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https://github.com/mozilla/gecko-dev.git
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2cf9a19eef
find gfx/layers -type f | grep -v CompositorTypes.h | xargs sed -i 's/\(^\|[^A-Za-z0-9_]\)DIAGNOSTIC_\(NONE\|TILE_BORDERS\|LAYER_BORDERS\|BIGIMAGE_BORDERS\|FLASH_BORDERS\)\($\|[^A-Za-z0-9_]\)/\1DiagnosticTypes::\2\3/g' find gfx/layers -type f | grep -v CompositorTypes.h | xargs sed -i 's/DiagnosticTypes\:\:NONE/DiagosticTypes::NO_DIAGNOSTIC/g' find gfx/layers -type f | grep -v CompositorTypes.h | xargs sed -i 's/\(^\|[^A-Za-z0-9_]\)DIAGNOSTIC_\(IMAGE\|CONTENT\|CANVAS\|COLOR\|CONTAINER\|TILE\|BIGIMAGE\|COMPONENT_ALPHA\|REGION_RECT\)\($\|[^A-Za-z0-9_]\)/\1DiagnosticFlags::\2\3/g' find gfx/layers -type f | grep -v CompositorTypes.h | xargs sed -i 's/\(^\|[^A-Za-z0-9_]\)EFFECT_\(MASK\|MAX_SECONDARY\|RGB\|YCBCR\|COMPONENT_ALPHA\|SOLID_COLOR\|RENDER_TARGET\|MAX\)\($\|[^A-Za-z0-9_]\)/\1EffectTypes::\2\3/g' find gfx/layers -type f | grep -v CompositorTypes.h | xargs sed -i 's/\(^\|[^A-Za-z0-9_]\)TEXTURE_\(CONTENT\|SHMEM\|YCBCR\|SHARED_GL\|SHARED_GL_EXTERNAL\|STREAM_GL\|FALLBACK\)\($\|[^A-Za-z0-9_]\)/\1DeprecatedTextureClientType::\2\3/g' find gfx/layers -type f | grep -v CompositorTypes.h | xargs sed -i 's/\(^\|[^A-Za-z0-9_]\)\(BUFFER_UNKNOWN\|BUFFER_IMAGE_SINGLE\|BUFFER_IMAGE_BUFFERED\|BUFFER_BRIDGE\|BUFFER_CONTENT\|BUFFER_CONTENT_DIRECT\|BUFFER_CONTENT_INC\|BUFFER_TILED\|BUFFER_SIMPLE_TILED\|COMPOSITABLE_IMAGE\|COMPOSITABLE_CONTENT_SINGLE\|COMPOSITABLE_CONTENT_DOUBLE\|BUFFER_COUNT\)\($\|[^A-Za-z0-9_]\)/\1CompositableType::\2\3/g' find gfx/layers -type f | grep -v CompositorTypes.h | xargs sed -i 's/CompositableType\:\:COMPOSITABLE_/CompositableType::/g' find gfx/layers -type f | grep -v CompositorTypes.h | xargs sed -i 's/\(^\|[^A-Za-z0-9_]\)TEXTURE_HOST_\(DEFAULT\|TILED\|COPY_PREVIOUS\)\($\|[^A-Za-z0-9_]\)/\1DeprecatedTextureHostFlags::\2\3/g' find gfx/layers -type f | grep -v CompositorTypes.h | xargs sed -i 's/\(^\|[^A-Za-z0-9_]\)Texture\(Front\|Back\|OnWhiteFront\|OnWhiteBack\)\($\|[^A-Za-z0-9_]\)/\1TextureIdentifier::\2\3/g' find gfx/layers -type f | grep -v CompositorTypes.h | xargs sed -i 's/\(^\|[^A-Za-z0-9_]\)\(OPEN_NONE\|OPEN_READ\|OPEN_WRITE\|OPEN_READ_WRITE\|OPEN_READ_ONLY\|OPEN_WRITE_ONLY\)\($\|[^A-Za-z0-9_]\)/\1OpenMode::\2\3/g' find gfx/layers -type f | grep -v CompositorTypes.h | xargs sed -i 's/\(^\|[^A-Za-z0-9_]\)\(MaskNone\|Mask2d\|Mask3d\|NumMaskTypes\)\($\|[^A-Za-z0-9_]\)/\1MaskType::\2\3/g' find gfx -type f | xargs sed -i 's/Diagostic/Diagnostic/g'
525 lines
18 KiB
C++
525 lines
18 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "ContainerLayerComposite.h"
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#include <algorithm> // for min
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#include "FrameMetrics.h" // for FrameMetrics
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#include "Units.h" // for LayerRect, LayerPixel, etc
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#include "gfx2DGlue.h" // for ToMatrix4x4
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#include "gfx3DMatrix.h" // for gfx3DMatrix
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#include "gfxPrefs.h" // for gfxPrefs
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#include "gfxUtils.h" // for gfxUtils, etc
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#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
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#include "mozilla/RefPtr.h" // for RefPtr
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#include "mozilla/gfx/BaseRect.h" // for BaseRect
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#include "mozilla/gfx/Matrix.h" // for Matrix4x4
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#include "mozilla/gfx/Point.h" // for Point, IntPoint
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#include "mozilla/gfx/Rect.h" // for IntRect, Rect
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#include "mozilla/layers/Compositor.h" // for Compositor, etc
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#include "mozilla/layers/CompositorTypes.h" // for DiagnosticFlags::CONTAINER
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#include "mozilla/layers/Effects.h" // for Effect, EffectChain, etc
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#include "mozilla/layers/TextureHost.h" // for CompositingRenderTarget
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#include "mozilla/mozalloc.h" // for operator delete, etc
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#include "nsAutoPtr.h" // for nsRefPtr
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#include "nsDebug.h" // for NS_ASSERTION
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#include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc
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#include "nsISupportsUtils.h" // for NS_ADDREF, NS_RELEASE
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#include "nsPoint.h" // for nsIntPoint
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#include "nsRect.h" // for nsIntRect
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#include "nsRegion.h" // for nsIntRegion
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#include "nsTArray.h" // for nsAutoTArray
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#include "TextRenderer.h" // for TextRenderer
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#include <vector>
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namespace mozilla {
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namespace layers {
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/**
