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https://github.com/mozilla/gecko-dev.git
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396 lines
12 KiB
C++
396 lines
12 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_CONTENTHOST_H
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#define GFX_CONTENTHOST_H
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#include <stdint.h> // for uint32_t
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#include <stdio.h> // for FILE
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#include "mozilla-config.h" // for MOZ_DUMP_PAINTING
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#include "CompositableHost.h" // for CompositableHost, etc
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#include "RotatedBuffer.h" // for RotatedContentBuffer, etc
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#include "mozilla/Attributes.h" // for MOZ_OVERRIDE
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#include "mozilla/RefPtr.h" // for RefPtr
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#include "mozilla/gfx/BasePoint.h" // for BasePoint
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#include "mozilla/gfx/Point.h" // for Point
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#include "mozilla/gfx/Rect.h" // for Rect
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#include "mozilla/gfx/Types.h" // for Filter
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#include "mozilla/layers/CompositorTypes.h" // for TextureInfo, etc
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#include "mozilla/layers/ISurfaceAllocator.h" // for ISurfaceAllocator
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#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor
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#include "mozilla/layers/LayersTypes.h" // for etc
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#include "mozilla/layers/TextureHost.h" // for TextureHost
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#include "mozilla/mozalloc.h" // for operator delete
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#include "nsAutoPtr.h" // for nsAutoPtr
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#include "nsCOMPtr.h" // for already_AddRefed
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#include "nsDebug.h" // for NS_RUNTIMEABORT
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#include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc
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#include "nsPoint.h" // for nsIntPoint
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#include "nsRect.h" // for nsIntRect
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#include "nsRegion.h" // for nsIntRegion
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#include "nsTArray.h" // for nsTArray
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#include "nscore.h" // for nsACString
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namespace mozilla {
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namespace gfx {
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class Matrix4x4;
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}
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namespace layers {
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class Compositor;
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class ThebesBufferData;
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class TiledLayerComposer;
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struct EffectChain;
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class TextureImageTextureSourceOGL;
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struct TexturedEffect;
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/**
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* ContentHosts are used for compositing Thebes layers, always matched by a
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* ContentClient of the same type.
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*
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* ContentHosts support only UpdateThebes(), not Update().
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*/
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class ContentHost : public CompositableHost
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{
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public:
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// Subclasses should implement this method if they support being used as a
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// tiling.
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virtual TiledLayerComposer* AsTiledLayerComposer() { return nullptr; }
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virtual bool UpdateThebes(const ThebesBufferData& aData,
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const nsIntRegion& aUpdated,
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const nsIntRegion& aOldValidRegionBack,
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nsIntRegion* aUpdatedRegionBack) = 0;
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virtual void SetPaintWillResample(bool aResample) { }
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protected:
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ContentHost(const TextureInfo& aTextureInfo)
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: CompositableHost(aTextureInfo)
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{}
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};
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/**
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* Base class for non-tiled ContentHosts.
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*
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* Ownership of the SurfaceDescriptor and the resources it represents is passed
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* from the ContentClient to the ContentHost when the TextureClient/Hosts are
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* created, that is recevied here by SetTextureHosts which assigns one or two
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* texture hosts (for single and double buffering) to the ContentHost.
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*
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* It is the responsibility of the ContentHost to destroy its resources when
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* they are recreated or the ContentHost dies.
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*/
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class ContentHostBase : public ContentHost
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{
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public:
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typedef RotatedContentBuffer::ContentType ContentType;
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typedef RotatedContentBuffer::PaintState PaintState;
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ContentHostBase(const TextureInfo& aTextureInfo);
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virtual ~ContentHostBase();
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virtual void Composite(EffectChain& aEffectChain,
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float aOpacity,
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const gfx::Matrix4x4& aTransform,
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const gfx::Filter& aFilter,
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const gfx::Rect& aClipRect,
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const nsIntRegion* aVisibleRegion = nullptr,
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TiledLayerProperties* aLayerProperties = nullptr);
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virtual void SetPaintWillResample(bool aResample) { mPaintWillResample = aResample; }
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virtual bool Lock() = 0;
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virtual void Unlock() = 0;
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virtual NewTextureSource* GetTextureSource() = 0;
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virtual NewTextureSource* GetTextureSourceOnWhite() = 0;
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protected:
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virtual nsIntPoint GetOriginOffset()
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{
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return mBufferRect.TopLeft() - mBufferRotation;
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}
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bool PaintWillResample() { return mPaintWillResample; }
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nsIntRect mBufferRect;
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nsIntPoint mBufferRotation;
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bool mPaintWillResample;
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bool mInitialised;
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};
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/**
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* Shared ContentHostBase implementation for content hosts that
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* use up to two TextureHosts.
