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The default size on most platforms is 256*256 which corresponds to the default blob tile size. I didn't check on android so I set it to 512*512 above which we never batch the upload so that the behavior is unchanged, but I suspect that a smaller threshold like 256*256 would also work better there. On Windows with heavy blob image workloads, not batching gives a 20%-30% improvement to the time spent in update_texture_cache. Differential Revision: https://phabricator.services.mozilla.com/D129516 |
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gfxConfig.cpp | ||
gfxConfig.h | ||
gfxConfigManager.cpp | ||
gfxConfigManager.h | ||
gfxFallback.h | ||
gfxFeature.cpp | ||
gfxFeature.h | ||
gfxVarReceiver.h | ||
gfxVars.cpp | ||
gfxVars.h | ||
moz.build |