gecko-dev/gfx/layers/d3d11
2017-02-14 01:59:00 +01:00
..
BlendingHelpers.hlslh Add full mix-blend mode support to the D3D11 compositor. (bug 1238496, r=bas) 2016-02-02 16:33:13 -08:00
BlendShaderConstants.h Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas 2016-03-22 09:10:37 +13:00
CompositorD3D11.cpp Bug 1337589 - Improve Get*YuvColorMatrix. - r=mattwoodrow 2017-02-07 19:27:32 -08:00
CompositorD3D11.h Bug 1296189 - Replace NS_RUNTIMEABORT("some string literal message") with MOZ_CRASH(). r=froydnj 2016-12-02 13:46:53 -08:00
CompositorD3D11.hlsl Bug 1210357 - Handle VP9 colorspace BT.709 r=mattwoodrow,bas.schouten 2016-10-18 10:09:00 -07:00
CompositorD3D11Shaders.h Bug 1210357 - Handle VP9 colorspace BT.709 r=mattwoodrow,bas.schouten 2016-10-18 10:09:00 -07:00
genshaders.sh Bug 1250244 - Part 2: Remove old VR rendering paths,r=gw280 2016-05-27 13:49:04 -07:00
ReadbackManagerD3D11.cpp Bug 1322465 part 5 - Use explicit/MOZ_IMPLICIT for the unary constructors in gfx/. r=Ehsan 2016-12-16 15:54:32 +08:00
ReadbackManagerD3D11.h Bug 1145631 - Part 1: Replace MOZ_OVERRIDE and MOZ_FINAL with override and final in the tree; r=froydnj 2015-03-21 12:28:04 -04:00
TextureD3D11.cpp Bug 1338639 - Handle the OpenSharedResource failure in SyncObjectD3D11::Init when device rest happened. r=dvander 2017-02-14 01:59:00 +01:00
TextureD3D11.h Bug 1322741 - Make sure ID3D11Device is up-to-date in SyncObjectD3D11. r=dvander 2017-01-18 10:12:42 +08:00