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202 lines
5.6 KiB
JavaScript
202 lines
5.6 KiB
JavaScript
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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// **********
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// Title: storage.js
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// ##########
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// Class: Storage
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// Singleton for permanent storage of TabView data.
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let Storage = {
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GROUP_DATA_IDENTIFIER: "tabview-group",
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GROUPS_DATA_IDENTIFIER: "tabview-groups",
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TAB_DATA_IDENTIFIER: "tabview-tab",
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UI_DATA_IDENTIFIER: "tabview-ui",
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// ----------
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// Function: toString
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// Prints [Storage] for debug use
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toString: function Storage_toString() {
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return "[Storage]";
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},
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// ----------
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// Function: init
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// Sets up the object.
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init: function Storage_init() {
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this._sessionStore =
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Cc["@mozilla.org/browser/sessionstore;1"].
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getService(Ci.nsISessionStore);
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},
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// ----------
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// Function: uninit
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uninit: function Storage_uninit () {
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this._sessionStore = null;
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},
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// ----------
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// Function: saveTab
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// Saves the data for a single tab.
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saveTab: function Storage_saveTab(tab, data) {
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Utils.assert(tab, "tab");
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this._sessionStore.setTabValue(tab, this.TAB_DATA_IDENTIFIER,
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JSON.stringify(data));
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},
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// ----------
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// Function: getTabData
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// Load tab data from session store and return it.
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getTabData: function Storage_getTabData(tab) {
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Utils.assert(tab, "tab");
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let existingData = null;
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try {
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let tabData = this._sessionStore.getTabValue(tab, this.TAB_DATA_IDENTIFIER);
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if (tabData != "")
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existingData = JSON.parse(tabData);
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} catch (e) {
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// getTabValue will fail if the property doesn't exist.
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Utils.log(e);
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}
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return existingData;
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},
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// ----------
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// Function: getTabState
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// Returns the current state of the given tab.
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getTabState: function Storage_getTabState(tab) {
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Utils.assert(tab, "tab");
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let tabState;
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try {
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tabState = JSON.parse(this._sessionStore.getTabState(tab));
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} catch (e) {}
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return tabState;
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},
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// ----------
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// Function: saveGroupItem
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// Saves the data for a single groupItem, associated with a specific window.
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saveGroupItem: function Storage_saveGroupItem(win, data) {
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var id = data.id;
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var existingData = this.readGroupItemData(win);
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existingData[id] = data;
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this._sessionStore.setWindowValue(win, this.GROUP_DATA_IDENTIFIER,
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JSON.stringify(existingData));
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},
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// ----------
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// Function: deleteGroupItem
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// Deletes the data for a single groupItem from the given window.
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deleteGroupItem: function Storage_deleteGroupItem(win, id) {
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var existingData = this.readGroupItemData(win);
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delete existingData[id];
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this._sessionStore.setWindowValue(win, this.GROUP_DATA_IDENTIFIER,
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JSON.stringify(existingData));
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},
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// ----------
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// Function: readGroupItemData
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// Returns the data for all groupItems associated with the given window.
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readGroupItemData: function Storage_readGroupItemData(win) {
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var existingData = {};
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let data;
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try {
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data = this._sessionStore.getWindowValue(win, this.GROUP_DATA_IDENTIFIER);
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if (data)
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existingData = JSON.parse(data);
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} catch (e) {
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// getWindowValue will fail if the property doesn't exist
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Utils.log("Error in readGroupItemData: "+e, data);
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}
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return existingData;
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},
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// ----------
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// Function: readWindowBusyState
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// Returns the current busyState for the given window.
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readWindowBusyState: function Storage_readWindowBusyState(win) {
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let state;
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try {
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let data = this._sessionStore.getWindowState(win);
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if (data)
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state = JSON.parse(data);
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} catch (e) {
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Utils.log("Error while parsing window state");
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}
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return (state && state.windows[0].busy);
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},
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// ----------
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// Function: saveGroupItemsData
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// Saves the global data for the <GroupItems> singleton for the given window.
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saveGroupItemsData: function Storage_saveGroupItemsData(win, data) {
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this.saveData(win, this.GROUPS_DATA_IDENTIFIER, data);
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},
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// ----------
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// Function: readGroupItemsData
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// Reads the global data for the <GroupItems> singleton for the given window.
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readGroupItemsData: function Storage_readGroupItemsData(win) {
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return this.readData(win, this.GROUPS_DATA_IDENTIFIER);
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},
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// ----------
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// Function: saveUIData
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// Saves the global data for the <UIManager> singleton for the given window.
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saveUIData: function Storage_saveUIData(win, data) {
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this.saveData(win, this.UI_DATA_IDENTIFIER, data);
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},
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// ----------
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// Function: readUIData
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// Reads the global data for the <UIManager> singleton for the given window.
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readUIData: function Storage_readUIData(win) {
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return this.readData(win, this.UI_DATA_IDENTIFIER);
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},
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// ----------
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// Function: saveVisibilityData
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// Saves visibility for the given window.
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saveVisibilityData: function Storage_saveVisibilityData(win, data) {
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this._sessionStore.setWindowValue(
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win, win.TabView.VISIBILITY_IDENTIFIER, data);
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},
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// ----------
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// Function: saveData
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// Generic routine for saving data to a window.
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saveData: function Storage_saveData(win, id, data) {
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try {
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this._sessionStore.setWindowValue(win, id, JSON.stringify(data));
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} catch (e) {
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Utils.log("Error in saveData: "+e);
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}
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},
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// ----------
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// Function: readData
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// Generic routine for reading data from a window.
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readData: function Storage_readData(win, id) {
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var existingData = {};
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try {
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var data = this._sessionStore.getWindowValue(win, id);
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if (data)
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existingData = JSON.parse(data);
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} catch (e) {
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Utils.log("Error in readData: "+e);
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}
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return existingData;
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}
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};
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