gecko-dev/mfbt/SegmentedVector.h
Sylvestre Ledru 265e672179 Bug 1511181 - Reformat everything to the Google coding style r=ehsan a=clang-format
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--HG--
extra : amend_source : 4d301d3b0b8711c4692392aa76088ba7fd7d1022
2018-11-30 11:46:48 +01:00

338 lines
10 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// A simple segmented vector class.
//
// This class should be used in preference to mozilla::Vector or nsTArray when
// you are simply gathering items in order to later iterate over them.
//
// - In the case where you don't know the final size in advance, using
// SegmentedVector avoids the need to repeatedly allocate increasingly large
// buffers and copy the data into them.
//
// - In the case where you know the final size in advance and so can set the
// capacity appropriately, using SegmentedVector still avoids the need for
// large allocations (which can trigger OOMs).
#ifndef mozilla_SegmentedVector_h
#define mozilla_SegmentedVector_h
#include "mozilla/AllocPolicy.h"
#include "mozilla/Array.h"
#include "mozilla/Attributes.h"
#include "mozilla/LinkedList.h"
#include "mozilla/MemoryReporting.h"
#include "mozilla/Move.h"
#include "mozilla/OperatorNewExtensions.h"
#include "mozilla/TypeTraits.h"
#include <new> // for placement new
namespace mozilla {
// |IdealSegmentSize| specifies how big each segment will be in bytes (or as
// close as is possible). Use the following guidelines to choose a size.
//
// - It should be a power-of-two, to avoid slop.
//
// - It should not be too small, so that segment allocations are infrequent,
// and so that per-segment bookkeeping overhead is low. Typically each
// segment should be able to hold hundreds of elements, at least.
//
// - It should not be too large, so that OOMs are unlikely when allocating
// segments, and so that not too much space is wasted when the final segment
// is not full.
//
// The ideal size depends on how the SegmentedVector is used and the size of
// |T|, but reasonable sizes include 1024, 4096 (the default), 8192, and 16384.
//
template <typename T, size_t IdealSegmentSize = 4096,
typename AllocPolicy = MallocAllocPolicy>
class SegmentedVector : private AllocPolicy {
template <size_t SegmentCapacity>
struct SegmentImpl
: public mozilla::LinkedListElement<SegmentImpl<SegmentCapacity>> {
private:
uint32_t mLength;
alignas(T) MOZ_INIT_OUTSIDE_CTOR
unsigned char mData[sizeof(T) * SegmentCapacity];
// Some versions of GCC treat it as a -Wstrict-aliasing violation (ergo a
// -Werror compile error) to reinterpret_cast<> |mData| to |T*|, even
// through |void*|. Placing the latter cast in these separate functions
// breaks the chain such that affected GCC versions no longer warn/error.
void* RawData() { return mData; }
public:
SegmentImpl() : mLength(0) {}
~SegmentImpl() {
for (uint32_t i = 0; i < mLength; i++) {
(*this)[i].~T();
}
}
uint32_t Length() const { return mLength; }
T* Elems() { return reinterpret_cast<T*>(RawData()); }
T& operator[](size_t aIndex) {
MOZ_ASSERT(aIndex < mLength);
return Elems()[aIndex];
}
const T& operator[](size_t aIndex) const {
MOZ_ASSERT(aIndex < mLength);
return Elems()[aIndex];
}
template <typename U>
void Append(U&& aU) {
MOZ_ASSERT(mLength < SegmentCapacity);
// Pre-increment mLength so that the bounds-check in operator[] passes.
mLength++;
T* elem = &(*this)[mLength - 1];
new (KnownNotNull, elem) T(std::forward<U>(aU));
}
void PopLast() {
MOZ_ASSERT(mLength > 0);
(*this)[mLength - 1].~T();
mLength--;
}
};
// See how many we elements we can fit in a segment of IdealSegmentSize. If
// IdealSegmentSize is too small, it'll be just one. The +1 is because
// kSingleElementSegmentSize already accounts for one element.
static const size_t kSingleElementSegmentSize = sizeof(SegmentImpl<1>);
static const size_t kSegmentCapacity =
kSingleElementSegmentSize <= IdealSegmentSize
? (IdealSegmentSize - kSingleElementSegmentSize) / sizeof(T) + 1
: 1;
public:
typedef SegmentImpl<kSegmentCapacity> Segment;
// The |aIdealSegmentSize| is only for sanity checking. If it's specified, we
// check that the actual segment size is as close as possible to it. This
// serves as a sanity check for SegmentedVectorCapacity's capacity
// computation.
explicit SegmentedVector(size_t aIdealSegmentSize = 0) {
// The difference between the actual segment size and the ideal segment
// size should be less than the size of a single element... unless the
// ideal size was too small, in which case the capacity should be one.