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* Returns a rectangle of content painted opaquely by aLayer. Very consertative;
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* bails by returning an empty rect in any tricky situations.
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*/
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static nsIntRect
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GetOpaqueRect(Layer* aLayer)
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{
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nsIntRect result;
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gfx::Matrix matrix;
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bool is2D = aLayer->GetBaseTransform().Is2D(&matrix);
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// Just bail if there's anything difficult to handle.
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if (!is2D || aLayer->GetMaskLayer() ||
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aLayer->GetEffectiveOpacity() != 1.0f ||
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matrix.HasNonIntegerTranslation()) {
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return result;
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}
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if (aLayer->GetContentFlags() & Layer::CONTENT_OPAQUE) {
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result = aLayer->GetEffectiveVisibleRegion().GetLargestRectangle();
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} else {
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// Drill down into RefLayers because that's what we particularly care about;
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// layer construction for aLayer will not have known about the opaqueness
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// of any RefLayer subtrees.
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RefLayer* refLayer = aLayer->AsRefLayer();
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if (refLayer && refLayer->GetFirstChild()) {
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result = GetOpaqueRect(refLayer->GetFirstChild());
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}
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}
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// Translate our opaque region to cover the child
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gfx::Point point = matrix.GetTranslation();
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result.MoveBy(static_cast<int>(point.x), static_cast<int>(point.y));
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const nsIntRect* clipRect = aLayer->GetEffectiveClipRect();
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if (clipRect) {
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result.IntersectRect(result, *clipRect);
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}
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return result;
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}
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struct LayerVelocityUserData : public LayerUserData {
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public:
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LayerVelocityUserData() {
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MOZ_COUNT_CTOR(LayerVelocityUserData);
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}
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~LayerVelocityUserData() {
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MOZ_COUNT_DTOR(LayerVelocityUserData);
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}
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struct VelocityData {
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VelocityData(TimeStamp frameTime, int scrollX, int scrollY)
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: mFrameTime(frameTime)
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, mPoint(scrollX, scrollY)
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{}
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TimeStamp mFrameTime;
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gfx::Point mPoint;
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};
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std::vector<VelocityData> mData;
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};
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static gfx::Point GetScrollData(Layer* aLayer) {
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gfx::Matrix matrix;
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if (aLayer->GetLocalTransform().Is2D(&matrix)) {
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return matrix.GetTranslation();
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}
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gfx::Point origin;
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return origin;
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}
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static void DrawLayerInfo(const nsIntRect& aClipRect,
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LayerManagerComposite* aManager,
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Layer* aLayer)
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{
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if (aLayer->GetType() == Layer::LayerType::TYPE_CONTAINER) {
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// XXX - should figure out a way to render this, but for now this
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// is hard to do, since it will often get superimposed over the first
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// child of the layer, which is bad.
