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343 lines
12 KiB
C++
343 lines
12 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_IMAGEBRIDGECHILD_H
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#define MOZILLA_GFX_IMAGEBRIDGECHILD_H
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#include <stddef.h> // for size_t
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#include <stdint.h> // for uint32_t, uint64_t
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#include "mozilla/Attributes.h" // for MOZ_OVERRIDE
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#include "mozilla/RefPtr.h" // for TemporaryRef
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#include "mozilla/ipc/SharedMemory.h" // for SharedMemory, etc
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#include "mozilla/layers/CompositableForwarder.h"
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#include "mozilla/layers/CompositorTypes.h" // for TextureIdentifier, etc
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#include "mozilla/layers/LayersSurfaces.h" // for PGrallocBufferChild
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#include "mozilla/layers/PImageBridgeChild.h"
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#include "nsDebug.h" // for NS_RUNTIMEABORT
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#include "nsRegion.h" // for nsIntRegion
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class MessageLoop;
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struct nsIntPoint;
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struct nsIntRect;
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namespace base {
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class Thread;
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}
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namespace mozilla {
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namespace ipc {
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class Shmem;
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}
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namespace layers {
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class ClientTiledLayerBuffer;
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class ImageClient;
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class ImageContainer;
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class ImageBridgeParent;
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class CompositableClient;
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class CompositableTransaction;
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class Image;
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class TextureClient;
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/**
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* Returns true if the current thread is the ImageBrdigeChild's thread.
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*
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* Can be called from any thread.
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*/
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bool InImageBridgeChildThread();
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/**
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* The ImageBridge protocol is meant to allow ImageContainers to forward images
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* directly to the compositor thread/process without using the main thread.
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*
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* ImageBridgeChild is a CompositableForwarder just like ShadowLayerForwarder.
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* This means it also does transactions with the compositor thread/process,
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* except that the transactions are restricted to operations on the Compositables
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* and cannot contain messages affecting layers directly.
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*
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* ImageBridgeChild is also a ISurfaceAllocator. It can be used to allocate or
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* deallocate data that is shared with the compositor. The main differerence
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* with other ISurfaceAllocators is that some of its overriden methods can be
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* invoked from any thread.
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*
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* There are three important phases in the ImageBridge protocol. These three steps
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* can do different things depending if (A) the ImageContainer uses ImageBridge
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* or (B) it does not use ImageBridge:
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*
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* - When an ImageContainer calls its method SetCurrentImage:
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* - (A) The image is sent directly to the compositor process through the
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* ImageBridge IPDL protocol.
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* On the compositor side the image is stored in a global table that associates
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* the image with an ID corresponding to the ImageContainer, and a composition is
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* triggered.
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* - (B) Since it does not have an ImageBridge, the image is not sent yet.
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* instead the will be sent to the compositor during the next layer transaction
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* (on the main thread).
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*
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* - During a Layer transaction:
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* - (A) The ImageContainer uses ImageBridge. The image is already available to the
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* compositor process because it has been sent with SetCurrentImage. Yet, the
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* CompositableHost on the compositor side will needs the ID referring to the
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* ImageContainer to access the Image. So during the Swap operation that happens
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* in the transaction, we swap the container ID rather than the image data.
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* - (B) Since the ImageContainer does not use ImageBridge, the image data is swaped.
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*
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* - During composition:
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* - (A) The CompositableHost has an AsyncID, it looks up the ID in the
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* global table to see if there is an image. If there is no image, nothing is rendered.
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* - (B) The CompositableHost has image data rather than an ID (meaning it is not
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* using ImageBridge), then it just composites the image data normally.
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*
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* This means that there might be a possibility for the ImageBridge to send the first
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* frame before the first layer transaction that will pass the container ID to the
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* CompositableHost happens. In this (unlikely) case the layer is not composited
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* until the layer transaction happens. This means this scenario is not harmful.
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*
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* Since sending an image through imageBridge triggers compositing, the main thread is
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* not used at all (except for the very first transaction that provides the
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* CompositableHost with an AsyncID).
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*/
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class ImageBridgeChild : public PImageBridgeChild
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, public CompositableForwarder
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{
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friend class ImageContainer;
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public:
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/**
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* Creates the image bridge with a dedicated thread for ImageBridgeChild.
