceD3D9::~TextureSourceD3D9()
{
MOZ_ASSERT(!mCreatingDeviceManager ||
mCreatingDeviceManager->IsInTextureHostList(this),
"Inconsistency in list of texture hosts.");
// Remove ourselves from the list of d3d9 texture hosts.
if (mPreviousHost) {
MOZ_ASSERT(mPreviousHost->mNextHost == this);
mPreviousHost->mNextHost = mNextHost;
} else if (mCreatingDeviceManager) {
mCreatingDeviceManager->RemoveTextureListHead(this);
}
if (mNextHost) {
MOZ_ASSERT(mNextHost->mPreviousHost == this);
mNextHost->mPreviousHost = mPreviousHost;
}
}
TemporaryRef<TextureHost>
CreateTextureHostD3D9(const SurfaceDescriptor& aDesc,
ISurfaceAllocator* aDeallocator,
TextureFlags aFlags)
{
RefPtr<TextureHost> result;
switch (aDesc.type()) {
case SurfaceDescriptor::TSurfaceDescriptorShmem:
case SurfaceDescriptor::TSurfaceDescriptorMemory: {
result = CreateBackendIndependentTextureHost(aDesc, aDeallocator, aFlags);
break;
}
case SurfaceDescriptor::TSurfaceDescriptorD3D9: {
result = new TextureHostD3D9(aFlags, aDesc);
break;
}
case SurfaceDescriptor::TSurfaceDescriptorDIB: {
result = new DIBTextureHostD3D9(aFlags, aDesc);
break;
}
case SurfaceDescriptor::TSurfaceDescriptorD3D10: {
result = new DXGITextureHostD3D9(aFlags, aDesc);
break;
}
default: {
NS_WARNING("Unsupported SurfaceDescriptor type");
}
}
return result.forget();
}
static SurfaceFormat
D3D9FormatToSurfaceFormat(_D3DFORMAT format)
{
switch (format) {
case D3DFMT_X8R8G8B8:
return SurfaceFormat::B8G8R8X8;
case D3DFMT_A8R8G8B8:
return SurfaceFormat::B8G8R8A8;
case D3DFMT_A8:
return SurfaceFormat::A8;
default:
NS_ERROR("Bad texture format");
}
return SurfaceFormat::UNKNOWN;
}
static _D3DFORMAT
SurfaceFormatToD3D9Format(SurfaceFormat format)
{
switch (format) {
case SurfaceFormat::B8G8R8X8:
return D3DFMT_X8R8G8B8;
case SurfaceFormat::B8G8R8A8:
return D3DFMT_A8R8G8B8;
case SurfaceFormat::A8:
return D3DFMT_A8;
default:
NS_ERROR("Bad texture format");
}
return D3DFMT_A8R8G8B8;
}
CompositingRenderTargetD3D9::CompositingRenderTargetD3D9(IDirect3DTexture9* aTexture,
SurfaceInitMode aInit,
const gfx::IntRect& aRect)
: CompositingRenderTarget(aRect.TopLeft())
, mInitMode(aInit)
, mInitialized(false)
{
MOZ_COUNT_CTOR(CompositingRenderTargetD3D9);
MOZ_ASSERT(aTexture);
mTexture = aTexture;
HRESULT hr = mTexture->GetSurfaceLevel(0, getter_AddRefs(mSurface));
NS_ASSERTION(mSurface, "Couldn't create surface for texture");
TextureSourceD3D9::SetSize(aRect.Size());
}
CompositingRenderTargetD3D9::CompositingRenderTargetD3D9(IDirect3DSurface9* aSurface,
SurfaceInitMode aInit,
const gfx::IntRect& aRect)
: CompositingRenderTarget(aRect.TopLeft())
, mSurface(aSurface)
, mInitMode(aInit)
, mInitialized(false)
{
MOZ_COUNT_CTOR(CompositingRenderTargetD3D9);
MOZ_ASSERT(mSurface);
TextureSourceD3D9::SetSize(aRect.Size());
}
CompositingRenderTargetD3D9::~CompositingRenderTargetD3D9()
{
MOZ_COUNT_DTOR(CompositingRenderTargetD3D9);
}
void
CompositingRenderTargetD3D9::BindRenderTarget(IDirect3DDevice9* aDevice)
{
aDevice->SetRenderTarget(0, mSurface);
if (!mInitialized &&
mInitMode == INIT_MODE_CLEAR) {
mInitialized = true;
aDevice->Clear(0, 0, D3DCLEAR_TARGET, D3DCOLOR_RGBA(0, 0, 0, 0), 0, 0);
}
}
IntSize
CompositingRenderTargetD3D9::GetSize() const
{
return TextureSourceD3D9::GetSize();
}
/**
* Helper method for DataToTexture and SurfaceToTexture.