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return;
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}
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nsAutoCString layerInfo;
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aLayer->PrintInfo(layerInfo, "");
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nsIntRegion visibleRegion = aLayer->GetVisibleRegion();
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uint32_t maxWidth = std::min<uint32_t>(visibleRegion.GetBounds().width, 500);
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nsIntPoint topLeft = visibleRegion.GetBounds().TopLeft();
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aManager->GetTextRenderer()->RenderText(layerInfo.get(), gfx::IntPoint(topLeft.x, topLeft.y),
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aLayer->GetEffectiveTransform(), 16,
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maxWidth);
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}
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static LayerVelocityUserData* GetVelocityData(Layer* aLayer) {
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static char sLayerVelocityUserDataKey;
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void* key = reinterpret_cast<void*>(&sLayerVelocityUserDataKey);
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if (!aLayer->HasUserData(key)) {
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LayerVelocityUserData* newData = new LayerVelocityUserData();
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aLayer->SetUserData(key, newData);
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}
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return static_cast<LayerVelocityUserData*>(aLayer->GetUserData(key));
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}
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static void DrawVelGraph(const nsIntRect& aClipRect,
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LayerManagerComposite* aManager,
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Layer* aLayer) {
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Compositor* compositor = aManager->GetCompositor();
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gfx::Rect clipRect(aClipRect.x, aClipRect.y,
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aClipRect.width, aClipRect.height);
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TimeStamp now = TimeStamp::Now();
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LayerVelocityUserData* velocityData = GetVelocityData(aLayer);
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if (velocityData->mData.size() >= 1 &&
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now > velocityData->mData[velocityData->mData.size() - 1].mFrameTime +
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TimeDuration::FromMilliseconds(200)) {
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// clear stale data
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velocityData->mData.clear();
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}
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const gfx::Point layerTransform = GetScrollData(aLayer);
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velocityData->mData.push_back(
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LayerVelocityUserData::VelocityData(now,
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static_cast<int>(layerTransform.x), static_cast<int>(layerTransform.y)));
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// TODO: dump to file
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// XXX: Uncomment these lines to enable ScrollGraph logging. This is
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// useful for HVGA phones or to output the data to accurate
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// graphing software.
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// printf_stderr("ScrollGraph (%p): %f, %f\n",
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// aLayer, layerTransform.x, layerTransform.y);
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// Keep a circular buffer of 100.
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size_t circularBufferSize = 100;
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if (velocityData->mData.size() > circularBufferSize) {
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velocityData->mData.erase(velocityData->mData.begin());
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}
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if (velocityData->mData.size() == 1) {
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return;
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}
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// Clear and disable the graph when it's flat
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for (size_t i = 1; i < velocityData->mData.size(); i++) {
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if (velocityData->mData[i - 1].mPoint != velocityData->mData[i].mPoint) {
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break;
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}
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if (i == velocityData->mData.size() - 1) {
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velocityData->mData.clear();
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return;
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}
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}
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if (aLayer->GetEffectiveVisibleRegion().GetBounds().width < 300 ||
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aLayer->GetEffectiveVisibleRegion().GetBounds().height < 300) {
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// Don't want a graph for smaller layers
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return;
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}
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aManager->SetDebugOverlayWantsNextFrame(true);
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const gfx::Matrix4x4& transform = aLayer->GetEffectiveTransform();
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nsIntRect bounds = aLayer->GetEffectiveVisibleRegion().GetBounds();
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gfx::Rect graphBounds = gfx::Rect(bounds.x, bounds.y,
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bounds.width, bounds.height);
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gfx::Rect graphRect = gfx::Rect(bounds.x, bounds.y, 200, 100);
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float opacity = 1.0;
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EffectChain effects;
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effects.mPrimaryEffect = new EffectSolidColor(gfx::Color(0.2f,0,0,1));
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compositor->DrawQuad(graphRect,
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clipRect,
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effects,
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opacity,
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transform);
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std::vector<gfx::Point> graph;
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int yScaleFactor = 3;
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for (int32_t i = (int32_t)velocityData->mData.size() - 2; i >= 0; i--) {
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const gfx::Point& p1 = velocityData->mData[i+1].mPoint;
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const gfx::Point& p2 = velocityData->mData[i].mPoint;
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int vel = sqrt((p1.x - p2.x) * (p1.x - p2.x) +
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(p1.y - p2.y) * (p1.y - p2.y));
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graph.push_back(
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gfx::Point(bounds.x + graphRect.width / circularBufferSize * i,
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graphBounds.y + graphRect.height - vel/yScaleFactor));
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}
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compositor->DrawLines(graph, clipRect, gfx::Color(0,1,0,1),
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opacity, transform);
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}
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// ContainerRender is shared between RefLayer and ContainerLayer
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template<class ContainerT> void
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ContainerRender(ContainerT* aContainer,
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LayerManagerComposite* aManager,
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const nsIntRect& aClipRect)
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{
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/**
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* Setup our temporary surface for rendering the contents of this container.