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*
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* We may want to use a specifi thread in the future. In this case, use
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* CreateWithThread instead.
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*/
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static void StartUp();
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static PImageBridgeChild*
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StartUpInChildProcess(Transport* aTransport, ProcessId aOtherProcess);
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/**
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* Destroys the image bridge by calling DestroyBridge, and destroys the
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* ImageBridge's thread.
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*
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* If you don't want to destroy the thread, call DestroyBridge directly
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* instead.
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*/
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static void ShutDown();
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/**
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* Creates the ImageBridgeChild manager protocol.
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*/
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static bool StartUpOnThread(base::Thread* aThread);
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/**
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* Destroys The ImageBridge protcol.
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*
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* The actual destruction happens synchronously on the ImageBridgeChild thread
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* which means that if this function is called from another thread, the current
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* thread will be paused until the destruction is done.
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*/
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static void DestroyBridge();
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/**
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* Returns true if the singleton has been created.
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*
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* Can be called from any thread.
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*/
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static bool IsCreated();
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/**
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* returns the singleton instance.
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*
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* can be called from any thread.
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*/
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static ImageBridgeChild* GetSingleton();
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/**
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* Dispatches a task to the ImageBridgeChild thread to do the connection
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*/
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void ConnectAsync(ImageBridgeParent* aParent);
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static void IdentifyCompositorTextureHost(const TextureFactoryIdentifier& aIdentifier);
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void BeginTransaction();
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void EndTransaction();
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/**
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* Returns the ImageBridgeChild's thread.
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*
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* Can be called from any thread.
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*/
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base::Thread * GetThread() const;
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/**
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* Returns the ImageBridgeChild's message loop.
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*
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* Can be called from any thread.
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*/
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MessageLoop * GetMessageLoop() const;
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PCompositableChild* AllocPCompositableChild(const TextureInfo& aInfo, uint64_t* aID) MOZ_OVERRIDE;
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bool DeallocPCompositableChild(PCompositableChild* aActor) MOZ_OVERRIDE;
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/**
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* This must be called by the static function DeleteImageBridgeSync defined
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* in ImageBridgeChild.cpp ONLY.
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*/
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~ImageBridgeChild();
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virtual PGrallocBufferChild*
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AllocPGrallocBufferChild(const gfx::IntSize&, const uint32_t&, const uint32_t&,
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MaybeMagicGrallocBufferHandle*) MOZ_OVERRIDE;
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virtual bool
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DeallocPGrallocBufferChild(PGrallocBufferChild* actor) MOZ_OVERRIDE;
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virtual PTextureChild*
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AllocPTextureChild(const SurfaceDescriptor& aSharedData, const TextureFlags& aFlags) MOZ_OVERRIDE;
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virtual bool
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DeallocPTextureChild(PTextureChild* actor) MOZ_OVERRIDE;
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TemporaryRef<ImageClient> CreateImageClient(CompositableType aType);
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TemporaryRef<ImageClient> CreateImageClientNow(CompositableType aType);
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static void DispatchReleaseImageClient(ImageClient* aClient);
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static void DispatchReleaseTextureClient(TextureClient* aClient);
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static void DispatchImageClientUpdate(ImageClient* aClient, ImageContainer* aContainer);
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/**
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* Flush all Images sent to CompositableHost.
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*/
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static void FlushAllImages(ImageClient* aClient, ImageContainer* aContainer, bool aExceptFront);
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/**
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* Must be called on the ImageBridgeChild's thread.