* The last three params are out params.
* Returns the created texture, or null if we fail.
*/
TemporaryRef<IDirect3DTexture9>
TextureSourceD3D9::InitTextures(DeviceManagerD3D9* aDeviceManager,
const IntSize &aSize,
_D3DFORMAT aFormat,
RefPtr<IDirect3DSurface9>& aSurface,
D3DLOCKED_RECT& aLockedRect)
{
if (!aDeviceManager) {
return nullptr;
}
RefPtr<IDirect3DTexture9> result;
// D3D9Ex doesn't support managed textures and we don't want the hassle even
// if we don't have Ex. We could use dynamic textures
// here but since Images are immutable that probably isn't such a great
// idea.
result = aDeviceManager->CreateTexture(aSize, aFormat, D3DPOOL_DEFAULT, this);
if (!result) {
return nullptr;
}
RefPtr<IDirect3DTexture9> tmpTexture =
aDeviceManager->CreateTexture(aSize, aFormat, D3DPOOL_SYSTEMMEM, this);
if (!tmpTexture) {
return nullptr;
}
tmpTexture->GetSurfaceLevel(0, byRef(aSurface));
aSurface->LockRect(&aLockedRect, nullptr, 0);
if (!aLockedRect.pBits) {
NS_WARNING("Could not lock surface");
return nullptr;
}
return result;
}
/**
* Helper method for DataToTexture and SurfaceToTexture.
*/
static void
FinishTextures(DeviceManagerD3D9* aDeviceManager,
IDirect3DTexture9* aTexture,
IDirect3DSurface9* aSurface)
{
if (!aDeviceManager) {
return;
}
aSurface->UnlockRect();
nsRefPtr<IDirect3DSurface9> dstSurface;
aTexture->GetSurfaceLevel(0, getter_AddRefs(dstSurface));
aDeviceManager->device()->UpdateSurface(aSurface, nullptr, dstSurface,
nullptr);
}
TemporaryRef<IDirect3DTexture9>
TextureSourceD3D9::DataToTexture(DeviceManagerD3D9* aDeviceManager,
unsigned char *aData,
int aStride,
const IntSize &aSize,
_D3DFORMAT aFormat,
uint32_t aBPP)
{
RefPtr<IDirect3DSurface9> surface;
D3DLOCKED_RECT lockedRect;
RefPtr<IDirect3DTexture9> texture = InitTextures(aDeviceManager, aSize, aFormat,
surface, lockedRect);
if (!texture) {
return nullptr;
}
uint32_t width = aSize.width * aBPP;
for (int y = 0; y < aSize.height; y++) {
memcpy((char*)lockedRect.pBits + lockedRect.Pitch * y,
aData + aStride * y,
width);
}
FinishTextures(aDeviceManager, texture, surface);
return texture;
}
TemporaryRef<IDirect3DTexture9>
TextureSourceD3D9::TextureToTexture(DeviceManagerD3D9* aDeviceManager,
IDirect3DTexture9* aTexture,
const IntSize& aSize,
_D3DFORMAT aFormat)
{
if (!aDeviceManager) {
return nullptr;
}
RefPtr<IDirect3DTexture9> texture =
aDeviceManager->CreateTexture(aSize, aFormat, D3DPOOL_DEFAULT, this);
if (!texture) {
return nullptr;
}
HRESULT hr = aDeviceManager->device()->UpdateTexture(aTexture, texture);
if (FAILED(hr)) {
return nullptr;
}
return texture;
}
