mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-29 07:42:04 +00:00
7d80634d28
Differential Revision: https://phabricator.services.mozilla.com/D102370
320 lines
11 KiB
C++
320 lines
11 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "GLBlitHelper.h"
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#include <d3d11.h>
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#include "GLContextEGL.h"
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#include "GLLibraryEGL.h"
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#include "GPUVideoImage.h"
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#include "ScopedGLHelpers.h"
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#include "mozilla/layers/D3D11ShareHandleImage.h"
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#include "mozilla/layers/D3D11YCbCrImage.h"
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#include "mozilla/layers/TextureD3D11.h"
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namespace mozilla {
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namespace gl {
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#define NOTE_IF_FALSE(expr) \
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do { \
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if (!(expr)) { \
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gfxCriticalNote << "NOTE_IF_FALSE: " << #expr; \
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} \
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} while (false)
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static EGLStreamKHR StreamFromD3DTexture(EglDisplay* const egl,
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ID3D11Texture2D* const texD3D,
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const EGLAttrib* const postAttribs) {
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if (!egl->IsExtensionSupported(
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EGLExtension::NV_stream_consumer_gltexture_yuv) ||
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!egl->IsExtensionSupported(
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EGLExtension::ANGLE_stream_producer_d3d_texture)) {
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return 0;
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}
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const auto stream = egl->fCreateStreamKHR(nullptr);
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MOZ_ASSERT(stream);
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if (!stream) return 0;
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bool ok = true;
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NOTE_IF_FALSE(ok &= bool(egl->fStreamConsumerGLTextureExternalAttribsNV(
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stream, nullptr)));
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NOTE_IF_FALSE(
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ok &= bool(egl->fCreateStreamProducerD3DTextureANGLE(stream, nullptr)));
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NOTE_IF_FALSE(
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ok &= bool(egl->fStreamPostD3DTextureANGLE(stream, texD3D, postAttribs)));
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if (ok) return stream;
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(void)egl->fDestroyStreamKHR(stream);
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return 0;
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}
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static RefPtr<ID3D11Texture2D> OpenSharedTexture(ID3D11Device* const d3d,
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const WindowsHandle handle) {
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RefPtr<ID3D11Texture2D> tex;
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auto hr =
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d3d->OpenSharedResource((HANDLE)handle, __uuidof(ID3D11Texture2D),
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(void**)(ID3D11Texture2D**)getter_AddRefs(tex));
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if (FAILED(hr)) {
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gfxCriticalError() << "Error code from OpenSharedResource: "
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<< gfx::hexa(hr);
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return nullptr;
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}
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return tex;
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}
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// -------------------------------------
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class BindAnglePlanes final {
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const GLBlitHelper& mParent;
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const uint8_t mNumPlanes;
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const ScopedSaveMultiTex mMultiTex;
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GLuint mTempTexs[3];
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EGLStreamKHR mStreams[3];
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RefPtr<IDXGIKeyedMutex> mMutexList[3];
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bool mSuccess;
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public:
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BindAnglePlanes(const GLBlitHelper* const parent, const uint8_t numPlanes,
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const RefPtr<ID3D11Texture2D>* const texD3DList,
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const EGLAttrib* const* postAttribsList = nullptr)
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: mParent(*parent),
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mNumPlanes(numPlanes),
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mMultiTex(mParent.mGL, mNumPlanes, LOCAL_GL_TEXTURE_EXTERNAL),
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mTempTexs{0},
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mStreams{0},
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mSuccess(true) {
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MOZ_RELEASE_ASSERT(numPlanes >= 1 && numPlanes <= 3);
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const auto& gl = mParent.mGL;
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const auto& gle = GLContextEGL::Cast(gl);
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const auto& egl = gle->mEgl;
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gl->fGenTextures(numPlanes, mTempTexs);
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for (uint8_t i = 0; i < mNumPlanes; i++) {
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gl->fActiveTexture(LOCAL_GL_TEXTURE0 + i);
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gl->fBindTexture(LOCAL_GL_TEXTURE_EXTERNAL, mTempTexs[i]);
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const EGLAttrib* postAttribs = nullptr;
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if (postAttribsList) {
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postAttribs = postAttribsList[i];
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}
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mStreams[i] = StreamFromD3DTexture(egl.get(), texD3DList[i], postAttribs);
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mSuccess &= bool(mStreams[i]);
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}
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if (mSuccess) {
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for (uint8_t i = 0; i < mNumPlanes; i++) {
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NOTE_IF_FALSE(egl->fStreamConsumerAcquireKHR(mStreams[i]));
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auto& mutex = mMutexList[i];