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*/
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RefPtr<CompositingRenderTarget> surface;
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Compositor* compositor = aManager->GetCompositor();
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RefPtr<CompositingRenderTarget> previousTarget = compositor->GetCurrentRenderTarget();
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nsIntRect visibleRect = aContainer->GetEffectiveVisibleRegion().GetBounds();
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aContainer->mSupportsComponentAlphaChildren = false;
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float opacity = aContainer->GetEffectiveOpacity();
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bool needsSurface = aContainer->UseIntermediateSurface();
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if (needsSurface) {
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SurfaceInitMode mode = INIT_MODE_CLEAR;
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bool surfaceCopyNeeded = false;
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gfx::IntRect surfaceRect = gfx::IntRect(visibleRect.x, visibleRect.y,
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visibleRect.width, visibleRect.height);
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gfx::IntPoint sourcePoint = gfx::IntPoint(visibleRect.x, visibleRect.y);
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// we're about to create a framebuffer backed by textures to use as an intermediate
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// surface. What to do if its size (as given by framebufferRect) would exceed the
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// maximum texture size supported by the GL? The present code chooses the compromise
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// of just clamping the framebuffer's size to the max supported size.
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// This gives us a lower resolution rendering of the intermediate surface (children layers).
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// See bug 827170 for a discussion.
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int32_t maxTextureSize = compositor->GetMaxTextureSize();
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surfaceRect.width = std::min(maxTextureSize, surfaceRect.width);
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surfaceRect.height = std::min(maxTextureSize, surfaceRect.height);
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if (aContainer->GetEffectiveVisibleRegion().GetNumRects() == 1 &&
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(aContainer->GetContentFlags() & Layer::CONTENT_OPAQUE))
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{
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// don't need a background, we're going to paint all opaque stuff
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aContainer->mSupportsComponentAlphaChildren = true;
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mode = INIT_MODE_NONE;
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} else {
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const gfx::Matrix4x4& transform3D = aContainer->GetEffectiveTransform();
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gfx::Matrix transform;
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// If we have an opaque ancestor layer, then we can be sure that
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// all the pixels we draw into are either opaque already or will be
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// covered by something opaque. Otherwise copying up the background is
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// not safe.
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if (ContainerLayer::HasOpaqueAncestorLayer(aContainer) &&
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transform3D.Is2D(&transform) && !ThebesMatrix(transform).HasNonIntegerTranslation()) {
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surfaceCopyNeeded = gfxPrefs::ComponentAlphaEnabled();
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sourcePoint.x += transform._31;
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sourcePoint.y += transform._32;
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aContainer->mSupportsComponentAlphaChildren
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= gfxPrefs::ComponentAlphaEnabled();
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}
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}
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sourcePoint -= compositor->GetCurrentRenderTarget()->GetOrigin();
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if (surfaceCopyNeeded) {
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surface = compositor->CreateRenderTargetFromSource(surfaceRect, previousTarget, sourcePoint);
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} else {
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surface = compositor->CreateRenderTarget(surfaceRect, mode);
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}
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if (!surface) {
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return;
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}
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compositor->SetRenderTarget(surface);
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} else {
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surface = previousTarget;
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aContainer->mSupportsComponentAlphaChildren = (aContainer->GetContentFlags() & Layer::CONTENT_OPAQUE) ||
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(aContainer->GetParent() && aContainer->GetParent()->SupportsComponentAlphaChildren());
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}
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nsAutoTArray<Layer*, 12> children;
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aContainer->SortChildrenBy3DZOrder(children);
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/**
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* Render this container's contents.