TemporaryRef<IDirect3DTexture9>
TextureSourceD3D9::SurfaceToTexture(DeviceManagerD3D9* aDeviceManager,
gfxWindowsSurface* aSurface,
const IntSize& aSize,
_D3DFORMAT aFormat)
{
RefPtr<IDirect3DSurface9> surface;
D3DLOCKED_RECT lockedRect;
RefPtr<IDirect3DTexture9> texture = InitTextures(aDeviceManager, aSize, aFormat,
surface, lockedRect);
if (!texture) {
return nullptr;
}
nsRefPtr<gfxImageSurface> imgSurface =
new gfxImageSurface(reinterpret_cast<unsigned char*>(lockedRect.pBits),
gfxIntSize(aSize.width, aSize.height),
lockedRect.Pitch,
gfxPlatform::GetPlatform()->OptimalFormatForContent(aSurface->GetContentType()));
nsRefPtr<gfxContext> context = new gfxContext(imgSurface);
context->SetSource(aSurface);
context->SetOperator(gfxContext::OPERATOR_SOURCE);
context->Paint();
FinishTextures(aDeviceManager, texture, surface);
return texture;
}
class D3D9TextureClientData : public TextureClientData
{
public:
D3D9TextureClientData(IDirect3DTexture9* aTexture)
: mTexture(aTexture)
{}
D3D9TextureClientData(gfxWindowsSurface* aWindowSurface)
: mWindowSurface(aWindowSurface)
{}
virtual void DeallocateSharedData(ISurfaceAllocator*) MOZ_OVERRIDE
{
mWindowSurface = nullptr;
mTexture = nullptr;
}
private:
RefPtr<IDirect3DTexture9> mTexture;
nsRefPtr<gfxWindowsSurface> mWindowSurface;
};
DataTextureSourceD3D9::DataTextureSourceD3D9(gfx::SurfaceFormat aFormat,
CompositorD3D9* aCompositor,
TextureFlags aFlags,
StereoMode aStereoMode)
: mFormat(aFormat)
, mCompositor(aCompositor)
, mCurrentTile(0)
, mFlags(aFlags)
, mIsTiled(false)
, mIterating(false)
{
mStereoMode = aStereoMode;
MOZ_COUNT_CTOR(DataTextureSourceD3D9);
}
DataTextureSourceD3D9::DataTextureSourceD3D9(gfx::SurfaceFormat aFormat,
gfx::IntSize aSize,
CompositorD3D9* aCompositor,
IDirect3DTexture9* aTexture,
TextureFlags aFlags)
: mFormat(aFormat)
, mCompositor(aCompositor)
, mCurrentTile(0)
, mFlags(aFlags)
, mIsTiled(false)
, mIterating(false)
{
mSize = aSize;
mTexture = aTexture;
mStereoMode = StereoMode::MONO;
MOZ_COUNT_CTOR(DataTextureSourceD3D9);
}
DataTextureSourceD3D9::~DataTextureSourceD3D9()
{
MOZ_COUNT_DTOR(DataTextureSourceD3D9);
}
IDirect3DTexture9*
DataTextureSourceD3D9::GetD3D9Texture()
{
return mIterating ? mTileTextures[mCurrentTile]
: mTexture;
}
bool
DataTextureSourceD3D9::Update(gfx::DataSourceSurface* aSurface,
nsIntRegion* aDestRegion,
gfx::IntPoint* aSrcOffset)
{
// Right now we only support full surface update. If aDestRegion is provided,
// It will be ignored. Incremental update with a source offset is only used
// on Mac so it is not clear that we ever will need to support it for D3D.
