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73 lines
2.2 KiB
C++
73 lines
2.2 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_CanvasLayerComposite_H
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#define GFX_CanvasLayerComposite_H
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#include "Layers.h" // for CanvasLayer, etc
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#include "mozilla/Attributes.h" // for MOZ_OVERRIDE
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#include "mozilla/RefPtr.h" // for RefPtr
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#include "mozilla/layers/LayerManagerComposite.h" // for LayerComposite, etc
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#include "mozilla/layers/LayersTypes.h" // for LayerRenderState, etc
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#include "nsDebug.h" // for NS_RUNTIMEABORT
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#include "nsRect.h" // for nsIntRect
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#include "nscore.h" // for nsACString
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struct nsIntPoint;
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namespace mozilla {
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namespace layers {
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class CompositableHost;
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// Canvas layers use ImageHosts (but CanvasClients) because compositing a
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// canvas is identical to compositing an image.
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class ImageHost;
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class CanvasLayerComposite : public CanvasLayer,
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public LayerComposite
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{
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public:
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CanvasLayerComposite(LayerManagerComposite* aManager);
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virtual ~CanvasLayerComposite();
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// CanvasLayer impl
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virtual void Initialize(const Data& aData) MOZ_OVERRIDE
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{
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NS_RUNTIMEABORT("Incompatibe surface type");
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}
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virtual LayerRenderState GetRenderState() MOZ_OVERRIDE;
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virtual bool SetCompositableHost(CompositableHost* aHost) MOZ_OVERRIDE;
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virtual void Disconnect() MOZ_OVERRIDE
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{
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Destroy();
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}
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virtual Layer* GetLayer() MOZ_OVERRIDE;
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virtual void RenderLayer(const nsIntRect& aClipRect) MOZ_OVERRIDE;
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virtual void CleanupResources() MOZ_OVERRIDE;
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CompositableHost* GetCompositableHost() MOZ_OVERRIDE;
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virtual LayerComposite* AsLayerComposite() MOZ_OVERRIDE { return this; }
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void SetBounds(nsIntRect aBounds) { mBounds = aBounds; }
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virtual const char* Name() const MOZ_OVERRIDE { return "CanvasLayerComposite"; }
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protected:
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virtual nsACString& PrintInfo(nsACString& aTo, const char* aPrefix) MOZ_OVERRIDE;
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private:
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RefPtr<CompositableHost> mImageHost;
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};
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} /* layers */
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} /* mozilla */
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#endif /* GFX_CanvasLayerComposite_H */
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