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*/
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for (uint32_t i = 0; i < children.Length(); i++) {
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LayerComposite* layerToRender = static_cast<LayerComposite*>(children.ElementAt(i)->ImplData());
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if (layerToRender->GetLayer()->GetEffectiveVisibleRegion().IsEmpty() &&
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!layerToRender->GetLayer()->AsContainerLayer()) {
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continue;
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}
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nsIntRect clipRect = layerToRender->GetLayer()->
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CalculateScissorRect(aClipRect, &aManager->GetWorldTransform());
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if (clipRect.IsEmpty()) {
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continue;
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}
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nsIntRegion savedVisibleRegion;
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bool restoreVisibleRegion = false;
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if (i + 1 < children.Length() &&
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layerToRender->GetLayer()->GetEffectiveTransform().IsIdentity()) {
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LayerComposite* nextLayer = static_cast<LayerComposite*>(children.ElementAt(i + 1)->ImplData());
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nsIntRect nextLayerOpaqueRect;
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if (nextLayer && nextLayer->GetLayer()) {
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nextLayerOpaqueRect = GetOpaqueRect(nextLayer->GetLayer());
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}
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if (!nextLayerOpaqueRect.IsEmpty()) {
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savedVisibleRegion = layerToRender->GetShadowVisibleRegion();
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nsIntRegion visibleRegion;
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visibleRegion.Sub(savedVisibleRegion, nextLayerOpaqueRect);
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if (visibleRegion.IsEmpty()) {
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continue;
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}
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layerToRender->SetShadowVisibleRegion(visibleRegion);
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restoreVisibleRegion = true;
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}
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}
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if (layerToRender->HasLayerBeenComposited()) {
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// Composer2D will compose this layer so skip GPU composition
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// this time & reset composition flag for next composition phase
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layerToRender->SetLayerComposited(false);
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nsIntRect clearRect = layerToRender->GetClearRect();
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if (!clearRect.IsEmpty()) {
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// Clear layer's visible rect on FrameBuffer with transparent pixels
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gfx::Rect fbRect(clearRect.x, clearRect.y, clearRect.width, clearRect.height);
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compositor->ClearRect(fbRect);
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layerToRender->SetClearRect(nsIntRect(0, 0, 0, 0));
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}
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} else {
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layerToRender->RenderLayer(clipRect);
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}
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if (restoreVisibleRegion) {
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// Restore the region in case it's not covered by opaque content next time
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layerToRender->SetShadowVisibleRegion(savedVisibleRegion);
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}
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if (gfxPrefs::LayersScrollGraph()) {
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DrawVelGraph(clipRect, aManager, layerToRender->GetLayer());
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}
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if (gfxPrefs::DrawLayerInfo()) {
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DrawLayerInfo(clipRect, aManager, layerToRender->GetLayer());
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}
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// invariant: our GL context should be current here, I don't think we can
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// assert it though
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}
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if (needsSurface) {
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// Unbind the current surface and rebind the previous one.