MOZ_ASSERT(!aSrcOffset);
if (!mCompositor || !mCompositor->device()) {
NS_WARNING("No D3D device to update the texture.");
return false;
}
mSize = aSurface->GetSize();
uint32_t bpp = 0;
_D3DFORMAT format = D3DFMT_A8R8G8B8;
mFormat = aSurface->GetFormat();
switch (mFormat) {
case SurfaceFormat::B8G8R8X8:
format = D3DFMT_X8R8G8B8;
bpp = 4;
break;
case SurfaceFormat::B8G8R8A8:
format = D3DFMT_A8R8G8B8;
bpp = 4;
break;
case SurfaceFormat::A8:
format = D3DFMT_A8;
bpp = 1;
break;
default:
NS_WARNING("Bad image format");
return false;
}
int32_t maxSize = mCompositor->GetMaxTextureSize();
DeviceManagerD3D9* deviceManager = gfxWindowsPlatform::GetPlatform()->GetD3D9DeviceManager();
if ((mSize.width <= maxSize && mSize.height <= maxSize) ||
(mFlags & TextureFlags::DISALLOW_BIGIMAGE)) {
mTexture = DataToTexture(deviceManager,
aSurface->GetData(), aSurface->Stride(),
IntSize(mSize), format, bpp);
if (!mTexture) {
NS_WARNING("Could not upload texture");
Reset();
return false;
}
mIsTiled = false;
} else {
mIsTiled = true;
uint32_t tileCount = GetRequiredTilesD3D9(mSize.width, maxSize) *
GetRequiredTilesD3D9(mSize.height, maxSize);
mTileTextures.resize(tileCount);
mTexture = nullptr;
for (uint32_t i = 0; i < tileCount; i++) {
IntRect tileRect = GetTileRect(i);
unsigned char* data = aSurface->GetData() +
tileRect.y * aSurface->Stride() +
tileRect.x * bpp;
mTileTextures[i] = DataToTexture(deviceManager,
data,
aSurface->Stride(),
IntSize(tileRect.width, tileRect.height),
format,
bpp);
if (!mTileTextures[i]) {
NS_WARNING("Could not upload texture");
Reset();
return false;
}
}
}
return true;
}
bool
DataTextureSourceD3D9::Update(gfxWindowsSurface* aSurface)
{
MOZ_ASSERT(aSurface);
if (!mCompositor || !mCompositor->device()) {
NS_WARNING("No D3D device to update the texture.");
return false;
}
mSize = ToIntSize(aSurface->GetSize());
uint32_t bpp = 0;
_D3DFORMAT format = D3DFMT_A8R8G8B8;
mFormat = ImageFormatToSurfaceFormat(
gfxPlatform::GetPlatform()->OptimalFormatForContent(aSurface->GetContentType()));
switch (mFormat) {
case SurfaceFormat::B8G8R8X8:
format = D3DFMT_X8R8G8B8;
bpp = 4;
break;
case SurfaceFormat::B8G8R8A8:
format = D3DFMT_A8R8G8B8;
bpp = 4;
break;
case SurfaceFormat::A8:
format = D3DFMT_A8;
bpp = 1;
break;
default:
NS_WARNING("Bad image format");
return false;
}
int32_t maxSize = mCompositor->GetMaxTextureSize();
DeviceManagerD3D9* deviceManager = gfxWindowsPlatform::GetPlatform()->GetD3D9DeviceManager();
if ((mSize.width <= maxSize && mSize.height <= maxSize) ||
(mFlags & TextureFlags::DISALLOW_BIGIMAGE)) {
mTexture = SurfaceToTexture(deviceManager, aSurface, mSize, format);
if (!mTexture) {
NS_WARNING("Could not upload texture");
Reset();
return false;
}
mIsTiled = false;
} else {
mIsTiled = true;
uint32_t tileCount = GetRequiredTilesD3D9(mSize.width, maxSize) *
GetRequiredTilesD3D9(mSize.height, maxSize);
mTileTextures.resize(tileCount);
mTexture = nullptr;
nsRefPtr<gfxImageSurface> imgSurface = aSurface->GetAsImageSurface();
for (uint32_t i = 0; i < tileCount; i++) {
IntRect tileRect = GetTileRect(i);
unsigned char* data = imgSurface->Data() +
tileRect.y * imgSurface->Stride() +
tileRect.x * bpp;
mTileTextures[i] = DataToTexture(deviceManager,
data,
imgSurface->Stride(),
IntSize(tileRect.width, tileRect.height),
format,
bpp);
if (!mTileTextures[i]) {
NS_WARNING("Could not upload texture");
