gecko-dev/gfx/layers/opengl
2010-10-13 17:55:45 -05:00
..
CanvasLayerOGL.cpp Bug 602428, part 2: Implement HW-decelerating ShadowCanvasLayerOGL. r=vlad 2010-10-13 17:55:45 -05:00
CanvasLayerOGL.h Bug 602428, part 2: Implement HW-decelerating ShadowCanvasLayerOGL. r=vlad 2010-10-13 17:55:45 -05:00
ColorLayerOGL.cpp Bug 602428, part 1: Implement HW-decelerating ShadowColorLayerOGL. r=joe 2010-10-13 17:55:45 -05:00
ColorLayerOGL.h Bug 602428, part 1: Implement HW-decelerating ShadowColorLayerOGL. r=joe 2010-10-13 17:55:45 -05:00
ContainerLayerOGL.cpp Bug 602428, part 5: Implement HW-decelerating ShadowContainerLayerOGL. r=vlad 2010-10-13 17:55:45 -05:00
ContainerLayerOGL.h Bug 602428, part 5: Implement HW-decelerating ShadowContainerLayerOGL. r=vlad 2010-10-13 17:55:45 -05:00
genshaders.py b=567626; fix up opengl layers; r=bas 2010-05-24 23:35:35 -07:00
ImageLayerOGL.cpp Bug 602428, part 3: Implement HW-decelerating ShadowImageLayerOGL. r=joe 2010-10-13 17:55:45 -05:00
ImageLayerOGL.h Bug 602428, part 3: Implement HW-decelerating ShadowImageLayerOGL. r=joe 2010-10-13 17:55:45 -05:00
LayerManagerOGL.cpp Bug 602428, part 6: Turn on real allocators for shadow OGL layers. r=vlad 2010-10-13 17:55:45 -05:00
LayerManagerOGL.h Bug 602428, part 4: Implement HW-decelerating ShadowThebesLayerOGL. r=vlad 2010-10-13 17:55:45 -05:00
LayerManagerOGLProgram.h b=574481; fix layers lifetime isues; part 3 - add lifetime mgmt to GL layers; r=bas 2010-08-06 22:09:18 -07:00
LayerManagerOGLShaders.txt b=567626; fix up opengl layers; r=bas 2010-05-24 23:35:35 -07:00
ThebesLayerOGL.cpp Bug 602428, part 4: Implement HW-decelerating ShadowThebesLayerOGL. r=vlad 2010-10-13 17:55:45 -05:00
ThebesLayerOGL.h Bug 602428, part 4: Implement HW-decelerating ShadowThebesLayerOGL. r=vlad 2010-10-13 17:55:45 -05:00