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24b74a2af7
Backed out changeset 046c061d91c2 (bug 989144) Backed out changeset 3f1b41adeaef (bug 987311) Backed out changeset 8d5a171564bd (bug 987311) Backed out changeset dcc0d016de7a (bug 987311) Backed out changeset 27f338fbc835 (bug 989027) Backed out changeset 4a67f5144ea4 (bug 989027) Backed out changeset 62ba0a377450 (bug 987311) Backed out changeset 6a2542a5c865 (bug 987311) Backed out changeset 1dfd9a457f34 (bug 987311)
285 lines
9.5 KiB
C++
285 lines
9.5 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_TILEDCONTENTHOST_H
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#define GFX_TILEDCONTENTHOST_H
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#include <stdint.h> // for uint16_t
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#include <stdio.h> // for FILE
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#include <algorithm> // for swap
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#include "ContentHost.h" // for ContentHost
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#include "TiledLayerBuffer.h" // for TiledLayerBuffer, etc
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#include "CompositableHost.h"
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#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
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#include "mozilla/Attributes.h" // for MOZ_OVERRIDE
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#include "mozilla/RefPtr.h" // for RefPtr
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#include "mozilla/gfx/Point.h" // for Point
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#include "mozilla/gfx/Rect.h" // for Rect
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#include "mozilla/gfx/Types.h" // for Filter
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#include "mozilla/layers/CompositorTypes.h" // for TextureInfo, etc
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#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor
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#include "mozilla/layers/LayersTypes.h" // for LayerRenderState, etc
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#include "mozilla/layers/TextureHost.h" // for TextureHost
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#include "mozilla/layers/TiledContentClient.h"
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#include "mozilla/mozalloc.h" // for operator delete
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#include "nsRegion.h" // for nsIntRegion
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#include "nscore.h" // for nsACString
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#if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17
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#include <ui/Fence.h>
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#endif
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class gfxReusableSurfaceWrapper;
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struct nsIntPoint;
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struct nsIntRect;
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struct nsIntSize;
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namespace mozilla {
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namespace gfx {
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class Matrix4x4;
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}
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namespace layers {
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class Compositor;
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class ISurfaceAllocator;
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class Layer;
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class ThebesBufferData;
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struct EffectChain;
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class TileHost {
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public:
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// Constructs a placeholder TileHost. See the comments above
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// TiledLayerBuffer for more information on what this is used for;
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// essentially, this is a sentinel used to represent an invalid or blank
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// tile.
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TileHost()
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: mSharedLock(nullptr)
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, mTextureHost(nullptr)
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{}
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// Constructs a TileHost from a gfxSharedReadLock and TextureHost.
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TileHost(gfxSharedReadLock* aSharedLock,
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TextureHost* aTextureHost)
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: mSharedLock(aSharedLock)
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, mTextureHost(aTextureHost)
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{}
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TileHost(const TileHost& o) {
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mTextureHost = o.mTextureHost;
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mSharedLock = o.mSharedLock;
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}
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TileHost& operator=(const TileHost& o) {
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if (this == &o) {
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return *this;
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}
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mTextureHost = o.mTextureHost;
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mSharedLock = o.mSharedLock;
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return *this;
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}
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bool operator== (const TileHost& o) const {
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return mTextureHost == o.mTextureHost;
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}
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bool operator!= (const TileHost& o) const {
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return mTextureHost != o.mTextureHost;
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}
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bool IsPlaceholderTile() const { return mTextureHost == nullptr; }
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void ReadUnlock() {
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if (mSharedLock) {
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mSharedLock->ReadUnlock();
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}
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}
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RefPtr<gfxSharedReadLock> mSharedLock;
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RefPtr<TextureHost> mTextureHost;
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};
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class TiledLayerBufferComposite
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: public TiledLayerBuffer<TiledLayerBufferComposite, TileHost>
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{
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friend class TiledLayerBuffer<TiledLayerBufferComposite, TileHost>;
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public:
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typedef TiledLayerBuffer<TiledLayerBufferComposite, TileHost>::Iterator Iterator;
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TiledLayerBufferComposite();
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TiledLayerBufferComposite(ISurfaceAllocator* aAllocator,
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const SurfaceDescriptorTiles& aDescriptor,
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const nsIntRegion& aOldPaintedRegion);
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TileHost GetPlaceholderTile() const { return TileHost(); }
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// Stores the absolute resolution of the containing frame, calculated
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// by the sum of the resolutions of all parent layers' FrameMetrics.
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const CSSToParentLayerScale& GetFrameResolution() { return mFrameResolution; }
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void ReadUnlock();
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void ReleaseTextureHosts();
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/**
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* This will synchronously upload any necessary texture contents, making the
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* sources immediately available for compositing. For texture hosts that
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* don't have an internal buffer, this is unlikely to actually do anything.
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*/
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void Upload();
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void SetCompositor(Compositor* aCompositor);
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bool HasDoubleBufferedTiles() { return mHasDoubleBufferedTiles; }
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bool IsValid() const { return !mUninitialized; }
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#if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17
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virtual void SetReleaseFence(const android::sp<android::Fence>& aReleaseFence);
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#endif
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// Recycle callback for TextureHost.
