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Bug 731974 added this code to get more accurate timer callbacks back when the refresh driver was based on timers. It shouldn't be needed anymore now that the refresh driver is based on vsync.
505 lines
18 KiB
C++
505 lines
18 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set shiftwidth=2 tabstop=8 autoindent cindent expandtab: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/*
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* Code to notify things that animate before a refresh, at an appropriate
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* refresh rate. (Perhaps temporary, until replaced by compositor.)
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*/
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#ifndef nsRefreshDriver_h_
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#define nsRefreshDriver_h_
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#include "mozilla/FlushType.h"
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#include "mozilla/TimeStamp.h"
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#include "mozilla/Vector.h"
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#include "mozilla/WeakPtr.h"
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#include "nsTObserverArray.h"
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#include "nsTArray.h"
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#include "nsTHashtable.h"
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#include "nsTObserverArray.h"
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#include "nsClassHashtable.h"
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#include "nsHashKeys.h"
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#include "mozilla/Attributes.h"
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#include "mozilla/Maybe.h"
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#include "GeckoProfiler.h"
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#include "mozilla/layers/TransactionIdAllocator.h"
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class nsPresContext;
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class nsIPresShell;
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class nsIDocument;
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class imgIRequest;
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class nsIDOMEvent;
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class nsINode;
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namespace mozilla {
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class RefreshDriverTimer;
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namespace layout {
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class VsyncChild;
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} // namespace layout
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} // namespace mozilla
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/**
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* An abstract base class to be implemented by callers wanting to be
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* notified at refresh times. When nothing needs to be painted, callers
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* may not be notified.
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*/
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class nsARefreshObserver {
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public:
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// AddRef and Release signatures that match nsISupports. Implementors
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// must implement reference counting, and those that do implement
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// nsISupports will already have methods with the correct signature.
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//
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// The refresh driver does NOT hold references to refresh observers
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// except while it is notifying them.
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NS_INLINE_DECL_PURE_VIRTUAL_REFCOUNTING
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virtual void WillRefresh(mozilla::TimeStamp aTime) = 0;
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};
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/**
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* An abstract base class to be implemented by callers wanting to be notified
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* that a refresh has occurred. Callers must ensure an observer is removed
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* before it is destroyed.
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*/
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class nsAPostRefreshObserver {
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public:
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virtual void DidRefresh() = 0;
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};
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class nsRefreshDriver final : public mozilla::layers::TransactionIdAllocator,
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public nsARefreshObserver
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{
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public:
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explicit nsRefreshDriver(nsPresContext *aPresContext);
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~nsRefreshDriver();
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/**
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* Methods for testing, exposed via nsIDOMWindowUtils. See
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* nsIDOMWindowUtils.advanceTimeAndRefresh for description.
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*/
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void AdvanceTimeAndRefresh(int64_t aMilliseconds);
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void RestoreNormalRefresh();
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void DoTick();
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bool IsTestControllingRefreshesEnabled() const
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{
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return mTestControllingRefreshes;
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}
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/**
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* Return the time of the most recent refresh. This is intended to be
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* used by callers who want to start an animation now and want to know
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* what time to consider the start of the animation. (This helps
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* ensure that multiple animations started during the same event off
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* the main event loop have the same start time.)
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*/
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mozilla::TimeStamp MostRecentRefresh() const;
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/**
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* Same thing, but in microseconds since the epoch.
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*/
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int64_t MostRecentRefreshEpochTime() const;
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/**
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* Add / remove refresh observers. Returns whether the operation
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* succeeded.
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*
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* The flush type affects:
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* + the order in which the observers are notified (lowest flush
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* type to highest, in order registered)
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* + (in the future) which observers are suppressed when the display
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* doesn't require current position data or isn't currently
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* painting, and, correspondingly, which get notified when there
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* is a flush during such suppression
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* and it must be FlushType::Style, FlushType::Layout, or FlushType::Display.
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*
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* The refresh driver does NOT own a reference to these observers;
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* they must remove themselves before they are destroyed.
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*
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* The observer will be called even if there is no other activity.
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*/
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bool AddRefreshObserver(nsARefreshObserver *aObserver,
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mozilla::FlushType aFlushType);
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bool RemoveRefreshObserver(nsARefreshObserver *aObserver,
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mozilla::FlushType aFlushType);
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/**
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* Add an observer that will be called after each refresh. The caller
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* must remove the observer before it is deleted. This does not trigger
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* refresh driver ticks.
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*/
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void AddPostRefreshObserver(nsAPostRefreshObserver *aObserver);
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void RemovePostRefreshObserver(nsAPostRefreshObserver *aObserver);
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/**
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* Add/Remove imgIRequest versions of observers.