Reset();
return false;
}
}
}
return true;
}
void
DataTextureSourceD3D9::SetCompositor(Compositor* aCompositor)
{
CompositorD3D9* d3dCompositor = static_cast<CompositorD3D9*>(aCompositor);
if (mCompositor && mCompositor != d3dCompositor) {
Reset();
}
mCompositor = d3dCompositor;
}
void
DataTextureSourceD3D9::Reset()
{
mSize.width = 0;
mSize.height = 0;
mIsTiled = false;
mTexture = nullptr;
mTileTextures.clear();
}
IntRect
DataTextureSourceD3D9::GetTileRect(uint32_t aTileIndex) const
{
uint32_t maxSize = mCompositor->GetMaxTextureSize();
uint32_t horizontalTiles = GetRequiredTilesD3D9(mSize.width, maxSize);
uint32_t verticalTiles = GetRequiredTilesD3D9(mSize.height, maxSize);
uint32_t verticalTile = aTileIndex / horizontalTiles;
uint32_t horizontalTile = aTileIndex % horizontalTiles;
return IntRect(horizontalTile * maxSize,
verticalTile * maxSize,
horizontalTile < (horizontalTiles - 1) ? maxSize : mSize.width % maxSize,
verticalTile < (verticalTiles - 1) ? maxSize : mSize.height % maxSize);
}
nsIntRect
DataTextureSourceD3D9::GetTileRect()
{
return ThebesIntRect(GetTileRect(mCurrentTile));
}
CairoTextureClientD3D9::CairoTextureClientD3D9(gfx::SurfaceFormat aFormat, TextureFlags aFlags)
: TextureClient(aFlags)
, mFormat(aFormat)
, mIsLocked(false)
, mNeedsClear(false)
, mLockRect(false)
{
MOZ_COUNT_CTOR(CairoTextureClientD3D9);
}
CairoTextureClientD3D9::~CairoTextureClientD3D9()
{
MOZ_COUNT_DTOR(CairoTextureClientD3D9);
}
bool
CairoTextureClientD3D9::Lock(OpenMode)
{
MOZ_ASSERT(!mIsLocked);
if (!IsValid() || !IsAllocated()) {
return false;
}
if (!gfxWindowsPlatform::GetPlatform()->GetD3D9Device()) {
// If the device has failed then we should not lock the surface,
// even if we could.
mD3D9Surface = nullptr;
return false;
}
if (!mD3D9Surface) {
HRESULT hr = mTexture->GetSurfaceLevel(0, getter_AddRefs(mD3D9Surface));
if (FAILED(hr)) {
NS_WARNING("Failed to get texture surface level.");
return false;
}
}
mIsLocked = true;
if (mNeedsClear) {
mDrawTarget = GetAsDrawTarget();
mDrawTarget->ClearRect(Rect(0, 0, GetSize().width, GetSize().height));
mNeedsClear = false;
}
return true;
}
void
CairoTextureClientD3D9::Unlock()
{
MOZ_ASSERT(mIsLocked, "Unlocked called while the texture is not locked!");
if (mDrawTarget) {
mDrawTarget->Flush();
mDrawTarget = nullptr;
}
if (mLockRect) {
mD3D9Surface->UnlockRect();
mLockRect = false;
}
if (mSurface) {
mSurface = nullptr;
}
mIsLocked = false;
}
bool
CairoTextureClientD3D9::ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor)
{
MOZ_ASSERT(IsValid());
if (!IsAllocated()) {
return false;
}
mTexture->AddRef(); // Release in TextureHostD3D9::TextureHostD3D9
aOutDescriptor = SurfaceDescriptorD3D9(reinterpret_cast<uintptr_t>(mTexture.get()));
return true;
}
TemporaryRef<gfx::DrawTarget>
CairoTextureClientD3D9::GetAsDrawTarget()
{
MOZ_ASSERT(mIsLocked && mD3D9Surface);
if (mDrawTarget) {
return mDrawTarget;
}
if (ContentForFormat(mFormat) == gfxContentType::COLOR) {
mSurface = new gfxWindowsSurface(mD3D9Surface);
if (!mSurface || mSurface->CairoStatus()) {
NS_WARNING("Could not create surface for d3d9 surface");
mSurface = nullptr;
return nullptr;
}
} else {
// gfxWindowsSurface don't support transparency so we can't use the d3d9
// windows surface optimization.
// Instead we have to use a gfxImageSurface and fallback for font drawing.