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#ifdef MOZ_DUMP_PAINTING
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if (gfxUtils::sDumpPainting) {
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RefPtr<gfx::DataSourceSurface> surf = surface->Dump(aManager->GetCompositor());
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WriteSnapshotToDumpFile(aContainer, surf);
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}
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#endif
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compositor->SetRenderTarget(previousTarget);
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EffectChain effectChain(aContainer);
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LayerManagerComposite::AutoAddMaskEffect autoMaskEffect(aContainer->GetMaskLayer(),
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effectChain,
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!aContainer->GetTransform().CanDraw2D());
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effectChain.mPrimaryEffect = new EffectRenderTarget(surface);
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gfx::Rect rect(visibleRect.x, visibleRect.y, visibleRect.width, visibleRect.height);
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gfx::Rect clipRect(aClipRect.x, aClipRect.y, aClipRect.width, aClipRect.height);
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aManager->GetCompositor()->DrawQuad(rect, clipRect, effectChain, opacity,
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aContainer->GetEffectiveTransform());
|
|
}
|
|
|
|
if (aContainer->GetFrameMetrics().IsScrollable()) {
|
|
const FrameMetrics& frame = aContainer->GetFrameMetrics();
|
|
LayerRect layerBounds = ParentLayerRect(frame.mCompositionBounds) * ParentLayerToLayerScale(1.0);
|
|
gfx::Rect rect(layerBounds.x, layerBounds.y, layerBounds.width, layerBounds.height);
|
|
gfx::Rect clipRect(aClipRect.x, aClipRect.y, aClipRect.width, aClipRect.height);
|
|
aManager->GetCompositor()->DrawDiagnostics(DiagnosticFlags::CONTAINER,
|
|
rect, clipRect,
|
|
aContainer->GetEffectiveTransform());
|
|
}
|
|
}
|
|
|
|
ContainerLayerComposite::ContainerLayerComposite(LayerManagerComposite *aManager)
|
|
: ContainerLayer(aManager, nullptr)
|
|
, LayerComposite(aManager)
|
|
{
|
|
MOZ_COUNT_CTOR(ContainerLayerComposite);
|
|
mImplData = static_cast<LayerComposite*>(this);
|
|
}
|
|
|
|
ContainerLayerComposite::~ContainerLayerComposite()
|
|
{
|
|
MOZ_COUNT_DTOR(ContainerLayerComposite);
|
|
|
|
// We don't Destroy() on destruction here because this destructor
|
|
// can be called after remote content has crashed, and it may not be
|
|
// safe to free the IPC resources of our children. Those resources
|
|
// are automatically cleaned up by IPDL-generated code.
|
|
//
|
|
// In the common case of normal shutdown, either
|
|
// LayerManagerComposite::Destroy(), a parent
|
|
// *ContainerLayerComposite::Destroy(), or Disconnect() will trigger
|
|
// cleanup of our resources.
|
|
while (mFirstChild) {
|
|
RemoveChild(mFirstChild);
|
|
}
|
|
}
|
|
|
|
void
|
|
ContainerLayerComposite::Destroy()
|
|
{
|
|
if (!mDestroyed) {
|
|
while (mFirstChild) {
|
|
static_cast<LayerComposite*>(GetFirstChild()->ImplData())->Destroy();
|
|
RemoveChild(mFirstChild);
|
|
}
|
|
mDestroyed = true;
|
|
}
|
|
}
|
|
|
|
LayerComposite*
|
|
ContainerLayerComposite::GetFirstChildComposite()
|
|
{
|
|
if (!mFirstChild) {
|
|
return nullptr;
|
|
}
|
|
return static_cast<LayerComposite*>(mFirstChild->ImplData());
|
|
}
|
|
|
|
void
|
|
ContainerLayerComposite::RenderLayer(const nsIntRect& aClipRect)
|
|
{
|
|
ContainerRender(this, mCompositeManager, aClipRect);
|
|
}
|
|
|
|
void
|
|
ContainerLayerComposite::CleanupResources()
|
|
{
|
|
for (Layer* l = GetFirstChild(); l; l = l->GetNextSibling()) {
|
|
LayerComposite* layerToCleanup = static_cast<LayerComposite*>(l->ImplData());
|
|
layerToCleanup->CleanupResources();
|
|
}
|
|
}
|
|
|
|
RefLayerComposite::RefLayerComposite(LayerManagerComposite* aManager)
|
|
: RefLayer(aManager, nullptr)
|
|
, LayerComposite(aManager)
|
|
{
|
|
mImplData = static_cast<LayerComposite*>(this);
|
|
}
|
|
|
|
RefLayerComposite::~RefLayerComposite()
|
|
{
|
|
Destroy();
|
|
}
|
|
|
|
void
|
|
RefLayerComposite::Destroy()
|
|
{
|
|
MOZ_ASSERT(!mFirstChild);
|
|
mDestroyed = true;
|
|
}
|
|
|
|
LayerComposite*
|
|
RefLayerComposite::GetFirstChildComposite()
|
|
{
|
|
if (!mFirstChild) {
|
|
return nullptr;
|
|
}
|
|
return static_cast<LayerComposite*>(mFirstChild->ImplData());
|
|
}
|
|
|
|
void
|
|
RefLayerComposite::RenderLayer(const nsIntRect& aClipRect)
|
|
{
|
|
ContainerRender(this, mCompositeManager, aClipRect);
|
|
}
|
|
|
|
void
|
|
RefLayerComposite::CleanupResources()
|
|
{
|
|
}
|
|
|
|
} /* layers */
|
|
} /* mozilla */
|