mirror of
https://github.com/mozilla/gecko-dev.git
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256 lines
8.6 KiB
C++
256 lines
8.6 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "ContainerLayerOGL.h"
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#include <stdint.h> // for uint32_t
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#include <algorithm> // for min
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#include "GLContext.h"
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#include "gfx3DMatrix.h" // for gfx3DMatrix
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#include "gfxMatrix.h" // for gfxMatrix
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#include "gfxPlatform.h" // for gfxPlatform
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#include "gfxUtils.h" // for gfxUtils, etc
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#include "mozilla/gfx/BaseRect.h" // for BaseRect
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#include "mozilla/layers/CompositorTypes.h" // for MaskType, etc
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#include "nsAutoPtr.h" // for nsRefPtr
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#include "nsDebug.h" // for NS_ASSERTION
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#include "nsISupportsUtils.h" // for NS_ADDREF, NS_RELEASE
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#include "nsPoint.h" // for nsIntPoint
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#include "nsRect.h" // for nsIntRect
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#include "nsRegion.h" // for nsIntRegion
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#include "nsTArray.h" // for nsAutoTArray
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#include "LayerManagerOGL.h" // for LayerManagerOGL, LayerOGL, etc
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#include "LayerManagerOGLProgram.h" // for ShaderProgramOGL
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class gfxImageSurface;
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namespace mozilla {
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namespace layers {
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static inline LayerOGL*
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GetNextSibling(LayerOGL* aLayer)
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{
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Layer* layer = aLayer->GetLayer()->GetNextSibling();
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return layer ? static_cast<LayerOGL*>(layer->
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ImplData())
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: nullptr;
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}
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ContainerLayerOGL::ContainerLayerOGL(LayerManagerOGL *mOGLManager)
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: ContainerLayer(mOGLManager, nullptr)
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, LayerOGL(mOGLManager)
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{
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mImplData = static_cast<LayerOGL*>(this);
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}
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ContainerLayerOGL::~ContainerLayerOGL()
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{
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Destroy();
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}
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void
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ContainerLayerOGL::Destroy()
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{
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if (!mDestroyed) {
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while (mFirstChild) {
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GetFirstChildOGL()->Destroy();
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RemoveChild(mFirstChild);
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}
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mDestroyed = true;
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}
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}
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LayerOGL*
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ContainerLayerOGL::GetFirstChildOGL()
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{
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if (!mFirstChild) {
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return nullptr;
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}
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return static_cast<LayerOGL*>(mFirstChild->ImplData());
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}
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void
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ContainerLayerOGL::RenderLayer(int aPreviousFrameBuffer,
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const nsIntPoint& aOffset)
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{
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/**
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* Setup our temporary texture for rendering the contents of this container.
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*/
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GLuint containerSurface;
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GLuint frameBuffer;
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nsIntPoint childOffset(aOffset);
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nsIntRect visibleRect = GetEffectiveVisibleRegion().GetBounds();
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nsIntRect cachedScissor = gl()->ScissorRect();
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gl()->PushScissorRect();
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mSupportsComponentAlphaChildren = false;
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float opacity = GetEffectiveOpacity();
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const gfx3DMatrix& transform = GetEffectiveTransform();
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bool needsFramebuffer = UseIntermediateSurface();
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if (needsFramebuffer) {
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nsIntRect framebufferRect = visibleRect;
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// we're about to create a framebuffer backed by textures to use as an intermediate
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// surface. What to do if its size (as given by framebufferRect) would exceed the
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// maximum texture size supported by the GL? The present code chooses the compromise
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// of just clamping the framebuffer's size to the max supported size.
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// This gives us a lower resolution rendering of the intermediate surface (children layers).
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// See bug 827170 for a discussion.
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GLint maxTexSize;
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gl()->fGetIntegerv(LOCAL_GL_MAX_TEXTURE_SIZE, &maxTexSize);
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framebufferRect.width = std::min(framebufferRect.width, maxTexSize);
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framebufferRect.height = std::min(framebufferRect.height, maxTexSize);
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LayerManagerOGL::InitMode mode = LayerManagerOGL::InitModeClear;
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if (GetEffectiveVisibleRegion().GetNumRects() == 1 &&
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(GetContentFlags() & Layer::CONTENT_OPAQUE))
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{
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// don't need a background, we're going to paint all opaque stuff
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mSupportsComponentAlphaChildren = true;
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mode = LayerManagerOGL::InitModeNone;
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} else {
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const gfx3DMatrix& transform3D = GetEffectiveTransform();
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gfxMatrix transform;
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// If we have an opaque ancestor layer, then we can be sure that
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// all the pixels we draw into are either opaque already or will be
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// covered by something opaque. Otherwise copying up the background is
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// not safe.