MOZ_ASSERT_IF(
aIdealSegmentSize != 0,
(sizeof(Segment) > aIdealSegmentSize && kSegmentCapacity == 1) ||
aIdealSegmentSize - sizeof(Segment) < sizeof(T));
}
SegmentedVector(SegmentedVector&& aOther)
: mSegments(std::move(aOther.mSegments)) {}
~SegmentedVector() { Clear(); }
bool IsEmpty() const { return !mSegments.getFirst(); }
// Note that this is O(n) rather than O(1), but the constant factor is very
// small because it only has to do one addition per segment.
size_t Length() const {
size_t n = 0;
for (auto segment = mSegments.getFirst(); segment;
segment = segment->getNext()) {
n += segment->Length();
}
return n;
}
// Returns false if the allocation failed. (If you are using an infallible
// allocation policy, use InfallibleAppend() instead.)
template <typename U>
MOZ_MUST_USE bool Append(U&& aU) {
Segment* last = mSegments.getLast();
if (!last || last->Length() == kSegmentCapacity) {
last = this->template pod_malloc<Segment>(1);
if (!last) {
return false;
}
new (KnownNotNull, last) Segment();
mSegments.insertBack(last);
}
last->Append(std::forward<U>(aU));
return true;
}
// You should probably only use this instead of Append() if you are using an
// infallible allocation policy. It will crash if the allocation fails.
template <typename U>
void InfallibleAppend(U&& aU) {
bool ok = Append(std::forward<U>(aU));
MOZ_RELEASE_ASSERT(ok);
}
void Clear() {
Segment* segment;
while ((segment = mSegments.popFirst())) {
segment->~Segment();
this->free_(segment, 1);
}
}
T& GetLast() {
MOZ_ASSERT(!IsEmpty());
Segment* last = mSegments.getLast();
return (*last)[last->Length() - 1];
}
const T& GetLast() const {
MOZ_ASSERT(!IsEmpty());
Segment* last = mSegments.getLast();
return (*last)[last->Length() - 1];
}
void PopLast() {
MOZ_ASSERT(!IsEmpty());
Segment* last = mSegments.getLast();
last->PopLast();
if (!last->Length()) {
mSegments.popLast();
last->~Segment();
this->free_(last, 1);
}
}
// Equivalent to calling |PopLast| |aNumElements| times, but potentially
// more efficient.
void PopLastN(uint32_t aNumElements) {
MOZ_ASSERT(aNumElements <= Length());
Segment* last;
// Pop full segments for as long as we can. Note that this loop
// cleanly handles the case when the initial last segment is not
// full and we are popping more elements than said segment contains.
do {
last = mSegments.getLast();
// The list is empty. We're all done.
if (!last) {
return;
}
// Check to see if the list contains too many elements. Handle
// that in the epilogue.
uint32_t segmentLen = last->Length();
if (segmentLen > aNumElements) {
break;
}
// Destroying the segment destroys all elements contained therein.
mSegments.popLast();
last->~Segment();
this->free_(last, 1);
MOZ_ASSERT(aNumElements >= segmentLen);
aNumElements -= segmentLen;
if (aNumElements == 0) {
return;
}
} while (true);
// Handle the case where the last segment contains more elements
// than we want to pop.
MOZ_ASSERT(last);
MOZ_ASSERT(last == mSegments.getLast());
MOZ_ASSERT(aNumElements < last->Length());
for (uint32_t i = 0; i < aNumElements; ++i) {
last->PopLast();
}
MOZ_ASSERT(last->Length() != 0);
}
// Use this class to iterate over a SegmentedVector, like so:
//
// for (auto iter = v.Iter(); !iter.Done(); iter.Next()) {
// MyElem& elem = iter.Get();
// f(elem);
// }
//
// Note, adding new entries to the SegmentedVector while using iterators
// is supported, but removing is not!
// If an iterator has entered Done() state, adding more entries to the
// vector doesn't affect it.
class IterImpl {
friend class SegmentedVector;
Segment* mSegment;
size_t mIndex;
explicit IterImpl(SegmentedVector* aVector, bool aFromFirst)
: mSegment(aFromFirst ? aVector->mSegments.getFirst()
: aVector->mSegments.getLast()),
mIndex(aFromFirst ? 0 : (mSegment ? mSegment->Length() - 1 : 0)) {
MOZ_ASSERT_IF(mSegment, mSegment->Length() > 0);
}
public:
bool Done() const { return !mSegment; }
T& Get() {
MOZ_ASSERT(!Done());
return (*mSegment)[mIndex];
}
const T& Get() const {
MOZ_ASSERT(!Done());
return (*mSegment)[mIndex];
}
void Next() {
MOZ_ASSERT(!Done());
mIndex++;
if (mIndex == mSegment->Length()) {
mSegment = mSegment->getNext();
mIndex = 0;
}
}
void Prev() {
MOZ_ASSERT(!Done());
if (mIndex == 0) {
mSegment = mSegment->getPrevious();
if (mSegment) {
mIndex = mSegment->Length() - 1;
}
} else {
--mIndex;
}
}
};
IterImpl Iter() { return IterImpl(this, true); }
IterImpl IterFromLast() { return IterImpl(this, false); }
// Measure the memory consumption of the vector excluding |this|. Note that
// it only measures the vector itself. If the vector elements contain
// pointers to other memory blocks, those blocks must be measured separately
// during a subsequent iteration over the vector.
size_t SizeOfExcludingThis(mozilla::MallocSizeOf aMallocSizeOf) const {
return mSegments.sizeOfExcludingThis(aMallocSizeOf);
}
// Like sizeOfExcludingThis(), but measures |this| as well.
size_t SizeOfIncludingThis(mozilla::MallocSizeOf aMallocSizeOf) const {
return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
}
private:
mozilla::LinkedList<Segment> mSegments;
};
} // namespace mozilla
#endif /* mozilla_SegmentedVector_h */