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2f65cf28ae
WorkerRunnable no longer keeps a raw pointer(mWorkerPrivate) for the associated WorkerPrivate in this patch. Removing the WorkerRunnable::mWorkerPrivate needs to fix the following problems. 1. Thread assertions in WorkerRunnable::Dispatch() To fix this problem, the associated WorkerPrivate is as a parameter and passed to WorkerRunnable::Dispatch() for the dispatching thread assertions. This associated WorkerPrivate is also propagated to PreDispatch() and PostDispatch() for the children classes of WorkerRunnable() 2. Get the associated WorkerPrivate in WorkerRunnable::Run() for environment setup(GlobabObject, JSContext setting for the runnable) - For WorkerThreadRunnable Since WorkerThreadRunnable is supposed to run on the worker thread, it does not need to keep a raw pointer to WorkerPrivate as its class member. GetCurrentThreadWorkerPrivate() should always get the correct WorkerPrivate for WorkerThreadRunnable. - For WorkerParentThreadRunnable WorkerParentRef is introduced to keep a RefPtr<WorkerPrivate> for WorkerParentThreadRunnable instead of using a raw pointer. Checking the associated WorkerPrivate existence by WorkerParentRef at the beginning of WorkerParentThreadRunnable::Run(). If the Worker has already shut down, WorkerParentThreadRunnable cannot do anything with the associated WorkerPrivate, so WorkerParentThreadRunnable::Run() will return NS_OK directly but with a warning. The associated WorkerPrivate is also passed into WorkerRun(), PreRun(), and PostRun(), so the majority of implementations of child classes of WorkerRunnable do not need to be changed. If there are any cases in which the child classes of WorkerThreadRunnable/WorkerParentThreadRunnable want to keep the associated WorkerPrivate, they should use WorkerRefs instead of raw pointers. Depends on D205679 Differential Revision: https://phabricator.services.mozilla.com/D207039
279 lines
9.0 KiB
C++
279 lines
9.0 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_dom_workers_WorkerRef_h
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#define mozilla_dom_workers_WorkerRef_h
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#include "mozilla/dom/WorkerStatus.h"
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#include "mozilla/MoveOnlyFunction.h"
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#include "mozilla/RefPtr.h"
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#include "nsISupports.h"
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#include "nsTString.h"
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#ifdef DEBUG
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# include "mozilla/Mutex.h"
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#endif
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namespace mozilla::dom {
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/*
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* If you want to play with a DOM Worker, you must know that it can go away
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* at any time if nothing prevents its shutting down. This documentation helps
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* to understand how to play with DOM Workers correctly.
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*
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* There are several reasons why a DOM Worker could go away. Here is the
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* complete list:
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*
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* a. GC/CC - If the DOM Worker thread is idle and the Worker object is garbage
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* collected, it goes away.
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* b. The worker script can call self.close()
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* c. The Worker object calls worker.terminate()
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* d. Firefox is shutting down.
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*
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* When a DOM Worker goes away, it does several steps. See more in
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* WorkerStatus.h. The DOM Worker thread will basically stop scheduling
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* WorkerRunnables, and eventually WorkerControlRunnables. But if there is
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* something preventing the shutting down, it will always possible to dispatch
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* WorkerControlRunnables. Of course, at some point, the worker _must_ be
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* released, otherwise firefox will leak it and the browser shutdown will hang.
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*
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* WeakWorkerRef is a refcounted, NON thread-safe object.
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*
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* From this object, you can obtain a WorkerPrivate, calling
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* WeakWorkerRef::GetPrivate(). It returns nullptr if the worker is shutting
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* down or if it is already gone away.
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*
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* If you want to know when a DOM Worker starts the shutting down procedure,
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* pass a callback to the mozilla::dom::WeakWorkerRef::Create() method.
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* Your function will be called. Note that _after_ the callback,
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* WeakWorkerRef::GetPrivate() will return nullptr.
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*
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* How to keep a DOM Worker alive?
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* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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*
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* If you need to keep the worker alive, you must use StrongWorkerRef.