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*/
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class ContentHostTexture : public ContentHostBase
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{
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public:
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ContentHostTexture(const TextureInfo& aTextureInfo)
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: ContentHostBase(aTextureInfo)
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, mLocked(false)
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{ }
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virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE;
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#ifdef MOZ_DUMP_PAINTING
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virtual TemporaryRef<gfx::DataSourceSurface> GetAsSurface() MOZ_OVERRIDE;
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virtual void Dump(FILE* aFile=nullptr,
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const char* aPrefix="",
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bool aDumpHtml=false) MOZ_OVERRIDE;
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#endif
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virtual void PrintInfo(nsACString& aTo, const char* aPrefix) MOZ_OVERRIDE;
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virtual void UseTextureHost(TextureHost* aTexture) MOZ_OVERRIDE;
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virtual void UseComponentAlphaTextures(TextureHost* aTextureOnBlack,
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TextureHost* aTextureOnWhite) MOZ_OVERRIDE;
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virtual bool Lock() {
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MOZ_ASSERT(!mLocked);
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if (!mTextureHost) {
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return false;
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}
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if (!mTextureHost->Lock()) {
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return false;
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}
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if (mTextureHostOnWhite && !mTextureHostOnWhite->Lock()) {
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return false;
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}
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mLocked = true;
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return true;
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}
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virtual void Unlock() {
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MOZ_ASSERT(mLocked);
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mTextureHost->Unlock();
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if (mTextureHostOnWhite) {
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mTextureHostOnWhite->Unlock();
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}
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mLocked = false;
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}
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virtual NewTextureSource* GetTextureSource() {
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MOZ_ASSERT(mLocked);
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return mTextureHost->GetTextureSources();
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}
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virtual NewTextureSource* GetTextureSourceOnWhite() {
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MOZ_ASSERT(mLocked);
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if (mTextureHostOnWhite) {
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return mTextureHostOnWhite->GetTextureSources();
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}
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return nullptr;
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}
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LayerRenderState GetRenderState();
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protected:
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RefPtr<TextureHost> mTextureHost;
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RefPtr<TextureHost> mTextureHostOnWhite;
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bool mLocked;
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};
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/**
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* Double buffering is implemented by swapping the front and back TextureHosts.
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* We assume that whenever we use double buffering, then we have
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* render-to-texture and thus no texture upload to do.
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*/
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class ContentHostDoubleBuffered : public ContentHostTexture
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{
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public:
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ContentHostDoubleBuffered(const TextureInfo& aTextureInfo)
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: ContentHostTexture(aTextureInfo)
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{}
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virtual ~ContentHostDoubleBuffered() {}
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virtual CompositableType GetType() { return CompositableType::CONTENT_DOUBLE; }
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virtual bool UpdateThebes(const ThebesBufferData& aData,
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const nsIntRegion& aUpdated,
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const nsIntRegion& aOldValidRegionBack,
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nsIntRegion* aUpdatedRegionBack);
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protected:
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nsIntRegion mValidRegionForNextBackBuffer;
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};
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/**
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* Single buffered, therefore we must synchronously upload the image from the
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* TextureHost in the layers transaction (i.e., in UpdateThebes).
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*/
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class ContentHostSingleBuffered : public ContentHostTexture
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{
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public:
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ContentHostSingleBuffered(const TextureInfo& aTextureInfo)
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: ContentHostTexture(aTextureInfo)
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{}
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virtual ~ContentHostSingleBuffered() {}
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virtual CompositableType GetType() { return CompositableType::CONTENT_SINGLE; }
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virtual bool UpdateThebes(const ThebesBufferData& aData,
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const nsIntRegion& aUpdated,
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const nsIntRegion& aOldValidRegionBack,
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nsIntRegion* aUpdatedRegionBack);
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};
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/**
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* Maintains a host-side only texture, and gets provided with
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* surfaces that only cover the changed pixels during an update.
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*
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* Takes ownership of the passed in update surfaces, and must
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* free them once texture upload is complete.
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*
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* Delays texture uploads until the next composite to
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* avoid blocking the main thread.