D3DLOCKED_RECT rect;
mD3D9Surface->LockRect(&rect, nullptr, 0);
mSurface = new gfxImageSurface((uint8_t*)rect.pBits, ThebesIntSize(mSize),
rect.Pitch, SurfaceFormatToImageFormat(mFormat));
mLockRect = true;
}
mDrawTarget =
gfxPlatform::GetPlatform()->CreateDrawTargetForSurface(mSurface, mSize);
return mDrawTarget;
}
bool
CairoTextureClientD3D9::AllocateForSurface(gfx::IntSize aSize, TextureAllocationFlags aFlags)
{
MOZ_ASSERT(!IsAllocated());
mSize = aSize;
_D3DFORMAT format = SurfaceFormatToD3D9Format(mFormat);
DeviceManagerD3D9* deviceManager = gfxWindowsPlatform::GetPlatform()->GetD3D9DeviceManager();
if (!deviceManager ||
!(mTexture = deviceManager->CreateTexture(mSize, format, D3DPOOL_SYSTEMMEM, nullptr))) {
NS_WARNING("Could not create d3d9 texture");
return false;
}
mNeedsClear = aFlags & ALLOC_CLEAR_BUFFER;
MOZ_ASSERT(mTexture);
return true;
}
TextureClientData*
CairoTextureClientD3D9::DropTextureData()
{
TextureClientData* data = new D3D9TextureClientData(mTexture);
mTexture = nullptr;
MarkInvalid();
return data;
}
DIBTextureClientD3D9::DIBTextureClientD3D9(gfx::SurfaceFormat aFormat, TextureFlags aFlags)
: TextureClient(aFlags)
, mFormat(aFormat)
, mIsLocked(false)
{
MOZ_COUNT_CTOR(DIBTextureClientD3D9);
}
DIBTextureClientD3D9::~DIBTextureClientD3D9()
{
MOZ_COUNT_DTOR(DIBTextureClientD3D9);
}
bool
DIBTextureClientD3D9::Lock(OpenMode)
{
MOZ_ASSERT(!mIsLocked);
if (!IsValid()) {
return false;
}
mIsLocked = true;
return true;
}
void
DIBTextureClientD3D9::Unlock()
{
MOZ_ASSERT(mIsLocked, "Unlocked called while the texture is not locked!");
if (mDrawTarget) {
mDrawTarget->Flush();
mDrawTarget = nullptr;
}
mIsLocked = false;
}
bool
DIBTextureClientD3D9::ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor)
{
MOZ_ASSERT(IsValid());
if (!IsAllocated()) {
return false;
}
MOZ_ASSERT(mSurface);
// The host will release this ref when it receives the surface descriptor.
// We AddRef in case we die before the host receives the pointer.
aOutDescriptor = SurfaceDescriptorDIB(reinterpret_cast<uintptr_t>(mSurface.get()));
mSurface->AddRef();
return true;
}
TemporaryRef<gfx::DrawTarget>
DIBTextureClientD3D9::GetAsDrawTarget()
{
MOZ_ASSERT(mIsLocked && IsAllocated());
if (!mDrawTarget) {
mDrawTarget =
gfxPlatform::GetPlatform()->CreateDrawTargetForSurface(mSurface, mSize);
}
return mDrawTarget;
}
bool
DIBTextureClientD3D9::AllocateForSurface(gfx::IntSize aSize, TextureAllocationFlags aFlags)
{
MOZ_ASSERT(!IsAllocated());
mSize = aSize;
mSurface = new gfxWindowsSurface(gfxIntSize(aSize.width, aSize.height),
SurfaceFormatToImageFormat(mFormat));
if (!mSurface || mSurface->CairoStatus())
{
NS_WARNING("Could not create surface");
mSurface = nullptr;
return false;
}
return true;
}
TextureClientData*
DIBTextureClientD3D9::DropTextureData()
{
TextureClientData* data = new D3D9TextureClientData(mSurface);
mSurface = nullptr;
MarkInvalid();
return data;
}
SharedTextureClientD3D9::SharedTextureClientD3D9(gfx::SurfaceFormat aFormat, TextureFlags aFlags)
: TextureClient(aFlags)
, mFormat(aFormat)
, mHandle(0)
, mIsLocked(false)
{
MOZ_COUNT_CTOR(SharedTextureClientD3D9);
}
SharedTextureClientD3D9::~SharedTextureClientD3D9()
{
MOZ_COUNT_DTOR(SharedTextureClientD3D9);
}
TextureClientData*
SharedTextureClientD3D9::DropTextureData()
{
TextureClientData* data = new D3D9TextureClientData(mTexture);
mTexture = nullptr;
MarkInvalid();
return data;
}
bool
SharedTextureClientD3D9::Lock(OpenMode)
{
MOZ_ASSERT(!mIsLocked);
if (!IsValid()) {
return false;
}
mIsLocked = true;
return true;
}
void
SharedTextureClientD3D9::Unlock()
{
MOZ_ASSERT(mIsLocked, "Unlock called while the texture is not locked!");
}
bool