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*
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* These are used for hooking into the refresh driver for
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* controlling animated images.
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*
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* @note The refresh driver owns a reference to these listeners.
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*
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* @note Technically, imgIRequest objects are not nsARefreshObservers, but
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* for controlling animated image repaint events, we subscribe the
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* imgIRequests to the nsRefreshDriver for notification of paint events.
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*
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* @returns whether the operation succeeded, or void in the case of removal.
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*/
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bool AddImageRequest(imgIRequest* aRequest);
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void RemoveImageRequest(imgIRequest* aRequest);
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/**
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* Add / remove presshells that we should flush style and layout on
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*/
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bool AddStyleFlushObserver(nsIPresShell* aShell) {
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NS_ASSERTION(!mStyleFlushObservers.Contains(aShell),
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"Double-adding style flush observer");
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// We only get the cause for the first observer each frame because capturing
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// a stack is expensive. This is still useful if (1) you're trying to remove
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// all flushes for a particial frame or (2) the costly flush is triggered
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// near the call site where the first observer is triggered.
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if (!mStyleCause) {
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mStyleCause = profiler_get_backtrace();
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}
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bool appended = mStyleFlushObservers.AppendElement(aShell) != nullptr;
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EnsureTimerStarted();
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return appended;
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}
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void RemoveStyleFlushObserver(nsIPresShell* aShell) {
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mStyleFlushObservers.RemoveElement(aShell);
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}
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bool AddLayoutFlushObserver(nsIPresShell* aShell) {
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NS_ASSERTION(!IsLayoutFlushObserver(aShell),
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"Double-adding layout flush observer");
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// We only get the cause for the first observer each frame because capturing
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// a stack is expensive. This is still useful if (1) you're trying to remove
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// all flushes for a particial frame or (2) the costly flush is triggered
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// near the call site where the first observer is triggered.
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if (!mReflowCause) {
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mReflowCause = profiler_get_backtrace();
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}
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bool appended = mLayoutFlushObservers.AppendElement(aShell) != nullptr;
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EnsureTimerStarted();
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return appended;
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}
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void RemoveLayoutFlushObserver(nsIPresShell* aShell) {
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mLayoutFlushObservers.RemoveElement(aShell);
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}
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bool IsLayoutFlushObserver(nsIPresShell* aShell) {
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return mLayoutFlushObservers.Contains(aShell);
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}
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/**
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* Remember whether our presshell's view manager needs a flush
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*/
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void ScheduleViewManagerFlush();
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void RevokeViewManagerFlush() {
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mViewManagerFlushIsPending = false;
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}
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bool ViewManagerFlushIsPending() {
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return mViewManagerFlushIsPending;
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}
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/**
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* Add a document for which we have FrameRequestCallbacks
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*/
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void ScheduleFrameRequestCallbacks(nsIDocument* aDocument);
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/**
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* Remove a document for which we have FrameRequestCallbacks
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*/
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void RevokeFrameRequestCallbacks(nsIDocument* aDocument);
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/**
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* Queue a new event to dispatch in next tick before the style flush
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*/
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void ScheduleEventDispatch(nsINode* aTarget, nsIDOMEvent* aEvent);
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/**
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* Cancel all pending events scheduled by ScheduleEventDispatch which
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* targets any node in aDocument.
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*/
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void CancelPendingEvents(nsIDocument* aDocument);
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/**
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* Schedule a frame visibility update "soon", subject to the heuristics and
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* throttling we apply to visibility updates.
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*/
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void ScheduleFrameVisibilityUpdate() { mNeedToRecomputeVisibility = true; }
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/**
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* Tell the refresh driver that it is done driving refreshes and
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* should stop its timer and forget about its pres context. This may
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* be called from within a refresh.
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*/
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void Disconnect();
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bool IsFrozen() { return mFreezeCount > 0; }
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/**
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* Freeze the refresh driver. It should stop delivering future
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* refreshes until thawed. Note that the number of calls to Freeze() must
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* match the number of calls to Thaw() in order for the refresh driver to
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* be un-frozen.
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*/
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void Freeze();
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/**
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* Thaw the refresh driver. If the number of calls to Freeze() matches the
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* number of calls to this function, the refresh driver should start
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* delivering refreshes again.
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*/
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void Thaw();
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/**
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* Throttle or unthrottle the refresh driver. This is done if the
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* corresponding presshell is hidden or shown.
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*/
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void SetThrottled(bool aThrottled);
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/**
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* Return the prescontext we were initialized with
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*/
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nsPresContext* GetPresContext() const { return mPresContext; }
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/**
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* PBackgroundChild actor is created asynchronously in content process.
