mirror of
https://github.com/mozilla/gecko-dev.git
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164 lines
5.3 KiB
C++
164 lines
5.3 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "TextRenderer.h"
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#include "FontData.h"
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#include "png.h"
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#include "mozilla/Base64.h"
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#include "mozilla/layers/Compositor.h"
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#include "mozilla/layers/TextureHost.h"
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#include "mozilla/layers/Effects.h"
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namespace mozilla {
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namespace layers {
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using namespace gfx;
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using namespace std;
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const Float sBackgroundOpacity = 0.6f;
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const SurfaceFormat sTextureFormat = SurfaceFormat::B8G8R8A8;
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static void PNGAPI info_callback(png_structp png_ptr, png_infop info_ptr)
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{
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png_read_update_info(png_ptr, info_ptr);
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}
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static void PNGAPI row_callback(png_structp png_ptr, png_bytep new_row, png_uint_32 row_num, int pass)
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{
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MOZ_ASSERT(sTextureFormat == SurfaceFormat::B8G8R8A8);
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DataSourceSurface::MappedSurface map = static_cast<TextRenderer*>(png_get_progressive_ptr(png_ptr))->GetSurfaceMap();
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uint32_t* dst = (uint32_t*)(map.mData + map.mStride * row_num);
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for (uint32_t x = 0; x < sTextureWidth; x++) {
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// We blend to a transparent white background, this will make text readable
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// even if it's on a dark background. Without hurting our ability to
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// interact with the content behind the text.
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Float alphaValue = Float(0xFF - new_row[x]) / 255.0f;
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Float baseValue = sBackgroundOpacity * (1.0f - alphaValue);
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Color pixelColor(baseValue, baseValue, baseValue, baseValue + alphaValue);
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dst[x] = pixelColor.ToABGR();
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}
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}
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TextRenderer::~TextRenderer()
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{
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if (mGlyphBitmaps) {
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mGlyphBitmaps->Unmap();
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}
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}
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void
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TextRenderer::RenderText(const string& aText, const IntPoint& aOrigin,
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const Matrix4x4& aTransform, uint32_t aTextSize,
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uint32_t aTargetPixelWidth)
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{
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EnsureInitialized();
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// For now we only have a bitmap font with a 16px cell size, so we just
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// scale it up if the user wants larger text.
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Float scaleFactor = Float(aTextSize) / Float(sCellHeight);
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aTargetPixelWidth /= scaleFactor;
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uint32_t numLines = 1;
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uint32_t maxWidth = 0;
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uint32_t lineWidth = 0;
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// Calculate the size of the surface needed to draw all the glyphs.
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for (uint32_t i = 0; i < aText.length(); i++) {
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// Insert a line break if we go past the TargetPixelWidth.
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// XXX - this has the downside of overrunning the intended width, causing
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// things at the edge of a window to be cut off.
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if (aText[i] == '\n' || (aText[i] == ' ' && lineWidth > aTargetPixelWidth)) {
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numLines++;
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lineWidth = 0;
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continue;
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}
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lineWidth += sGlyphWidths[uint32_t(aText[i])];
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maxWidth = std::max(lineWidth, maxWidth);
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}
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// Create a surface to draw our glyphs to.
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RefPtr<DataSourceSurface> textSurf =
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Factory::CreateDataSourceSurface(IntSize(maxWidth, numLines * sCellHeight), sTextureFormat);
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DataSourceSurface::MappedSurface map;
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textSurf->Map(DataSourceSurface::MapType::READ_WRITE, &map);
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// Initialize the surface to transparent white.
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memset(map.mData, uint8_t(sBackgroundOpacity * 255.0f),
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numLines * sCellHeight * map.mStride);
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uint32_t currentXPos = 0;
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uint32_t currentYPos = 0;
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// Copy our glyphs onto the surface.
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for (uint32_t i = 0; i < aText.length(); i++) {
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if (aText[i] == '\n' || (aText[i] == ' ' && currentXPos > aTargetPixelWidth)) {
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currentYPos += sCellHeight;
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currentXPos = 0;
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continue;
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}
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uint32_t glyphXOffset = aText[i] % (sTextureWidth / sCellWidth) * sCellWidth * BytesPerPixel(sTextureFormat);
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uint32_t truncatedLine = aText[i] / (sTextureWidth / sCellWidth);
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uint32_t glyphYOffset = truncatedLine * sCellHeight * mMap.mStride;
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for (int y = 0; y < 16; y++) {
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memcpy(map.mData + (y + currentYPos) * map.mStride + currentXPos * BytesPerPixel(sTextureFormat),
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mMap.mData + glyphYOffset + y * mMap.mStride + glyphXOffset,
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sGlyphWidths[uint32_t(aText[i])] * BytesPerPixel(sTextureFormat));
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}
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currentXPos += sGlyphWidths[uint32_t(aText[i])];
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}
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textSurf->Unmap();
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RefPtr<DataTextureSource> src = mCompositor->CreateDataTextureSource();
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if (!src->Update(textSurf)) {
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// Upload failed.
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return;
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}
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RefPtr<EffectRGB> effect = new EffectRGB(src, true, Filter::LINEAR);
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EffectChain chain;
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chain.mPrimaryEffect = effect;
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Matrix4x4 transform = aTransform;
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transform.Scale(scaleFactor, scaleFactor, 1.0f);
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mCompositor->DrawQuad(Rect(aOrigin.x, aOrigin.y, maxWidth, numLines * 16),
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Rect(-10000, -10000, 20000, 20000), chain, 1.0f, transform);
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}
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void
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TextRenderer::EnsureInitialized()
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{
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if (mGlyphBitmaps) {
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return;
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}
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mGlyphBitmaps = Factory::CreateDataSourceSurface(IntSize(sTextureWidth, sTextureHeight), sTextureFormat);
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mGlyphBitmaps->Map(DataSourceSurface::MapType::READ_WRITE, &mMap);
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png_structp png_ptr = NULL;
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png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, nullptr, nullptr, nullptr);
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png_set_progressive_read_fn(png_ptr, this, info_callback, row_callback, nullptr);
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png_infop info_ptr = NULL;
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info_ptr = png_create_info_struct(png_ptr);
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png_process_data(png_ptr, info_ptr, (uint8_t*)sFontPNG, sizeof(sFontPNG));
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png_destroy_read_struct(&png_ptr, &info_ptr, nullptr);
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}
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}
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}
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