gecko-dev/gfx/layers/basic/BasicLayersImpl.h
Jean-Yves Avenard 11ac9e9cf8 Bug 1540581 - P6. Tidy some C++ declarations in gfx/. r=gerald,jrmuizel
* Remove redundant virtual keywords
* Mark all destructors of inheriting classes as virtual for clarity
* Mark all classes without virtual destructor as final (exposed errors)
* Make destructor virtual where it needed to be (some were missing)
* Replace empty ({}) code declaration in header with = default
* Remove virtual unused methods

I probably missed some, it quickly became a rabbit hole.

Differential Revision: https://phabricator.services.mozilla.com/D26060

--HG--
extra : moz-landing-system : lando
2019-04-11 12:36:51 +00:00

145 lines
5.5 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_BASICLAYERSIMPL_H
#define GFX_BASICLAYERSIMPL_H
#include "BasicImplData.h" // for BasicImplData
#include "BasicLayers.h" // for BasicLayerManager
#include "ReadbackLayer.h" // for ReadbackLayer
#include "gfxContext.h" // for gfxContext, etc
#include "mozilla/Attributes.h" // for MOZ_STACK_CLASS
#include "mozilla/Maybe.h" // for Maybe
#include "nsDebug.h" // for NS_ASSERTION
#include "nsISupportsImpl.h" // for gfxContext::Release, etc
#include "nsRegion.h" // for nsIntRegion
namespace mozilla {
namespace gfx {
class DrawTarget;
} // namespace gfx
namespace layers {
class AutoMoz2DMaskData;
class Layer;
class AutoSetOperator {
typedef mozilla::gfx::CompositionOp CompositionOp;
public:
AutoSetOperator(gfxContext* aContext, CompositionOp aOperator) {
if (aOperator != CompositionOp::OP_OVER) {
aContext->SetOp(aOperator);
mContext = aContext;
}
}
~AutoSetOperator() {
if (mContext) {
mContext->SetOp(CompositionOp::OP_OVER);
}
}
private:
RefPtr<gfxContext> mContext;
};
class BasicReadbackLayer : public ReadbackLayer, public BasicImplData {
public:
explicit BasicReadbackLayer(BasicLayerManager* aLayerManager)
: ReadbackLayer(aLayerManager, static_cast<BasicImplData*>(this)) {
MOZ_COUNT_CTOR(BasicReadbackLayer);
}
protected:
virtual ~BasicReadbackLayer() { MOZ_COUNT_DTOR(BasicReadbackLayer); }
public:
void SetVisibleRegion(const LayerIntRegion& aRegion) override {
NS_ASSERTION(BasicManager()->InConstruction(),
"Can only set properties in construction phase");
ReadbackLayer::SetVisibleRegion(aRegion);
}
protected:
BasicLayerManager* BasicManager() {
return static_cast<BasicLayerManager*>(mManager);
}
};
/*
* Extract a mask surface for a mask layer
* Returns true and through outparams a surface for the mask layer if
* a mask layer is present and has a valid surface and transform;
* false otherwise.
* The transform for the layer will be put in aMaskData
*/
bool GetMaskData(Layer* aMaskLayer, const gfx::Point& aDeviceOffset,
AutoMoz2DMaskData* aMaskData);
already_AddRefed<gfx::SourceSurface> GetMaskForLayer(
Layer* aLayer, gfx::Matrix* aMaskTransform);
// Paint the current source to a context using a mask, if present
void PaintWithMask(gfxContext* aContext, float aOpacity, Layer* aMaskLayer);
// Fill the rect with the source, using a mask and opacity, if present
void FillRectWithMask(gfx::DrawTarget* aDT, const gfx::Rect& aRect,
const gfx::Color& aColor,
const gfx::DrawOptions& aOptions,
gfx::SourceSurface* aMaskSource = nullptr,
const gfx::Matrix* aMaskTransform = nullptr);
void FillRectWithMask(gfx::DrawTarget* aDT, const gfx::Rect& aRect,
gfx::SourceSurface* aSurface,
gfx::SamplingFilter aSamplingFilter,
const gfx::DrawOptions& aOptions,
gfx::ExtendMode aExtendMode,
gfx::SourceSurface* aMaskSource = nullptr,
const gfx::Matrix* aMaskTransform = nullptr,
const gfx::Matrix* aSurfaceTransform = nullptr);
void FillRectWithMask(gfx::DrawTarget* aDT, const gfx::Point& aDeviceOffset,
const gfx::Rect& aRect, gfx::SourceSurface* aSurface,
gfx::SamplingFilter aSamplingFilter,
const gfx::DrawOptions& aOptions, Layer* aMaskLayer);
void FillRectWithMask(gfx::DrawTarget* aDT, const gfx::Point& aDeviceOffset,
const gfx::Rect& aRect, const gfx::Color& aColor,
const gfx::DrawOptions& aOptions, Layer* aMaskLayer);
void FillPathWithMask(gfx::DrawTarget* aDT, const gfx::Path* aPath,
const gfx::Rect& aClipRect, const gfx::Color& aColor,
const gfx::DrawOptions& aOptions,
gfx::SourceSurface* aMaskSource = nullptr,
const gfx::Matrix* aMaskTransform = nullptr);
void FillPathWithMask(gfx::DrawTarget* aDT, const gfx::Path* aPath,
const gfx::Rect& aClipRect, gfx::SourceSurface* aSurface,
gfx::SamplingFilter aSamplingFilter,
const gfx::DrawOptions& aOptions,
gfx::ExtendMode aExtendMode,
gfx::SourceSurface* aMaskSource,
const gfx::Matrix* aMaskTransform,
const gfx::Matrix* aSurfaceTransform);
BasicImplData* ToData(Layer* aLayer);
/**
* Returns the operator to be used when blending and compositing this layer.
* Currently there is no way to specify both a blending and a compositing
* operator other than normal and source over respectively.
*
* If the layer has
* an effective blend mode operator other than normal, as returned by
* GetEffectiveMixBlendMode, this operator is used for blending, and source
* over is used for compositing.
* If the blend mode for this layer is normal, the compositing operator
* returned by GetOperator is used.
*/
gfx::CompositionOp GetEffectiveOperator(Layer* aLayer);
} // namespace layers
} // namespace mozilla
#endif