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if (HasOpaqueAncestorLayer(this) &&
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transform3D.Is2D(&transform) && !transform.HasNonIntegerTranslation()) {
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mode = gfxPlatform::ComponentAlphaEnabled() ?
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LayerManagerOGL::InitModeCopy :
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LayerManagerOGL::InitModeClear;
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framebufferRect.x += transform.x0;
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framebufferRect.y += transform.y0;
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mSupportsComponentAlphaChildren = gfxPlatform::ComponentAlphaEnabled();
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}
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}
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gl()->PushViewportRect();
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framebufferRect -= childOffset;
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if (!mOGLManager->CompositingDisabled()) {
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if (!mOGLManager->CreateFBOWithTexture(framebufferRect,
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mode,
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aPreviousFrameBuffer,
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&frameBuffer,
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&containerSurface)) {
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gl()->PopViewportRect();
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gl()->PopScissorRect();
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gl()->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, aPreviousFrameBuffer);
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return;
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}
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}
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childOffset.x = visibleRect.x;
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childOffset.y = visibleRect.y;
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} else {
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frameBuffer = aPreviousFrameBuffer;
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mSupportsComponentAlphaChildren = (GetContentFlags() & Layer::CONTENT_OPAQUE) ||
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(GetParent() && GetParent()->SupportsComponentAlphaChildren());
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}
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nsAutoTArray<Layer*, 12> children;
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SortChildrenBy3DZOrder(children);
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/**
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* Render this container's contents.
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*/
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for (uint32_t i = 0; i < children.Length(); i++) {
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LayerOGL* layerToRender = static_cast<LayerOGL*>(children.ElementAt(i)->ImplData());
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if (layerToRender->GetLayer()->GetEffectiveVisibleRegion().IsEmpty()) {
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continue;
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}
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nsIntRect scissorRect = layerToRender->GetLayer()->
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CalculateScissorRect(cachedScissor, &mOGLManager->GetWorldTransform());
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if (scissorRect.IsEmpty()) {
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continue;
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}
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gl()->fScissor(scissorRect.x,
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scissorRect.y,
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scissorRect.width,
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scissorRect.height);
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layerToRender->RenderLayer(frameBuffer, childOffset);
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gl()->MakeCurrent();
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}
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if (needsFramebuffer) {
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// Unbind the current framebuffer and rebind the previous one.
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#ifdef MOZ_DUMP_PAINTING
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if (gfxUtils::sDumpPainting) {
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nsRefPtr<gfxImageSurface> surf =
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gl()->GetTexImage(containerSurface, true, mOGLManager->GetFBOTextureFormat());
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WriteSnapshotToDumpFile(this, surf);
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}
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#endif
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// Restore the viewport
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gl()->PopViewportRect();
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nsIntRect viewport = gl()->ViewportRect();
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mOGLManager->SetupPipeline(viewport.width, viewport.height,
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LayerManagerOGL::ApplyWorldTransform);
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gl()->PopScissorRect();
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if (!mOGLManager->CompositingDisabled()) {
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gl()->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, aPreviousFrameBuffer);
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gl()->fDeleteFramebuffers(1, &frameBuffer);
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gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
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gl()->fBindTexture(mOGLManager->FBOTextureTarget(), containerSurface);
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MaskType maskType = MaskNone;
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if (GetMaskLayer()) {
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if (!GetTransform().CanDraw2D()) {
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maskType = Mask3d;
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} else {
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maskType = Mask2d;
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}
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}
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ShaderProgramOGL *rgb =
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mOGLManager->GetFBOLayerProgram(maskType);
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rgb->Activate();
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rgb->SetProjectionMatrix(mOGLManager->mProjMatrix);
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rgb->SetLayerQuadRect(visibleRect);
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rgb->SetLayerTransform(transform);
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rgb->SetTextureTransform(gfx3DMatrix());
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rgb->SetLayerOpacity(opacity);
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rgb->SetRenderOffset(aOffset);
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rgb->SetTextureUnit(0);
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rgb->LoadMask(GetMaskLayer());
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if (rgb->HasTexCoordMultiplier()) {
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rgb->SetTexCoordMultiplier(visibleRect.width, visibleRect.height);
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}
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// Drawing is always flipped, but when copying between surfaces we want to avoid
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// this. Pass true for the flip parameter to introduce a second flip
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// that cancels the other one out.
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mOGLManager->BindAndDrawQuad(rgb, true);
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// Clean up resources. This also unbinds the texture.
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gl()->fDeleteTextures(1, &containerSurface);
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}
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} else {
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gl()->PopScissorRect();
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}
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}
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void
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ContainerLayerOGL::CleanupResources()
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{
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for (Layer* l = GetFirstChild(); l; l = l->GetNextSibling()) {
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LayerOGL* layerToRender = static_cast<LayerOGL*>(l->ImplData());
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layerToRender->CleanupResources();
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}
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}
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} /* layers */
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} /* mozilla */
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