SharedTextureClientD3D9::ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor)
{
MOZ_ASSERT(IsValid());
if (!IsAllocated()) {
return false;
}
aOutDescriptor = SurfaceDescriptorD3D10((WindowsHandle)(mHandle), mFormat, GetSize());
return true;
}
TextureHostD3D9::TextureHostD3D9(TextureFlags aFlags,
const SurfaceDescriptorD3D9& aDescriptor)
: TextureHost(aFlags)
, mFormat(SurfaceFormat::UNKNOWN)
, mIsLocked(false)
{
mTexture = reinterpret_cast<IDirect3DTexture9*>(aDescriptor.texture());
mTexture->Release(); // see AddRef in CairoTextureClientD3D9::ToSurfaceDescriptor
MOZ_ASSERT(mTexture);
D3DSURFACE_DESC desc;
HRESULT hr = mTexture->GetLevelDesc(0, &desc);
if (!FAILED(hr)) {
mFormat = D3D9FormatToSurfaceFormat(desc.Format);
mSize.width = desc.Width;
mSize.height = desc.Height;
}
}
bool
DataTextureSourceD3D9::UpdateFromTexture(IDirect3DTexture9* aTexture,
const nsIntRegion* aRegion)
{
MOZ_ASSERT(aTexture);
D3DSURFACE_DESC desc;
HRESULT hr = aTexture->GetLevelDesc(0, &desc);
if (FAILED(hr)) {
return false;
} else {
// If we changed the compositor, the size might have been reset to zero
// Otherwise the texture size must not change.
MOZ_ASSERT(mFormat == D3D9FormatToSurfaceFormat(desc.Format));
MOZ_ASSERT(!mSize.width || mSize.width == desc.Width);
MOZ_ASSERT(!mSize.height || mSize.height == desc.Height);
mSize = IntSize(desc.Width, desc.Height);
}
DeviceManagerD3D9* dm = gfxWindowsPlatform::GetPlatform()->GetD3D9DeviceManager();
if (!mTexture) {
mTexture = dm->CreateTexture(mSize, SurfaceFormatToD3D9Format(mFormat),
D3DPOOL_DEFAULT, this);
if (!mTexture) {
NS_WARNING("Failed to create a texture");
return false;
}
}
RefPtr<IDirect3DSurface9> srcSurface;
RefPtr<IDirect3DSurface9> dstSurface;
hr = aTexture->GetSurfaceLevel(0, byRef(srcSurface));
if (FAILED(hr)) {
return false;
}
hr = mTexture->GetSurfaceLevel(0, byRef(dstSurface));
if (FAILED(hr)) {
return false;
}
if (aRegion) {
nsIntRegionRectIterator iter(*aRegion);
const nsIntRect *iterRect;
while ((iterRect = iter.Next())) {
RECT rect;
rect.left = iterRect->x;
rect.top = iterRect->y;
rect.right = iterRect->XMost();
rect.bottom = iterRect->YMost();
POINT point;
point.x = iterRect->x;
point.y = iterRect->y;
hr = dm->device()->UpdateSurface(srcSurface, &rect, dstSurface, &point);
if (FAILED(hr)) {
NS_WARNING("Failed Update the surface");
return false;
}
}
} else {
hr = dm->device()->UpdateSurface(srcSurface, nullptr, dstSurface, nullptr);
if (FAILED(hr)) {
NS_WARNING("Failed Update the surface");
return false;
}
}
mIsTiled = false;
return true;
}
void
TextureHostD3D9::Updated(const nsIntRegion* aRegion)
{
if (!mTexture) {
return;
}
if (!mTextureSource) {
mTextureSource = new DataTextureSourceD3D9(mFormat, mSize, mCompositor,
nullptr, mFlags);
}
mTextureSource->UpdateFromTexture(mTexture, aRegion);
}
IDirect3DDevice9*
TextureHostD3D9::GetDevice()
{
return mCompositor ? mCompositor->device() : nullptr;
}
void
TextureHostD3D9::SetCompositor(Compositor* aCompositor)
{
mCompositor = static_cast<CompositorD3D9*>(aCompositor);
if (mTextureSource) {
mTextureSource->SetCompositor(aCompositor);
}
}
NewTextureSource*
TextureHostD3D9::GetTextureSources()
{
MOZ_ASSERT(mIsLocked);
return mTextureSource;
}
bool
TextureHostD3D9::Lock()
{
MOZ_ASSERT(!mIsLocked);
mIsLocked = true;
return true;
}
void
TextureHostD3D9::Unlock()
{
MOZ_ASSERT(mIsLocked);
mIsLocked = false;
}
void
TextureHostD3D9::DeallocateDeviceData()
{
mTextureSource = nullptr;
}
DIBTextureHostD3D9::DIBTextureHostD3D9(TextureFlags aFlags,
const SurfaceDescriptorDIB& aDescriptor)
: TextureHost(aFlags)
, mIsLocked(false)
{
// We added an extra ref for transport, so we shouldn't AddRef now.
