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CanvasLayerOGL.cpp
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Bug 602428, part 2: Implement HW-decelerating ShadowCanvasLayerOGL. r=vlad
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2010-10-13 17:55:45 -05:00 |
CanvasLayerOGL.h
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Bug 602428, part 2: Implement HW-decelerating ShadowCanvasLayerOGL. r=vlad
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2010-10-13 17:55:45 -05:00 |
ColorLayerOGL.cpp
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Bug 602428, part 1: Implement HW-decelerating ShadowColorLayerOGL. r=joe
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2010-10-13 17:55:45 -05:00 |
ColorLayerOGL.h
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Bug 602428, part 1: Implement HW-decelerating ShadowColorLayerOGL. r=joe
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2010-10-13 17:55:45 -05:00 |
ContainerLayerOGL.cpp
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Bug 602428, part 5: Implement HW-decelerating ShadowContainerLayerOGL. r=vlad
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2010-10-13 17:55:45 -05:00 |
ContainerLayerOGL.h
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Bug 602428, part 5: Implement HW-decelerating ShadowContainerLayerOGL. r=vlad
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2010-10-13 17:55:45 -05:00 |
genshaders.py
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b=567626; fix up opengl layers; r=bas
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2010-05-24 23:35:35 -07:00 |
ImageLayerOGL.cpp
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Bug 602428, part 3: Implement HW-decelerating ShadowImageLayerOGL. r=joe
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2010-10-13 17:55:45 -05:00 |
ImageLayerOGL.h
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Bug 602428, part 3: Implement HW-decelerating ShadowImageLayerOGL. r=joe
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2010-10-13 17:55:45 -05:00 |
LayerManagerOGL.cpp
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Bug 602428, part 6: Turn on real allocators for shadow OGL layers. r=vlad
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2010-10-13 17:55:45 -05:00 |
LayerManagerOGL.h
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Bug 602428, part 4: Implement HW-decelerating ShadowThebesLayerOGL. r=vlad
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2010-10-13 17:55:45 -05:00 |
LayerManagerOGLProgram.h
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b=574481; fix layers lifetime isues; part 3 - add lifetime mgmt to GL layers; r=bas
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2010-08-06 22:09:18 -07:00 |
LayerManagerOGLShaders.txt
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b=567626; fix up opengl layers; r=bas
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2010-05-24 23:35:35 -07:00 |
ThebesLayerOGL.cpp
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Bug 602428, part 4: Implement HW-decelerating ShadowThebesLayerOGL. r=vlad
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2010-10-13 17:55:45 -05:00 |
ThebesLayerOGL.h
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Bug 602428, part 4: Implement HW-decelerating ShadowThebesLayerOGL. r=vlad
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2010-10-13 17:55:45 -05:00 |