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* We can't create vsync-based timers during PBackground startup. This
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* function will be called when PBackgroundChild actor is created. Then we can
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* do the pending vsync-based timer creation.
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*/
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static void PVsyncActorCreated(mozilla::layout::VsyncChild* aVsyncChild);
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#ifdef DEBUG
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/**
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* Check whether the given observer is an observer for the given flush type
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*/
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bool IsRefreshObserver(nsARefreshObserver *aObserver,
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mozilla::FlushType aFlushType);
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#endif
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/**
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* Default interval the refresh driver uses, in ms.
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*/
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static int32_t DefaultInterval();
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bool IsInRefresh() { return mInRefresh; }
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void SetIsResizeSuppressed() { mResizeSuppressed = true; }
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bool IsResizeSuppressed() const { return mResizeSuppressed; }
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/**
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* The latest value of process-wide jank levels.
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*
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* For each i, sJankLevels[i] counts the number of times delivery of
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* vsync to the main thread has been delayed by at least 2^i
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* ms. This data structure has been designed to make it easy to
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* determine how much jank has taken place between two instants in
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* time.
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*
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* Return `false` if `aJank` needs to be grown to accomodate the
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* data but we didn't have enough memory.
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*/
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static bool GetJankLevels(mozilla::Vector<uint64_t>& aJank);
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// mozilla::layers::TransactionIdAllocator
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uint64_t GetTransactionId() override;
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uint64_t LastTransactionId() const override;
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void NotifyTransactionCompleted(uint64_t aTransactionId) override;
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void RevokeTransactionId(uint64_t aTransactionId) override;
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void ClearPendingTransactions() override;
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void ResetInitialTransactionId(uint64_t aTransactionId) override;
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mozilla::TimeStamp GetTransactionStart() override;
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bool IsWaitingForPaint(mozilla::TimeStamp aTime);
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// nsARefreshObserver
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NS_IMETHOD_(MozExternalRefCountType) AddRef(void) override { return TransactionIdAllocator::AddRef(); }
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NS_IMETHOD_(MozExternalRefCountType) Release(void) override { return TransactionIdAllocator::Release(); }
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virtual void WillRefresh(mozilla::TimeStamp aTime) override;
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/**
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* Compute the time when the currently active refresh driver timer
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* will start its next tick.
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*
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* Returns 'Nothing' if the refresh driver timer hasn't been
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* initialized or if we can't tell when the next tick will happen.
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*
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* Returns Some(TimeStamp()), i.e. the null time, if the next tick is late.
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*
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* Otherwise returns Some(TimeStamp(t)), where t is the time of the next tick.
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*
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* Using these three types of return values it is possible to
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* estimate three different things about the idleness of the
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* currently active group of refresh drivers. This information is
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* used by nsThread to schedule lower priority "idle tasks".
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*
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* The 'Nothing' return value indicates to nsThread that the
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* currently active refresh drivers will be idle for a time
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* significantly longer than the current refresh rate and that it is
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* free to schedule longer periods for executing idle tasks. This is the
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* expected result when we aren't animating.
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* Returning the null time indicates to nsThread that we are very
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* busy and that it should definitely not schedule idle tasks at
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* all. This is the expected result when we are animating, but
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* aren't able to keep up with the animation and hence need to skip
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* paints. Since catching up to missed paints will happen as soon as
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* possible, this is the expected result if any of the refresh
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* drivers attached to the current refresh driver misses a paint.
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*
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* Returning Some(TimeStamp(t)) indicates to nsThread that we will
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* be idle until. This is usually the case when we're animating
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* without skipping paints.
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*/
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static mozilla::Maybe<mozilla::TimeStamp> GetIdleDeadlineHint();
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bool SkippedPaints() const
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{
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return mSkippedPaints;
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}
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private:
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typedef nsTObserverArray<nsARefreshObserver*> ObserverArray;
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typedef nsTHashtable<nsISupportsHashKey> RequestTable;
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struct ImageStartData {
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ImageStartData()
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{
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}
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mozilla::Maybe<mozilla::TimeStamp> mStartTime;
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RequestTable mEntries;
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};
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typedef nsClassHashtable<nsUint32HashKey, ImageStartData> ImageStartTable;
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void DispatchPendingEvents();
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void DispatchAnimationEvents();
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void RunFrameRequestCallbacks(mozilla::TimeStamp aNowTime);
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void Tick(int64_t aNowEpoch, mozilla::TimeStamp aNowTime);
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enum EnsureTimerStartedFlags {
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eNone = 0,
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eForceAdjustTimer = 1 << 0,
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eAllowTimeToGoBackwards = 1 << 1,
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eNeverAdjustTimer = 1 << 2,
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};
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void EnsureTimerStarted(EnsureTimerStartedFlags aFlags = eNone);
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void StopTimer();
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uint32_t ObserverCount() const;
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uint32_t ImageRequestCount() const;
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ObserverArray& ArrayFor(mozilla::FlushType aFlushType);
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// Trigger a refresh immediately, if haven't been disconnected or frozen.