mSurface =
dont_AddRef(reinterpret_cast<gfxWindowsSurface*>(aDescriptor.surface()));
MOZ_ASSERT(mSurface);
mSize = ToIntSize(mSurface->GetSize());
mFormat = ImageFormatToSurfaceFormat(
gfxPlatform::GetPlatform()->OptimalFormatForContent(mSurface->GetContentType()));
}
NewTextureSource*
DIBTextureHostD3D9::GetTextureSources()
{
if (!mTextureSource) {
Updated();
}
return mTextureSource;
}
void
DIBTextureHostD3D9::Updated(const nsIntRegion*)
{
if (!mTextureSource) {
mTextureSource = new DataTextureSourceD3D9(mFormat, mCompositor, mFlags);
}
if (!mTextureSource->Update(mSurface)) {
mTextureSource = nullptr;
}
}
bool
DIBTextureHostD3D9::Lock()
{
MOZ_ASSERT(!mIsLocked);
mIsLocked = true;
return true;
}
void
DIBTextureHostD3D9::Unlock()
{
MOZ_ASSERT(mIsLocked);
mIsLocked = false;
}
void
DIBTextureHostD3D9::SetCompositor(Compositor* aCompositor)
{
mCompositor = static_cast<CompositorD3D9*>(aCompositor);
}
void
DIBTextureHostD3D9::DeallocateDeviceData()
{
mTextureSource = nullptr;
}
DXGITextureHostD3D9::DXGITextureHostD3D9(TextureFlags aFlags,
const SurfaceDescriptorD3D10& aDescriptor)
: TextureHost(aFlags)
, mHandle(aDescriptor.handle())
, mFormat(aDescriptor.format())
, mSize(aDescriptor.size())
, mIsLocked(false)
{
MOZ_ASSERT(mHandle);
}
NewTextureSource*
DXGITextureHostD3D9::GetTextureSources()
{
return mTextureSource;
}
bool
DXGITextureHostD3D9::Lock()
{
DeviceManagerD3D9* deviceManager = gfxWindowsPlatform::GetPlatform()->GetD3D9DeviceManager();
if (!deviceManager) {
NS_WARNING("trying to lock a TextureHost without a D3D device");
return false;
}
if (!mTextureSource) {
nsRefPtr<IDirect3DTexture9> tex;
HRESULT hr = deviceManager->device()->CreateTexture(mSize.width,
mSize.height,
1,
D3DUSAGE_RENDERTARGET,
SurfaceFormatToD3D9Format(mFormat),
D3DPOOL_DEFAULT,
getter_AddRefs(tex),
(HANDLE*)&mHandle);
if (FAILED(hr)) {
NS_WARNING("Failed to open shared texture");
return false;
}
mTextureSource = new DataTextureSourceD3D9(mFormat, mSize, mCompositor, tex);
}
MOZ_ASSERT(!mIsLocked);
mIsLocked = true;
return true;
}
void
DXGITextureHostD3D9::Unlock()
{
MOZ_ASSERT(mIsLocked);
mIsLocked = false;
}
void
DXGITextureHostD3D9::SetCompositor(Compositor* aCompositor)
{
mCompositor = static_cast<CompositorD3D9*>(aCompositor);
}
void
DXGITextureHostD3D9::DeallocateDeviceData()
{
mTextureSource = nullptr;
}
}
}