gecko-dev/gfx/layers/d3d11
2017-03-07 19:37:28 +09:00
..
BlendingHelpers.hlslh Add full mix-blend mode support to the D3D11 compositor. (bug 1238496, r=bas) 2016-02-02 16:33:13 -08:00
BlendShaderConstants.h Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas 2016-03-22 09:10:37 +13:00
CompositorD3D11.cpp Bug 1337589 - Improve Get*YuvColorMatrix. - r=mattwoodrow 2017-02-07 19:27:32 -08:00
CompositorD3D11.h Bug 1296189 - Replace NS_RUNTIMEABORT("some string literal message") with MOZ_CRASH(). r=froydnj 2016-12-02 13:46:53 -08:00
CompositorD3D11.hlsl Bug 1210357 - Handle VP9 colorspace BT.709 r=mattwoodrow,bas.schouten 2016-10-18 10:09:00 -07:00
CompositorD3D11Shaders.h Bug 1343975: Get rid of all dos/windows linebreaks in Mozilla C++ code. r=ehsan 2017-03-02 13:08:29 -08:00
genshaders.sh Bug 1250244 - Part 2: Remove old VR rendering paths,r=gw280 2016-05-27 13:49:04 -07:00
ReadbackManagerD3D11.cpp Bug 1322465 part 5 - Use explicit/MOZ_IMPLICIT for the unary constructors in gfx/. r=Ehsan 2016-12-16 15:54:32 +08:00
ReadbackManagerD3D11.h
TextureD3D11.cpp Bug 1343764 - Add ExternalBuffer handling r=nical 2017-03-07 19:37:28 +09:00
TextureD3D11.h Bug 1322741 - Make sure ID3D11Device is up-to-date in SyncObjectD3D11. r=dvander 2017-01-18 10:12:42 +08:00