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*/
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class ContentHostIncremental : public ContentHostBase
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{
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public:
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ContentHostIncremental(const TextureInfo& aTextureInfo);
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~ContentHostIncremental();
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virtual CompositableType GetType() { return CompositableType::BUFFER_CONTENT_INC; }
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virtual LayerRenderState GetRenderState() MOZ_OVERRIDE { return LayerRenderState(); }
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virtual bool CreatedIncrementalTexture(ISurfaceAllocator* aAllocator,
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const TextureInfo& aTextureInfo,
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const nsIntRect& aBufferRect) MOZ_OVERRIDE;
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virtual void UpdateIncremental(TextureIdentifier aTextureId,
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SurfaceDescriptor& aSurface,
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const nsIntRegion& aUpdated,
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const nsIntRect& aBufferRect,
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const nsIntPoint& aBufferRotation) MOZ_OVERRIDE;
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virtual bool UpdateThebes(const ThebesBufferData& aData,
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const nsIntRegion& aUpdated,
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const nsIntRegion& aOldValidRegionBack,
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nsIntRegion* aUpdatedRegionBack)
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{
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NS_ERROR("Shouldn't call this");
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return false;
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}
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virtual void PrintInfo(nsACString& aTo, const char* aPrefix) MOZ_OVERRIDE;
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virtual void DestroyTextures();
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virtual bool Lock() {
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MOZ_ASSERT(!mLocked);
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ProcessTextureUpdates();
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mLocked = true;
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return true;
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}
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virtual void Unlock() {
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MOZ_ASSERT(mLocked);
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mLocked = false;
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}
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virtual NewTextureSource* GetTextureSource();
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virtual NewTextureSource* GetTextureSourceOnWhite();
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private:
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void FlushUpdateQueue();
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void ProcessTextureUpdates();
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class Request
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{
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public:
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Request()
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{
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MOZ_COUNT_CTOR(ContentHostIncremental::Request);
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}
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virtual ~Request()
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{
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MOZ_COUNT_DTOR(ContentHostIncremental::Request);
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}
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virtual void Execute(ContentHostIncremental *aHost) = 0;
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};
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class TextureCreationRequest : public Request
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{
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public:
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TextureCreationRequest(const TextureInfo& aTextureInfo,
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const nsIntRect& aBufferRect)
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: mTextureInfo(aTextureInfo)
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, mBufferRect(aBufferRect)
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{}
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virtual void Execute(ContentHostIncremental *aHost);
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private:
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TextureInfo mTextureInfo;
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nsIntRect mBufferRect;
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};
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class TextureUpdateRequest : public Request
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{
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public:
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TextureUpdateRequest(ISurfaceAllocator* aDeAllocator,
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TextureIdentifier aTextureId,
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SurfaceDescriptor& aDescriptor,
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const nsIntRegion& aUpdated,
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const nsIntRect& aBufferRect,
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const nsIntPoint& aBufferRotation)
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: mDeAllocator(aDeAllocator)
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, mTextureId(aTextureId)
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, mDescriptor(aDescriptor)
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, mUpdated(aUpdated)
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, mBufferRect(aBufferRect)
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, mBufferRotation(aBufferRotation)
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{}
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~TextureUpdateRequest()
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{
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//TODO: Recycle these?
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mDeAllocator->DestroySharedSurface(&mDescriptor);
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}
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virtual void Execute(ContentHostIncremental *aHost);
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private:
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enum XSide {
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LEFT, RIGHT
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};
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enum YSide {
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TOP, BOTTOM
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};
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nsIntRect GetQuadrantRectangle(XSide aXSide, YSide aYSide) const;
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RefPtr<ISurfaceAllocator> mDeAllocator;
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TextureIdentifier mTextureId;
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SurfaceDescriptor mDescriptor;
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nsIntRegion mUpdated;
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nsIntRect mBufferRect;
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nsIntPoint mBufferRotation;
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};
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nsTArray<nsAutoPtr<Request> > mUpdateList;
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// Specific to OGL to avoid exposing methods on TextureSource that only
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// have one implementation.
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RefPtr<TextureImageTextureSourceOGL> mSource;
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RefPtr<TextureImageTextureSourceOGL> mSourceOnWhite;
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RefPtr<ISurfaceAllocator> mDeAllocator;
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bool mLocked;
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};
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}
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}
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#endif
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