mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-02 15:15:23 +00:00
1b1d6ffebf
--HG-- extra : rebase_source : c80c5f9d7ae28286513cdb52ad76b46c240bdd5d
56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#ifndef WEBGLUNIFORMINFO_H_
|
|
#define WEBGLUNIFORMINFO_H_
|
|
|
|
#include "angle/ShaderLang.h"
|
|
|
|
namespace mozilla {
|
|
|
|
struct WebGLUniformInfo {
|
|
uint32_t arraySize;
|
|
bool isArray;
|
|
ShDataType type;
|
|
|
|
explicit WebGLUniformInfo(uint32_t s = 0, bool a = false, ShDataType t = SH_NONE)
|
|
: arraySize(s), isArray(a), type(t) {}
|
|
|
|
int ElementSize() const {
|
|
switch (type) {
|
|
case SH_INT:
|
|
case SH_FLOAT:
|
|
case SH_BOOL:
|
|
case SH_SAMPLER_2D:
|
|
case SH_SAMPLER_CUBE:
|
|
return 1;
|
|
case SH_INT_VEC2:
|
|
case SH_FLOAT_VEC2:
|
|
case SH_BOOL_VEC2:
|
|
return 2;
|
|
case SH_INT_VEC3:
|
|
case SH_FLOAT_VEC3:
|
|
case SH_BOOL_VEC3:
|
|
return 3;
|
|
case SH_INT_VEC4:
|
|
case SH_FLOAT_VEC4:
|
|
case SH_BOOL_VEC4:
|
|
case SH_FLOAT_MAT2:
|
|
return 4;
|
|
case SH_FLOAT_MAT3:
|
|
return 9;
|
|
case SH_FLOAT_MAT4:
|
|
return 16;
|
|
default:
|
|
MOZ_ASSERT(false); // should never get here
|
|
return 0;
|
|
}
|
|
}
|
|
};
|
|
|
|
} // namespace mozilla
|
|
|
|
#endif
|