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// Used when TiledContentClient is present in client side.
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static void RecycleCallback(TextureHost* textureHost, void* aClosure);
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protected:
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TileHost ValidateTile(TileHost aTile,
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const nsIntPoint& aTileRect,
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const nsIntRegion& dirtyRect);
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// do nothing, the desctructor in the texture host takes care of releasing resources
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void ReleaseTile(TileHost aTile) {}
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void SwapTiles(TileHost& aTileA, TileHost& aTileB) { std::swap(aTileA, aTileB); }
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private:
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CSSToParentLayerScale mFrameResolution;
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bool mHasDoubleBufferedTiles;
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bool mUninitialized;
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};
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/**
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* ContentHost for tiled Thebes layers. Since tiled layers are special snow
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* flakes, we have a unique update process. All the textures that back the
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* tiles are added in the usual way, but Updated is called on the host side
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* in response to a message that describes the transaction for every tile.
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* Composition happens in the normal way.
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*
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* TiledContentHost has a TiledLayerBufferComposite which keeps hold of the tiles.
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* Each tile has a reference to a texture host. During the layers transaction, we
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* receive a list of descriptors for the client-side tile buffer tiles
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* (UseTiledLayerBuffer). If we receive two transactions before a composition,
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* we immediately unlock and discard the unused buffer.
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*
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* When the content host is composited, we first validate the TiledLayerBuffer
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* (Upload), which calls Updated on each tile's texture host to make sure the
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* texture data has been uploaded. For single-buffered tiles, we unlock at this
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* point, for double-buffered tiles we unlock and discard the last composited
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* buffer after compositing a new one. Rendering takes us to RenderTile which
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* is similar to Composite for non-tiled ContentHosts.
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*/
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class TiledContentHost : public ContentHost,
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public TiledLayerComposer
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{
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public:
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TiledContentHost(const TextureInfo& aTextureInfo);
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~TiledContentHost();
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virtual LayerRenderState GetRenderState() MOZ_OVERRIDE
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{
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return LayerRenderState();
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}
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virtual bool UpdateThebes(const ThebesBufferData& aData,
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const nsIntRegion& aUpdated,
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const nsIntRegion& aOldValidRegionBack,
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nsIntRegion* aUpdatedRegionBack)
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{
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NS_ERROR("N/A for tiled layers");
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return false;
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}
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const nsIntRegion& GetValidLowPrecisionRegion() const
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{
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return mLowPrecisionTiledBuffer.GetValidRegion();
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}
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void UseTiledLayerBuffer(ISurfaceAllocator* aAllocator,
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const SurfaceDescriptorTiles& aTiledDescriptor);
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void Composite(EffectChain& aEffectChain,
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float aOpacity,
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const gfx::Matrix4x4& aTransform,
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const gfx::Filter& aFilter,
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const gfx::Rect& aClipRect,
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const nsIntRegion* aVisibleRegion = nullptr,
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TiledLayerProperties* aLayerProperties = nullptr);
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virtual CompositableType GetType() { return BUFFER_TILED; }
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virtual TiledLayerComposer* AsTiledLayerComposer() MOZ_OVERRIDE { return this; }
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virtual void Attach(Layer* aLayer,
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Compositor* aCompositor,
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AttachFlags aFlags = NO_FLAGS) MOZ_OVERRIDE;
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#ifdef MOZ_DUMP_PAINTING
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virtual void Dump(FILE* aFile=nullptr,
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const char* aPrefix="",
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bool aDumpHtml=false) MOZ_OVERRIDE;
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#endif
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virtual void PrintInfo(nsACString& aTo, const char* aPrefix);
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#if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17
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/**
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* Store a fence that will signal when the current buffer is no longer being read.
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* Similar to android's GLConsumer::setReleaseFence()
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*/
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virtual void SetReleaseFence(const android::sp<android::Fence>& aReleaseFence)
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{
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mTiledBuffer.SetReleaseFence(aReleaseFence);
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mLowPrecisionTiledBuffer.SetReleaseFence(aReleaseFence);
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}
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#endif
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private:
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void RenderLayerBuffer(TiledLayerBufferComposite& aLayerBuffer,
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EffectChain& aEffectChain,
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float aOpacity,
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const gfx::Filter& aFilter,
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const gfx::Rect& aClipRect,
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nsIntRegion aMaskRegion,
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gfx::Matrix4x4 aTransform);
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// Renders a single given tile.
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void RenderTile(const TileHost& aTile,
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EffectChain& aEffectChain,
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float aOpacity,
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const gfx::Matrix4x4& aTransform,
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const gfx::Filter& aFilter,
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const gfx::Rect& aClipRect,
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const nsIntRegion& aScreenRegion,
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const nsIntPoint& aTextureOffset,
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const nsIntSize& aTextureBounds);
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void EnsureTileStore() {}
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TiledLayerBufferComposite mTiledBuffer;
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TiledLayerBufferComposite mLowPrecisionTiledBuffer;
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TiledLayerBufferComposite mOldTiledBuffer;
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TiledLayerBufferComposite mOldLowPrecisionTiledBuffer;
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bool mPendingUpload;
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bool mPendingLowPrecisionUpload;
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};
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}
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}
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#endif
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