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* You can have this refcounted, NON thread-safe object, calling
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* mozilla::dom::StrongWorkerRef::Create(WorkerPrivate* aWorkerPrivate);
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*
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* If you have a StrongWorkerRef:
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* a. the DOM Worker is kept alive.
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* b. you can have access to the WorkerPrivate, calling: Private().
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* c. WorkerControlRunnable can be dispatched.
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*
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* Note that the DOM Worker shutdown can start at any time, but having a
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* StrongWorkerRef prevents the full shutdown. Also with StrongWorkerRef, you
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* can pass a callback when calling mozilla::dom::StrongWorkerRef::Create().
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*
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* When the DOM Worker shutdown starts, WorkerRunnable cannot be dispatched
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* anymore. At this point, you should dispatch WorkerControlRunnable just to
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* release resources.
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*
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* How to have a thread-safe DOM Worker reference?
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* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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*
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* Sometimes you need to play with threads and you need a thread-safe worker
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* reference. ThreadSafeWorkerRef is what you want.
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*
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* Just because this object can be sent to different threads, we don't allow the
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* setting of a callback. It would be confusing.
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*
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* ThreadSafeWorkerRef can be destroyed in any thread. Internally it keeps a
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* reference to its StrongWorkerRef creator and this ref will be dropped on the
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* correct thread when the ThreadSafeWorkerRef is deleted.
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*
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* IPC WorkerRef
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* ~~~~~~~~~~~~~
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*
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* IPDL protocols require a correct shutdown sequence. Because of this, they
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* need a special configuration:
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* 1. they need to be informed when the Worker starts the shutting down
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* 2. they don't want to prevent the shutdown
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* 3. but at the same time, they need to block the shutdown until the WorkerRef
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* is not longer alive.
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*
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* Point 1 is a standard feature of WorkerRef; point 2 is similar to
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* WeakWorkerRef; point 3 is similar to StrongWorkerRef.
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*
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* You can create a special IPC WorkerRef using this static method:
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* mozilla::dom::IPCWorkerRef::Create(WorkerPrivate* aWorkerPrivate,
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* const char* * aName);
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*/
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class WorkerPrivate;
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class StrongWorkerRef;
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class ThreadSafeWorkerRef;
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#ifdef DEBUG // In debug mode, provide a way for clients to annotate WorkerRefs
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# define SET_WORKERREF_DEBUG_STATUS(workerref, str) \
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((workerref)->DebugSetWorkerRefStatus(str))
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# define GET_WORKERREF_DEBUG_STATUS(workerref) \
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((workerref)->DebugGetWorkerRefStatus())
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#else
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# define SET_WORKERREF_DEBUG_STATUS(workerref, str) (void())
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# define GET_WORKERREF_DEBUG_STATUS(workerref) (EmptyCString())
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#endif
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class WorkerRef {
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friend class WorkerPrivate;
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public:
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NS_INLINE_DECL_REFCOUNTING(WorkerRef)
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#ifdef DEBUG
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mutable Mutex mDebugMutex;
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nsCString mDebugStatus MOZ_GUARDED_BY(mDebugMutex);
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void DebugSetWorkerRefStatus(const nsCString& aStatus) {
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MutexAutoLock lock(mDebugMutex);
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mDebugStatus = aStatus;
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}
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const nsCString DebugGetWorkerRefStatus() const {
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MutexAutoLock lock(mDebugMutex);
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return mDebugStatus;
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}
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#endif
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protected:
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WorkerRef(WorkerPrivate* aWorkerPrivate, const char* aName,
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bool aIsPreventingShutdown);
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virtual ~WorkerRef();
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virtual void Notify();
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bool HoldWorker(WorkerStatus aStatus);
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void ReleaseWorker();
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bool IsPreventingShutdown() const { return mIsPreventingShutdown; }
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const char* Name() const { return mName; }
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WorkerPrivate* mWorkerPrivate;
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MoveOnlyFunction<void()> mCallback;
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const char* const mName;
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const bool mIsPreventingShutdown;
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// True if this WorkerRef has been added to a WorkerPrivate.