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texD3DList[i]->QueryInterface(IID_IDXGIKeyedMutex,
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(void**)getter_AddRefs(mutex));
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if (mutex) {
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const auto hr = mutex->AcquireSync(0, 100);
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if (FAILED(hr)) {
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NS_WARNING("BindAnglePlanes failed to acquire KeyedMutex.");
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mSuccess = false;
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}
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}
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}
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}
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}
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~BindAnglePlanes() {
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const auto& gl = mParent.mGL;
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const auto& gle = GLContextEGL::Cast(gl);
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const auto& egl = gle->mEgl;
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if (mSuccess) {
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for (uint8_t i = 0; i < mNumPlanes; i++) {
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NOTE_IF_FALSE(egl->fStreamConsumerReleaseKHR(mStreams[i]));
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if (mMutexList[i]) {
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mMutexList[i]->ReleaseSync(0);
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}
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}
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}
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for (uint8_t i = 0; i < mNumPlanes; i++) {
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(void)egl->fDestroyStreamKHR(mStreams[i]);
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}
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gl->fDeleteTextures(mNumPlanes, mTempTexs);
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}
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const bool& Success() const { return mSuccess; }
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};
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// -------------------------------------
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ID3D11Device* GLBlitHelper::GetD3D11() const {
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if (mD3D11) return mD3D11;
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if (!mGL->IsANGLE()) return nullptr;
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const auto& gle = GLContextEGL::Cast(mGL);
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const auto& egl = gle->mEgl;
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EGLDeviceEXT deviceEGL = 0;
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NOTE_IF_FALSE(egl->fQueryDisplayAttribEXT(LOCAL_EGL_DEVICE_EXT,
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(EGLAttrib*)&deviceEGL));
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if (!egl->mLib->fQueryDeviceAttribEXT(
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deviceEGL, LOCAL_EGL_D3D11_DEVICE_ANGLE,
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(EGLAttrib*)(ID3D11Device**)getter_AddRefs(mD3D11))) {
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MOZ_ASSERT(false, "d3d9?");
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return nullptr;
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}
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return mD3D11;
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}
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// -------------------------------------
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bool GLBlitHelper::BlitImage(layers::D3D11ShareHandleImage* const srcImage,
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const gfx::IntSize& destSize,
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const OriginPos destOrigin) const {
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const auto& data = srcImage->GetData();
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if (!data) return false;
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layers::SurfaceDescriptorD3D10 desc;
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if (!data->SerializeSpecific(&desc)) return false;
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return BlitDescriptor(desc, destSize, destOrigin);
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}
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// -------------------------------------
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bool GLBlitHelper::BlitImage(layers::D3D11YCbCrImage* const srcImage,
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const gfx::IntSize& destSize,
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const OriginPos destOrigin) const {
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const auto& data = srcImage->GetData();
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if (!data) return false;
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const WindowsHandle handles[3] = {(WindowsHandle)data->mHandles[0],
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(WindowsHandle)data->mHandles[1],
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(WindowsHandle)data->mHandles[2]};
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return BlitAngleYCbCr(handles, srcImage->mPictureRect, srcImage->mYSize,
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srcImage->mCbCrSize, srcImage->mColorSpace, destSize,
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destOrigin);
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}
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// -------------------------------------
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bool GLBlitHelper::BlitDescriptor(const layers::SurfaceDescriptorD3D10& desc,
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const gfx::IntSize& destSize,
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const OriginPos destOrigin) const {
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const auto& d3d = GetD3D11();
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if (!d3d) return false;
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const auto& handle = desc.handle();
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const auto& format = desc.format();
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const auto& clipSize = desc.size();
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const auto srcOrigin = OriginPos::BottomLeft;
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const gfx::IntRect clipRect(0, 0, clipSize.width, clipSize.height);
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const auto colorSpace = desc.yUVColorSpace();
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if (format != gfx::SurfaceFormat::NV12 &&
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format != gfx::SurfaceFormat::P010 &&
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format != gfx::SurfaceFormat::P016) {
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gfxCriticalError() << "Non-NV12 format for SurfaceDescriptorD3D10: "
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<< uint32_t(format);
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return false;
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}
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const auto tex = OpenSharedTexture(d3d, handle);
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if (!tex) {
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MOZ_GL_ASSERT(mGL, false); // Get a nullptr from OpenSharedResource.