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void DoRefresh();
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double GetRefreshTimerInterval() const;
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double GetRegularTimerInterval(bool *outIsDefault = nullptr) const;
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static double GetThrottledTimerInterval();
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static mozilla::TimeDuration GetMinRecomputeVisibilityInterval();
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bool HaveFrameRequestCallbacks() const {
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return mFrameRequestCallbackDocs.Length() != 0;
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}
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void FinishedWaitingForTransaction();
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mozilla::RefreshDriverTimer* ChooseTimer() const;
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mozilla::RefreshDriverTimer* mActiveTimer;
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UniqueProfilerBacktrace mReflowCause;
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UniqueProfilerBacktrace mStyleCause;
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// nsPresContext passed in constructor and unset in Disconnect.
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mozilla::WeakPtr<nsPresContext> mPresContext;
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RefPtr<nsRefreshDriver> mRootRefresh;
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// The most recently allocated transaction id.
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uint64_t mPendingTransaction;
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// The most recently completed transaction id.
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uint64_t mCompletedTransaction;
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uint32_t mFreezeCount;
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// How long we wait between ticks for throttled (which generally means
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// non-visible) documents registered with a non-throttled refresh driver.
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const mozilla::TimeDuration mThrottledFrameRequestInterval;
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// How long we wait, at a minimum, before recomputing approximate frame
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// visibility information. This is a minimum because, regardless of this
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// interval, we only recompute visibility when we've seen a layout or style
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// flush since the last time we did it.
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const mozilla::TimeDuration mMinRecomputeVisibilityInterval;
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bool mThrottled;
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bool mNeedToRecomputeVisibility;
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bool mTestControllingRefreshes;
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bool mViewManagerFlushIsPending;
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bool mInRefresh;
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// True if the refresh driver is suspended waiting for transaction
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// id's to be returned and shouldn't do any work during Tick().
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bool mWaitingForTransaction;
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// True if Tick() was skipped because of mWaitingForTransaction and
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// we should schedule a new Tick immediately when resumed instead
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// of waiting until the next interval.
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bool mSkippedPaints;
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// True if view managers should delay any resize request until the
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// next tick by the refresh driver. This flag will be reset at the
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// start of every tick.
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bool mResizeSuppressed;
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int64_t mMostRecentRefreshEpochTime;
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// Number of seconds that the refresh driver is blocked waiting for a compositor
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// transaction to be completed before we append a note to the gfx critical log.
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// The number is doubled every time the threshold is hit.
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uint64_t mWarningThreshold;
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mozilla::TimeStamp mMostRecentRefresh;
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mozilla::TimeStamp mMostRecentTick;
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mozilla::TimeStamp mTickStart;
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mozilla::TimeStamp mNextThrottledFrameRequestTick;
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mozilla::TimeStamp mNextRecomputeVisibilityTick;
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// separate arrays for each flush type we support
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ObserverArray mObservers[3];
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RequestTable mRequests;
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ImageStartTable mStartTable;
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struct PendingEvent {
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nsCOMPtr<nsINode> mTarget;
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nsCOMPtr<nsIDOMEvent> mEvent;
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};
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AutoTArray<nsIPresShell*, 16> mStyleFlushObservers;
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AutoTArray<nsIPresShell*, 16> mLayoutFlushObservers;
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// nsTArray on purpose, because we want to be able to swap.
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nsTArray<nsIDocument*> mFrameRequestCallbackDocs;
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nsTArray<nsIDocument*> mThrottledFrameRequestCallbackDocs;
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nsTObserverArray<nsAPostRefreshObserver*> mPostRefreshObservers;
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nsTArray<PendingEvent> mPendingEvents;
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void BeginRefreshingImages(RequestTable& aEntries,
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mozilla::TimeStamp aDesired);
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friend class mozilla::RefreshDriverTimer;
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static void Shutdown();
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// `true` if we are currently in jank-critical mode.
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//
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// In jank-critical mode, any iteration of the event loop that takes
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// more than 16ms to compute will cause an ongoing animation to miss
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// frames.
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//
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// For simplicity, the current implementation assumes that we are
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// in jank-critical mode if and only if the vsync driver has at least
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// one observer.
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static bool IsJankCritical();
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};
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#endif /* !defined(nsRefreshDriver_h_) */
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