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*/
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static void FlushAllImagesNow(ImageClient* aClient, ImageContainer* aContainer, bool aExceptFront);
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// CompositableForwarder
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virtual void Connect(CompositableClient* aCompositable) MOZ_OVERRIDE;
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/**
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* See CompositableForwarder::UpdatedTexture
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*/
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virtual void UpdatedTexture(CompositableClient* aCompositable,
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TextureClient* aTexture,
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nsIntRegion* aRegion) MOZ_OVERRIDE;
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/**
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* See CompositableForwarder::UseTexture
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*/
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virtual void UseTexture(CompositableClient* aCompositable,
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TextureClient* aClient) MOZ_OVERRIDE;
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virtual void UseComponentAlphaTextures(CompositableClient* aCompositable,
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TextureClient* aClientOnBlack,
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TextureClient* aClientOnWhite) MOZ_OVERRIDE;
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virtual void RemoveTextureFromCompositable(CompositableClient* aCompositable,
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TextureClient* aTexture) MOZ_OVERRIDE;
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virtual void RemoveTexture(TextureClient* aTexture) MOZ_OVERRIDE;
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virtual void UseTiledLayerBuffer(CompositableClient* aCompositable,
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const SurfaceDescriptorTiles& aTileLayerDescriptor) MOZ_OVERRIDE
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{
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NS_RUNTIMEABORT("should not be called");
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}
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virtual void UpdateTextureIncremental(CompositableClient* aCompositable,
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TextureIdentifier aTextureId,
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SurfaceDescriptor& aDescriptor,
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const nsIntRegion& aUpdatedRegion,
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const nsIntRect& aBufferRect,
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const nsIntPoint& aBufferRotation) MOZ_OVERRIDE
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{
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NS_RUNTIMEABORT("should not be called");
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}
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/**
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* Communicate the picture rect of a YUV image in aLayer to the compositor
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*/
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virtual void UpdatePictureRect(CompositableClient* aCompositable,
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const nsIntRect& aRect) MOZ_OVERRIDE;
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virtual void CreatedIncrementalBuffer(CompositableClient* aCompositable,
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const TextureInfo& aTextureInfo,
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const nsIntRect& aBufferRect) MOZ_OVERRIDE
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{
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NS_RUNTIMEABORT("should not be called");
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}
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virtual void UpdateTextureRegion(CompositableClient* aCompositable,
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const ThebesBufferData& aThebesBufferData,
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const nsIntRegion& aUpdatedRegion) MOZ_OVERRIDE {
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NS_RUNTIMEABORT("should not be called");
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}
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virtual void DestroyedThebesBuffer(const SurfaceDescriptor& aBackBufferToDestroy) MOZ_OVERRIDE
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{
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NS_RUNTIMEABORT("should not be called");
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}
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// ISurfaceAllocator
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/**
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* See ISurfaceAllocator.h
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* Can be used from any thread.
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* If used outside the ImageBridgeChild thread, it will proxy a synchronous
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* call on the ImageBridgeChild thread.
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*/
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virtual bool AllocUnsafeShmem(size_t aSize,
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mozilla::ipc::SharedMemory::SharedMemoryType aType,
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mozilla::ipc::Shmem* aShmem) MOZ_OVERRIDE;
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/**
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* See ISurfaceAllocator.h
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* Can be used from any thread.
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* If used outside the ImageBridgeChild thread, it will proxy a synchronous
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* call on the ImageBridgeChild thread.
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*/
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virtual bool AllocShmem(size_t aSize,
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mozilla::ipc::SharedMemory::SharedMemoryType aType,
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mozilla::ipc::Shmem* aShmem) MOZ_OVERRIDE;
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/**
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* See ISurfaceAllocator.h
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* Can be used from any thread.
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* If used outside the ImageBridgeChild thread, it will proxy a synchronous
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* call on the ImageBridgeChild thread.
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*/
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virtual void DeallocShmem(mozilla::ipc::Shmem& aShmem);
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virtual PTextureChild* CreateTexture(const SurfaceDescriptor& aSharedData,
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TextureFlags aFlags) MOZ_OVERRIDE;
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virtual bool IsSameProcess() const MOZ_OVERRIDE;
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void AllocGrallocBufferNow(const gfx::IntSize& aSize,
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uint32_t aFormat, uint32_t aUsage,
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MaybeMagicGrallocBufferHandle* aHandle,
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PGrallocBufferChild** aChild);
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protected:
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ImageBridgeChild();
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bool DispatchAllocShmemInternal(size_t aSize,
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SharedMemory::SharedMemoryType aType,
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Shmem* aShmem,
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bool aUnsafe);
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CompositableTransaction* mTxn;
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// ISurfaceAllocator
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virtual PGrallocBufferChild* AllocGrallocBuffer(const gfx::IntSize& aSize,
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uint32_t aFormat, uint32_t aUsage,
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MaybeMagicGrallocBufferHandle* aHandle) MOZ_OVERRIDE;
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virtual void DeallocGrallocBuffer(PGrallocBufferChild* aChild) MOZ_OVERRIDE;
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};
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} // layers
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} // mozilla
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#endif
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