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return false;
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}
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const RefPtr<ID3D11Texture2D> texList[2] = {tex, tex};
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const EGLAttrib postAttribs0[] = {LOCAL_EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG, 0,
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LOCAL_EGL_NONE};
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const EGLAttrib postAttribs1[] = {LOCAL_EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG, 1,
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LOCAL_EGL_NONE};
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const EGLAttrib* const postAttribsList[2] = {postAttribs0, postAttribs1};
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// /layers/d3d11/CompositorD3D11.cpp uses bt601 for EffectTypes::NV12.
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// return BlitAngleNv12(tex, YUVColorSpace::BT601, destSize, destOrigin);
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const BindAnglePlanes bindPlanes(this, 2, texList, postAttribsList);
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if (!bindPlanes.Success()) {
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MOZ_GL_ASSERT(mGL, false); // BindAnglePlanes failed.
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return false;
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}
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D3D11_TEXTURE2D_DESC texDesc = {0};
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tex->GetDesc(&texDesc);
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const gfx::IntSize ySize(texDesc.Width, texDesc.Height);
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const gfx::IntSize divisors(2, 2);
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MOZ_ASSERT(ySize.width % divisors.width == 0);
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MOZ_ASSERT(ySize.height % divisors.height == 0);
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const gfx::IntSize uvSize(ySize.width / divisors.width,
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ySize.height / divisors.height);
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const bool yFlip = destOrigin != srcOrigin;
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const DrawBlitProg::BaseArgs baseArgs = {SubRectMat3(clipRect, ySize), yFlip,
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destSize, Nothing()};
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const DrawBlitProg::YUVArgs yuvArgs = {
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SubRectMat3(clipRect, uvSize, divisors), colorSpace};
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const auto& prog = GetDrawBlitProg({kFragHeader_TexExt, kFragBody_NV12});
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prog->Draw(baseArgs, &yuvArgs);
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return true;
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}
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bool GLBlitHelper::BlitDescriptor(
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const layers::SurfaceDescriptorDXGIYCbCr& desc,
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const gfx::IntSize& destSize, const OriginPos destOrigin) const {
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const auto& clipSize = desc.size();
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const auto& ySize = desc.sizeY();
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const auto& uvSize = desc.sizeCbCr();
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const auto& colorSpace = desc.yUVColorSpace();
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const gfx::IntRect clipRect(0, 0, clipSize.width, clipSize.height);
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const WindowsHandle handles[3] = {desc.handleY(), desc.handleCb(),
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desc.handleCr()};
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return BlitAngleYCbCr(handles, clipRect, ySize, uvSize, colorSpace, destSize,
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destOrigin);
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}
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// --
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bool GLBlitHelper::BlitAngleYCbCr(const WindowsHandle (&handleList)[3],
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const gfx::IntRect& clipRect,
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const gfx::IntSize& ySize,
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const gfx::IntSize& uvSize,
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const gfx::YUVColorSpace colorSpace,
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const gfx::IntSize& destSize,
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const OriginPos destOrigin) const {
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const auto& d3d = GetD3D11();
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if (!d3d) return false;
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const auto srcOrigin = OriginPos::BottomLeft;
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gfx::IntSize divisors;
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if (!GuessDivisors(ySize, uvSize, &divisors)) return false;
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const RefPtr<ID3D11Texture2D> texList[3] = {
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OpenSharedTexture(d3d, handleList[0]),
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OpenSharedTexture(d3d, handleList[1]),
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OpenSharedTexture(d3d, handleList[2])};
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const BindAnglePlanes bindPlanes(this, 3, texList);
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const bool yFlip = destOrigin != srcOrigin;
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const DrawBlitProg::BaseArgs baseArgs = {SubRectMat3(clipRect, ySize), yFlip,
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destSize, Nothing()};
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const DrawBlitProg::YUVArgs yuvArgs = {
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SubRectMat3(clipRect, uvSize, divisors), colorSpace};
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const auto& prog = GetDrawBlitProg({kFragHeader_TexExt, kFragBody_PlanarYUV});
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prog->Draw(baseArgs, &yuvArgs);
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return true;
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}
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} // namespace gl
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} // namespace mozilla
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