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bool mHolding;
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};
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class WeakWorkerRef final : public WorkerRef {
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public:
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static already_AddRefed<WeakWorkerRef> Create(
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WorkerPrivate* aWorkerPrivate,
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MoveOnlyFunction<void()>&& aCallback = nullptr);
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WorkerPrivate* GetPrivate() const;
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// This can be called on any thread. It's racy and, in general, the wrong
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// choice.
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WorkerPrivate* GetUnsafePrivate() const;
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private:
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friend class ThreadSafeWeakWorkerRef;
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explicit WeakWorkerRef(WorkerPrivate* aWorkerPrivate);
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~WeakWorkerRef();
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void Notify() override;
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};
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class StrongWorkerRef final : public WorkerRef {
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public:
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static already_AddRefed<StrongWorkerRef> Create(
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WorkerPrivate* aWorkerPrivate, const char* aName,
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MoveOnlyFunction<void()>&& aCallback = nullptr);
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// This function creates a StrongWorkerRef even when in the Canceling state of
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// the worker's lifecycle. It's intended to be used by system code, e.g. code
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// that needs to perform IPC.
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//
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// This method should only be used in cases where the StrongWorkerRef will be
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// used for an extremely bounded duration that cannot be impacted by content.
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// For example, IPCStreams use this type of ref in order to immediately
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// migrate to an actor on another thread. Whether the IPCStream ever actually
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// is streamed does not matter; the ref will be dropped once the new actor is
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// created. For this reason, this method does not take a callback. It's
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// expected and required that callers will drop the reference when they are
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// done.
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static already_AddRefed<StrongWorkerRef> CreateForcibly(
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WorkerPrivate* aWorkerPrivate, const char* aName);
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WorkerPrivate* Private() const;
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private:
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friend class WeakWorkerRef;
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friend class ThreadSafeWorkerRef;
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static already_AddRefed<StrongWorkerRef> CreateImpl(
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WorkerPrivate* aWorkerPrivate, const char* aName,
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WorkerStatus aFailStatus);
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StrongWorkerRef(WorkerPrivate* aWorkerPrivate, const char* aName);
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~StrongWorkerRef();
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};
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class ThreadSafeWorkerRef final {
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(ThreadSafeWorkerRef)
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explicit ThreadSafeWorkerRef(StrongWorkerRef* aRef);
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WorkerPrivate* Private() const;
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#ifdef DEBUG
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RefPtr<StrongWorkerRef>& Ref() { return mRef; }
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#endif
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private:
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friend class StrongWorkerRef;
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~ThreadSafeWorkerRef();
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RefPtr<StrongWorkerRef> mRef;
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};
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class IPCWorkerRef final : public WorkerRef {
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public:
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static already_AddRefed<IPCWorkerRef> Create(
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WorkerPrivate* aWorkerPrivate, const char* aName,
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MoveOnlyFunction<void()>&& aCallback = nullptr);
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WorkerPrivate* Private() const;
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void SetActorCount(uint32_t aCount);
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private:
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IPCWorkerRef(WorkerPrivate* aWorkerPrivate, const char* aName);
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~IPCWorkerRef();
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// The count of background actors which binding with this IPCWorkerRef.
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uint32_t mActorCount;
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};
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// Template class to keep an Actor pointer, as a raw pointer, in a ref-counted
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// way when passed to lambdas.
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template <class ActorPtr>
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class IPCWorkerRefHelper final {
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public:
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NS_INLINE_DECL_REFCOUNTING(IPCWorkerRefHelper);
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explicit IPCWorkerRefHelper(ActorPtr* aActor) : mActor(aActor) {}
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ActorPtr* Actor() const { return mActor; }
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private:
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~IPCWorkerRefHelper() = default;
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// Raw pointer
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ActorPtr* mActor;
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};
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} // namespace mozilla::dom
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#endif /* mozilla_dom_workers_WorkerRef_h */
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